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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-03 00:26:53 -04:00
Decompile objCreateOneDebris
This commit is contained in:
+116
-960
File diff suppressed because it is too large
Load Diff
@@ -29,7 +29,7 @@ void countdownTimerTick(void);
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bool doorCallLift(struct prop *doorprop, bool allowclose);
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bool doorIsPadlockFree(struct doorobj *door);
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bool objCanPickupFromSafe(struct defaultobj *obj);
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void objUpdateLinkedScenery(struct defaultobj *obj, struct prop *arg1);
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void objUpdateLinkedScenery(struct defaultobj *obj, struct prop *prop);
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f32 modelBboxGetXMin(struct modelrodata_bbox *bbox);
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f32 modelBboxGetXMax(struct modelrodata_bbox *bbox);
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f32 modelBboxGetYMin(struct modelrodata_bbox *bbox);
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@@ -94,8 +94,8 @@ void func0f069b4c(struct defaultobj *obj);
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void func0f069c1c(struct defaultobj *obj);
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void func0f069c70(struct defaultobj *obj, bool arg1, bool arg2);
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void objInitToggleNodes(struct defaultobj *obj);
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void func0f069d38(struct defaultobj *obj, s32 arg1, struct prop *arg2);
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void func0f06a170(struct defaultobj *obj, struct prop *arg1);
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void objCreateOneDebris(struct defaultobj *obj, s32 partindex, struct prop *prop);
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void objCreateDebris(struct defaultobj *obj, struct prop *prop);
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struct prop *objInit(struct defaultobj *obj, struct modelfiledata *filedata, struct prop *prop, struct model *model);
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struct prop *objInitWithModelDef(struct defaultobj *obj, struct modelfiledata *modelfiledata);
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struct prop *objInitWithAutoModel(struct defaultobj *obj);
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@@ -269,7 +269,7 @@ struct prop *hatCreateForChr(struct chrdata *chr, s32 modelnum, u32 flags);
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struct weaponobj *weaponCreate(bool musthaveprop, bool musthavemodel, struct modelfiledata *filedata);
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struct hatobj *hatCreate(bool musthaveprop, bool musthavemodel, struct modelfiledata *filedata);
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struct ammocrateobj *ammocrateAllocate(void);
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u32 func0f08a88c(void);
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struct defaultobj *debrisAllocate(void);
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void playerActivateRemoteMineDetonator(s32 playernum);
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struct weaponobj *weaponFindChildByWeaponNum(s32 weaponnum, struct prop *prop);
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struct weaponobj *weaponFindLanded(s32 weaponnum);
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