Split game_179060 into game_17f930

This commit is contained in:
Ryan Dwyer
2020-03-08 16:11:25 +10:00
parent 9903b327f7
commit 6d9f0e686a
15 changed files with 7987 additions and 7868 deletions
+1
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@@ -164,6 +164,7 @@
src/game/game_176d70.o (section); \
src/game/game_177e00.o (section); \
src/game/game_179060.o (section); \
src/game/game_17f930.o (section); \
src/game/game_187770.o (section); \
src/game/game_190260.o (section); \
src/game/game_197600.o (section); \
+1
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@@ -10,6 +10,7 @@
#include "game/game_176d70.h"
#include "game/game_177e00.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_1a3340.h"
#include "gvars/gvars.h"
#include "game/data/data_0160b0.h"
+1
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@@ -11,6 +11,7 @@
#include "game/game_176d70.h"
#include "game/game_177e00.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_1a3340.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
+1 -1
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@@ -20,7 +20,7 @@
#include "game/game_167ae0.h"
#include "game/game_176080.h"
#include "game/game_176d70.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "gvars/gvars.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"
+1 -1
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@@ -29,7 +29,7 @@
#include "game/game_1655c0.h"
#include "game/game_166e40.h"
#include "game/game_167ae0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_187770.h"
#include "game/game_19aa80.h"
#include "game/lang.h"
+1 -1
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@@ -18,7 +18,7 @@
#include "game/game_0c79f0.h"
#include "game/game_111600.h"
#include "game/game_1655c0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_187770.h"
#include "game/pad.h"
#include "gvars/gvars.h"
+1
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@@ -52,6 +52,7 @@
#include "game/game_166e40.h"
#include "game/game_167ae0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_187770.h"
#include "game/game_190260.h"
#include "game/game_1999b0.h"
+1 -1
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@@ -47,7 +47,7 @@
#include "game/game_16cfa0.h"
#include "game/game_16e810.h"
#include "game/game_177e00.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_187770.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
+1
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@@ -92,6 +92,7 @@
#include "game/game_176080.h"
#include "game/game_176d70.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_187770.h"
#include "game/game_19aa80.h"
#include "game/game_19c990.h"
+1 -7810
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1
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@@ -26,6 +26,7 @@
#include "game/game_167ae0.h"
#include "game/game_16cfa0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_187770.h"
#include "game/game_19aa80.h"
#include "game/lang.h"
+1
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@@ -21,6 +21,7 @@
#include "game/game_148b80.h"
#include "game/game_157db0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_187770.h"
#include "game/game_190260.h"
#include "game/game_197600.h"
-54
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@@ -172,59 +172,5 @@ bool menudialogMpQuickGo(u32 operation, struct menu_dialog *dialog, struct menus
s32 menuhandlerMpFinishedSetup(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerQuickTeamSeparator(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerMpQuickTeamOption(u32 operation, struct menu_item *item, s32 *value);
bool menudialogCombatSimulator(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem);
s32 menuhandlerMpAdvancedSetup(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerMpDisplayTeam(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerMpOneHitKills(u32 operation, struct menu_item *item, s32 *value);
void scenarioHtbInit(void);
s32 scenarioHtbCallback08(void);
void scenarioHtbReset(void);
void scenarioHtbCallback10(void);
void scenarioHtbCallback14(struct chrdata *chr);
void scenarioHtbKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
Gfx *scenarioHtbRadar(Gfx *gdl);
bool scenarioHtbRadar2(Gfx **gdl, struct prop *prop);
bool scenarioHtbHighlight(struct prop *prop, u32 *colour);
void scenarioCtcInit(void);
s32 scenarioCtcCallback08(void);
void scenarioCtcCallback10(void);
void scenarioCtcCallback14();
void scenarioCtcKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
Gfx *scenarioCtcRadar(Gfx *gdl);
bool scenarioCtcRadar2(Gfx **gdl, struct prop *prop);
bool scenarioCtcCallback2c(f32 arg0, struct coord *pos, s16 *arg2, struct prop *prop, f32 *arg4);
s32 scenarioCtcGetMaxTeams(void);
bool scenarioCtcIsRoomHighlighted(s16 room);
s32 menuhandlerMpHillTime(u32 operation, struct menu_item *item, struct numandtext *value);
void scenarioKohCallback40(s32 *arg0);
void scenarioKohCallback44(s32 *arg0);
void scenarioKohInit(void);
void scenarioKohReset(void);
void scenarioKohKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
Gfx *scenarioKohRadar(Gfx *gdl);
bool scenarioKohIsRoomHighlighted(s16 arg0);
void scenarioHtmInit(void);
s32 scenarioHtmCallback08(void);
void scenarioHtmCallback10(void);
void scenarioHtmKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
bool scenarioHtmRadar2(Gfx **gdl, struct prop *prop);
bool scenarioHtmHighlight(struct prop *prop, u32 *colour);
void scenarioPacInit(void);
void scenarioPacReset(void);
void scenarioPacKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
Gfx *scenarioPacRadar(Gfx *gdl);
s32 menuhandlerMpOpenOptions(u32 operation, struct menu_item *item, s32 *value);
void scenarioCallback40(s32 *arg0);
void scenarioCallback44(s32 *arg0);
void scenarioInit(void);
s32 scenarioCallback08(void);
void scenarioReset(void);
void scenarioCallback10(void);
void scenarioCallback14(struct chrdata *chr);
Gfx *scenarioRadar(Gfx *gdl);
bool scenarioRadar2(Gfx **gdl, struct prop *prop);
f32 scenarioCallback2c(f32 arg0, struct coord *pos, s16 *arg2, struct prop *prop);
s32 scenarioGetMaxTeams(void);
void scenarioCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
#endif
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@@ -0,0 +1,61 @@
#ifndef _IN_GAME_GAME_17F9300_H
#define _IN_GAME_GAME_17F9300_H
#include <ultra64.h>
#include "types.h"
bool menudialogCombatSimulator(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem);
s32 menuhandlerMpAdvancedSetup(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerMpDisplayTeam(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerMpOneHitKills(u32 operation, struct menu_item *item, s32 *value);
void scenarioHtbInit(void);
s32 scenarioHtbCallback08(void);
void scenarioHtbReset(void);
void scenarioHtbCallback10(void);
void scenarioHtbCallback14(struct chrdata *chr);
void scenarioHtbKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
Gfx *scenarioHtbRadar(Gfx *gdl);
bool scenarioHtbRadar2(Gfx **gdl, struct prop *prop);
bool scenarioHtbHighlight(struct prop *prop, u32 *colour);
void scenarioCtcInit(void);
s32 scenarioCtcCallback08(void);
void scenarioCtcCallback10(void);
void scenarioCtcCallback14();
void scenarioCtcKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
Gfx *scenarioCtcRadar(Gfx *gdl);
bool scenarioCtcRadar2(Gfx **gdl, struct prop *prop);
bool scenarioCtcCallback2c(f32 arg0, struct coord *pos, s16 *arg2, struct prop *prop, f32 *arg4);
s32 scenarioCtcGetMaxTeams(void);
bool scenarioCtcIsRoomHighlighted(s16 room);
s32 menuhandlerMpHillTime(u32 operation, struct menu_item *item, struct numandtext *value);
void scenarioKohCallback40(s32 *arg0);
void scenarioKohCallback44(s32 *arg0);
void scenarioKohInit(void);
void scenarioKohReset(void);
void scenarioKohKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
Gfx *scenarioKohRadar(Gfx *gdl);
bool scenarioKohIsRoomHighlighted(s16 arg0);
void scenarioHtmInit(void);
s32 scenarioHtmCallback08(void);
void scenarioHtmCallback10(void);
void scenarioHtmKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
bool scenarioHtmRadar2(Gfx **gdl, struct prop *prop);
bool scenarioHtmHighlight(struct prop *prop, u32 *colour);
void scenarioPacInit(void);
void scenarioPacReset(void);
void scenarioPacKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
Gfx *scenarioPacRadar(Gfx *gdl);
s32 menuhandlerMpOpenOptions(u32 operation, struct menu_item *item, s32 *value);
void scenarioCallback40(s32 *arg0);
void scenarioCallback44(s32 *arg0);
void scenarioInit(void);
s32 scenarioCallback08(void);
void scenarioReset(void);
void scenarioCallback10(void);
void scenarioCallback14(struct chrdata *chr);
Gfx *scenarioRadar(Gfx *gdl);
bool scenarioRadar2(Gfx **gdl, struct prop *prop);
f32 scenarioCallback2c(f32 arg0, struct coord *pos, s16 *arg2, struct prop *prop);
s32 scenarioGetMaxTeams(void);
void scenarioCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
#endif