mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 15:33:02 -04:00
Attempt to decompile bwalk0f0c69b8
This commit is contained in:
+391
-7
@@ -3330,13 +3330,6 @@ void bwalkUpdateTheta(void)
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bwalkCalculateNewPositionWithPush(&delta, rotateamount, true, 0, CDTYPE_ALL);
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}
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u32 var80070e68 = 0x00000000;
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u32 var80070e6c = 0x00000000;
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u32 var80070e70 = 0x00000000;
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u32 var80070e74 = 0x00000000;
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u32 var80070e78 = 0x00000000;
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u32 var80070e7c = 0x00000000;
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void bwalk0f0c63bc(struct coord *arg0, u32 arg1, s32 types)
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{
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struct coord sp100;
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@@ -6592,6 +6585,397 @@ glabel var7f1ad854
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);
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#endif
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u32 var80070e68 = 0x00000000;
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u32 var80070e6c = 0x00000000;
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u32 var80070e70 = 0x00000000;
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// Mismatch: Float regalloc mostly
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//void bwalk0f0c69b8(void)
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//{
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// s32 i;
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// f32 spe0;
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// f32 spdc;
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// f32 spd8;
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// struct coord spcc = {0, 0, 0};
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// f32 spc8;
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// f32 spc4;
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// f32 spc0;
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// f32 fVar11;
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// f32 fVar10;
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// f32 spb4;
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// f32 spb0;
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// f32 fVar9;
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// f32 spa8;
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// f32 fVar7;
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// f32 fVar6;
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// f32 fVar5;
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// f32 fVar4;
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// s32 iVar4;
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// s32 lVar2;
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// f32 sp8c;
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// f32 sp88;
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//
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// f32 sp7c;
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// f32 sp78;
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// f32 sp74;
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// f32 width; // 70
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// f32 ymax; // 6c
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// f32 ymin; // 68
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// f32 sp4c;
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// f32 sp48;
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// f32 sp44;
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// f32 sp40;
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// f32 sp3c;
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// f32 breathing;
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// f32 fVar5_2;
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// f32 fVar5_3;
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// f32 fVar5_4;
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// f32 fVar6_2;
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// f32 fVar7_2;
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// u8 stack[0x08];
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//
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// spc0 = g_Vars.currentplayer->vv_eyeheight - 159;
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//
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// // a04
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// if (invHasBriefcase() && ((g_MpSetup.scenario == MPSCENARIO_HOLDTHEBRIEFCASE || g_MpSetup.scenario == MPSCENARIO_CAPTURETHECASE))) {
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// spc0 = 159 / 2.5;
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// }
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//
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// spc0 = spc0 / 353.33331298828f + 1.0f;
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//
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// // a60
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// if (g_Vars.normmplayerisrunning && (g_MpSetup.options & MPOPTION_FASTMOVEMENT)) {
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// spc0 *= 1.25f;
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// }
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//
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// // a8c
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// if (cheatIsActive(CHEAT_SMALLJO)) {
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// spc0 *= 0.4f;
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// }
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//
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// // abc
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// if (g_Vars.currentplayer->walkinitmove) {
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// g_Vars.currentplayer->walkinitt += g_Vars.lvupdate240freal * (1.0f / 60.0f);
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//
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// if (g_Vars.currentplayer->walkinitt >= 1.0f) {
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// g_Vars.currentplayer->walkinitt = 1.0f;
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// g_Vars.currentplayer->walkinitmove = false;
