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https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
34 lines
1.3 KiB
C
34 lines
1.3 KiB
C
#include "link_textures.h"
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u64 gHylianShieldDesignTex[TEX_LEN(u64, gHylianShieldDesignTex_WIDTH, gHylianShieldDesignTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gHylianShieldDesignTex.rgba16.inc.c"
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};
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u64 gOcarinaofTimeDesignTex[TEX_LEN(u64, gOcarinaofTimeDesignTex_WIDTH, gOcarinaofTimeDesignTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gOcarinaofTimeDesignTex.rgba16.inc.c"
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};
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u64 gBottleGlassTex[TEX_LEN(u64, gBottleGlassTex_WIDTH, gBottleGlassTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gBottleGlassTex.rgba16.inc.c"
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};
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u64 gDekuStickTex[TEX_LEN(u64, gDekuStickTex_WIDTH, gDekuStickTex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDekuStickTex.i8.inc.c"
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};
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u64 gLinkHairTex[TEX_LEN(u64, gLinkHairTex_WIDTH, gLinkHairTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gLinkHairTex.rgba16.inc.c"
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};
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u64 gLinkTunic1Tex[TEX_LEN(u64, gLinkTunic1Tex_WIDTH, gLinkTunic1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gLinkTunic1Tex.i8.inc.c"
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};
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u64 gLinkTunic2Tex[TEX_LEN(u64, gLinkTunic2Tex_WIDTH, gLinkTunic2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gLinkTunic2Tex.i8.inc.c"
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};
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u64 gLinkTunic3Tex[TEX_LEN(u64, gLinkTunic3Tex_WIDTH, gLinkTunic3Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gLinkTunic3Tex.i8.inc.c"
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};
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