Decompile func0f099188

This commit is contained in:
Ryan Dwyer
2021-04-10 10:35:43 +10:00
parent e7fc76f252
commit 923d6ecde2
2 changed files with 12 additions and 29 deletions
+11 -28
View File
@@ -2775,34 +2775,17 @@ bool func0f0990b0(struct weaponfunc *basefunc, struct weapon *weapon)
return false;
}
GLOBAL_ASM(
glabel func0f099188
/* f099188: 27bdffe0 */ addiu $sp,$sp,-32
/* f09918c: afbf0014 */ sw $ra,0x14($sp)
/* f099190: afa40020 */ sw $a0,0x20($sp)
/* f099194: 0fc2c42e */ jal weaponGetFunction
/* f099198: afa50024 */ sw $a1,0x24($sp)
/* f09919c: 8fae0020 */ lw $t6,0x20($sp)
/* f0991a0: afa2001c */ sw $v0,0x1c($sp)
/* f0991a4: 0fc2c3f4 */ jal weaponFindById
/* f0991a8: 91c40000 */ lbu $a0,0x0($t6)
/* f0991ac: 0fc2a31f */ jal currentPlayerIsUsingSecondaryFunction
/* f0991b0: afa20018 */ sw $v0,0x18($sp)
/* f0991b4: 8faf0024 */ lw $t7,0x24($sp)
/* f0991b8: 8fa4001c */ lw $a0,0x1c($sp)
/* f0991bc: 144f0003 */ bne $v0,$t7,.L0f0991cc
/* f0991c0: 00000000 */ nop
/* f0991c4: 10000003 */ b .L0f0991d4
/* f0991c8: 00001025 */ or $v0,$zero,$zero
.L0f0991cc:
/* f0991cc: 0fc2642c */ jal func0f0990b0
/* f0991d0: 8fa50018 */ lw $a1,0x18($sp)
.L0f0991d4:
/* f0991d4: 8fbf0014 */ lw $ra,0x14($sp)
/* f0991d8: 27bd0020 */ addiu $sp,$sp,0x20
/* f0991dc: 03e00008 */ jr $ra
/* f0991e0: 00000000 */ nop
);
bool func0f099188(struct hand *hand, s32 gunfunc)
{
struct weaponfunc *func = weaponGetFunction(&hand->base, gunfunc);
struct weapon *weapon = weaponFindById(hand->base.weaponnum);
if (currentPlayerIsUsingSecondaryFunction() == gunfunc) {
return false;
}
return func0f0990b0(func, weapon);
}
#if VERSION >= VERSION_PAL_FINAL
GLOBAL_ASM(
+1 -1
View File
@@ -24,7 +24,7 @@ u32 func0f098df8(void);
u32 func0f098f8c(void);
bool func0f099008(s32 handnum);
bool func0f0990b0(struct weaponfunc *basefunc, struct weapon *weapon);
s32 func0f099188(struct hand *hand, s32 gunfunc);
bool func0f099188(struct hand *hand, s32 gunfunc);
s32 handTickIncIdle(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
void func0f099780(struct hand *hand, f32 arg1);
s32 handTickIncAutoSwitch(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);