mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-02 00:14:10 -04:00
Decompile currentPlayerSetWeaponFlag40
This commit is contained in:
@@ -5811,7 +5811,7 @@ bool ai00e9(void)
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struct chrdata *chr = chrFindById(g_Vars.chrdata, cmd[2]);
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if (chr) {
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func0f08b8b8(chr, cmd[3]);
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chrSetWeaponFlag40(chr, cmd[3]);
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}
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g_Vars.aioffset += 4;
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@@ -10808,8 +10808,8 @@ bool aiChrSetCutsceneWeapon(void)
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}
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if (valid) {
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func0f08b8b8(chr, 1);
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func0f08b8b8(chr, 0);
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chrSetWeaponFlag40(chr, 1);
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chrSetWeaponFlag40(chr, 0);
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}
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}
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} else {
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@@ -10818,8 +10818,8 @@ bool aiChrSetCutsceneWeapon(void)
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}
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}
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} else {
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func0f08b8b8(chr, 1);
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func0f08b8b8(chr, 0);
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chrSetWeaponFlag40(chr, 1);
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chrSetWeaponFlag40(chr, 0);
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if (model_id >= 0) {
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func0f08b8e8(chr, model_id, cmd[3], 0, 0, 0);
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@@ -42990,7 +42990,7 @@ glabel func0f08b880
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);
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GLOBAL_ASM(
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glabel func0f08b8b8
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glabel chrSetWeaponFlag40
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/* f08b8b8: 10800009 */ beqz $a0,.L0f08b8e0
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/* f08b8bc: 00057080 */ sll $t6,$a1,0x2
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/* f08b8c0: 008e7821 */ addu $t7,$a0,$t6
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@@ -48963,10 +48963,10 @@ glabel func0f0910ac
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/* f0910e4: 8dcf00bc */ lw $t7,0xbc($t6)
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/* f0910e8: 00002825 */ or $a1,$zero,$zero
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/* f0910ec: 8df00004 */ lw $s0,0x4($t7)
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/* f0910f0: 0fc22e2e */ jal func0f08b8b8
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/* f0910f0: 0fc22e2e */ jal chrSetWeaponFlag40
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/* f0910f4: 02002025 */ or $a0,$s0,$zero
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/* f0910f8: 02002025 */ or $a0,$s0,$zero
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/* f0910fc: 0fc22e2e */ jal func0f08b8b8
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/* f0910fc: 0fc22e2e */ jal chrSetWeaponFlag40
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/* f091100: 24050001 */ addiu $a1,$zero,0x1
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/* f091104: 3c16800b */ lui $s6,%hi(g_MpSetup)
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/* f091108: 26d6cb88 */ addiu $s6,$s6,%lo(g_MpSetup)
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@@ -2240,7 +2240,7 @@ glabel func0f099808
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/* f099994: 10d80003 */ beq $a2,$t8,.L0f0999a4
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/* f099998: 00000000 */ sll $zero,$zero,0x0
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.L0f09999c:
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/* f09999c: 0fc4a33c */ jal func0f128cf0
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/* f09999c: 0fc4a33c */ jal currentPlayerSetWeaponFlag40
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/* f0999a0: 8fa40064 */ lw $a0,0x64($sp)
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.L0f0999a4:
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/* f0999a4: 0fc27e88 */ jal func0f09fa20
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@@ -5215,7 +5215,7 @@ glabel func0f09c01c
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/* f09c308: 11e10003 */ beq $t7,$at,.L0f09c318
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/* f09c30c: 00000000 */ sll $zero,$zero,0x0
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.L0f09c310:
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/* f09c310: 0fc4a33c */ jal func0f128cf0
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/* f09c310: 0fc4a33c */ jal currentPlayerSetWeaponFlag40
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/* f09c314: 8fa40074 */ lw $a0,0x74($sp)
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.L0f09c318:
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/* f09c318: 0fc27e88 */ jal func0f09fa20
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@@ -10950,7 +10950,7 @@ glabel func0f0a134c
