openmw/files/shaders/lib/luminance/constants.glsl

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288 B
GLSL

#ifndef LUMINANCE_CONSTANTS
#define LUMINANCE_CONSTANTS
const float minLog = -9.0;
const float maxLog = 4.0;
const float logLumRange = (maxLog - minLog);
const float invLogLumRange = 1.0 / logLumRange;
const float epsilon = 0.004;
const float hdrExposureTime = @hdrExposureTime;
#endif