Rename currentPlayerDie to currentPlayerDieByShooter and decompile new currentPlayerDie

This commit is contained in:
Ryan Dwyer
2020-03-06 19:35:38 +10:00
parent c456b9442b
commit 53d73a72bb
7 changed files with 28 additions and 42 deletions
+1 -1
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@@ -1490,7 +1490,7 @@ glabel func0f0d341c
/* f0d360c: 31f84000 */ andi $t8,$t7,0x4000
/* f0d3610: 13000003 */ beqz $t8,.L0f0d3620
/* f0d3614: 00000000 */ sll $zero,$zero,0x0
/* f0d3618: 0fc304ea */ jal func0f0c13a8
/* f0d3618: 0fc304ea */ jal currentPlayerDie
/* f0d361c: 24040001 */ addiu $a0,$zero,0x1
.L0f0d3620:
/* f0d3620: 0fc32fd4 */ jal func0f0cbf50
+1 -1
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@@ -1690,7 +1690,7 @@ void func0f0ce1ac(void)
if ((g_Vars.currentplayer->floorflags & FLOORFLAG_4000) &&
g_Vars.currentplayer->vv_manground - 20.0f < g_Vars.currentplayer->vv_ground) {
func0f0c13a8(true);
currentPlayerDie(true);
}
}
+5 -5
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@@ -1871,7 +1871,7 @@ glabel var7f1ad7d0
/* f0c5724: 4602003c */ c.lt.s $f0,$f2
/* f0c5728: 57000007 */ bnezl $t8,.L0f0c5748
/* f0c572c: 4602003c */ c.lt.s $f0,$f2
/* f0c5730: 0fc304ea */ jal func0f0c13a8
/* f0c5730: 0fc304ea */ jal currentPlayerDie
/* f0c5734: 24040001 */ addiu $a0,$zero,0x1
/* f0c5738: 8e020284 */ lw $v0,0x284($s0)
/* f0c573c: c4420074 */ lwc1 $f2,0x74($v0)
@@ -1984,7 +1984,7 @@ glabel var7f1ad7d0
/* f0c58d4: 2b0100f1 */ slti $at,$t8,0xf1
/* f0c58d8: 54200068 */ bnezl $at,.L0f0c5a7c
/* f0c58dc: 44808000 */ mtc1 $zero,$f16
/* f0c58e0: 0fc304ea */ jal func0f0c13a8
/* f0c58e0: 0fc304ea */ jal currentPlayerDie
/* f0c58e4: afa30104 */ sw $v1,0x104($sp)
/* f0c58e8: 8fa30104 */ lw $v1,0x104($sp)
/* f0c58ec: 10000062 */ beqz $zero,.L0f0c5a78
@@ -2043,7 +2043,7 @@ glabel var7f1ad7d0
/* f0c59b8: 24050001 */ addiu $a1,$zero,0x1
/* f0c59bc: 51e00005 */ beqzl $t7,.L0f0c59d4
/* f0c59c0: 8fa4007c */ lw $a0,0x7c($sp)
/* f0c59c4: 0fc30501 */ jal currentPlayerDie
/* f0c59c4: 0fc30501 */ jal currentPlayerDieByShooter
/* f0c59c8: afa30104 */ sw $v1,0x104($sp)
/* f0c59cc: 8fa30104 */ lw $v1,0x104($sp)
/* f0c59d0: 8fa4007c */ lw $a0,0x7c($sp)
@@ -2071,7 +2071,7 @@ glabel var7f1ad7d0
/* f0c5a18: 00000000 */ sll $zero,$zero,0x0
/* f0c5a1c: 45020017 */ bc1fl .L0f0c5a7c
/* f0c5a20: 44808000 */ mtc1 $zero,$f16
/* f0c5a24: 0fc304ea */ jal func0f0c13a8
/* f0c5a24: 0fc304ea */ jal currentPlayerDie
/* f0c5a28: afa30104 */ sw $v1,0x104($sp)
/* f0c5a2c: 8fa30104 */ lw $v1,0x104($sp)
/* f0c5a30: 10000011 */ beqz $zero,.L0f0c5a78
@@ -2090,7 +2090,7 @@ glabel var7f1ad7d0
/* f0c5a5c: 00000000 */ sll $zero,$zero,0x0
/* f0c5a60: 45020006 */ bc1fl .L0f0c5a7c
/* f0c5a64: 44808000 */ mtc1 $zero,$f16
/* f0c5a68: 0fc304ea */ jal func0f0c13a8
/* f0c5a68: 0fc304ea */ jal currentPlayerDie
/* f0c5a6c: afa30104 */ sw $v1,0x104($sp)
/* f0c5a70: 8fa30104 */ lw $v1,0x104($sp)
/* f0c5a74: 8e020284 */ lw $v0,0x284($s0)
+1 -1
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@@ -8493,7 +8493,7 @@ glabel func0f034524
/* f0359e4: 00000000 */ sll $zero,$zero,0x0
/* f0359e8: 45000006 */ bc1f .L0f035a04
/* f0359ec: 00000000 */ sll $zero,$zero,0x0
/* f0359f0: 0fc30501 */ jal currentPlayerDie
/* f0359f0: 0fc30501 */ jal currentPlayerDieByShooter
/* f0359f4: 00002825 */ or $a1,$zero,$zero
/* f0359f8: 920f02ff */ lbu $t7,0x2ff($s0)