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// }
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//
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// g_Vars.currentplayer->walkinitt2 = 1.0f - (cosf(g_Vars.currentplayer->walkinitt * M_BADPI) + 1.0f) * 0.5f;
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//
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// bmoveUpdateHead(0.0f, 0.0f, 0.0f, &g_Vars.currentplayer->walkinitmtx, 1.0f - g_Vars.currentplayer->walkinitt2);
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//
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// g_Vars.currentplayer->gunspeed = 0.0f;
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//
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// bmoveUpdateMoveInitSpeed(&spcc);
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// bwalkCalculateNewPositionWithPush(&spcc, 0.0f, true, 0.0f, CDTYPE_ALL);
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// } else {
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// // bbc
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// bwalkApplyCrouchSpeed();
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// bwalkUpdateCrouchOffset();
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//
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// bmove0f0cba88(&spc8, &spc4,
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// (struct coord *) g_Vars.currentplayer->bondshotspeed,
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// g_Vars.currentplayer->vv_sintheta, g_Vars.currentplayer->vv_costheta);
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//
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// spb4 = g_Vars.currentplayer->bond2.unk00.f[2] * -g_Vars.currentplayer->swaytarget;
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// spb0 = g_Vars.currentplayer->bond2.unk00.f[0] * g_Vars.currentplayer->swaytarget;
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// spb4 *= spc0;
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// spb0 *= spc0;
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// spa8 = 0.0f;
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//
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// // c40
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// if (g_Vars.currentplayer->crouchoffset < -45.0f) {
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// spb0 *= 0.35f;
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// spb4 *= 0.35f;
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// } else if (g_Vars.currentplayer->crouchoffset < 0.0f) {
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// spb0 *= 0.5f;
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// spb4 *= 0.5f;
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// }
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//
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// // c94
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// spb4 -= g_Vars.currentplayer->swayoffset0;
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// spb0 -= g_Vars.currentplayer->swayoffset2;
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//
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// fVar6 = sqrtf(spb4 * spb4 + spb0 * spb0);
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//
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// if (g_Vars.lvupdate240freal > 4) {
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// fVar5 = 4;
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// iVar4 = 4;
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// } else {
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// fVar5 = g_Vars.lvupdate240freal;
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// iVar4 = g_Vars.lvupdate240_60;
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// }
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//
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// // cfc
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// for (i = 0; i < iVar4; i++) {
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// spa8 += (fVar6 - spa8) * 0.1f;
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// }
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//
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// // d20
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// spa8 += fVar5 * 3.75f;
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//
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// if (g_Vars.currentplayer->crouchoffset < -45.0f) {
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// spa8 *= 0.35f;
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// } else if (g_Vars.currentplayer->crouchoffset < 0.0f) {
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// spa8 *= 0.5f;
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// }
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//
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// // d90
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// if (spa8 < fVar6) {
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// spa8 = spa8 / fVar6;
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// spb4 *= spa8;
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// spb0 *= spa8;
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// }
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//
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// // db8
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// fVar5_2 = (g_Vars.currentplayer->speedsideways + spc4) * 0.8f; // f2
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// sp78 = g_Vars.currentplayer->speedtheta * 0.8f; // f16
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// sp7c = g_Vars.currentplayer->speedforwards + spc8; // f12
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//
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// // df4
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// if (fVar5_2 < 0.0f) { // f2
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// fVar5_2 = -fVar5_2;
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// }
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//
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// // e08
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// if (sp7c < 0.0f) { // f12
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// sp7c = -sp7c;
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// }
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//
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// // e1c
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// if (sp78 < 0.0f) { // f16
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// sp78 = -sp78;
