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oot/assets/objects/gameplay_keep/link_textures.c
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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

34 lines
1.3 KiB
C

#include "link_textures.h"
u64 gHylianShieldDesignTex[TEX_LEN(u64, gHylianShieldDesignTex_WIDTH, gHylianShieldDesignTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gHylianShieldDesignTex.rgba16.inc.c"
};
u64 gOcarinaofTimeDesignTex[TEX_LEN(u64, gOcarinaofTimeDesignTex_WIDTH, gOcarinaofTimeDesignTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gOcarinaofTimeDesignTex.rgba16.inc.c"
};
u64 gBottleGlassTex[TEX_LEN(u64, gBottleGlassTex_WIDTH, gBottleGlassTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gBottleGlassTex.rgba16.inc.c"
};
u64 gDekuStickTex[TEX_LEN(u64, gDekuStickTex_WIDTH, gDekuStickTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDekuStickTex.i8.inc.c"
};
u64 gLinkHairTex[TEX_LEN(u64, gLinkHairTex_WIDTH, gLinkHairTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gLinkHairTex.rgba16.inc.c"
};
u64 gLinkTunic1Tex[TEX_LEN(u64, gLinkTunic1Tex_WIDTH, gLinkTunic1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gLinkTunic1Tex.i8.inc.c"
};
u64 gLinkTunic2Tex[TEX_LEN(u64, gLinkTunic2Tex_WIDTH, gLinkTunic2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gLinkTunic2Tex.i8.inc.c"
};
u64 gLinkTunic3Tex[TEX_LEN(u64, gLinkTunic3Tex_WIDTH, gLinkTunic3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gLinkTunic3Tex.i8.inc.c"
};