Replace literal numbers with MAX_BOTS and MAX_MPCHRS constants where appropriate

This commit is contained in:
Ryan Dwyer
2022-01-14 07:57:44 +10:00
parent aeeaecea17
commit 653069fe07
16 changed files with 99 additions and 97 deletions
+2
View File
@@ -2314,10 +2314,12 @@ void bwalkUpdateVertical(void)
ground = -30000;
}
#if PIRACYCHECKS
if (g_Vars.currentplayer->inlift && newinlift == false) {
// Exiting a lift
piracyRestore();
}
#endif
if (g_Vars.currentplayer->inlift && newinlift && g_Vars.currentplayer->onladder == false) {
// Remaining in a lift
+24 -24
View File
@@ -37,7 +37,7 @@
#define PICKUPCRITERIA_CRITICAL 1
#define PICKUPCRITERIA_ANY 2
struct chrdata *g_MpBotChrPtrs[MAX_SIMULANTS];
struct chrdata *g_MpBotChrPtrs[MAX_BOTS];
u8 g_BotCount = 0;
@@ -771,23 +771,23 @@ glabel botReset
// chrSetShield(chr, 0);
// chr->cmnum = 0;
// chr->cmnum2 = 0;
// bgunFreeFireslot(chr->fireslot[0]);
// bgunFreeFireslot(chr->fireslot[1]);
// bgunFreeFireslot(chr->fireslots[0]);
// bgunFreeFireslot(chr->fireslots[1]);
// chr->unk32c_12 = 0;
// chr->fireslot[0] = -1;
// chr->fireslot[1] = -1;
// chr->fireslots[0] = -1;
// chr->fireslots[1] = -1;
// chr->firecount[0] = 0;
// chr->firecount[1] = 0;
// chr->weapons_held[0] = NULL;
// chr->weapons_held[1] = NULL;
// chr->unk178 = 0;
// chr->weapons_held[2] = NULL;
// chr->liftaction = 0;
// chr->inlift = 0;
// chr->unk364 = 0;
// chr->lift = NULL;
// chr->chrheight = 185;
//
// for (i = 0; i < 33; i++) {
// aibot->unk01c->unk00[i] = 0;
// aibot->ammoheld[i] = 0;
// }
//
// botinvClear(chr);
@@ -806,9 +806,9 @@ glabel botReset
// aibot->gotoprop = NULL;
// aibot->timeuntilreload60[0] = 0;
// aibot->timeuntilreload60[1] = 0;
// aibot->nextbullettimer60 = 0;
// aibot->unk060 = 0;
// aibot->unk074 = -1;
// aibot->nextbullettimer60[0] = 0;
// aibot->nextbullettimer60[1] = 0;
// aibot->distmode = -1;
// aibot->unk030 = 301;
// aibot->throwtimer60 = 0;
// aibot->burstsdone[0] = 0;
@@ -823,8 +823,8 @@ glabel botReset
// aibot->lastknownhill = -1;
// aibot->cyclonedischarging[1] = 0;
// aibot->cyclonedischarging[0] = 0;
// aibot->unk0cc = 0;
// aibot->unk0d0 = 0;
// aibot->changeguntimer60 = 0;
// aibot->distmodettl60 = 0;
// aibot->forcemainloop = false;
// aibot->returntodefendtimer60 = 0;
// aibot->punchtimer60[HAND_LEFT] = -1;
@@ -833,20 +833,20 @@ glabel botReset
// aibot->reaperspeed[HAND_RIGHT] = 0;
// aibot->commandtimer60 = 0;
// aibot->shootdelaytimer60 = 0;
// aibot->unk120 = -1;
// aibot->targetlastseen60 = -1;
// aibot->lastseenanytarget60 = -1;
// aibot->targetinsight = 0;
// aibot->queryplayernum = 0;
// aibot->unk040 = 0;
// aibot->unk06c = 0;
// aibot->unk070 = 0;
