mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-27 14:49:59 -04:00
Decompile func0f0c7a8c
This commit is contained in:
+17
-32
@@ -78,37 +78,22 @@ bool currentPlayerIsAutoAimYEnabled(void)
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return optionsGetAutoAim(g_Vars.currentplayerstats->mpindex);
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}
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GLOBAL_ASM(
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glabel func0f0c7a8c
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/* f0c7a8c: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0c7a90: afbf0014 */ sw $ra,0x14($sp)
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/* f0c7a94: 0fc2c43b */ jal func0f0b10ec
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/* f0c7a98: 00002025 */ or $a0,$zero,$zero
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/* f0c7a9c: 1040000e */ beqz $v0,.L0f0c7ad8
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/* f0c7aa0: 00000000 */ sll $zero,$zero,0x0
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/* f0c7aa4: 8c4e0010 */ lw $t6,0x10($v0)
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/* f0c7aa8: 31cf0040 */ andi $t7,$t6,0x40
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/* f0c7aac: 51e00004 */ beqzl $t7,.L0f0c7ac0
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/* f0c7ab0: 8c580000 */ lw $t8,0x0($v0)
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/* f0c7ab4: 1000000a */ beqz $zero,.L0f0c7ae0
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/* f0c7ab8: 00001025 */ or $v0,$zero,$zero
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/* f0c7abc: 8c580000 */ lw $t8,0x0($v0)
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.L0f0c7ac0:
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/* f0c7ac0: 24010003 */ addiu $at,$zero,0x3
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/* f0c7ac4: 331900ff */ andi $t9,$t8,0xff
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/* f0c7ac8: 17210003 */ bne $t9,$at,.L0f0c7ad8
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/* f0c7acc: 00000000 */ sll $zero,$zero,0x0
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/* f0c7ad0: 10000003 */ beqz $zero,.L0f0c7ae0
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/* f0c7ad4: 24020001 */ addiu $v0,$zero,0x1
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.L0f0c7ad8:
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/* f0c7ad8: 0fc31e8c */ jal currentPlayerIsAutoAimYEnabled
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/* f0c7adc: 00000000 */ sll $zero,$zero,0x0
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.L0f0c7ae0:
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/* f0c7ae0: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0c7ae4: 27bd0018 */ addiu $sp,$sp,0x18
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/* f0c7ae8: 03e00008 */ jr $ra
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/* f0c7aec: 00000000 */ sll $zero,$zero,0x0
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);
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bool func0f0c7a8c(void)
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{
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struct weaponfunc *func = currentPlayerGetWeaponFunction(0);
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if (func) {
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if (func->flags & WEAPONFUNCFLAG_00000040) {
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return false;
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}
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if ((func->type & 0xff) == INVENTORYFUNCTYPE_CLOSE) {
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return true;
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}
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}
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return currentPlayerIsAutoAimYEnabled();
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}
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bool currentPlayerIsInSightAimMode(void)
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{
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@@ -155,7 +140,7 @@ GLOBAL_ASM(
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glabel func0f0c7bd0
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/* f0c7bd0: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0c7bd4: afbf0014 */ sw $ra,0x14($sp)
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/* f0c7bd8: 0fc2c43b */ jal func0f0b10ec
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/* f0c7bd8: 0fc2c43b */ jal currentPlayerGetWeaponFunction
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/* f0c7bdc: 00002025 */ or $a0,$zero,$zero
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/* f0c7be0: 1040000e */ beqz $v0,.L0f0c7c1c
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/* f0c7be4: 00000000 */ sll $zero,$zero,0x0
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@@ -4815,7 +4815,7 @@ glabel var7f1a9f54
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/* f0643a4: afa600b0 */ sw $a2,0xb0($sp)
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/* f0643a8: afa700b4 */ sw $a3,0xb4($sp)
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/* f0643ac: 00002025 */ or $a0,$zero,$zero
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/* f0643b0: 0fc2c43b */ jal func0f0b10ec
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/* f0643b0: 0fc2c43b */ jal currentPlayerGetWeaponFunction
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/* f0643b4: e7a40058 */ swc1 $f4,0x58($sp)
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/* f0643b8: 10400006 */ beqz $v0,.L0f0643d4
