mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-01 17:29:52 -04:00
Decompile bviewDrawIntroFaderBlur
This commit is contained in:
+200
-399
File diff suppressed because it is too large
Load Diff
+17
-17
@@ -1121,7 +1121,7 @@ Gfx *lvRender(Gfx *gdl)
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}
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}
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bviewSetBlur(bluramount);
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bviewSetMotionBlur(bluramount);
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gSPDisplayList(gdl++, &var800613a0);
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@@ -1160,7 +1160,7 @@ Gfx *lvRender(Gfx *gdl)
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}
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if (g_Vars.lockscreen) {
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gdl = bviewRenderMotionBlur(gdl, 0xffffffff, 255);
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gdl = bviewDrawMotionBlur(gdl, 0xffffffff, 255);
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g_Vars.lockscreen--;
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} else if (var8009dfc0) {
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gdl = viRenderViewportEdges(gdl);
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@@ -1372,7 +1372,7 @@ Gfx *lvRender(Gfx *gdl)
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case 0x1e5:
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// Horizon scanner in Air Base intro
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if (g_CutsceneCurAnimFrame60 > 839 && g_CutsceneCurAnimFrame60 < 1411) {
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gdl = bviewRenderHorizonScanner(gdl);
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gdl = bviewDrawHorizonScanner(gdl);
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}
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break;
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case 0x181:
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@@ -1394,7 +1394,7 @@ Gfx *lvRender(Gfx *gdl)
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g_CutsceneStaticActive = false;
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}
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gdl = bviewRenderFilmLens(gdl, 0xffffffff, 0xffffffff);
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gdl = bviewDrawFilmInterlace(gdl, 0xffffffff, 0xffffffff);
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if (g_CutsceneStaticTimer < TICKS(15)) {
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if (g_CutsceneStaticActive == false) {
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@@ -1413,7 +1413,7 @@ Gfx *lvRender(Gfx *gdl)
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}
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if (cutscenestatic) {
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gdl = bviewRenderStatic(gdl, 0xffffffff, cutscenestatic);
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gdl = bviewDrawStatic(gdl, 0xffffffff, cutscenestatic);
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}
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}
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break;
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@@ -1427,7 +1427,7 @@ Gfx *lvRender(Gfx *gdl)
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// Slayer rocket shows static when flying out of bounds
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if (g_Vars.currentplayer->visionmode == VISIONMODE_SLAYERROCKET
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&& g_Vars.tickmode != TICKMODE_CUTSCENE) {
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gdl = bviewRenderSlayerRocketLens(gdl, 0xffffffff, 0xffffffff);
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gdl = bviewDrawSlayerRocketInterlace(gdl, 0xffffffff, 0xffffffff);
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if (g_Vars.currentplayer->badrockettime > 0) {
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u32 slayerstatic = g_Vars.currentplayer->badrockettime * 255 / TICKS(90);
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@@ -1436,13 +1436,13 @@ Gfx *lvRender(Gfx *gdl)
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slayerstatic = 255;
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}
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gdl = bviewRenderStatic(gdl, 0x4fffffff, slayerstatic);
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gdl = bviewDrawStatic(gdl, 0x4fffffff, slayerstatic);
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}
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}
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#if VERSION >= VERSION_NTSC_1_0
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if (g_Vars.currentplayer->visionmode == VISIONMODE_SLAYERROCKETSTATIC) {
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gdl = bviewRenderStatic(gdl, 0x4fffffff, 255);
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gdl = bviewDrawStatic(gdl, 0x4fffffff, 255);
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g_Vars.currentplayer->visionmode = VISIONMODE_NORMAL;
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}
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#endif
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@@ -1459,7 +1459,7 @@ Gfx *lvRender(Gfx *gdl)
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#endif
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}
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gdl = bviewRenderZoomBlur(gdl, 0xffffffff, xraything, 1.05f, 1.05f);
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gdl = bviewDrawZoomBlur(gdl, 0xffffffff, xraything, 1.05f, 1.05f);
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}
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// Handle combat boosts
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@@ -1471,14 +1471,14 @@ Gfx *lvRender(Gfx *gdl)
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}
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if (g_Vars.speedpillchange < (PAL ? 13 : 15)) {
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gdl = bviewRenderZoomBlur(gdl, 0xffffffff,
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gdl = bviewDrawZoomBlur(gdl, 0xffffffff,
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g_Vars.speedpillchange * 180 / (PAL ? 13 : 15),
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(f32)g_Vars.speedpillchange * (PAL ? 0.023076923564076f : 0.02000000141561f) + 1.1f,
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(f32)g_Vars.speedpillchange * (PAL ? 0.023076923564076f : 0.02000000141561f) + 1.1f);
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gdl = playerDrawFade(gdl, 0xff, 0xff, 0xff,
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g_Vars.speedpillchange * (PAL ? 0.0076923076994717f : 0.0066666668280959f));
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} else {
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gdl = bviewRenderZoomBlur(gdl, 0xffffffff,
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gdl = bviewDrawZoomBlur(gdl, 0xffffffff,
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((PAL ? 26 : 30) - g_Vars.speedpillchange) * 180 / (PAL ? 13 : 15),
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(f32)((PAL ? 26 : 30) - g_Vars.speedpillchange) * (PAL ? 0.023076923564076f : 0.02000000141561f) + 1.1f,
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(f32)((PAL ? 26 : 30) - g_Vars.speedpillchange) * (PAL ? 0.023076923564076f : 0.02000000141561f) + 1.1f);
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@@ -1508,8 +1508,8 @@ Gfx *lvRender(Gfx *gdl)
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}
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if (bluramount) {
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bviewClearBlur();
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gdl = bviewRenderMotionBlur(gdl, 0xffffffff, bluramount);
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bviewClearMotionBlur();
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gdl = bviewDrawMotionBlur(gdl, 0xffffffff, bluramount);
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}
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// Handle blur effect in cutscenes (Extraction intro?)