// aibot->unk0e8 = 0;
// aibot->unk0e4 = 0;
// aibot->unk108 = 0;
// aibot->unk10c = 0;
// aibot->unk110 = 0;
// aibot->maulercharge[1] = 0;
// aibot->maulercharge[0] = 0;
// aibot->shotspeed.x = 0;
// aibot->shotspeed.y = 0;
// aibot->shotspeed.z = 0;
//
// for (i = 0; i != 12; i++) {
// for (i = 0; i != MAX_MPCHRS; i++) {
// aibot->chrnumsbydistanceasc[i] = -1;
// aibot->chrdistances[i] = U32_MAX;
// aibot->chrsinsight[i] = false;
@@ -854,7 +854,7 @@ glabel botReset
// aibot->chrrooms[i] = -1;
// }
//
// aibot->unk1e8 = 0;
// aibot->waypoints[0] = NULL;
// aibot->unk208 = 0;
// aibot->random1 = random();
// aibot->random1ttl60 = 0;
@@ -864,7 +864,7 @@ glabel botReset
// aibot->unk2c4 = 0;
//
// aibot->random2 = random();
// aibot->aibot = random();
// aibot->randomfrac = random() * (1.0f / U32_MAX);
// aibot->unk078 = 0;
// aibot->cheap = 0;
// aibot->unk050 = 0;
@@ -4396,7 +4396,7 @@ void botChooseGeneralTarget(struct chrdata *botchr)
struct aibot *aibot = botchr->aibot;
s32 i;
s32 j;
bool distancesdone[12];
bool distancesdone[MAX_MPCHRS];
s16 room = -1;
struct chrdata *trychr;
s32 playernum;
@@ -11004,7 +11004,7 @@ void botTickUnpaused(struct chrdata *chr)
}
} else if (aibot->config->type == BOTTYPE_JUDGE) {
// Attack the winning player
struct ranking rankings[12];
struct ranking rankings[MAX_MPCHRS];
s32 count = mpGetPlayerRankings(rankings);
s32 i;
+3 -3
View File
@@ -18,7 +18,7 @@ void botmgrRemoveAll(void)
{
s32 i;
for (i = 0; i < 8; i++) {
for (i = 0; i < MAX_BOTS; i++) {
g_MpBotChrPtrs[i] = NULL;
}
@@ -75,7 +75,7 @@ void botmgrAllocateBot(s32 chrnum, s32 aibotnum)
chr->team = 1 << g_BotConfigsArray[aibotnum].base.team;
chr->squadron = 0;
if (g_BotCount < 8) {
if (g_BotCount < MAX_BOTS) {
g_MpBotChrPtrs[g_BotCount] = chr;
g_BotCount++;
@@ -217,7 +217,7 @@ void botmgrAllocateBot(s32 chrnum, s32 aibotnum)
aibot->targetinsight = false;
aibot->queryplayernum = 0;
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
aibot->chrnumsbydistanceasc[i] = -1;
aibot->chrdistances[i] = U32_MAX;
aibot->chrsinsight[i] = 0;
+3 -3
View File
@@ -3447,18 +3447,18 @@ void setupParseObjects(s32 stagenum)
if (g_Vars.normmplayerisrunning && mpHasSimulants()) {
u32 stack[4];
s32 i;
s32 slotsdone[8];
s32 slotsdone[MAX_BOTS];
s32 chrnum = 0;
s32 maxsimulants;
s32 slotnum;
if (mpIsFeatureUnlocked(MPFEATURE_8BOTS)) {
maxsimulants = 8;
maxsimulants = MAX_BOTS;
} else {
maxsimulants = 4;
}
for (i = 0; i < 8; i++) {
for (i = 0; i < MAX_BOTS; i++) {
slotsdone[i] = false;
}
+1 -1
View File
@@ -617,7 +617,7 @@ void playerAllocate(s32 index)
g_Vars.players[index]->numaibuddies = 0;
for (i = 0; i < 8; i++) {
for (i = 0; i < MAX_BOTS; i++) {