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/* f0643bc: 8fa300c4 */ lw $v1,0xc4($sp)
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@@ -5472,7 +5472,7 @@ glabel func0f064ce8
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/* f064d40: 3c050008 */ lui $a1,0x8
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/* f064d44: afa200e4 */ sw $v0,0xe4($sp)
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/* f064d48: afa000e0 */ sw $zero,0xe0($sp)
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/* f064d4c: 0fc2c43b */ jal func0f0b10ec
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/* f064d4c: 0fc2c43b */ jal currentPlayerGetWeaponFunction
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/* f064d50: 00002025 */ or $a0,$zero,$zero
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/* f064d54: 10400007 */ beqz $v0,.L0f064d74
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/* f064d58: 00000000 */ sll $zero,$zero,0x0
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@@ -11221,7 +11221,7 @@ glabel func0f0a0cb0
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/* f0a0cc4: afa60050 */ sw $a2,0x50($sp)
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/* f0a0cc8: afa70054 */ sw $a3,0x54($sp)
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/* f0a0ccc: 00c02025 */ or $a0,$a2,$zero
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/* f0a0cd0: 0fc2c43b */ jal func0f0b10ec
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/* f0a0cd0: 0fc2c43b */ jal currentPlayerGetWeaponFunction
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/* f0a0cd4: e7a2003c */ swc1 $f2,0x3c($sp)
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/* f0a0cd8: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
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/* f0a0cdc: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
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@@ -12849,7 +12849,7 @@ glabel var7f1ac768
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/* f0a2340: 27bdffd0 */ addiu $sp,$sp,-48
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/* f0a2344: afbf0014 */ sw $ra,0x14($sp)
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/* f0a2348: afa40030 */ sw $a0,0x30($sp)
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/* f0a234c: 0fc2c43b */ jal func0f0b10ec
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/* f0a234c: 0fc2c43b */ jal currentPlayerGetWeaponFunction
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/* f0a2350: e7a2002c */ swc1 $f2,0x2c($sp)
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/* f0a2354: 3c06800a */ lui $a2,%hi(g_Vars)
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/* f0a2358: 24c69fc0 */ addiu $a2,$a2,%lo(g_Vars)
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@@ -931,7 +931,7 @@ glabel weaponGetFunction
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);
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GLOBAL_ASM(
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glabel func0f0b10ec
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glabel currentPlayerGetWeaponFunction
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/* f0b10ec: 00041900 */ sll $v1,$a0,0x4
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/* f0b10f0: 00641823 */ subu $v1,$v1,$a0
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/* f0b10f4: 00031880 */ sll $v1,$v1,0x2
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@@ -2652,6 +2652,8 @@
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#define WEAPONFLAG_DETERMINER_F_SOME 0x20000000
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#define WEAPONFLAG_80000000 0x80000000
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#define WEAPONFUNCFLAG_00000040 0x00000040 // related to auto aim
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#define WEATHERTYPE_RAIN 0
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#define WEATHERTYPE_SNOW 1
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@@ -7,7 +7,7 @@ void currentPlayerSetControlDef(u32 controldef);
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void currentPlayerSetAutoMoveCentreEnabled(bool enabled);
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void currentPlayerSetAutoAimY(bool enabled);
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bool currentPlayerIsAutoAimYEnabled(void);
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u32 func0f0c7a8c(void);
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bool func0f0c7a8c(void);
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bool currentPlayerIsInSightAimMode(void);
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void currentPlayerUpdateAutoAimYProp(struct prop *prop, f32 autoaimy);
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void currentPlayerSetAutoAimX(bool enabled);
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@@ -22,7 +22,7 @@ struct weaponfunc *weaponGetFunctionById(s32 weapon_id, s32 which);
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u32 func0f0b103c(void);
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u32 func0f0b107c(void);
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struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
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u32 func0f0b10ec(void);
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struct weaponfunc *currentPlayerGetWeaponFunction(u32 arg0);
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u32 func0f0b11bc(void);
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u32 func0f0b11ec(void);
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f32 func0f0b12ec(u32 arg0);
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