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https://gitlab.com/ryandwyer/perfect-dark
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Decompile debrisAllocate
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+2
-2
@@ -102,13 +102,13 @@ extern struct weaponobj *g_Proxies[30];
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extern s32 g_MaxWeaponSlots;
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extern s32 g_MaxHatSlots;
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extern s32 g_MaxAmmoCrates;
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extern s32 var8009ce4c;
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extern s32 g_MaxDebrisSlots;
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extern s32 g_MaxProjectiles;
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extern s32 g_MaxMonitorThings;
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extern struct weaponobj *g_WeaponSlots;
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extern struct hatobj *g_HatSlots;
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extern struct ammocrateobj *g_AmmoCrates;
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extern struct defaultobj *var8009ce64;
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extern struct defaultobj *g_DebrisSlots;
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extern struct projectile *g_Projectiles;
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extern struct monitormount *g_MonitorMounts;
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extern u32 var8009ce70;
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