Update attempt of currentPlayerInit and rename currentPlayerInitBasicFields to currentPlayerResetToDefault

This commit is contained in:
Ryan Dwyer
2021-01-03 23:12:18 +10:00
parent 6615bd4ebf
commit a8a584b27c
6 changed files with 44 additions and 29 deletions
+1 -1
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@@ -416,7 +416,7 @@ void coreLoadStage(s32 stagenum)
amInit();
invInitGunsHeld();
func0f010bb0();
currentPlayerInitBasicFields();
currentPlayerResetToDefault();
currentPlayerInit();
currentPlayerSpawn();
func0f012684();
+1 -1
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@@ -110,7 +110,7 @@ u32 var8007071c = 0x00000000;
u32 var80070720 = 0x00000000;
u32 var80070724 = 0x00000000;
u32 var80070728 = 0x3f800000;
u32 var8007072c = 1;
s32 var8007072c = 1;
u32 var80070730 = 0xffffffff;
u32 var80070734 = 0xffffffff;
u32 var80070738 = 0;
+37 -22
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@@ -1291,8 +1291,8 @@ glabel var7f1a827c
//{
// struct coord pos = var800623a4;
// s16 rooms[8];
// f32 fStack32 = 0;
// f32 fVar9;
// f32 turnanglerad = 0;
// f32 groundy;
// bool hasdefaultweapon = false;
// s32 *cmd = g_StageSetup.intro;
// u8 haseyespy = false;
@@ -1306,28 +1306,34 @@ glabel var7f1a827c
//
// viResetDefaultModeIf4Mb();
// func0f18e558();
//
// var80070764 = 0;
// var8009de20 = 0;
// var8007072c = 1;
// var80070738 = 0;
// var8007073c = 0;
//
// g_CurrentGeCreditsData = NULL;
// g_Vars.currentplayer->bondexploding = false;
// g_NumSpawnPoints = 0;
// g_Vars.currentplayer->unk1b78 = 0;
// g_Vars.currentplayer->bondtankexplode = false;
// g_Vars.currentplayer->unk1bd4 = 0;
// g_PlayersWithControl[0] = true;
// g_PlayersWithControl[1] = true;
// g_PlayersWithControl[2] = true;
// g_PlayersWithControl[3] = true;
// g_PlayerInvincible = false;
//
// setTickMode(TICKMODE_0);
//
// var80070744 = 0;
// var80070748 = 0;
// var8007074c = 0;
//
// g_Vars.currentplayer->bondviewlevtime60 = 0;
// g_Vars.currentplayer->bondwatchtime60 = 0;
// g_Vars.currentplayer->introanimnum = 0;
//
// g_DefaultWeapons[HAND_LEFT] = 0;
// g_DefaultWeapons[HAND_RIGHT] = 0;
//
@@ -1527,9 +1533,10 @@ glabel var7f1a827c
// g_Vars.currentplayer->prop = propAllocate();
// g_Vars.currentplayer->prop->chr = NULL;
// g_Vars.currentplayer->prop->type = PROPTYPE_PLAYER;
//
// func0f0604bc(g_Vars.currentplayer->prop);
// propShow(g_Vars.currentplayer->prop);
// chrInit(g_Vars.currentplayer->prop, 0);
// chrInit(g_Vars.currentplayer->prop, NULL);
//
// if (g_Vars.coopplayernum >= 0) {
// g_Vars.currentplayer->prop->chr->team = TEAM_ALLY;
@@ -1553,43 +1560,51 @@ glabel var7f1a827c
//
// if (g_NumSpawnPoints > 0) {
// if (g_Vars.coopplayernum >= 0) {
// fStack32 = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
// turnanglerad = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
// } else if (g_Vars.antiplayernum >= 0) {
// fStack32 = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
// turnanglerad = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
// } else {
// if (g_Vars.mplayerisrunning == 0) {
// g_NumSpawnPoints = 1;
// }
//
// fStack32 = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
// turnanglerad = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
// }
// }
//
// fVar9 = coordFindGroundY(&pos, 30, rooms,
// &g_Vars.currentplayer->unk161a,
// &g_Vars.currentplayer->unk161e,
// &g_Vars.currentplayer->unk161c,
// &g_Vars.currentplayer->unk19b0,
// groundy = coordFindGroundY(&pos, 30, rooms,
// &g_Vars.currentplayer->floorcol,
// &g_Vars.currentplayer->floortype,
// &g_Vars.currentplayer->floorflags,
// &g_Vars.currentplayer->floorroom,
// 0, 0);
//
// pos.y = g_Vars.currentplayer->unk19c4 + fVar9;
