mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-10 10:54:04 -04:00
Split game_179060 into game_17f930
This commit is contained in:
@@ -164,6 +164,7 @@
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src/game/game_176d70.o (section); \
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src/game/game_177e00.o (section); \
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src/game/game_179060.o (section); \
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src/game/game_17f930.o (section); \
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src/game/game_187770.o (section); \
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src/game/game_190260.o (section); \
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src/game/game_197600.o (section); \
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@@ -10,6 +10,7 @@
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#include "game/game_176d70.h"
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#include "game/game_177e00.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "game/game_1a3340.h"
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#include "gvars/gvars.h"
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#include "game/data/data_0160b0.h"
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@@ -11,6 +11,7 @@
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#include "game/game_176d70.h"
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#include "game/game_177e00.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "game/game_1a3340.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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@@ -20,7 +20,7 @@
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#include "game/game_167ae0.h"
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#include "game/game_176080.h"
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#include "game/game_176d70.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "gvars/gvars.h"
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#include "lib/lib_0e9d0.h"
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#include "lib/lib_121e0.h"
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@@ -29,7 +29,7 @@
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#include "game/game_1655c0.h"
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#include "game/game_166e40.h"
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#include "game/game_167ae0.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "game/game_187770.h"
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#include "game/game_19aa80.h"
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#include "game/lang.h"
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@@ -18,7 +18,7 @@
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#include "game/game_0c79f0.h"
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#include "game/game_111600.h"
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#include "game/game_1655c0.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "game/game_187770.h"
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#include "game/pad.h"
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#include "gvars/gvars.h"
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@@ -52,6 +52,7 @@
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#include "game/game_166e40.h"
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#include "game/game_167ae0.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "game/game_187770.h"
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#include "game/game_190260.h"
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#include "game/game_1999b0.h"
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@@ -47,7 +47,7 @@
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#include "game/game_16cfa0.h"
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#include "game/game_16e810.h"
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#include "game/game_177e00.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "game/game_187770.h"
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#include "game/game_19c990.h"
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#include "game/game_1a3340.h"
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@@ -92,6 +92,7 @@
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#include "game/game_176080.h"
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#include "game/game_176d70.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "game/game_187770.h"
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#include "game/game_19aa80.h"
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#include "game/game_19c990.h"
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+1
-7810
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -26,6 +26,7 @@
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#include "game/game_167ae0.h"
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#include "game/game_16cfa0.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "game/game_187770.h"
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#include "game/game_19aa80.h"
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#include "game/lang.h"
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@@ -21,6 +21,7 @@
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#include "game/game_148b80.h"
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#include "game/game_157db0.h"
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#include "game/game_179060.h"
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#include "game/game_17f930.h"
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#include "game/game_187770.h"
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#include "game/game_190260.h"
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#include "game/game_197600.h"
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@@ -172,59 +172,5 @@ bool menudialogMpQuickGo(u32 operation, struct menu_dialog *dialog, struct menus
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s32 menuhandlerMpFinishedSetup(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerQuickTeamSeparator(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerMpQuickTeamOption(u32 operation, struct menu_item *item, s32 *value);
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bool menudialogCombatSimulator(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem);
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s32 menuhandlerMpAdvancedSetup(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerMpDisplayTeam(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerMpOneHitKills(u32 operation, struct menu_item *item, s32 *value);
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void scenarioHtbInit(void);
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s32 scenarioHtbCallback08(void);
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void scenarioHtbReset(void);
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void scenarioHtbCallback10(void);
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void scenarioHtbCallback14(struct chrdata *chr);
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void scenarioHtbKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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Gfx *scenarioHtbRadar(Gfx *gdl);
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bool scenarioHtbRadar2(Gfx **gdl, struct prop *prop);
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bool scenarioHtbHighlight(struct prop *prop, u32 *colour);
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void scenarioCtcInit(void);
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s32 scenarioCtcCallback08(void);
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void scenarioCtcCallback10(void);
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void scenarioCtcCallback14();
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void scenarioCtcKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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Gfx *scenarioCtcRadar(Gfx *gdl);
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bool scenarioCtcRadar2(Gfx **gdl, struct prop *prop);
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bool scenarioCtcCallback2c(f32 arg0, struct coord *pos, s16 *arg2, struct prop *prop, f32 *arg4);
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s32 scenarioCtcGetMaxTeams(void);
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bool scenarioCtcIsRoomHighlighted(s16 room);
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s32 menuhandlerMpHillTime(u32 operation, struct menu_item *item, struct numandtext *value);