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// }
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//
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// // e34
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// if (sp78 < fVar5_2) {
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// sp78 = fVar5_2;
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// }
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//
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// // e4c
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// if (sp78 < sp7c) {
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// sp78 = sp7c;
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// }
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//
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// // e60
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// if (fVar6 >= 0.1f && sp78 < 0.8f) {
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// sp78 = 0.8f;
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// }
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//
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// if (sp78 >= 0.75f) {
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// g_Vars.currentplayer->bondbreathing += (sp78 - 0.75f) * g_Vars.lvupdate240freal / 900;
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// } else {
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// g_Vars.currentplayer->bondbreathing -= (0.75f - sp78) * g_Vars.lvupdate240freal / 2700;
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// }
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//
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// if (g_Vars.currentplayer->bondbreathing < 0.0f) {
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// g_Vars.currentplayer->bondbreathing = 0.0f;
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// } else if (g_Vars.currentplayer->bondbreathing > 1.0f) {
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// g_Vars.currentplayer->bondbreathing = 1.0f;
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// }
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//
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// spe0 = (g_Vars.currentplayer->speedsideways * spc0 + spc4) * var80075c00[1].endframe * 0.5f * g_Vars.lvupdate240freal;
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//
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// // f6c
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// if (cheatIsActive(CHEAT_SMALLJO)) {
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// spe0 = spe0 / 0.4f;
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// }
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//
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// bmove0f0cc654(sp78, g_Vars.currentplayer->speedforwards * spc0 + spc8, spe0);
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//
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// // fb4
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// g_Vars.currentplayer->gunspeed = sp78;
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//
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// spdc = g_Vars.currentplayer->headpos.x;
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// spd8 = g_Vars.currentplayer->headpos.z;
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//
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// if (cheatIsActive(CHEAT_SMALLJO)) {
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// spdc *= 0.4f;
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// }
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//
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// spcc.x += (spd8 * g_Vars.currentplayer->bond2.unk00.x - spdc * g_Vars.currentplayer->bond2.unk00.z) * g_Vars.lvupdate240freal + spb4;
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// spcc.z += (spd8 * g_Vars.currentplayer->bond2.unk00.z + spdc * g_Vars.currentplayer->bond2.unk00.x) * g_Vars.lvupdate240freal + spb0;
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//
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// bmoveUpdateMoveInitSpeed(&spcc);
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//
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// // 080
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// if (debugIsTurboModeEnabled()) {
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// spcc.x += (g_Vars.currentplayer->bond2.unk00.x * g_Vars.currentplayer->speedforwards - g_Vars.currentplayer->bond2.unk00.z * g_Vars.currentplayer->speedsideways) * g_Vars.lvupdate240freal * 10.0f;
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// spcc.z += (g_Vars.currentplayer->bond2.unk00.z * g_Vars.currentplayer->speedforwards + g_Vars.currentplayer->bond2.unk00.x * g_Vars.currentplayer->speedsideways) * g_Vars.lvupdate240freal * 10.0f;
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// }
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//
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// // 11c
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// if (g_Vars.currentplayer->bondforcespeed.f[0] != 0.0f || g_Vars.currentplayer->bondforcespeed.f[2] != 0.0f) {
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// spcc.x += g_Vars.currentplayer->bondforcespeed.f[0] * g_Vars.lvupdate240freal;
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// spcc.z += g_Vars.currentplayer->bondforcespeed.f[2] * g_Vars.lvupdate240freal;
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// }
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//
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// // 16c
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// if (g_Vars.currentplayer->onladder) {
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// guNormalize(&g_Vars.currentplayer->laddernormal.x, &g_Vars.currentplayer->laddernormal.y, &g_Vars.currentplayer->laddernormal.z);
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//
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// sp74 = -(g_Vars.currentplayer->laddernormal.f[0] * spcc.f[0] + g_Vars.currentplayer->laddernormal.f[2] * spcc.f[2]);
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//
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// if (g_Vars.lvupdate240freal * -4.0f < sp74) {
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// if (sp74 < 0.0f) {
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// spcc.x += sp74 * g_Vars.currentplayer->laddernormal.x;
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// spcc.z += sp74 * g_Vars.currentplayer->laddernormal.z;
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// g_Vars.currentplayer->ladderupdown = sp74 * 0.3f;
