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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-12 20:16:02 -04:00
Decompile currentPlayerSetWeaponFlag40
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@@ -275,7 +275,7 @@ u32 func0f08b25c(void);
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u32 func0f08b27c(void);
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u32 func0f08b658(void);
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u32 func0f08b880(void);
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void func0f08b8b8(struct chrdata *chr, u32 arg1);
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void chrSetWeaponFlag40(struct chrdata *chr, u32 arg1);
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void func0f08b8e8(struct chrdata *chr, s32 weapon_id, s32 arg2, u32 flags, s32 arg4, s32 arg5);
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struct prop *func0f08bad0(struct chrdata *chr, s32 arg1, s32 weapon_id, u32 flags);
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u32 func0f08bb3c(void);
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@@ -14,7 +14,7 @@ void func0f128ab8(u32 arg0, u32 arg1);
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void currentPlayerSetFovY(f32 fovy);
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void currentPlayerSetAspectRatio(f32 aspect);
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s32 weaponGetModel(s32 arg0);
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u32 func0f128cf0(void);
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void currentPlayerSetWeaponFlag40(s32 weaponslot);
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u32 func0f128d20(void);
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u32 func0f128dbc(void);
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u32 func0f128ec8(void);
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