mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-02 00:14:10 -04:00
Update attempt of currentPlayerInit and rename currentPlayerInitBasicFields to currentPlayerResetToDefault
This commit is contained in:
+1
-1
@@ -416,7 +416,7 @@ void coreLoadStage(s32 stagenum)
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amInit();
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invInitGunsHeld();
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func0f010bb0();
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currentPlayerInitBasicFields();
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currentPlayerResetToDefault();
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currentPlayerInit();
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currentPlayerSpawn();
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func0f012684();
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@@ -110,7 +110,7 @@ u32 var8007071c = 0x00000000;
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u32 var80070720 = 0x00000000;
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u32 var80070724 = 0x00000000;
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u32 var80070728 = 0x3f800000;
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u32 var8007072c = 1;
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s32 var8007072c = 1;
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u32 var80070730 = 0xffffffff;
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u32 var80070734 = 0xffffffff;
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u32 var80070738 = 0;
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+37
-22
@@ -1291,8 +1291,8 @@ glabel var7f1a827c
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//{
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// struct coord pos = var800623a4;
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// s16 rooms[8];
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// f32 fStack32 = 0;
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// f32 fVar9;
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// f32 turnanglerad = 0;
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// f32 groundy;
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// bool hasdefaultweapon = false;
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// s32 *cmd = g_StageSetup.intro;
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// u8 haseyespy = false;
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@@ -1306,28 +1306,34 @@ glabel var7f1a827c
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//
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// viResetDefaultModeIf4Mb();
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// func0f18e558();
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//
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// var80070764 = 0;
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// var8009de20 = 0;
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// var8007072c = 1;
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// var80070738 = 0;
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// var8007073c = 0;
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//
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// g_CurrentGeCreditsData = NULL;
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// g_Vars.currentplayer->bondexploding = false;
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// g_NumSpawnPoints = 0;
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// g_Vars.currentplayer->unk1b78 = 0;
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// g_Vars.currentplayer->bondtankexplode = false;
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// g_Vars.currentplayer->unk1bd4 = 0;
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// g_PlayersWithControl[0] = true;
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// g_PlayersWithControl[1] = true;
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// g_PlayersWithControl[2] = true;
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// g_PlayersWithControl[3] = true;
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// g_PlayerInvincible = false;
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//
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// setTickMode(TICKMODE_0);
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//
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// var80070744 = 0;
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// var80070748 = 0;
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// var8007074c = 0;
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//
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// g_Vars.currentplayer->bondviewlevtime60 = 0;
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// g_Vars.currentplayer->bondwatchtime60 = 0;
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// g_Vars.currentplayer->introanimnum = 0;
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//
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// g_DefaultWeapons[HAND_LEFT] = 0;
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// g_DefaultWeapons[HAND_RIGHT] = 0;
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//
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@@ -1527,9 +1533,10 @@ glabel var7f1a827c
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// g_Vars.currentplayer->prop = propAllocate();
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// g_Vars.currentplayer->prop->chr = NULL;
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// g_Vars.currentplayer->prop->type = PROPTYPE_PLAYER;
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//
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// func0f0604bc(g_Vars.currentplayer->prop);
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// propShow(g_Vars.currentplayer->prop);
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// chrInit(g_Vars.currentplayer->prop, 0);
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// chrInit(g_Vars.currentplayer->prop, NULL);
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//
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// if (g_Vars.coopplayernum >= 0) {
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// g_Vars.currentplayer->prop->chr->team = TEAM_ALLY;
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@@ -1553,43 +1560,51 @@ glabel var7f1a827c
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//
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// if (g_NumSpawnPoints > 0) {
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// if (g_Vars.coopplayernum >= 0) {
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// fStack32 = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
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// turnanglerad = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
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// } else if (g_Vars.antiplayernum >= 0) {
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// fStack32 = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
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// turnanglerad = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
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// } else {
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// if (g_Vars.mplayerisrunning == 0) {
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// g_NumSpawnPoints = 1;
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// }
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//
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// fStack32 = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
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// turnanglerad = M_BADTAU - scenarioCallback2c(30, &pos, rooms, g_Vars.currentplayer->prop);
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// }
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// }
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//
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// fVar9 = coordFindGroundY(&pos, 30, rooms,
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// &g_Vars.currentplayer->unk161a,
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// &g_Vars.currentplayer->unk161e,
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// &g_Vars.currentplayer->unk161c,
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// &g_Vars.currentplayer->unk19b0,
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// groundy = coordFindGroundY(&pos, 30, rooms,
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// &g_Vars.currentplayer->floorcol,
