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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 15:33:02 -04:00
Decompile func0f099188
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+11
-28
@@ -2775,34 +2775,17 @@ bool func0f0990b0(struct weaponfunc *basefunc, struct weapon *weapon)
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return false;
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}
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GLOBAL_ASM(
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glabel func0f099188
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/* f099188: 27bdffe0 */ addiu $sp,$sp,-32
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/* f09918c: afbf0014 */ sw $ra,0x14($sp)
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/* f099190: afa40020 */ sw $a0,0x20($sp)
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/* f099194: 0fc2c42e */ jal weaponGetFunction
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/* f099198: afa50024 */ sw $a1,0x24($sp)
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/* f09919c: 8fae0020 */ lw $t6,0x20($sp)
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/* f0991a0: afa2001c */ sw $v0,0x1c($sp)
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/* f0991a4: 0fc2c3f4 */ jal weaponFindById
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/* f0991a8: 91c40000 */ lbu $a0,0x0($t6)
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/* f0991ac: 0fc2a31f */ jal currentPlayerIsUsingSecondaryFunction
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/* f0991b0: afa20018 */ sw $v0,0x18($sp)
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/* f0991b4: 8faf0024 */ lw $t7,0x24($sp)
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/* f0991b8: 8fa4001c */ lw $a0,0x1c($sp)
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/* f0991bc: 144f0003 */ bne $v0,$t7,.L0f0991cc
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/* f0991c0: 00000000 */ nop
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/* f0991c4: 10000003 */ b .L0f0991d4
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/* f0991c8: 00001025 */ or $v0,$zero,$zero
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.L0f0991cc:
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/* f0991cc: 0fc2642c */ jal func0f0990b0
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/* f0991d0: 8fa50018 */ lw $a1,0x18($sp)
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.L0f0991d4:
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/* f0991d4: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0991d8: 27bd0020 */ addiu $sp,$sp,0x20
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/* f0991dc: 03e00008 */ jr $ra
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/* f0991e0: 00000000 */ nop
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);
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bool func0f099188(struct hand *hand, s32 gunfunc)
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{
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struct weaponfunc *func = weaponGetFunction(&hand->base, gunfunc);
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struct weapon *weapon = weaponFindById(hand->base.weaponnum);
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if (currentPlayerIsUsingSecondaryFunction() == gunfunc) {
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return false;
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}
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return func0f0990b0(func, weapon);
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}
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#if VERSION >= VERSION_PAL_FINAL
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GLOBAL_ASM(
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@@ -24,7 +24,7 @@ u32 func0f098df8(void);
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u32 func0f098f8c(void);
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bool func0f099008(s32 handnum);
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bool func0f0990b0(struct weaponfunc *basefunc, struct weapon *weapon);
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s32 func0f099188(struct hand *hand, s32 gunfunc);
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bool func0f099188(struct hand *hand, s32 gunfunc);
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s32 handTickIncIdle(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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void func0f099780(struct hand *hand, f32 arg1);
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s32 handTickIncAutoSwitch(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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