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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-09 11:34:16 -04:00
Rename currentPlayerDie to currentPlayerDieByShooter and decompile new currentPlayerDie
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@@ -65,8 +65,8 @@ u32 func0f0bffcc(void);
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u32 func0f0c00cc(void);
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u32 func0f0c0190(void);
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u32 func0f0c07c8(void);
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void func0f0c13a8(s32 arg0);
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void currentPlayerDie(u32 playernum, bool force);
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void currentPlayerDie(bool force);
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void currentPlayerDieByShooter(u32 shooter, bool force);
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u32 func0f0c160c(void);
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u32 func0f0c16f4(void);
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u32 func0f0c1840(void);
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+1
-1
@@ -577,7 +577,7 @@ struct chrdata {
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/*0x0e4*/ s32 lastvisibletarget60;
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/*0x0e8*/ void *unk0e8;
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/*0x0ec*/ s16 lastshooter;
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/*0x0ee*/ u16 timeshooter;
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/*0x0ee*/ s16 timeshooter;
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/*0x0f0*/ f32 hearingscale;
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/*0x0f4*/ s32 lastheartarget60;
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/*0x0f8*/ u8 shadecol[4];
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