mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-14 04:22:41 -04:00
jap-final: Fix mismatches in setup files
This commit is contained in:
@@ -62,7 +62,7 @@ CFLAGS := -DVERSION=$(VERSION) \
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-non_shared \
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-G 0 \
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-Xcpluscomm \
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-woff 649,819,820,821,838,852 \
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-woff 581,649,819,820,821,838,852 \
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-w2 \
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-I src/include \
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-mips2
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@@ -2012,7 +2012,7 @@ ea5a2ff4e5e0a68822f62feff2c40af4 build/jap-final/files/bgdata/bg_uff_tilesZ
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6181a79f82156e6c8a3525ed4a09780f build/jap-final/files/bgdata/bg_wax.seg
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f0068491f441172310f2b6868c03739d build/jap-final/files/bgdata/bg_wax_padsZ
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ea5a2ff4e5e0a68822f62feff2c40af4 build/jap-final/files/bgdata/bg_wax_tilesZ
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b3de7796dab48652639f01b0ea6539d4 build/jap-final/files/ob/ob_mid.seg
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d41d8cd98f00b204e9800998ecf8427e build/jap-final/files/ob/ob_mid.seg
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39ef58f5babf5d619bec8b2629c26bc8 build/jap-final/ucode/boot.bin
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bd6e5fc360d5e0c35ea3605e2514f205 build/jap-final/ucode/game.bin
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22d5e92bffcc67b222cf3697e96106f6 build/jap-final/ucode/gamedata.bin
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@@ -626,7 +626,12 @@ u32 props[] = {
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x011f, 0x14000b62, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x04b007d0, 0x0000ffff, 0x00000000)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0120, 0x14000b62, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x04b007d0, 0x0000ffff, 0x00000000)
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tag(0x41, 1)
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#if VERSION >= VERSION_JAP_FINAL
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// ........................................................ v
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shield(0x0100, MODEL_CHRSHIELD, 0x000a, 0x00004001, 0x00000080, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
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#else
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shield(0x0100, MODEL_CHRSHIELD, 0x000a, 0x00004001, 0x000000c0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
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#endif
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tag(0x42, 1)
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shield(0x0100, MODEL_CHRSHIELD, 0x025f, 0x00000001, 0x000000e0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
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tag(0x43, 1)
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@@ -2765,7 +2770,7 @@ u8 unregistered_function6[] = {
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* 042d finishes intro
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*/
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u8 func0422_intro[] = {
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#if VERSION >= VERSION_PAL_FINAL
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#if VERSION == VERSION_PAL_FINAL
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yield
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set_stage_flag(STAGEFLAG_TRIGGER_INTRO)
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yield
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@@ -3466,7 +3471,7 @@ u8 func0422_intro_speaking[] = {
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unset_stage_flag(STAGEFLAG_TRIGGER_INTRO)
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restart_timer
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#if VERSION >= VERSION_PAL_FINAL
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#if VERSION == VERSION_PAL_FINAL
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beginloop(0xb7)
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if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06)
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if_timer_gt(60, /*goto*/ 0x2c)
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@@ -521,7 +521,12 @@ u32 props[] = {
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tag(0x3f, 1)
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shield(0x0100, MODEL_CHRSHIELD, 0x0288, 0x00000001, 0x000000e0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
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tag(0x40, 1)
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#if VERSION >= VERSION_JAP_FINAL
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// ........................................................ v
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shield(0x0180, MODEL_CHRSHIELD, 0x0092, 0x00000001, 0x00000080, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
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#else
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shield(0x0180, MODEL_CHRSHIELD, 0x0092, 0x00000001, 0x000000c0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
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#endif
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tag(0x45, 1)
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weapon(0x0100, MODEL_CHRDEVASTATOR, 0xffff, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DEVASTATOR, 0x00ffffff, 0x00000000)
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endprops
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@@ -2776,6 +2781,9 @@ u8 func1014_carrington_messages[] = {
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endloop(0xc0)
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label(0x08)
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#if VERSION >= VERSION_JAP_FINAL
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unset_object_flag(OBJ_SAFEINFO, OBJFLAG_INVINCIBLE)
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#endif
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restart_timer
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speak(CHR_BOND, L_IMP(26), 0x8199, CHANNEL_6, COLOR_06_WHITE) // "Damn it. My office... If they get access..."
