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Decompile currentPlayerInitAnimation
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@@ -419,7 +419,7 @@ void coreLoadStage(s32 stagenum)
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currentPlayerResetToDefault();
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currentPlayerInit();
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currentPlayerSpawn();
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func0f012684();
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currentPlayerInitAnimation();
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if (g_Vars.normmplayerisrunning && (g_MpSetup.options & MPOPTION_TEAMSENABLED)) {
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currentPlayerCalculateAiBuddyNums();
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