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/* f0a14e0: 10c80003 */ beq $a2,$t0,.L0f0a14f0
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/* f0a14e4: 00000000 */ sll $zero,$zero,0x0
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.L0f0a14e8:
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/* f0a14e8: 0fc4a33c */ jal func0f128cf0
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/* f0a14e8: 0fc4a33c */ jal currentPlayerSetWeaponFlag40
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/* f0a14ec: 03c02025 */ or $a0,$s8,$zero
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.L0f0a14f0:
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/* f0a14f0: 0fc27e88 */ jal func0f09fa20
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@@ -12671,10 +12671,10 @@ glabel func0f0a2ae4
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.L0f0a2c60:
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/* f0a2c60: 24130002 */ addiu $s3,$zero,0x2
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/* f0a2c64: 8fa40044 */ lw $a0,0x44($sp)
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/* f0a2c68: 0fc22e2e */ jal func0f08b8b8
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/* f0a2c68: 0fc22e2e */ jal chrSetWeaponFlag40
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/* f0a2c6c: 00002825 */ or $a1,$zero,$zero
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/* f0a2c70: 8fa40044 */ lw $a0,0x44($sp)
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/* f0a2c74: 0fc22e2e */ jal func0f08b8b8
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/* f0a2c74: 0fc22e2e */ jal chrSetWeaponFlag40
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/* f0a2c78: 24050001 */ addiu $a1,$zero,0x1
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/* f0a2c7c: 0fc4a2bd */ jal weaponGetModel
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/* f0a2c80: 8fa40048 */ lw $a0,0x48($sp)
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+4
-15
@@ -1403,21 +1403,10 @@ glabel weaponGetModel
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// return -1;
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//}
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GLOBAL_ASM(
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glabel func0f128cf0
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/* f128cf0: 3c0e800a */ lui $t6,0x800a
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/* f128cf4: 8dcea244 */ lw $t6,-0x5dbc($t6)
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/* f128cf8: 27bdffe8 */ addiu $sp,$sp,-24
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/* f128cfc: afbf0014 */ sw $ra,0x14($sp)
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/* f128d00: 8dcf00bc */ lw $t7,0xbc($t6)
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/* f128d04: 00802825 */ or $a1,$a0,$zero
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/* f128d08: 0fc22e2e */ jal func0f08b8b8
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/* f128d0c: 8de40004 */ lw $a0,0x4($t7)
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/* f128d10: 8fbf0014 */ lw $ra,0x14($sp)
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/* f128d14: 27bd0018 */ addiu $sp,$sp,0x18
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/* f128d18: 03e00008 */ jr $ra
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/* f128d1c: 00000000 */ sll $zero,$zero,0x0
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);
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void currentPlayerSetWeaponFlag40(s32 weaponslot)
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{
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chrSetWeaponFlag40(g_Vars.currentplayer->prop->chr, weaponslot);
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}
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GLOBAL_ASM(
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glabel func0f128d20
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@@ -275,7 +275,7 @@ u32 func0f08b25c(void);
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u32 func0f08b27c(void);
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u32 func0f08b658(void);
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u32 func0f08b880(void);
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void func0f08b8b8(struct chrdata *chr, u32 arg1);
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void chrSetWeaponFlag40(struct chrdata *chr, u32 arg1);
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void func0f08b8e8(struct chrdata *chr, s32 weapon_id, s32 arg2, u32 flags, s32 arg4, s32 arg5);
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struct prop *func0f08bad0(struct chrdata *chr, s32 arg1, s32 weapon_id, u32 flags);
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u32 func0f08bb3c(void);
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@@ -14,7 +14,7 @@ void func0f128ab8(u32 arg0, u32 arg1);
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void currentPlayerSetFovY(f32 fovy);
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void currentPlayerSetAspectRatio(f32 aspect);
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s32 weaponGetModel(s32 arg0);
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u32 func0f128cf0(void);
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void currentPlayerSetWeaponFlag40(s32 weaponslot);
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u32 func0f128d20(void);
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u32 func0f128dbc(void);
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u32 func0f128ec8(void);
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