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@@ -3438,8 +3446,10 @@ u8 func1018_hurt_carrington[] = {
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u8 func1019_setup_safeinfo[] = {
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label(0x08)
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#if VERSION < VERSION_JAP_FINAL
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unset_object_flag(OBJ_SAFEDOOR, OBJFLAG_INVINCIBLE)
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unset_object_flag(OBJ_SAFEINFO, OBJFLAG_INVINCIBLE)
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#endif
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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@@ -486,11 +486,20 @@ u32 props[] = {
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};
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s32 intro[] = {
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#if VERSION >= VERSION_JAP_FINAL
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ammo(AMMOTYPE_PISTOL, 10)
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intro_weapon(WEAPON_FALCON2, -1)
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ammo(AMMOTYPE_PISTOL, 20)
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ammo(AMMOTYPE_KNIFE, 1)
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ammo(AMMOTYPE_ROCKET, 2)
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ammo(AMMOTYPE_RIFLE, 400)
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#else
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intro_weapon(WEAPON_COMBATKNIFE, -1)
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ammo(AMMOTYPE_KNIFE, 1)
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ammo(AMMOTYPE_ROCKET, 2)
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ammo(AMMOTYPE_RIFLE, 400)
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ammo(AMMOTYPE_PISTOL, 10)
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#endif
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outfit(OUTFIT_FROCK_RIPPED)
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spawn(0x00d9)
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endintro
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@@ -2646,6 +2646,16 @@ u8 func041f_labtech_lights[] = {
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label(0x06)
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object_do_animation(0x025a, 0xff, 0x02, 0xffff)
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speak(CHR_TARGET, L_LIP(37), 0x8103, CHANNEL_4, COLOR_08_RED) // "Who are you?"
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#if VERSION >= VERSION_JAP_FINAL
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label(0x68)
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if_sound_finished(CHANNEL_4, /*goto*/ 0x06)
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yield
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goto_first(0x68)
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label(0x06)
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#endif
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goto_next(0x06)
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label(0x2d)
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@@ -485,7 +485,12 @@ u32 props[] = {
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stdobject(0x0100, MODEL_A51_CRATE1, 0x0504, 0x000004e8, 0x00002010, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
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stdobject(0x0100, MODEL_A51_CRATE1, 0x0505, 0x000004e8, 0x00002010, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
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tag(0x3a, 1)
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#if VERSION >= VERSION_JAP_FINAL
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// ........................................................ v
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shield(0x0100, MODEL_CHRSHIELD, 0x0565, 0x00000001, 0x00000080, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
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#else
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shield(0x0100, MODEL_CHRSHIELD, 0x0565, 0x00000001, 0x000000c0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
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#endif
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tag(0x3b, 1)
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shield(0x0100, MODEL_CHRSHIELD, 0x0096, 0x00000001, 0x000000e0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
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endprops
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@@ -641,6 +641,10 @@ u8 func1004_reassign_ailists_during_conversation[] = {
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u8 func1005_check_neutrals_killed[] = {
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set_chr_chrflag(0x01, CHRCFLAG_KILLCOUNTABLE)
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#if VERSION >= VERSION_JAP_FINAL
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set_chr_chrflag(CHR_STEWARDESS, CHRCFLAG_KILLCOUNTABLE)
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set_chr_chrflag(CHR_STEWARD, CHRCFLAG_KILLCOUNTABLE)
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#endif
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set_chr_chrflag(0x04, CHRCFLAG_KILLCOUNTABLE)
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set_chr_chrflag(0x05, CHRCFLAG_KILLCOUNTABLE)
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set_chr_chrflag(0x06, CHRCFLAG_KILLCOUNTABLE)
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@@ -564,7 +564,7 @@ s32 intro[] = {
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intro_weapon(WEAPON_CAMSPY, -1)
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outfit(OUTFIT_MRBLONDE)
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intro_weapon(WEAPON_CLOAKINGDEVICE, -1)
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#if VERSION >= VERSION_PAL_FINAL
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#if VERSION == VERSION_PAL_FINAL
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ammo(AMMOTYPE_CLOAK, 1500) // 25 seconds
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#else
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ammo(AMMOTYPE_CLOAK, 1800) // 30 seconds
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@@ -2022,8 +2022,15 @@
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#define SAVEFILEFLAG_43 0x43
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#define SAVEFILEFLAG_HOWTO_HOVERCRATE 0x47
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#define SAVEFILEFLAG_HOWTO_HOVERBIKE 0x48
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#if VERSION >= VERSION_JAP_FINAL
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#define SAVEFILEFLAG_HOWTO_ELEVATORS 0x4a
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#define SAVEFILEFLAG_HOWTO_DOORS 0x49
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#else
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#define SAVEFILEFLAG_HOWTO_ELEVATORS 0x49
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#define SAVEFILEFLAG_HOWTO_DOORS 0x4a
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#endif
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#define SAVEFILEFLAG_HOWTO_TERMINALS 0x4b
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#define SCREENRATIO_NORMAL 0
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