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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-22 16:02:50 -04:00
Decompile bgunSwivel
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+222
-1145
File diff suppressed because it is too large
Load Diff
@@ -81,7 +81,7 @@ void bgunUpdateHeldRocket(s32 handnum);
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void bgunCreateHeldRocket(s32 handnum, struct weaponfunc_shootprojectile *func);
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void bgunFreeHeldRocket(s32 handnum);
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void bgunCreateFiredProjectile(s32 handnum);
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void bgunSwivel(f32 autoaimx, f32 autoaimy, f32 damp, f32 arg3);
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void bgunSwivel(f32 autoaimx, f32 autoaimy, f32 crossdamp, f32 aimdamp);
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void bgunSwivelWithDamp(f32 screenx, f32 screeny, f32 damp);
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void bgunSwivelWithoutDamp(f32 arg0, f32 arg1);
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void bgunGetCrossPos(f32 *x, f32 *y);
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+1
-1
@@ -2789,7 +2789,7 @@ struct player {
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/*0x1938*/ u32 mpjoywascentre;
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/*0x193c*/ s32 damagetype;
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/*0x1940*/ u32 deathcount;
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/*0x1948*/ u32 oldcrosspos[2];
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/*0x1944*/ f32 oldcrosspos[2];
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/*0x194c*/ s32 lastkilltime60;
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/*0x1950*/ s32 lastkilltime60_2;
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/*0x1954*/ s32 lastkilltime60_3;
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