g_Vars.players[index]->aibuddynums[i] = 0;
}
+2 -2
View File
@@ -478,7 +478,7 @@ void mpDetermineUnlockedFeatures(void)
// If the ability to have 8 simulants hasn't been unlocked, limit them to 4
if (!mpIsFeatureUnlocked(MPFEATURE_8BOTS)) {
for (k = 4; k < 8; k++) {
for (k = 4; k < MAX_BOTS; k++) {
if (g_MpSetup.chrslots & (1 << (4 + k))) {
mpRemoveSimulant(k);
}
@@ -905,7 +905,7 @@ void mpPerformSanityChecks(void)
// for this number of players
g_MpSetup.chrslots &= 0x000f;
for (i = 0; i != MAX_SIMULANTS; i++) {
for (i = 0; i != MAX_BOTS; i++) {
g_BotConfigsArray[i].difficulty = g_MpSimulantDifficultiesPerNumPlayers[i][numplayers - 1];
if (g_BotConfigsArray[i].difficulty != BOTDIFF_DISABLED) {
+1 -1
View File
@@ -11029,7 +11029,7 @@ Gfx *menuRenderItemPlayerStats(Gfx *gdl, struct menurendercontext *context)
ypos -= data->scrolloffset;
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
struct mpchrconfig *loopmpchr = MPCHR(i);
+4 -4
View File
@@ -39,7 +39,7 @@ s32 mpStatsForPlayerDropdownHandler(s32 operation, struct menuitem *item, union
case MENUOP_GETOPTIONCOUNT:
data->list.value = 0;
for (v0 = 0; v0 < 12; v0++) {
for (v0 = 0; v0 < MAX_MPCHRS; v0++) {
if (g_MpSetup.chrslots & (1 << v0)) {
data->list.value++;
}
@@ -48,7 +48,7 @@ s32 mpStatsForPlayerDropdownHandler(s32 operation, struct menuitem *item, union
case MENUOP_GETOPTIONTEXT:
v0 = 0;
for (a1 = 0; a1 < 12; a1++) {
for (a1 = 0; a1 < MAX_MPCHRS; a1++) {
if (g_MpSetup.chrslots & (1 << a1)) {
mpchr = MPCHR(a1);
@@ -64,7 +64,7 @@ s32 mpStatsForPlayerDropdownHandler(s32 operation, struct menuitem *item, union
case MENUOP_SET:
v0 = 0;
for (a1 = 0; a1 < 12; a1++) {
for (a1 = 0; a1 < MAX_MPCHRS; a1++) {
if (g_MpSetup.chrslots & (1 << a1)) {
if (v0);
@@ -80,7 +80,7 @@ s32 mpStatsForPlayerDropdownHandler(s32 operation, struct menuitem *item, union
case MENUOP_GETOPTIONVALUE:
v0 = 0;
for (v1 = 0; v1 < 12; v1++) {
for (v1 = 0; v1 < MAX_MPCHRS; v1++) {
if (g_MpSetup.chrslots & (1 << v1)) {
if (v0);
+35 -35
View File
@@ -33,8 +33,8 @@ struct chrdata *g_MpAllChrPtrs[MAX_MPCHRS];
struct mpchrconfig *g_MpAllChrConfigPtrs[MAX_MPCHRS];
s32 g_MpNumChrs;
u32 var800ac534;
struct mpbotconfig g_BotConfigsArray[MAX_SIMULANTS];
u8 g_MpSimulantDifficultiesPerNumPlayers[8][4];
struct mpbotconfig g_BotConfigsArray[MAX_BOTS];
u8 g_MpSimulantDifficultiesPerNumPlayers[MAX_BOTS][4];
struct mpplayerconfig g_PlayerConfigsArray[6];
u8 g_AmBotCommands[16];
struct mpsetup g_MpSetup;
@@ -245,7 +245,7 @@ void mpInit(void)
}
}
for (i = 0; i != 12; i++) {
for (i = 0; i != MAX_MPCHRS; i++) {
struct mpchrconfig *mpchr = MPCHR(i);
func0f187838(mpchr);
@@ -487,7 +487,7 @@ void mpSetDefaultSetup(void)
