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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-10 13:54:50 -04:00
Decompile calculatePlayerIndex
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@@ -345,6 +345,7 @@ u32 func0f127950(void);
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u32 func0f1279a4(void);
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void setCurrentPlayerNum(u32 playernum);
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u32 func0f128dbc(void);
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u32 calculatePlayerIndex(u32 playernum);
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u32 func0f128ec8(void);
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u32 func0f14a328(void);
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u32 func0f14a3bc(void);
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@@ -42,14 +42,11 @@ struct g_vars {
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/*000060*/ u32 unk000060;
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/*000064*/ struct player *players[4];
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/*000074*/ struct gvars74 unk000074[4];
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/*000274*/ u32 unk000274;
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/*000278*/ u32 unk000278;
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/*00027c*/ u32 unk00027c;
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/*000280*/ u32 unk000280;
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/*000274*/ u32 unk000274[4];
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/*000284*/ struct player *currentplayer;
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/*000288*/ struct gvars74 *unk000288;
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/*00028c*/ u32 currentplayernum; // 0-3
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/*000290*/ u32 unk000290;
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/*00028c*/ u32 currentplayernum; // 0-3 - controller numbers I think
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/*000290*/ u32 currentplayerindex; // 0-3 - but 2 or 3 probably only used in combat simulator
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/*000294*/ s32 bondplayernum;
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/*000298*/ s32 coopplayernum;
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/*00029c*/ s32 antiplayernum;
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