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@@ -1520,7 +1520,7 @@ Gfx *lvRender(Gfx *gdl)
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#if VERSION < VERSION_PAL_BETA
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u32 stack;
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#endif
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gdl = bviewRenderMotionBlur(gdl, 0xffffff00, cutsceneblurfrac * 255);
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gdl = bviewDrawMotionBlur(gdl, 0xffffff00, cutsceneblurfrac * 255);
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}
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}
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@@ -1538,11 +1538,11 @@ Gfx *lvRender(Gfx *gdl)
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#endif
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if (debugGetMotionBlur() == 1) {
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gdl = bviewRenderMotionBlur(gdl, 0xffffff00, 128);
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gdl = bviewDrawMotionBlur(gdl, 0xffffff00, 128);
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} else if (debugGetMotionBlur() == 2) {
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gdl = bviewRenderMotionBlur(gdl, 0xffffff00, 192);
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gdl = bviewDrawMotionBlur(gdl, 0xffffff00, 192);
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} else if (debugGetMotionBlur() == 3) {
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gdl = bviewRenderMotionBlur(gdl, 0xffffff00, 230);
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gdl = bviewDrawMotionBlur(gdl, 0xffffff00, 230);
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}
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// Render white when teleporting
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+10
-10
@@ -5281,14 +5281,14 @@ Gfx *playerRenderHud(Gfx *gdl)
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&& g_InCutscene == 0
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&& (!g_Vars.currentplayer->eyespy || (g_Vars.currentplayer->eyespy && !g_Vars.currentplayer->eyespy->active))
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&& ((g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit) & DEVICE_NIGHTVISION)) {
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gdl = bviewRenderNvLens(gdl);
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gdl = bviewRenderNvBinoculars(gdl);
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gdl = bviewDrawNvLens(gdl);
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gdl = bviewDrawNvBinoculars(gdl);
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} else if (g_Vars.currentplayer->isdead == false
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&& g_InCutscene == 0
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&& (!g_Vars.currentplayer->eyespy || (g_Vars.currentplayer->eyespy && !g_Vars.currentplayer->eyespy->active))
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&& ((g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit) & DEVICE_IRSCANNER)) {
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gdl = bviewRenderIrLens(gdl);
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gdl = bviewRenderIrBinoculars(gdl);
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gdl = bviewDrawIrLens(gdl);
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gdl = bviewDrawIrBinoculars(gdl);
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}
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if (g_Vars.currentplayer->eyesshutfrac > 0) {
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@@ -5508,7 +5508,7 @@ Gfx *playerRenderHud(Gfx *gdl)
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gdl = bgunRenderSight(gdl);
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if (bgunGetWeaponNum(HAND_RIGHT) == WEAPON_HORIZONSCANNER) {
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gdl = bviewRenderHorizonScanner(gdl);
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gdl = bviewDrawHorizonScanner(gdl);
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}
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if (optionsGetAmmoOnScreen(g_Vars.currentplayerstats->mpindex)) {
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@@ -5529,24 +5529,24 @@ Gfx *playerRenderHud(Gfx *gdl)
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if (g_Vars.currentplayer->eyespy) {
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if (g_Vars.currentplayer->eyespy->startuptimer60 < TICKS(50)) {
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gdl = bviewRenderFisheye(gdl, -1, 255, 0, g_Vars.currentplayer->eyespy->startuptimer60, g_Vars.currentplayer->eyespy->hit);
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gdl = bviewDrawFisheye(gdl, -1, 255, 0, g_Vars.currentplayer->eyespy->startuptimer60, g_Vars.currentplayer->eyespy->hit);
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} else {
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s32 time = g_Vars.currentplayer->eyespy->camerashuttertime;
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if (time > 0) {
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if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY) {
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gdl = bviewRenderFisheye(gdl, -1, 255, time, TICKS(50), g_Vars.currentplayer->eyespy->hit);
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gdl = bviewDrawFisheye(gdl, -1, 255, time, TICKS(50), g_Vars.currentplayer->eyespy->hit);
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} else {
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gdl = bviewRenderFisheye(gdl, -1, 255, 0, TICKS(50), g_Vars.currentplayer->eyespy->hit);
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gdl = bviewDrawFisheye(gdl, -1, 255, 0, TICKS(50), g_Vars.currentplayer->eyespy->hit);
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}
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g_Vars.currentplayer->eyespy->camerashuttertime -= g_Vars.lvupdate240_60;