mpPlayerSetDefaults(i, false);
}
for (i = 0; i < 8; i++) {
for (i = 0; i < MAX_BOTS; i++) {
func0f1881d4(i);
}
@@ -636,13 +636,13 @@ void mpApplyLimits(void)
s32 mpGetPlayerRankings(struct ranking *rankings)
{
s32 i;
s32 scores[12];
u32 rankablescores[12];
struct mpchrconfig *mpchrs[12];
s32 chrnums[12];
s32 scores[MAX_MPCHRS];
u32 rankablescores[MAX_MPCHRS];
struct mpchrconfig *mpchrs[MAX_MPCHRS];
s32 chrnums[MAX_MPCHRS];
s32 count = 0;
s32 numteams;
struct ranking teamrankings[12];
struct ranking teamrankings[MAX_MPCHRS];
s32 winner;
s32 loser;
s32 score;
@@ -658,7 +658,7 @@ s32 mpGetPlayerRankings(struct ranking *rankings)
}
// Populate 4 arrays with player info, sorted by highest score descending
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
mpchr = MPCHR(i);
@@ -777,7 +777,7 @@ s32 mpCalculateTeamScore(s32 teamnum, s32 *result)
s32 score;
s32 deaths;
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
mpchr = MPCHR(i);
@@ -2157,7 +2157,7 @@ void mpCalculateAwards(void)
s32 numchrs;
s32 numteams;
struct ranking teamrankings[12];
struct ranking teamrankings[MAX_MPCHRS];
u32 stack[4];
playercount = PLAYERCOUNT();
@@ -2191,7 +2191,7 @@ void mpCalculateAwards(void)
metrics[i].numdeaths = 0;
metrics[i].numsuicides = 0;
for (j = 0; j < 12; j++) {
for (j = 0; j < MAX_MPCHRS; j++) {
if (chrnum == j) {
metrics[i].numsuicides += mpchr->killcounts[j];
} else {
@@ -2199,7 +2199,7 @@ void mpCalculateAwards(void)
}
}
for (j = 0; j < 12; j++) {
for (j = 0; j < MAX_MPCHRS; j++) {
struct mpchrconfig *othermpchr = MPCHR(j);
metrics[i].numdeaths += othermpchr->killcounts[chrnum];
}
@@ -2257,7 +2257,7 @@ void mpCalculateAwards(void)
bool lost = false;
if (mpplayer->base.placement == 0) {
for (j = 0; j < 12; j++) {
for (j = 0; j < MAX_MPCHRS; j++) {
if (g_MpSetup.chrslots & (1 << j)) {
struct mpchrconfig *othermpchr = MPCHR(j);
@@ -2278,7 +2278,7 @@ void mpCalculateAwards(void)
|| ((g_MpSetup.options & MPOPTION_TEAMSENABLED) && numteams == mpplayer->base.placement + 1)) {
bool won = false;
for (j = 0; j < 12; j++) {
for (j = 0; j < MAX_MPCHRS; j++) {
if (g_MpSetup.chrslots & (1 << j)) {
struct mpchrconfig *othermpchr = MPCHR(j);
@@ -2460,12 +2460,12 @@ void mpCalculateAwards(void)
s32 leastdeathsplayer = -1;
s32 k;
for (k = 0; k < 12; k++) {
for (k = 0; k < MAX_MPCHRS; k++) {
if (g_MpSetup.chrslots & (1 << k)) {
s32 totalkills = 0;
struct mpchrconfig *mpchr = MPCHR(k);
for (j = 0; j < 12; j++) {
for (j = 0; j < MAX_MPCHRS; j++) {
// @bug: i should be k. The value of i was incremented after
// the last iteration of its loop above so it'll be between
// 1 and 4 inclusively depending on the number of players.
