Decompile handGetSingleUnk3c

This commit is contained in:
Ryan Dwyer
2021-01-02 10:07:07 +10:00
parent 926985a11e
commit 96b5e27c0d
5 changed files with 38 additions and 44 deletions
+22 -22
View File
@@ -128,7 +128,7 @@ struct weaponfunc_shootsingle invfunc_00011160 = {
4,
4,
0x8039,
0x01000000,
1,
};
struct inventory_ammo invammo_default = {
@@ -451,7 +451,7 @@ struct weaponfunc_shootsingle invfunc_falcon2_singleshot = {
0,
0,
0x804d,
0x01000000,
1,
};
struct weaponfunc_shootsingle invfunc_falcon2silenced_singleshot = {
@@ -473,7 +473,7 @@ struct weaponfunc_shootsingle invfunc_falcon2silenced_singleshot = {
0,
0,
0x8054,
0x01000000,
1,
};
struct weaponfunc_close invfunc_falcon2_pistolwhip = {
@@ -680,7 +680,7 @@ struct weaponfunc_shootsingle invfunc_magsec_singleshot = {
10,
0,
0x804c,
0x01000000,
1,
};
struct weaponfunc_shootsingle invfunc_magsec_burst = {
@@ -702,7 +702,7 @@ struct weaponfunc_shootsingle invfunc_magsec_burst = {
10,
0,
0x804c,
0x01000000,
1,
};
struct inventory_ammo invammo_magsec = {
@@ -847,7 +847,7 @@ struct weaponfunc_shootsingle invfunc_dy357_singleshot = {
6,
0,
0x8066,
0x05000000,
5,
};
struct weaponfunc_shootsingle invfunc_dy357lx_singleshot = {
@@ -869,7 +869,7 @@ struct weaponfunc_shootsingle invfunc_dy357lx_singleshot = {
6,
0,
0x8066,
0x05000000,
5,
};
struct weaponfunc_close invfunc_dy357_pistolwhip = {
@@ -1016,7 +1016,7 @@ struct weaponfunc_shootsingle invfunc_phoenix_singleshot = {
0,
0,
0x8071,
0x01000000,
1,
};
struct weaponfunc_shootsingle invfunc_phoenix_explosiveshells = {
@@ -1038,7 +1038,7 @@ struct weaponfunc_shootsingle invfunc_phoenix_explosiveshells = {
0,
0,
0x8072,
0x01000000,
1,
};
struct inventory_ammo invammo_phoenix = {
@@ -1156,7 +1156,7 @@ struct weaponfunc_shootsingle invfunc_mauler_singleshot = {
4,
0,
0x805b,
0x01000000,
1,
};
struct weaponfunc_shootsingle invfunc_mauler_chargeshot = {
@@ -1178,7 +1178,7 @@ struct weaponfunc_shootsingle invfunc_mauler_chargeshot = {
4,
0,
0x805b,
0x01000000,
1,
};
struct inventory_ammo invammo_mauler = {
@@ -2410,7 +2410,7 @@ struct weaponfunc_shootsingle invfunc_shotgun_single = {
4,
0,
0x8055,
0x01000000,
1,
};
struct weaponfunc_shootsingle invfunc_shotgun_double = {
@@ -2432,7 +2432,7 @@ struct weaponfunc_shootsingle invfunc_shotgun_double = {
4,
0,
0x8055,
0x01000000,
1,
};
struct inventory_ammo invammo_shotgun = {
@@ -3452,7 +3452,7 @@ struct weaponfunc_shootsingle invfunc_farsight_shoot = {
0,
4,
0x813e,
0x05000000,
5,
};
struct weaponfunc_shootsingle invfunc_farsight_targetlocator = {
@@ -3474,7 +3474,7 @@ struct weaponfunc_shootsingle invfunc_farsight_targetlocator = {
0,
4,
0x813e,
0x05000000,
5,
};
struct inventory_ammo invammo_farsight = {
@@ -3715,7 +3715,7 @@ struct weaponfunc_shootsingle invfunc_tranquilizer_shoot = {
0,
0,
0x8057,
0x01000000,
1,
};
struct weaponfunc_close invfunc_tranquilizer_lethal = {
@@ -3809,7 +3809,7 @@ struct weaponfunc_shootsingle invfunc_psychosisgun_shoot = {
0,
0,
0x8057,
0x01000000,
1,
};