/* f0359fc: 25f80001 */ addiu $t8,$t7,0x1
+17 -31
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@@ -8248,7 +8248,7 @@ glabel func0f0bd904
/* f0bdce8: 11a00004 */ beqz $t5,.L0f0bdcfc
/* f0bdcec: 00000000 */ sll $zero,$zero,0x0
/* f0bdcf0: 8e64028c */ lw $a0,0x28c($s3)
/* f0bdcf4: 0fc30501 */ jal currentPlayerDie
/* f0bdcf4: 0fc30501 */ jal currentPlayerDieByShooter
/* f0bdcf8: 24050001 */ addiu $a1,$zero,0x1
.L0f0bdcfc:
/* f0bdcfc: 0fc2ee05 */ jal func0f0bb814
@@ -11966,35 +11966,21 @@ glabel func0f0c07c8
/* f0c13a4: 00000000 */ sll $zero,$zero,0x0
);
GLOBAL_ASM(
glabel func0f0c13a8
/* f0c13a8: 3c06800a */ lui $a2,%hi(g_Vars)
/* f0c13ac: 24c69fc0 */ addiu $a2,$a2,%lo(g_Vars)
/* f0c13b0: 8cce0284 */ lw $t6,0x284($a2)
/* f0c13b4: 27bdffe8 */ addiu $sp,$sp,-24
/* f0c13b8: afbf0014 */ sw $ra,0x14($sp)
/* f0c13bc: 8dcf00bc */ lw $t7,0xbc($t6)
/* f0c13c0: 00802825 */ or $a1,$a0,$zero
/* f0c13c4: 8de20004 */ lw $v0,0x4($t7)
/* f0c13c8: 844300ec */ lh $v1,0xec($v0)
/* f0c13cc: 04620007 */ bltzl $v1,.L0f0c13ec
/* f0c13d0: 8cc4028c */ lw $a0,0x28c($a2)
/* f0c13d4: 845800ee */ lh $t8,0xee($v0)
/* f0c13d8: 5b000004 */ blezl $t8,.L0f0c13ec
/* f0c13dc: 8cc4028c */ lw $a0,0x28c($a2)
/* f0c13e0: 10000002 */ beqz $zero,.L0f0c13ec
/* f0c13e4: 00602025 */ or $a0,$v1,$zero
/* f0c13e8: 8cc4028c */ lw $a0,0x28c($a2)
.L0f0c13ec:
/* f0c13ec: 0fc30501 */ jal currentPlayerDie
/* f0c13f0: 00000000 */ sll $zero,$zero,0x0
/* f0c13f4: 8fbf0014 */ lw $ra,0x14($sp)
/* f0c13f8: 27bd0018 */ addiu $sp,$sp,0x18
/* f0c13fc: 03e00008 */ jr $ra
/* f0c1400: 00000000 */ sll $zero,$zero,0x0
);
void currentPlayerDie(bool force)
{
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
s32 shooter;
void currentPlayerDie(u32 playernum, bool force)
if (chr->lastshooter >= 0 && chr->timeshooter > 0) {
shooter = chr->lastshooter;
} else {
shooter = g_Vars.currentplayernum;
}
currentPlayerDieByShooter(shooter, force);
}
void currentPlayerDieByShooter(u32 shooter, bool force)
{
if (!g_Vars.currentplayer->isdead &&
(force || !g_Vars.currentplayer->invincible)) {
@@ -12006,7 +11992,7 @@ void currentPlayerDie(u32 playernum, bool force)
func0f0dfa50(g_Vars.currentplayernum);
if (g_Vars.mplayerisrunning) {
func0f0b09f4(playernum, g_Vars.currentplayernum);
func0f0b09f4(shooter, g_Vars.currentplayernum);
}
chrUncloak(g_Vars.currentplayer->prop->chr, true);
@@ -12014,7 +12000,7 @@ void currentPlayerDie(u32 playernum, bool force)
if (g_Vars.mplayerisrunning &&
(g_Vars.antiplayernum < 0
|| g_Vars.currentplayernum != g_Vars.antiplayernum
|| playernum != g_Vars.antiplayernum)) {
|| shooter != g_Vars.antiplayernum)) {
func0f0910ac();
}
+2 -2
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@@ -65,8 +65,8 @@ u32 func0f0bffcc(void);
u32 func0f0c00cc(void);
u32 func0f0c0190(void);
u32 func0f0c07c8(void);
void func0f0c13a8(s32 arg0);
void currentPlayerDie(u32 playernum, bool force);
void currentPlayerDie(bool force);
void currentPlayerDieByShooter(u32 shooter, bool force);
u32 func0f0c160c(void);
u32 func0f0c16f4(void);
u32 func0f0c1840(void);
+1 -1
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@@ -577,7 +577,7 @@ struct chrdata {
/*0x0e4*/ s32 lastvisibletarget60;
/*0x0e8*/ void *unk0e8;
/*0x0ec*/ s16 lastshooter;
/*0x0ee*/ u16 timeshooter;
/*0x0ee*/ s16 timeshooter;
/*0x0f0*/ f32 hearingscale;
/*0x0f4*/ s32 lastheartarget60;
/*0x0f8*/ u8 shadecol[4];