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// &g_Vars.currentplayer->floortype,
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// &g_Vars.currentplayer->floorflags,
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// &g_Vars.currentplayer->floorroom,
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// 0, 0);
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//
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// pos.y = g_Vars.currentplayer->unk19c4 + fVar9;
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// g_Vars.currentplayer->vv_manground = fVar9;
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// g_Vars.currentplayer->vv_ground = fVar9;
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// g_Vars.currentplayer->unk0144 = (fStack32 * 360.0f) / M_BADTAU;
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// func0f0b85a0(&g_Vars.currentplayer->unk036c, &pos);
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// g_Vars.currentplayer->unk036c = -sinf(fStack32);
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// g_Vars.currentplayer->unk0370 = 0;
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// g_Vars.currentplayer->unk0374 = cosf(fStack32);
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// pos.y = g_Vars.currentplayer->vv_eyeheight + groundy;
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// g_Vars.currentplayer->vv_manground = groundy;
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// g_Vars.currentplayer->vv_ground = groundy;
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// g_Vars.currentplayer->vv_theta = (turnanglerad * 360.0f) / M_BADTAU;
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//
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// func0f0b85a0(&g_Vars.currentplayer->bond2, &pos);
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//
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// g_Vars.currentplayer->bond2.unk00.x = -sinf(turnanglerad);
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// g_Vars.currentplayer->bond2.unk00.y = 0;
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// g_Vars.currentplayer->bond2.unk00.z = cosf(turnanglerad);
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//
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// g_Vars.currentplayer->bondprevpos.x = (tmp = pos.x);
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// g_Vars.currentplayer->prop->pos.x = tmp;
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// g_Vars.currentplayer->bondprevpos.y = (tmp = pos.y);
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// g_Vars.currentplayer->prop->pos.y = tmp;
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// g_Vars.currentplayer->bondprevpos.z = (tmp = pos.z);
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// g_Vars.currentplayer->prop->pos.z = tmp;
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//
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// func0f065c44(g_Vars.currentplayer->prop);
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//
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// g_Vars.currentplayer->prop->rooms[0] = rooms[0];
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// g_Vars.currentplayer->prop->rooms[1] = -1;
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// currentPlayerSetCamPropertiesWithRoom(&pos, &g_Vars.currentplayer->unk0394, &g_Vars.currentplayer->unk0388, rooms[0]);
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//
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// currentPlayerSetCamPropertiesWithRoom(&pos,
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// &g_Vars.currentplayer->bond2.unk28,
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// &g_Vars.currentplayer->bond2.unk1c, rooms[0]);
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//
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// numchrs = getNumChrSlots();
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//
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@@ -1617,7 +1632,7 @@ glabel var7f1a827c
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// g_Vars.currentplayer->unk00e0 = 0;
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//
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// for (i = 0; i != 4; i++) {
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// g_Vars.unk0004b8[i] = 0;
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// g_Vars.aibuddies[i] = 0;
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// }
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//
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// currentPlayerChooseBodyAndHead(&bodynum, &headnum, 0);
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@@ -1183,7 +1183,7 @@ glabel var7f1ad568
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/* f0b737c: 8f0e00bc */ lw $t6,0xbc($t8)
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/* f0b7380: 0fc52719 */ jal chrInitSplats
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/* f0b7384: 8dc40004 */ lw $a0,0x4($t6)
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/* f0b7388: 0fc2ddf3 */ jal currentPlayerInitBasicFields
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/* f0b7388: 0fc2ddf3 */ jal currentPlayerResetToDefault
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/* f0b738c: 00000000 */ nop
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/* f0b7390: 8e4f0284 */ lw $t7,0x284($s2)
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/* f0b7394: 24020007 */ addiu $v0,$zero,0x7
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@@ -1511,7 +1511,7 @@ glabel var7f1ad568
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// }
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//
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// chrInitSplats(g_Vars.currentplayer->prop->chr);
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// currentPlayerInitBasicFields();
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// currentPlayerResetToDefault();
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// g_Vars.currentplayer->isdead = false;
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// g_Vars.currentplayer->healthdamagetype = DAMAGETYPE_7;
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// g_Vars.currentplayer->damagetype = DAMAGETYPE_7;
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@@ -1658,7 +1658,7 @@ glabel var7f1ad568
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// }
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//}
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void currentPlayerInitBasicFields(void)
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void currentPlayerResetToDefault(void)
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{
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if (!g_Vars.mplayerisrunning || g_Vars.currentplayer->unk00d4 == 0) {
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g_Vars.currentplayer->vv_eyeheight = 159;
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@@ -57,7 +57,7 @@ extern u32 var800705bc;
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extern struct vimode g_ViModes[];
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extern s32 g_ViMode;
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extern bool g_HiResEnabled;
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extern u32 var8007072c;
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extern s32 var8007072c;
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extern u32 var80070738;
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extern u32 var8007073c;
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extern struct gecreditsdata *g_CurrentGeCreditsData;
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@@ -13,7 +13,7 @@ void func0f0b6764(void);
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f32 func0f0b69d0(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16 *spawnpads, s16 numspawnpads);
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f32 func0f0b72a8(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
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void func0f0b72dc(void);
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void currentPlayerInitBasicFields(void);
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void currentPlayerResetToDefault(void);
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bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
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void currentPlayerSpawn(void);
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void func0f0b85a0(struct playerbond *pb, struct coord *pos);
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