struct weapon invitem_psychosisgun = {
@@ -3891,7 +3891,7 @@ struct weaponfunc_shootsingle invfunc_sniperrifle_singleshot = {
0,
4,
0x8058,
0x01000000,
1,
};
struct weaponfunc_special invfunc_sniperrifle_crouch = {
@@ -3974,7 +3974,7 @@ struct weaponfunc_shootsingle invfunc_laser_pulse = {
0,
3,
0x8043,
0x01000000,
1,
};
struct weaponfunc_shootauto invfunc_laser_stream = {
@@ -4063,7 +4063,7 @@ struct weaponfunc_shootsingle invfunc_pp9i_shoot = {
0,
0,
0x8069,
0x01000000,
1,
};
struct inventory_ammo invammo_pp9i = {
@@ -4124,7 +4124,7 @@ struct weaponfunc_shootsingle invfunc_cc13_shoot = {
0,
0,
0x806a,
0x01000000,
1,
};
struct inventory_ammo invammo_cc13 = {
@@ -5938,7 +5938,7 @@ struct weaponfunc_shootsingle invfunc_tester_primary = {
0,
0,
0x804d,
0x01000000,
1,
};
struct inventory_ammo invammo_tester = {
+1 -1
View File
@@ -992,7 +992,7 @@ glabel var7f1a9eb8
.L0f060f18:
/* f060f18: 53000006 */ beqzl $t8,.L0f060f34
/* f060f1c: 24190001 */ addiu $t9,$zero,0x1
/* f060f20: 0fc2c71e */ jal func0f0b1c78
/* f060f20: 0fc2c71e */ jal handGetSingleUnk3c
/* f060f24: 27a40214 */ addiu $a0,$sp,0x214
/* f060f28: 10000003 */ b .L0f060f38
/* f060f2c: afa20234 */ sw $v0,0x234($sp)
+13 -19
View File
@@ -1342,26 +1342,20 @@ glabel func0f0b1c24
/* f0b1c74: 27bd0020 */ addiu $sp,$sp,0x20
);
u8 handGetSingleUnk3c(struct hand *hand)
{
struct weaponfunc *func = handGetWeaponFunction(hand);
if (func && (func->type & 0xff) == INVENTORYFUNCTYPE_SHOOT_SINGLE) {
struct weaponfunc_shootsingle *funcshoot = (struct weaponfunc_shootsingle *)func;
return funcshoot->unk3c;
}
return 0;
}
GLOBAL_ASM(
glabel func0f0b1c78
/* f0b1c78: 27bdffe8 */ addiu $sp,$sp,-24
/* f0b1c7c: afbf0014 */ sw $ra,0x14($sp)
/* f0b1c80: 0fc2c41f */ jal handGetWeaponFunction
/* f0b1c84: 00000000 */ nop
/* f0b1c88: 10400008 */ beqz $v0,.L0f0b1cac
/* f0b1c8c: 8fbf0014 */ lw $ra,0x14($sp)
/* f0b1c90: 8c4e0000 */ lw $t6,0x0($v0)
/* f0b1c94: 24010001 */ addiu $at,$zero,0x1
/* f0b1c98: 31cf00ff */ andi $t7,$t6,0xff
/* f0b1c9c: 55e10004 */ bnel $t7,$at,.L0f0b1cb0
/* f0b1ca0: 00001025 */ or $v0,$zero,$zero
/* f0b1ca4: 10000002 */ b .L0f0b1cb0
/* f0b1ca8: 9042003c */ lbu $v0,0x3c($v0)
.L0f0b1cac:
/* f0b1cac: 00001025 */ or $v0,$zero,$zero
.L0f0b1cb0:
/* f0b1cb0: 03e00008 */ jr $ra
/* f0b1cb4: 27bd0018 */ addiu $sp,$sp,0x18
glabel func0f0b1cb8
/* f0b1cb8: 27bdffe0 */ addiu $sp,$sp,-32
/* f0b1cbc: afbf0014 */ sw $ra,0x14($sp)
/* f0b1cc0: 0fc2c709 */ jal func0f0b1c24
+1 -1
View File
@@ -39,7 +39,7 @@ u16 weaponGetModelNum(s32 weaponnum);
u32 func0f0b1ad0(void);
u32 func0f0b1af0(void);
u32 func0f0b1c24(void);
u32 func0f0b1c78(void);
u8 handGetSingleUnk3c(struct hand *hand);
f32 handGetSingleUnk34(struct hand *hand);
f32 func0f0b1d28(u8 *weaponnum);
u8 handGetSingleUnk38(struct hand *hand);
+1 -1
View File
@@ -2900,7 +2900,7 @@ struct weaponfunc_shootsingle {
/*0x34*/ f32 unk34;
/*0x38*/ u8 unk38;
/*0x3a*/ u16 shootsound;
/*0x3c*/ u32 unk3c;
/*0x3c*/ u8 unk3c;
};
struct weaponfunc_shootauto {