mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-26 06:27:04 -04:00
Rename game_097890.c and game_097970.c to floor.c and ceil.c
This commit is contained in:
+2
-2
@@ -83,8 +83,8 @@
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src/game/game_0969d0.o (section); \
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src/game/game_096b20.o (section); \
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src/game/game_096ca0.o (section); \
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src/game/game_097890.o (section); \
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src/game/game_097970.o (section); \
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src/game/floor.o (section); \
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src/game/ceil.o (section); \
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src/game/game_097a50.o (section); \
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src/game/game_097aa0.o (section); \
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src/game/game_097ba0.o (section); \
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@@ -8,7 +8,7 @@
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "game/game_000130.h"
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#include "game/game_097890.h"
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#include "game/floor.h"
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#include "gvars/gvars.h"
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#include "lib/lib_233c0.h"
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#include "types.h"
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@@ -15,8 +15,8 @@
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#include "game/game_0601b0.h"
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#include "game/game_092610.h"
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#include "game/game_095320.h"
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#include "game/game_097890.h"
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#include "game/game_097970.h"
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#include "game/floor.h"
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#include "game/ceil.h"
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#include "game/game_097ba0.h"
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#include "game/game_0b0420.h"
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#include "game/game_0b3350.h"
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@@ -13,7 +13,7 @@
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#include "game/game_013ee0.h"
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#include "game/game_01e250.h"
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#include "game/game_0601b0.h"
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#include "game/game_097970.h"
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#include "game/ceil.h"
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#include "game/game_097ba0.h"
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#include "game/game_0b3350.h"
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#include "game/game_0b63b0.h"
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@@ -10,7 +10,7 @@
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#include "game/data/data_02da90.h"
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#include "game/debug.h"
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#include "game/game_01e250.h"
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#include "game/game_097970.h"
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#include "game/ceil.h"
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#include "game/game_0b0420.h"
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#include "game/game_0fd660.h"
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#include "game/game_127910.h"
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@@ -8,7 +8,7 @@
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "game/game_097970.h"
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#include "game/ceil.h"
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#include "game/game_097ba0.h"
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#include "game/game_0b0420.h"
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#include "game/game_0b3350.h"
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+2
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@@ -25,8 +25,8 @@
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#include "game/game_096750.h"
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#include "game/game_0969d0.h"
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#include "game/game_096ca0.h"
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#include "game/game_097890.h"
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#include "game/game_097970.h"
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#include "game/floor.h"
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#include "game/ceil.h"
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#include "game/game_097ba0.h"
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#include "game/game_0abe70.h"
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#include "game/game_0b0420.h"
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_GAME_097970_H
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#define IN_GAME_GAME_097970_H
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#ifndef IN_GAME_CEIL_H
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#define IN_GAME_CEIL_H
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#include <ultra64.h>
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#include "types.h"
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_GAME_097890_H
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#define IN_GAME_GAME_097890_H
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#ifndef IN_GAME_FLOOR_H
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#define IN_GAME_FLOOR_H
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#include <ultra64.h>
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#include "types.h"
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+2
-2
@@ -10,8 +10,8 @@
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#include "game/game_096700.h"
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#include "game/game_0969d0.h"
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#include "game/game_096ca0.h"
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#include "game/game_097890.h"
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#include "game/game_097970.h"
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#include "game/floor.h"
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#include "game/ceil.h"
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#include "game/game_0b3350.h"
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#include "game/game_157db0.h"
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#include "game/game_166e40.h"
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