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// } else {
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// propPlayerGetBbox(g_Vars.currentplayer->prop, &width, &ymax, &ymin);
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//
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// lVar2 = func0002a13c(&g_Vars.currentplayer->prop->pos,
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// width * 1.1f, ymax - g_Vars.currentplayer->prop->pos.y,
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// (g_Vars.currentplayer->vv_manground - g_Vars.currentplayer->prop->pos.y) + 1.0f,
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// g_Vars.currentplayer->prop->rooms, 0x8040);
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//
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// if (lVar2 == 0) {
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// g_Vars.currentplayer->ladderupdown = 0.0f;
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// } else {
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// spcc.x += sp74 * g_Vars.currentplayer->laddernormal.x;
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// spcc.z += sp74 * g_Vars.currentplayer->laddernormal.z;
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// g_Vars.currentplayer->ladderupdown = sp74 * 0.3f;
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// }
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// }
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//
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// spcc.x *= 0.3f;
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// spcc.z *= 0.3f;
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// } else {
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// g_Vars.currentplayer->ladderupdown = 0.0f;
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// }
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// }
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//
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// // 318
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// if (g_Vars.currentplayer->lift) {
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// struct liftobj *lift = (struct liftobj *) g_Vars.currentplayer->lift->obj;
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//
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// if (lift->base.type == OBJTYPE_ESCASTEP) {
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// spcc.x += lift->base.prop->pos.x - lift->prevpos.x;
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// spcc.z += lift->base.prop->pos.z - lift->prevpos.z;
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// }
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// }
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//
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// // 36c
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// sp8c = g_Vars.currentplayer->prop->pos.x;
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// sp88 = g_Vars.currentplayer->prop->pos.z;
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//
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// bwalk0f0c63bc(&spcc, g_Vars.currentplayer->swaytarget == 0.0f, CDTYPE_ALL);
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//
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// fVar11 = g_Vars.currentplayer->prop->pos.z - g_Vars.currentplayer->bondprevpos.z;
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// fVar10 = g_Vars.currentplayer->prop->pos.x - g_Vars.currentplayer->bondprevpos.x;
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//
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// sp4c = g_Vars.currentplayer->bond2.unk00.f[0] * spcc.f[2] + g_Vars.currentplayer->bond2.unk00.f[2] * -spcc.f[0];
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// sp48 = g_Vars.currentplayer->bond2.unk00.f[2] * spcc.f[2] + g_Vars.currentplayer->bond2.unk00.f[0] * spcc.f[0];
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//
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// fVar7 = g_Vars.currentplayer->bond2.unk00.f[0] * fVar11 + -g_Vars.currentplayer->bond2.unk00.f[2] * fVar10;
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// fVar9 = g_Vars.currentplayer->bond2.unk00.f[2] * fVar11 + g_Vars.currentplayer->bond2.unk00.f[0] * fVar10;
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//
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// // 428
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// if (fVar10 >= 0.0f) {
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// if (g_Vars.currentplayer->bondshotspeed[0] > 0.0f) {
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// if (spcc.x >= 0.0f && fVar10 < spcc.x) {
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// g_Vars.currentplayer->bondshotspeed[0] *= fVar10 / spcc.x;
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// }
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// } else {
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// if (spcc.x < 0.0f) {
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// g_Vars.currentplayer->bondshotspeed[0] = 0.0f;
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// }
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// }
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// } else {
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// if (g_Vars.currentplayer->bondshotspeed[0] < 0.0f) {
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// if (spcc.x <= 0.0f && spcc.x < fVar10) {
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// g_Vars.currentplayer->bondshotspeed[0] *= fVar10 / spcc.x;
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// }
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// } else {
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// if (spcc.x > 0.0f) {
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// g_Vars.currentplayer->bondshotspeed[0] = 0.0f;
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// }
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// }
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// }
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//
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// // 504
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// if (fVar11 >= 0.0f) {
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// if (g_Vars.currentplayer->bondshotspeed[2] > 0.0f) {
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// if (spcc.z >= 0.0f && fVar11 < spcc.z) {
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// g_Vars.currentplayer->bondshotspeed[2] *= fVar11 / spcc.z;
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// }
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// } else {
