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Fix crash when a guard spawns
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@@ -1055,6 +1055,7 @@ void chrInit(struct prop *prop, u8 *ailist)
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chr->timeshooter = 0;
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chr->noblood = false;
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chr->rtracked = false;
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chr->myspecial = -1;
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chr->goposhitcount = 0;
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