@@ -4087,7 +4087,7 @@ void mpFindUnusedHeadAndBody(u8 *mpheadnum, u8 *mpbodynum)
trympheadnum = random() % 75;
trympbodynum = random() % 61;
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
mpchr = MPCHR(i);
@@ -4892,7 +4892,7 @@ struct mpchrconfig *mpGetChrConfigBySlotNum(s32 slot)
struct mpchrconfig *result = NULL;
s32 i;
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
if (count == slot) {
result = MPCHR(i);
@@ -4913,7 +4913,7 @@ s32 mpGetChrIndexBySlotNum(s32 slot)
s32 result = 0;
s32 i;
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
if (count == slot) {
result = i;
@@ -4951,7 +4951,7 @@ u8 mpFindUnusedTeamNum(void)
while (teamnum < 7 && !available) {
available = true;
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
struct mpchrconfig *mpchr = MPCHR(i);
@@ -4995,7 +4995,7 @@ void mpCreateBotFromProfile(s32 botnum, u8 profilenum)
headnum = g_BotHeads[random() % ARRAYCOUNT(g_BotHeads)];
available = true;
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
struct mpchrconfig *mpchr = MPCHR(i);
@@ -5030,7 +5030,7 @@ s32 mpGetSlotForNewBot(void)
{
s32 i = 0;
while (i < MAX_SIMULANTS - 1 && g_MpSetup.chrslots & (1 << (i + 4))) {
while (i < MAX_BOTS - 1 && g_MpSetup.chrslots & (1 << (i + 4))) {
i++;
}
@@ -5056,10 +5056,10 @@ bool mpHasSimulants(void)
bool mpHasUnusedBotSlots(void)
{
s32 numvacant = mpIsFeatureUnlocked(MPFEATURE_8BOTS) ? 8 : 4;
s32 numvacant = mpIsFeatureUnlocked(MPFEATURE_8BOTS) ? MAX_BOTS : 4;
s32 i;
for (i = 4; i < 12; i++) {
for (i = 4; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
numvacant--;
}
@@ -5074,11 +5074,11 @@ bool mpHasUnusedBotSlots(void)
bool mpIsSimSlotEnabled(s32 slot)
{
s32 numfree = 8;
s32 numfree = MAX_BOTS;
s32 i;
if ((g_MpSetup.chrslots & (1 << (slot + 4))) == 0) {
for (i = 0; i < 8; i++) {
for (i = 0; i < MAX_BOTS; i++) {
if (g_MpSetup.chrslots & (1 << (i + 4))) {
numfree--;
}
@@ -5131,7 +5131,7 @@ void mpGenerateBotNames(void)
}
// Count the number of bots using each profile (MeatSim, TurtleSim etc)
for (i = 4; i < 12; i++) {
for (i = 4; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
profilenum = mpFindBotProfile(g_BotConfigsArray[i - 4].type, g_BotConfigsArray[i - 4].difficulty);
@@ -5152,7 +5152,7 @@ void mpGenerateBotNames(void)
}
}
for (i = 4; i < 12; i++) {
for (i = 4; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
profilenum = mpFindBotProfile(g_BotConfigsArray[i - 4].type, g_BotConfigsArray[i - 4].difficulty);
@@ -5212,7 +5212,7 @@ s32 func0f18d074(s32 index)
}
}
for (i = 0; i < MAX_SIMULANTS; i++) {
for (i = 0; i < MAX_BOTS; i++) {
if (&g_BotConfigsArray[i].base == g_MpAllChrConfigPtrs[index]) {
return i + 4;
}
@@ -5654,7 +5654,7 @@ void mpApplyConfig(struct mpconfigfull *config)
g_MpSetup.chrslots = chrslots;
#endif
for (i = 0; i < 8; i++) {
for (i = 0; i < MAX_BOTS; i++) {
g_BotConfigsArray[i].type = config->config.simulants[i].type;
for (j = 0; j < 4; j++) {
@@ -5732,7 +5732,7 @@ void mpsetupfileLoadWad(struct savebuffer *buffer)
g_MpSetup.options = savebufferReadBits(buffer, 21);
