Decompile currentPlayerIsDamageVisible

This commit is contained in:
Ryan Dwyer
2021-05-14 10:57:52 +10:00
parent 385894da58
commit 6f1dcf7a1a
+4 -16
View File
@@ -5381,22 +5381,10 @@ void currentPlayerTickDamageAndHealth(void)
}
}
GLOBAL_ASM(
glabel func0f0bbee4
/* f0bbee4: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
/* f0bbee8: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
/* f0bbeec: 44803000 */ mtc1 $zero,$f6
/* f0bbef0: 00001025 */ or $v0,$zero,$zero
/* f0bbef4: c5c400f4 */ lwc1 $f4,0xf4($t6)
/* f0bbef8: 4604303e */ c.le.s $f6,$f4
/* f0bbefc: 00000000 */ nop
/* f0bbf00: 45000002 */ bc1f .L0f0bbf0c
/* f0bbf04: 00000000 */ nop
/* f0bbf08: 24020001 */ addiu $v0,$zero,0x1
.L0f0bbf0c:
/* f0bbf0c: 03e00008 */ jr $ra
/* f0bbf10: 00000000 */ nop
);
bool currentPlayerIsDamageVisible(void)
{
return g_Vars.currentplayer->damageshowtime >= 0;
}
/**
* Trigger the red flash when the player is damaged.