Rename currentPlayerDie to currentPlayerDieByShooter and decompile new currentPlayerDie

This commit is contained in:
Ryan Dwyer
2020-03-06 19:35:38 +10:00
parent c456b9442b
commit 53d73a72bb
7 changed files with 28 additions and 42 deletions
+2 -2
View File
@@ -65,8 +65,8 @@ u32 func0f0bffcc(void);
u32 func0f0c00cc(void);
u32 func0f0c0190(void);
u32 func0f0c07c8(void);
void func0f0c13a8(s32 arg0);
void currentPlayerDie(u32 playernum, bool force);
void currentPlayerDie(bool force);
void currentPlayerDieByShooter(u32 shooter, bool force);
u32 func0f0c160c(void);
u32 func0f0c16f4(void);
u32 func0f0c1840(void);
+1 -1
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@@ -577,7 +577,7 @@ struct chrdata {
/*0x0e4*/ s32 lastvisibletarget60;
/*0x0e8*/ void *unk0e8;
/*0x0ec*/ s16 lastshooter;
/*0x0ee*/ u16 timeshooter;
/*0x0ee*/ s16 timeshooter;
/*0x0f0*/ f32 hearingscale;
/*0x0f4*/ s32 lastheartarget60;
/*0x0f8*/ u8 shadecol[4];