// g_Vars.currentplayer->vv_manground = fVar9;
// g_Vars.currentplayer->vv_ground = fVar9;
// g_Vars.currentplayer->unk0144 = (fStack32 * 360.0f) / M_BADTAU;
// func0f0b85a0(&g_Vars.currentplayer->unk036c, &pos);
// g_Vars.currentplayer->unk036c = -sinf(fStack32);
// g_Vars.currentplayer->unk0370 = 0;
// g_Vars.currentplayer->unk0374 = cosf(fStack32);
// pos.y = g_Vars.currentplayer->vv_eyeheight + groundy;
// g_Vars.currentplayer->vv_manground = groundy;
// g_Vars.currentplayer->vv_ground = groundy;
// g_Vars.currentplayer->vv_theta = (turnanglerad * 360.0f) / M_BADTAU;
//
// func0f0b85a0(&g_Vars.currentplayer->bond2, &pos);
//
// g_Vars.currentplayer->bond2.unk00.x = -sinf(turnanglerad);
// g_Vars.currentplayer->bond2.unk00.y = 0;
// g_Vars.currentplayer->bond2.unk00.z = cosf(turnanglerad);
//
// g_Vars.currentplayer->bondprevpos.x = (tmp = pos.x);
// g_Vars.currentplayer->prop->pos.x = tmp;
// g_Vars.currentplayer->bondprevpos.y = (tmp = pos.y);
// g_Vars.currentplayer->prop->pos.y = tmp;
// g_Vars.currentplayer->bondprevpos.z = (tmp = pos.z);
// g_Vars.currentplayer->prop->pos.z = tmp;
//
// func0f065c44(g_Vars.currentplayer->prop);
//
// g_Vars.currentplayer->prop->rooms[0] = rooms[0];
// g_Vars.currentplayer->prop->rooms[1] = -1;
// currentPlayerSetCamPropertiesWithRoom(&pos, &g_Vars.currentplayer->unk0394, &g_Vars.currentplayer->unk0388, rooms[0]);
//
// currentPlayerSetCamPropertiesWithRoom(&pos,
// &g_Vars.currentplayer->bond2.unk28,
// &g_Vars.currentplayer->bond2.unk1c, rooms[0]);
//
// numchrs = getNumChrSlots();
//
@@ -1617,7 +1632,7 @@ glabel var7f1a827c
// g_Vars.currentplayer->unk00e0 = 0;
//
// for (i = 0; i != 4; i++) {
// g_Vars.unk0004b8[i] = 0;
// g_Vars.aibuddies[i] = 0;
// }
//
// currentPlayerChooseBodyAndHead(&bodynum, &headnum, 0);
+3 -3
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@@ -1183,7 +1183,7 @@ glabel var7f1ad568
/* f0b737c: 8f0e00bc */ lw $t6,0xbc($t8)
/* f0b7380: 0fc52719 */ jal chrInitSplats
/* f0b7384: 8dc40004 */ lw $a0,0x4($t6)
/* f0b7388: 0fc2ddf3 */ jal currentPlayerInitBasicFields
/* f0b7388: 0fc2ddf3 */ jal currentPlayerResetToDefault
/* f0b738c: 00000000 */ nop
/* f0b7390: 8e4f0284 */ lw $t7,0x284($s2)
/* f0b7394: 24020007 */ addiu $v0,$zero,0x7
@@ -1511,7 +1511,7 @@ glabel var7f1ad568
// }
//
// chrInitSplats(g_Vars.currentplayer->prop->chr);
// currentPlayerInitBasicFields();
// currentPlayerResetToDefault();
// g_Vars.currentplayer->isdead = false;
// g_Vars.currentplayer->healthdamagetype = DAMAGETYPE_7;
// g_Vars.currentplayer->damagetype = DAMAGETYPE_7;
@@ -1658,7 +1658,7 @@ glabel var7f1ad568
// }
//}
void currentPlayerInitBasicFields(void)
void currentPlayerResetToDefault(void)
{
if (!g_Vars.mplayerisrunning || g_Vars.currentplayer->unk00d4 == 0) {
g_Vars.currentplayer->vv_eyeheight = 159;
+1 -1
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@@ -57,7 +57,7 @@ extern u32 var800705bc;
extern struct vimode g_ViModes[];
extern s32 g_ViMode;
extern bool g_HiResEnabled;
extern u32 var8007072c;
extern s32 var8007072c;
extern u32 var80070738;
extern u32 var8007073c;
extern struct gecreditsdata *g_CurrentGeCreditsData;
+1 -1
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@@ -13,7 +13,7 @@ void func0f0b6764(void);
f32 func0f0b69d0(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16 *spawnpads, s16 numspawnpads);
f32 func0f0b72a8(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
void func0f0b72dc(void);
void currentPlayerInitBasicFields(void);
void currentPlayerResetToDefault(void);
bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
void currentPlayerSpawn(void);
void func0f0b85a0(struct playerbond *pb, struct coord *pos);