Decompile bgunTickMasterLoad

This commit is contained in:
Ryan Dwyer
2022-08-28 16:00:56 +10:00
parent 050e51ff4e
commit 6d0ae48576
2 changed files with 252 additions and 1070 deletions
+248 -1066
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File diff suppressed because it is too large Load Diff
+4 -4
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@@ -2312,8 +2312,8 @@ struct gunctrl {
/*0x1583*/ u8 wantammo : 1;
/*0x1583*/ u8 unk1583_06 : 1;
/*0x1583*/ u8 passivemode : 1;
/*0x1584*/ s32 gunmemnew; // weapon number?
/*0x1588*/ s32 gunmemtype; // also a weapon number?
/*0x1584*/ s32 gunmemnew; // a weapon number, -1 when not changing guns
/*0x1588*/ s32 gunmemtype; // also a weapon number
/*0x158c*/ u8 *gunmem;
/*0x1590*/ struct modelfiledata *gunmodeldef;
/*0x1594*/ struct modelfiledata *handmodeldef;
@@ -2321,8 +2321,8 @@ struct gunctrl {
/*0x159c*/ u16 handfilenum;
/*0x15a0*/ u8 *unk15a0;
/*0x15a4*/ s32 unk15a4;
/*0x15a8*/ s32 unk15a8;
/*0x15ac*/ s32 unk15ac;
/*0x15a8*/ u8 *unk15a8;
/*0x15ac*/ u32 unk15ac;
/*0x15b0*/ u8 masterloadstate;
/*0x15b1*/ u8 gunloadstate;
/*0x15b2*/ u16 loadfilenum;