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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-08 18:23:19 -04:00
Decompile currentPlayerApplyCrouchSpeedTheta
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@@ -26,7 +26,7 @@ u32 func0f0c63bc(void);
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void currentPlayerUpdatePrevPos(void);
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void func0f0c65a8(void);
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u32 func0f0c65c8(void);
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u32 func0f0c6948(void);
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void currentPlayerApplyCrouchSpeedTheta(void);
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u32 func0f0c69b8(void);
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void func0f0c785c(void);
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+4
-4
@@ -1102,14 +1102,14 @@ struct player {
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/*0x013c*/ struct prop *autoxaimprop;
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/*0x0140*/ s32 autoxaimtime60;
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/*0x0144*/ f32 vv_theta;
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/*0x0148*/ f32 speedtheta;
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/*0x0144*/ f32 vv_theta; // turn angle
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/*0x0148*/ f32 speedtheta; // turn speed
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/*0x014c*/ f32 vv_costheta;
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/*0x0150*/ f32 vv_sintheta;
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/*0x0154*/ f32 vv_verta;
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/*0x0154*/ f32 vv_verta; // look up/down angle. 0 = horizontal, 90 = up
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/*0x0158*/ f32 vv_verta360;
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/*0x015c*/ f32 speedverta;
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/*0x015c*/ f32 speedverta; // look up/down speed
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/*0x0160*/ f32 vv_cosverta;
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/*0x0164*/ f32 vv_sinverta;
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