Decompile currentPlayerSetWeaponFlag40

This commit is contained in:
Ryan Dwyer
2020-02-29 20:24:40 +10:00
parent 0a3b6a9ffb
commit 638d2fee90
6 changed files with 19 additions and 30 deletions
+1 -1
View File
@@ -275,7 +275,7 @@ u32 func0f08b25c(void);
u32 func0f08b27c(void);
u32 func0f08b658(void);
u32 func0f08b880(void);
void func0f08b8b8(struct chrdata *chr, u32 arg1);
void chrSetWeaponFlag40(struct chrdata *chr, u32 arg1);
void func0f08b8e8(struct chrdata *chr, s32 weapon_id, s32 arg2, u32 flags, s32 arg4, s32 arg5);
struct prop *func0f08bad0(struct chrdata *chr, s32 arg1, s32 weapon_id, u32 flags);
u32 func0f08bb3c(void);
+1 -1
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@@ -14,7 +14,7 @@ void func0f128ab8(u32 arg0, u32 arg1);
void currentPlayerSetFovY(f32 fovy);
void currentPlayerSetAspectRatio(f32 aspect);
s32 weaponGetModel(s32 arg0);
u32 func0f128cf0(void);
void currentPlayerSetWeaponFlag40(s32 weaponslot);
u32 func0f128d20(void);
u32 func0f128dbc(void);
u32 func0f128ec8(void);