g_MpSetup.chrslots &= 0x000f;
for (i = 0; i < MAX_SIMULANTS; i++) {
for (i = 0; i < MAX_BOTS; i++) {
g_BotConfigsArray[i].base.name[0] = '\0';
g_BotConfigsArray[i].type = savebufferReadBits(buffer, 5);
g_BotConfigsArray[i].difficulty = savebufferReadBits(buffer, 3);
@@ -5777,7 +5777,7 @@ void mpsetupfileSaveWad(struct savebuffer *buffer)
func0f0d55a4(buffer, g_MpSetup.name);
for (i = 0; i < 8; i++) {
for (i = 0; i < MAX_BOTS; i++) {
if (g_MpSetup.chrslots & (1 << (i + 4))) {
numsims++;
}
@@ -5791,7 +5791,7 @@ void mpsetupfileSaveWad(struct savebuffer *buffer)
savebufferOr(buffer, g_MpSetup.options, 21);
for (i = 0; i < 8; i++) {
for (i = 0; i < MAX_BOTS; i++) {
savebufferOr(buffer, g_BotConfigsArray[i].type, 5);
if (g_MpSetup.chrslots & (1 << (i + 4))) {
+1 -1
View File
@@ -625,7 +625,7 @@ void scenarioCalculatePlayerScore(struct mpchrconfig *mpchr, s32 chrnum, s32 *sc
} else {
*score = 0;
for (i = 0; i < 12; i++) {
for (i = 0; i < MAX_MPCHRS; i++) {
if (i == chrnum) {
*score -= mpchr->killcounts[i];
} else if (g_MpSetup.options & MPOPTION_TEAMSENABLED) {
@@ -149,7 +149,7 @@ void ctcInitProps(void)
teamsdone[g_ScenarioData.ctc.teamindexes[i]] = true;
}
for (k = 0; k < 12; k++) {
for (k = 0; k < MAX_MPCHRS; k++) {
if (g_MpSetup.chrslots & (1 << k)) {
mpchr = MPCHR(k);
+1 -1
View File
@@ -138,7 +138,7 @@ void kohTick(void)
char text[64];
s32 teamsinhill[8];
struct pad pad;
struct prop *chrsinhill[12];
struct prop *chrsinhill[MAX_MPCHRS];
struct prop *prop;
struct chrdata *chr;
s32 padnum;
+4 -4
View File
@@ -1502,7 +1502,7 @@ char *mpMenuTextMpconfigMarquee(struct menuitem *item)
}
#if VERSION >= VERSION_NTSC_1_0
if (scenarionum <= 5 && arenanum != -1 && numsims >= 0 && filename[0] != '\0' && numsims <= 8) {
if (scenarionum <= 5 && arenanum != -1 && numsims >= 0 && filename[0] != '\0' && numsims <= MAX_BOTS) {
// "%s: Scenario: %s Arena: %s Simulants: %d"
sprintf(g_StringPointer, langGet(L_MPMENU_140),
filename,
@@ -2114,7 +2114,7 @@ s32 menuhandlerMpClearAllSimulants(s32 operation, struct menuitem *item, union h
{
if (operation == MENUOP_SET) {
s32 i;
for (i = 0; i < MAX_SIMULANTS; i++) {
for (i = 0; i < MAX_BOTS; i++) {
mpRemoveSimulant(i);
}
}
@@ -3528,7 +3528,7 @@ void mpConfigureQuickTeamPlayers(void)
s32 i;
if (g_Vars.mpquickteam != MPQUICKTEAM_NONE) {
for (i = 0; i < 8; i++) {
for (i = 0; i < MAX_BOTS; i++) {
mpRemoveSimulant(i);
}
@@ -3692,7 +3692,7 @@ s32 menuhandlerMpNumberOfSimulants(s32 operation, struct menuitem *item, union h
{
switch (operation) {
case MENUOP_GETOPTIONCOUNT:
data->dropdown.value = !mpIsFeatureUnlocked(MPFEATURE_8BOTS) ? 4 : 8;
data->dropdown.value = !mpIsFeatureUnlocked(MPFEATURE_8BOTS) ? 4 : MAX_BOTS;
break;
case MENUOP_GETOPTIONTEXT:
sprintf(g_StringPointer, "%d\n", data->dropdown.value + 1);
+3 -3
View File
@@ -284,12 +284,12 @@ extern u32 var800ac4cc;
extern struct chrdata *g_MpAllChrPtrs[MAX_MPCHRS];
extern struct mpchrconfig *g_MpAllChrConfigPtrs[MAX_MPCHRS];
extern s32 g_MpNumChrs;
