Decompile currentPlayerInitAnimation

This commit is contained in:
Ryan Dwyer
2021-01-04 00:10:33 +10:00
parent a8a584b27c
commit 57c19dfb6d
6 changed files with 104 additions and 310 deletions
+1 -1
View File
@@ -419,7 +419,7 @@ void coreLoadStage(s32 stagenum)
currentPlayerResetToDefault();
currentPlayerInit();
currentPlayerSpawn();
func0f012684();
currentPlayerInitAnimation();
if (g_Vars.normmplayerisrunning && (g_MpSetup.options & MPOPTION_TEAMSENABLED)) {
currentPlayerCalculateAiBuddyNums();