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Fix light glares
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@@ -407,7 +407,7 @@ Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum)
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bool extra;
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f32 f26;
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artifacts = g_ArtifactLists[g_SchedWriteArtifactsIndex];
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artifacts = g_ArtifactLists[g_SchedFrontArtifactsIndex];
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f30 = roomGetUnk5c(roomnum);
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if (g_Rooms[roomnum].gfxdata == NULL || g_Rooms[roomnum].loaded240 == 0) {
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