extern struct mpbotconfig g_BotConfigsArray[MAX_SIMULANTS];
extern u8 g_MpSimulantDifficultiesPerNumPlayers[8][4];
extern struct mpbotconfig g_BotConfigsArray[MAX_BOTS];
extern u8 g_MpSimulantDifficultiesPerNumPlayers[MAX_BOTS][4];
extern struct mpplayerconfig g_PlayerConfigsArray[6];
extern u8 g_AmBotCommands[16];
extern struct mpsetup g_MpSetup;
extern struct bossfile g_BossFile;
extern struct chrdata *g_MpBotChrPtrs[MAX_SIMULANTS];
extern struct chrdata *g_MpBotChrPtrs[MAX_BOTS];
#endif
+2 -2
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@@ -1396,9 +1396,9 @@
#define MAX_CHRWAYPOINTS 6
#define MAX_DANGEROUSPROPS 12
#define MAX_LIFTS 10
#define MAX_MPCHRS (4 + MAX_SIMULANTS)
#define MAX_MPCHRS (4 + MAX_BOTS)
#define MAX_OBJECTIVES 10
#define MAX_SIMULANTS 8
#define MAX_BOTS 8
#define MAX_SPAWNPOINTS 24
#define MAX_SQUADRONS 16
#define MAX_TEAMS 8
+12 -12
View File
@@ -919,11 +919,11 @@ struct aibot {
/*0x124*/ s32 lastseenanytarget60;
/*0x128*/ bool targetinsight;
/*0x12c*/ s32 queryplayernum;
/*0x130*/ s8 chrnumsbydistanceasc[12];
/*0x13c*/ f32 chrdistances[12];
/*0x16c*/ u8 chrsinsight[12];
/*0x178*/ s32 chrslastseen60[12];
/*0x1a8*/ s16 chrrooms[12];
/*0x130*/ s8 chrnumsbydistanceasc[MAX_MPCHRS];
/*0x13c*/ f32 chrdistances[MAX_MPCHRS];
/*0x16c*/ u8 chrsinsight[MAX_MPCHRS];
/*0x178*/ s32 chrslastseen60[MAX_MPCHRS];
/*0x1a8*/ s16 chrrooms[MAX_MPCHRS];
/*0x1c0*/ f32 unk1c0;
/*0x1c4*/ f32 unk1c4;
/*0x1c8*/ f32 unk1c8;
@@ -2912,7 +2912,7 @@ struct player {
/*0x1be0*/ f32 cachedlookahead;
/*0x1be4*/ u16 lookaheadframe;
/*0x1be6*/ u8 numaibuddies;
/*0x1be7*/ u8 aibuddynums[MAX_SIMULANTS];
/*0x1be7*/ u8 aibuddynums[MAX_BOTS];
/*0x1bf0*/ bool bondexploding;
/*0x1bf4*/ s32 bondnextexplode; // lvframe60 of next explosion
/*0x1bf8*/ s32 bondcurexplode; // Increases by 1 on each tick even when not exploding
@@ -4568,7 +4568,7 @@ struct mpchrconfig {
/*0x1c*/ u16 unk1c;
/*0x1e*/ s8 placement; // 0 = winner, 1 = second place etc
/*0x20*/ s32 rankablescore;
/*0x24*/ s16 killcounts[12]; // per player - each index is a chrslot
/*0x24*/ s16 killcounts[MAX_MPCHRS]; // per player - each index is a chrslot
/*0x3c*/ s16 numdeaths;
/*0x3e*/ s16 numpoints;
/*0x40*/ s16 unk40;
@@ -4743,8 +4743,8 @@ struct scenariodata_htm {
/*0x800ac1e0*/ s16 dlplayernum;
/*0x800ac1e2*/ s16 playernuminrange;
/*0x800ac1e4*/ s32 dlterminalnum;
/*0x800ac1e8*/ s32 numpoints[12];
/*0x800ac218*/ s32 dltime240[12];
/*0x800ac1e8*/ s32 numpoints[MAX_MPCHRS];
/*0x800ac218*/ s32 dltime240[MAX_MPCHRS];
/*0x800ac248*/ u32 unk138;
/*0x800ac24c*/ struct prop *uplink;
/*0x800ac250*/ u32 unk140;
@@ -4755,9 +4755,9 @@ struct scenariodata_pac {
s16 unk00;
u16 age240;
s32 victimindex;
s16 victims[12]; // shuffled list of player numbers
s16 killcounts[12]; // indexed by player num
s16 survivalcounts[12]; // indexed by player num
s16 victims[MAX_MPCHRS]; // shuffled list of player numbers
s16 killcounts[MAX_MPCHRS]; // indexed by player num
s16 survivalcounts[MAX_MPCHRS]; // indexed by player num
};
struct scenariodata_koh {