Attempt to decompile bgunRender

This commit is contained in:
Ryan Dwyer
2022-04-04 19:45:01 +10:00
parent 98d0a29119
commit 1e1ade4f63
8 changed files with 277 additions and 26 deletions
+1 -1
View File
@@ -139,7 +139,7 @@ void bgun0f0a5550(s32 handnum);
void bgunTickMaulerCharge(void);
void bgunTickGameplay2(void);
s32 bgunAllocateFireslot(void);
void bgun0f0a7138(Gfx **gdl);
void bgunRender(Gfx **gdl);
struct sndstate **bgunAllocateAudioHandle(void);
void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum);
void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 arg2);
+1 -1
View File
@@ -28,7 +28,7 @@ void chr0f021fa8(struct chrdata *chr, struct coord *pos, s16 *rooms);
void chr0f0220ec(struct chrdata *chr, s32 lvupdate240, s32 arg2);
void chr0f022214(struct chrdata *chr, struct prop *child, bool fulltick);
void chrUpdateCloak(struct chrdata *chr);
s32 chr0f022be4(struct chrdata *chr);
s32 chrGetCloakAlpha(struct chrdata *chr);
void chrSetPoisoned(struct chrdata *chr, struct prop *poisonprop);
void chrTickPoisoned(struct chrdata *chr);
bool chrTickBeams(struct prop *prop);