mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-05 09:15:48 -04:00
Remove modelmgrPrintCounts
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@@ -2052,7 +2052,6 @@ void lvTick(void)
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PROFILE(PROFILEMARKER_LVT_SND, sndTick());
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PROFILE(PROFILEMARKER_LVT_PAK, pakExecuteDebugOperations());
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PROFILE(PROFILEMARKER_LVT_LIGHTING, lightingTick());
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PROFILE(PROFILEMARKER_LVT_MODELMGR, modelmgrPrintCounts());
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PROFILE(PROFILEMARKER_LVT_BOLTBEAMS, boltbeamsTick());
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if (g_AmActive) {
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@@ -16,11 +16,6 @@ struct modelrwdatabinding *g_ModelRwdataBindings[3];
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s32 g_MaxModels = 0;
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s32 g_MaxAnims = 0;
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bool g_ModelIsLvResetting = false;
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s32 g_ModelMostType1 = 0;
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s32 g_ModelMostType2 = 0;
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s32 g_ModelMostType3 = 0;
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s32 g_ModelMostModels = 0;
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s32 g_ModelMostAnims = 0;
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#define NUMTYPE1() 35
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#define NUMTYPE2() 25
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@@ -32,67 +27,6 @@ bool modelmgrCanSlotFitRwdata(struct model *modelslot, struct modelfiledata *mod
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|| (modelslot->rwdatas != NULL && modelslot->rwdatalen >= modeldef->rwdatalen);
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}
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void modelmgrPrintCounts(void)
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{
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s32 i;
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s32 numtype1 = 0;
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s32 numtype2 = 0;
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s32 numtype3 = 0;
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s32 nummodels = 0;
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s32 numanims = 0;
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for (i = 0; i < NUMTYPE1(); i++) {
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if (g_ModelRwdataBindings[0][i].model) {
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numtype1++;
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}
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}
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for (i = 0; i < NUMTYPE2(); i++) {
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if (g_ModelRwdataBindings[1][i].model) {
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numtype2++;
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}
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}
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for (i = 0; i < NUMTYPE3(); i++) {
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if (g_ModelRwdataBindings[2][i].model) {
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numtype3++;
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}
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}
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for (i = 0; i < g_MaxModels; i++) {
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if (g_ModelSlots[i].filedata) {
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nummodels++;
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}
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}
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for (i = 0; i < g_MaxAnims; i++) {
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if (g_AnimSlots[i].animnum != -1) {
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numanims++;
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}
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}
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if (numtype1 > g_ModelMostType1) {
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g_ModelMostType1 = numtype1;
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}
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if (numtype2 > g_ModelMostType2) {
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g_ModelMostType2 = numtype2;
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}
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if (numtype3 > g_ModelMostType3) {
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g_ModelMostType3 = numtype3;
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}
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if (nummodels > g_ModelMostModels) {
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g_ModelMostModels = nummodels;
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}
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if (numanims > g_ModelMostAnims) {
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g_ModelMostAnims = numanims;
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}
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}
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struct model *modelmgrInstantiateModel(struct modelfiledata *modeldef, bool withanim)
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{
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struct model *model = NULL;
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@@ -148,12 +148,6 @@ void modelmgrAllocateSlots(s32 numobjs, s32 numchrs)
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for (i = 0; i < g_MaxAnims; i++) {
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g_AnimSlots[i].animnum = -1;
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}
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g_ModelMostType1 = 0;
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g_ModelMostType2 = 0;
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g_ModelMostType3 = 0;
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g_ModelMostModels = 0;
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g_ModelMostAnims = 0;
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}
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bool modelmgrLoadProjectileModeldefs(s32 weaponnum)
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