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// if (spcc.z < 0.0f) {
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// g_Vars.currentplayer->bondshotspeed[2] = 0.0f;
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// }
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||||
// }
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||||
// } else {
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// if (g_Vars.currentplayer->bondshotspeed[2] < 0.0f) {
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// if (spcc.z <= 0.0f && spcc.z < fVar11) {
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// g_Vars.currentplayer->bondshotspeed[2] *= fVar11 / spcc.z;
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// }
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||||
// } else {
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// if (spcc.z > 0.0f) {
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// g_Vars.currentplayer->bondshotspeed[2] = 0.0f;
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// }
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||||
// }
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// }
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//
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// // 5e8
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// if (sp4c != 0.0f && g_Vars.currentplayer->speedstrafe * sp4c > 0.0f) {
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// fVar7 = fVar7 / sp4c;
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//
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||||
// if (fVar7 <= 0.0f) {
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// g_Vars.currentplayer->speedstrafe = 0.0f;
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||||
// } else if (fVar7 < 1.0f) {
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// g_Vars.currentplayer->speedstrafe *= fVar7;
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// }
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// }
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//
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// // 664
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||||
// if (sp48 != 0.0f) {
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// if (g_Vars.currentplayer->speedgo * sp48 > 0.0f) {
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// fVar9 = fVar9 / sp48;
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//
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||||
// if (fVar9 <= 0.0f) {
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||||
// g_Vars.currentplayer->speedgo = 0.0f;
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||||
// } else if (fVar9 < 1.0f) {
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||||
// g_Vars.currentplayer->speedgo *= fVar9;
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||||
// }
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||||
// }
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||||
// }
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||||
//
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||||
// // 6cc
|
||||
// fVar5_3 = g_Vars.currentplayer->prop->pos.x - sp8c;
|
||||
// fVar6_2 = g_Vars.currentplayer->prop->pos.z - sp88;
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||||
// fVar7_2 = spcc.f[0] * spcc.f[0] + spcc.f[2] * spcc.f[2];
|
||||
//
|
||||
// if (fVar7_2 != 0.0f) {
|
||||
// fVar7_2 = (fVar5_3 * fVar5_3 + fVar6_2 * fVar6_2) / fVar7_2;
|
||||
// }
|
||||
//
|
||||
// fVar5_4 = sqrtf(fVar7_2);
|
||||
// g_Vars.currentplayer->swayoffset0 += fVar5_4 * spb4;
|
||||
// g_Vars.currentplayer->swayoffset2 += fVar5_4 * spb0;
|
||||
// }
|
||||
//
|
||||
// sp44 = g_Vars.currentplayer->speedtheta;
|
||||
// sp40 = g_Vars.currentplayer->speedverta / 0.7f + g_Vars.currentplayer->crouchspeed / 5.0f;
|
||||
// sp3c = g_Vars.currentplayer->gunspeed;
|
||||
//
|
||||
// breathing = bheadGetBreathingValue();
|
||||
//
|
||||
// if (sp40 > 1.0f) {
|
||||
// sp40 = 1.0f;
|
||||
// } else if (sp40 < -1.0f) {
|
||||
// sp40 = -1.0f;
|
||||
// }
|
||||
//
|
||||
// if (g_Vars.currentplayer->headanim == ANIM_TWO_GUN_HOLD) {
|
||||
// breathing *= 1.2f;
|
||||
// }
|
||||
//
|
||||
// bgun0f09d8dc(breathing, sp3c, sp40, sp44, 0.0f);
|
||||
// bgunSetAdjustPos(g_Vars.currentplayer->vv_verta360 * 0.017450513318181f);
|
||||
//}
|
||||
|
||||
void bwalkTick(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -12477,7 +12477,7 @@ void scenarioHtmActivateUplink(struct chrdata *chr, struct prop *terminal)
|
||||
if (g_MpSetup.scenario == MPSCENARIO_HACKERCENTRAL) {
|
||||
struct defaultobj *obj = terminal->obj;
|
||||
|
||||
if (obj->flags3 & OBJHFLAG3_HTMTERMINAL) {
|
||||
if (obj->flags3 & OBJFLAG3_HTMTERMINAL) {
|
||||
u32 mpindex = mpPlayerGetIndex(chr);
|
||||
|
||||
if ((obj->hidden & OBJHFLAG_ACTIVATED_BY_BOND) == 0) {
|
||||
|
||||
+1
-1
@@ -59211,7 +59211,7 @@ bool objTestForInteract(struct prop *prop)
|
||||
maybe = true;
|
||||
} else if (obj->type == OBJTYPE_ALARM
|
||||
|| (obj->flags & OBJFLAG_THROWNLAPTOP)
|
||||
|| (obj->flags3 & (OBJHFLAG3_HTMTERMINAL | OBJFLAG3_INTERACTABLE))
|
||||
|| (obj->flags3 & (OBJFLAG3_HTMTERMINAL | OBJFLAG3_INTERACTABLE))
|
||||
|| (obj->hidden & (OBJHFLAG_LIFTDOOR | OBJHFLAG_00000002))) {
|
||||
maybe = true;
|
||||
} else if (obj->type == OBJTYPE_HOVERBIKE) {
|
||||
|
||||
@@ -2776,7 +2776,7 @@
|
||||
#define OBJFLAG3_WALKTHROUGH 0x00000400
|
||||
#define OBJFLAG3_RTRACKED_BLUE 0x00000800
|
||||
#define OBJFLAG3_SHOWSHIELD 0x00001000 // Show shield effect around object (always)
|
||||
#define OBJHFLAG3_HTMTERMINAL 0x00002000 // Terminal for Hacker Central scenario (HTM = Hack That Mac)
|
||||
#define OBJFLAG3_HTMTERMINAL 0x00002000 // Terminal for Hacker Central scenario (HTM = Hack That Mac)
|
||||
#define OBJFLAG3_00004000 0x00004000 // Not used in scripts
|
||||
#define OBJFLAG3_00008000 0x00008000 // Not used in scripts
|
||||
#define OBJFLAG3_INTERACTABLE 0x00010000
|
||||
|
||||
@@ -28,7 +28,7 @@ void bwalkUpdatePrevPos(void);
|
||||
void bwalkHandleActivate(void);
|
||||
void bwalkApplyMoveData(struct movedata *data);
|
||||
void bwalkUpdateSpeedTheta(void);
|
||||
u32 bwalk0f0c69b8(void);
|
||||
void bwalk0f0c69b8(void);
|
||||
void bwalkTick(void);
|
||||
|
||||
#endif
|
||||
|
||||
+1
-1
@@ -2519,7 +2519,7 @@ struct player {
|
||||
/*0x00c0*/ bool bondperimenabled;
|
||||
/*0x00c4*/ u32 devicesactive;
|
||||
/*0x00c8*/ s32 badrockettime;
|
||||
/*0x00cc*/ u32 gunspeed;
|
||||
/*0x00cc*/ f32 gunspeed;
|
||||
/*0x00d0*/ s32 bondactivateorreload;
|
||||
/*0x00d4*/ struct model *model00d4;
|
||||
/*0x00d8*/ bool isdead;
|
||||
|
||||
Reference in New Issue
Block a user