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void scenarioKohCallback40(s32 *arg0);
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void scenarioKohCallback44(s32 *arg0);
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void scenarioKohInit(void);
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void scenarioKohReset(void);
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void scenarioKohKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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Gfx *scenarioKohRadar(Gfx *gdl);
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bool scenarioKohIsRoomHighlighted(s16 arg0);
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void scenarioHtmInit(void);
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s32 scenarioHtmCallback08(void);
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void scenarioHtmCallback10(void);
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void scenarioHtmKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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bool scenarioHtmRadar2(Gfx **gdl, struct prop *prop);
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bool scenarioHtmHighlight(struct prop *prop, u32 *colour);
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void scenarioPacInit(void);
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void scenarioPacReset(void);
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void scenarioPacKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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Gfx *scenarioPacRadar(Gfx *gdl);
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s32 menuhandlerMpOpenOptions(u32 operation, struct menu_item *item, s32 *value);
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void scenarioCallback40(s32 *arg0);
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void scenarioCallback44(s32 *arg0);
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void scenarioInit(void);
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s32 scenarioCallback08(void);
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void scenarioReset(void);
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void scenarioCallback10(void);
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void scenarioCallback14(struct chrdata *chr);
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Gfx *scenarioRadar(Gfx *gdl);
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bool scenarioRadar2(Gfx **gdl, struct prop *prop);
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f32 scenarioCallback2c(f32 arg0, struct coord *pos, s16 *arg2, struct prop *prop);
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s32 scenarioGetMaxTeams(void);
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void scenarioCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
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#endif
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@@ -0,0 +1,61 @@
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#ifndef _IN_GAME_GAME_17F9300_H
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#define _IN_GAME_GAME_17F9300_H
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#include <ultra64.h>
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#include "types.h"
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bool menudialogCombatSimulator(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem);
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s32 menuhandlerMpAdvancedSetup(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerMpDisplayTeam(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerMpOneHitKills(u32 operation, struct menu_item *item, s32 *value);
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void scenarioHtbInit(void);
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s32 scenarioHtbCallback08(void);
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void scenarioHtbReset(void);
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void scenarioHtbCallback10(void);
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void scenarioHtbCallback14(struct chrdata *chr);
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void scenarioHtbKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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Gfx *scenarioHtbRadar(Gfx *gdl);
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bool scenarioHtbRadar2(Gfx **gdl, struct prop *prop);
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bool scenarioHtbHighlight(struct prop *prop, u32 *colour);
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void scenarioCtcInit(void);
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s32 scenarioCtcCallback08(void);
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void scenarioCtcCallback10(void);
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void scenarioCtcCallback14();
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void scenarioCtcKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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Gfx *scenarioCtcRadar(Gfx *gdl);
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bool scenarioCtcRadar2(Gfx **gdl, struct prop *prop);
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bool scenarioCtcCallback2c(f32 arg0, struct coord *pos, s16 *arg2, struct prop *prop, f32 *arg4);
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s32 scenarioCtcGetMaxTeams(void);
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bool scenarioCtcIsRoomHighlighted(s16 room);
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s32 menuhandlerMpHillTime(u32 operation, struct menu_item *item, struct numandtext *value);
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void scenarioKohCallback40(s32 *arg0);
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void scenarioKohCallback44(s32 *arg0);
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void scenarioKohInit(void);
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void scenarioKohReset(void);
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void scenarioKohKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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Gfx *scenarioKohRadar(Gfx *gdl);
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bool scenarioKohIsRoomHighlighted(s16 arg0);
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void scenarioHtmInit(void);
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s32 scenarioHtmCallback08(void);
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void scenarioHtmCallback10(void);
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void scenarioHtmKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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bool scenarioHtmRadar2(Gfx **gdl, struct prop *prop);
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bool scenarioHtmHighlight(struct prop *prop, u32 *colour);
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void scenarioPacInit(void);
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void scenarioPacReset(void);
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void scenarioPacKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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Gfx *scenarioPacRadar(Gfx *gdl);
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s32 menuhandlerMpOpenOptions(u32 operation, struct menu_item *item, s32 *value);
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void scenarioCallback40(s32 *arg0);
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void scenarioCallback44(s32 *arg0);
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void scenarioInit(void);
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s32 scenarioCallback08(void);
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void scenarioReset(void);
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void scenarioCallback10(void);
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void scenarioCallback14(struct chrdata *chr);
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Gfx *scenarioRadar(Gfx *gdl);
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bool scenarioRadar2(Gfx **gdl, struct prop *prop);
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f32 scenarioCallback2c(f32 arg0, struct coord *pos, s16 *arg2, struct prop *prop);
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s32 scenarioGetMaxTeams(void);
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void scenarioCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
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#endif
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