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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-18 21:18:03 -04:00
Rename some g_Vars properties
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@@ -15818,14 +15818,14 @@ glabel ai01b3
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//{
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// u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
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//
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// if (g_Vars.unk000298 >= 0) {
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// if (g_Vars.coopplayernum >= 0) {
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// struct chrdata *chr = chrFindById(g_Vars.chrdata, cmd[2]);
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//
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// if (chr) {
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// if (((u32)chr->BITFIELD >> 14) == g_Vars.unk000294 && g_Vars.coop->unkd8 == 0) {
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// chr->bitfielddata.unk32e = (g_Vars.unk000298 << 6) | (chr->bitfielddata.unk32e & 0xff3f);
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// if (((u32)chr->BITFIELD >> 14) == g_Vars.bondplayernum && g_Vars.coop->unkd8 == 0) {
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// chr->bitfielddata.unk32e = (g_Vars.coopplayernum << 6) | (chr->bitfielddata.unk32e & 0xff3f);
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// } else if (g_Vars.bond->unkd8 == 0) {
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// chr->bitfielddata.unk32e = (g_Vars.unk000294 << 6) | (chr->bitfielddata.unk32e & 0xff3f);
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// chr->bitfielddata.unk32e = (g_Vars.bondplayernum << 6) | (chr->bitfielddata.unk32e & 0xff3f);
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// }
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// }
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// }
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@@ -84287,16 +84287,16 @@ s32 chrResolveId(struct chrdata *ref, s32 id)
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break;
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case 0xf2:
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{
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u32 index = g_Vars.unk000298 >= 0 ? (u32)ref->BITFIELD >> 14 : g_Vars.unk000294;
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struct player *player = g_Vars.unk000064[index];
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u32 index = g_Vars.coopplayernum >= 0 ? (u32)ref->BITFIELD >> 14 : g_Vars.bondplayernum;
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struct player *player = g_Vars.players[index];
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if (player && player->unkbc && player->unkbc->chr) {
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id = player->unkbc->chr->chrnum;
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}
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}
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break;
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case 0xf1:
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if (g_Vars.unk000298 >= 0) {
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struct player *player = g_Vars.unk000064[1 - ((u32)ref->BITFIELD >> 14)];
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if (g_Vars.coopplayernum >= 0) {
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struct player *player = g_Vars.players[1 - ((u32)ref->BITFIELD >> 14)];
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if (player && player->unkbc && player->unkbc->chr) {
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id = player->unkbc->chr->chrnum;
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}
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@@ -84330,15 +84330,15 @@ s32 chrResolveId(struct chrdata *ref, s32 id)
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break;
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case 0xf2: // P1/P2
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{
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struct player *player = g_Vars.unk000064[g_Vars.unk000294];
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struct player *player = g_Vars.players[g_Vars.bondplayernum];
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if (player && player->unkbc && player->unkbc->chr) {
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id = player->unkbc->chr->chrnum;
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}
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}
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break;
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case 0xf1: // P1/P2 inverse?
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if (g_Vars.unk000298 >= 0) {
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struct player *player = g_Vars.unk000064[g_Vars.unk000298];
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if (g_Vars.coopplayernum >= 0) {
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struct player *player = g_Vars.players[g_Vars.coopplayernum];
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if (player && player->unkbc && player->unkbc->chr) {
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id = player->unkbc->chr->chrnum;
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}
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@@ -2,14 +2,13 @@
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#include "types.h"
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struct g_vars {
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// Known member names based on debug strings:
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// Known remaining member names based on debug strings:
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//g_Vars.PaksNeedsReInit
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//g_Vars.FourMeg2Player
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//g_Vars.playersperm[0]
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//g_Vars.playersperm[1]
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//g_Vars.PropState.propznum
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//g_Vars.PropState
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//g_Vars.antiplayernum
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//g_Vars.antiradaron
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//g_Vars.antibodynum
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//g_Vars.antiheadnum
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@@ -41,7 +40,7 @@ struct g_vars {
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/*000058*/ u32 unk000058;
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/*00005c*/ u32 unk00005c;
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/*000060*/ u32 unk000060;
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/*000064*/ struct player *unk000064[2];
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/*000064*/ struct player *players[2];
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/*00006c*/ u32 unk00006c;
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/*000070*/ u32 unk000070;
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/*000074*/ u32 unk000074;
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@@ -180,9 +179,9 @@ struct g_vars {
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/*000288*/ u32 unk000288;
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/*00028c*/ u32 currentplayernum;
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/*000290*/ u32 unk000290;
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/*000294*/ s32 unk000294; // suspected 0-3 to indicate bond controller number
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/*000298*/ s32 unk000298; // suspected 0-3 to indicate coop controller number
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/*00029c*/ s32 unk00029c; // suspected 0-3 to indicate anti controller number
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/*000294*/ s32 bondplayernum; // suspected 0-3 to indicate bond controller number
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/*000298*/ s32 coopplayernum;
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/*00029c*/ s32 antiplayernum;
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/*0002a0*/ struct player *bond;
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/*0002a4*/ struct player *coop; // Co-op buddy when controlled by human
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/*0002a8*/ struct player *anti; // Counter-op
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