Decompile currentPlayerApplyCrouchSpeedTheta

This commit is contained in:
Ryan Dwyer
2020-03-01 23:27:54 +10:00
parent 6ccf613368
commit 4cd8770112
4 changed files with 15 additions and 40 deletions
+1 -1
View File
@@ -26,7 +26,7 @@ u32 func0f0c63bc(void);
void currentPlayerUpdatePrevPos(void);
void func0f0c65a8(void);
u32 func0f0c65c8(void);
u32 func0f0c6948(void);
void currentPlayerApplyCrouchSpeedTheta(void);
u32 func0f0c69b8(void);
void func0f0c785c(void);
+4 -4
View File
@@ -1102,14 +1102,14 @@ struct player {
/*0x013c*/ struct prop *autoxaimprop;
/*0x0140*/ s32 autoxaimtime60;
/*0x0144*/ f32 vv_theta;
/*0x0148*/ f32 speedtheta;
/*0x0144*/ f32 vv_theta; // turn angle
/*0x0148*/ f32 speedtheta; // turn speed
/*0x014c*/ f32 vv_costheta;
/*0x0150*/ f32 vv_sintheta;
/*0x0154*/ f32 vv_verta;
/*0x0154*/ f32 vv_verta; // look up/down angle. 0 = horizontal, 90 = up
/*0x0158*/ f32 vv_verta360;
/*0x015c*/ f32 speedverta;
/*0x015c*/ f32 speedverta; // look up/down speed
/*0x0160*/ f32 vv_cosverta;
/*0x0164*/ f32 vv_sinverta;