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} else {
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gdl = bviewRenderFisheye(gdl, -1, 255, 0, TICKS(50), g_Vars.currentplayer->eyespy->hit);
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gdl = bviewDrawFisheye(gdl, -1, 255, 0, TICKS(50), g_Vars.currentplayer->eyespy->hit);
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}
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}
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gdl = bviewRenderEyespyDecorations(gdl);
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gdl = bviewDrawEyespyMetrics(gdl);
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}
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if (g_Vars.currentplayer->mpmenuon) {
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+1
-1
@@ -9310,7 +9310,7 @@ Gfx *titleRenderRarePresents(Gfx *gdl)
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gdl = func0f153a34(gdl, x + 2, y, x + 12, y + 20, colour);
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}
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gdl = bviewRenderRarePresents(gdl);
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gdl = bviewDrawIntroText(gdl);
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if (g_TitleTimer > TICKS(222)) {
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f32 alpha = ((g_TitleTimer - TICKS(222.0f)) / TICKS(78.0f));
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+19
-19
@@ -4,27 +4,27 @@
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#include "data.h"
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#include "types.h"
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Gfx *bviewRenderIrRect(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2);
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Gfx *bviewRenderLensRect(Gfx *gdl, u8 *fb, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
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Gfx *bviewRenderFisheyeRect(Gfx *gdl, s32 arg1, f32 arg2, s32 arg3, s32 arg4);
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Gfx *bviewDrawIrRect(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2);
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Gfx *bviewCopyPixels(Gfx *gdl, u8 *fb, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
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Gfx *bviewDrawFisheyeRect(Gfx *gdl, s32 arg1, f32 arg2, s32 arg3, s32 arg4);
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Gfx *bviewPrepareStaticRgba16(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *bviewPrepareStaticI8(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *bviewRenderMotionBlur(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *bviewRenderStatic(Gfx *gdl, u32 arg1, s32 arg2);
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Gfx *bviewRenderSlayerRocketLens(Gfx *gdl, u32 arg1, u32 arg2);
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Gfx *bviewRenderFilmLens(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *bviewRenderZoomBlur(Gfx *gdl, u32 colour, s32 alpha, f32 arg3, f32 arg4);
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Gfx *bviewDrawMotionBlur(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *bviewDrawStatic(Gfx *gdl, u32 arg1, s32 arg2);
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Gfx *bviewDrawSlayerRocketInterlace(Gfx *gdl, u32 arg1, u32 arg2);
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Gfx *bviewDrawFilmInterlace(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *bviewDrawZoomBlur(Gfx *gdl, u32 colour, s32 alpha, f32 arg3, f32 arg4);
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f32 bview0f142d74(s32 arg0, f32 arg1, f32 arg2, f32 arg3);
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Gfx *bviewRenderFisheye(Gfx *gdl, s32 arg1, u32 arg2, u32 arg3, u32 arg4, u32 arg5);
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Gfx *bviewRenderEyespySideRect(Gfx *gdl, s32 *points, u8 r, u8 g, u8 b, u8 alpha);
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Gfx *bviewRenderEyespyDecorations(Gfx *gdl);
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Gfx *bviewRenderNvLens(Gfx *gdl);
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Gfx *bviewRenderIrLens(Gfx *gdl);
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Gfx *bviewRenderRarePresents(Gfx *gdl);
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Gfx *bviewRenderHorizonScanner(Gfx *gdl);
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Gfx *bviewRenderIrBinoculars(Gfx *gdl);
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void bviewSetBlur(u32 bluramount);
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void bviewClearBlur(void);
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Gfx *bviewRenderNvBinoculars(Gfx *gdl);
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Gfx *bviewDrawFisheye(Gfx *gdl, s32 arg1, u32 arg2, u32 arg3, u32 arg4, u32 arg5);
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Gfx *bviewDrawEyespySideRect(Gfx *gdl, s32 *points, u8 r, u8 g, u8 b, u8 alpha);
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Gfx *bviewDrawEyespyMetrics(Gfx *gdl);
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Gfx *bviewDrawNvLens(Gfx *gdl);
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Gfx *bviewDrawIrLens(Gfx *gdl);
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Gfx *bviewDrawIntroText(Gfx *gdl);
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Gfx *bviewDrawHorizonScanner(Gfx *gdl);
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Gfx *bviewDrawIrBinoculars(Gfx *gdl);
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void bviewSetMotionBlur(u32 bluramount);
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void bviewClearMotionBlur(void);
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Gfx *bviewDrawNvBinoculars(Gfx *gdl);
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#endif
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