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https://gitlab.com/ryandwyer/perfect-dark
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Decopmile getCurrentPlayerWeaponId
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@@ -89,7 +89,7 @@ u32 func0f0a1318(void);
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u32 func0f0a134c(void);
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u32 func0f0a1528(void);
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void currentPlayerEquipWeapon(s32 weaponnum);
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u32 getCurrentPlayerWeaponId(u32 arg0);
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s32 getCurrentPlayerWeaponId(s32 handnum);
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u32 func0f0a1a10(void);
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u32 func0f0a1a68(void);
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u32 func0f0a1ab0(void);
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@@ -175,7 +175,7 @@ void speedpillTick(void);
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void currentPlayerSetGunSightVisible(u32 bits, bool visible);
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Gfx *func0f0abcb0(Gfx *gdl);
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u32 func0f0abd30(void);
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u32 getCurrentPlayerWeaponIdWrapper(u32 arg0);
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s32 getCurrentPlayerWeaponIdWrapper(s32 handnum);
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s8 freeFireslotWrapper(s32 fireslot);
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s8 freeFireslot(s32 fireslot);
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