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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-13 20:14:45 -04:00
Decompile func0f0c7a8c
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@@ -2652,6 +2652,8 @@
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#define WEAPONFLAG_DETERMINER_F_SOME 0x20000000
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#define WEAPONFLAG_80000000 0x80000000
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#define WEAPONFUNCFLAG_00000040 0x00000040 // related to auto aim
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#define WEATHERTYPE_RAIN 0
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#define WEATHERTYPE_SNOW 1
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@@ -7,7 +7,7 @@ void currentPlayerSetControlDef(u32 controldef);
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void currentPlayerSetAutoMoveCentreEnabled(bool enabled);
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void currentPlayerSetAutoAimY(bool enabled);
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bool currentPlayerIsAutoAimYEnabled(void);
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u32 func0f0c7a8c(void);
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bool func0f0c7a8c(void);
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bool currentPlayerIsInSightAimMode(void);
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void currentPlayerUpdateAutoAimYProp(struct prop *prop, f32 autoaimy);
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void currentPlayerSetAutoAimX(bool enabled);
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@@ -22,7 +22,7 @@ struct weaponfunc *weaponGetFunctionById(s32 weapon_id, s32 which);
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u32 func0f0b103c(void);
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u32 func0f0b107c(void);
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struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
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u32 func0f0b10ec(void);
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struct weaponfunc *currentPlayerGetWeaponFunction(u32 arg0);
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u32 func0f0b11bc(void);
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u32 func0f0b11ec(void);
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f32 func0f0b12ec(u32 arg0);
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