Decompile func0f0c7a8c

This commit is contained in:
Ryan Dwyer
2020-05-05 21:20:03 +10:00
parent 80391a7fa5
commit 9b48b8615d
7 changed files with 26 additions and 39 deletions
+2
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@@ -2652,6 +2652,8 @@
#define WEAPONFLAG_DETERMINER_F_SOME 0x20000000
#define WEAPONFLAG_80000000 0x80000000
#define WEAPONFUNCFLAG_00000040 0x00000040 // related to auto aim
#define WEATHERTYPE_RAIN 0
#define WEATHERTYPE_SNOW 1
+1 -1
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@@ -7,7 +7,7 @@ void currentPlayerSetControlDef(u32 controldef);
void currentPlayerSetAutoMoveCentreEnabled(bool enabled);
void currentPlayerSetAutoAimY(bool enabled);
bool currentPlayerIsAutoAimYEnabled(void);
u32 func0f0c7a8c(void);
bool func0f0c7a8c(void);
bool currentPlayerIsInSightAimMode(void);
void currentPlayerUpdateAutoAimYProp(struct prop *prop, f32 autoaimy);
void currentPlayerSetAutoAimX(bool enabled);
+1 -1
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@@ -22,7 +22,7 @@ struct weaponfunc *weaponGetFunctionById(s32 weapon_id, s32 which);
u32 func0f0b103c(void);
u32 func0f0b107c(void);
struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
u32 func0f0b10ec(void);
struct weaponfunc *currentPlayerGetWeaponFunction(u32 arg0);
u32 func0f0b11bc(void);
u32 func0f0b11ec(void);
f32 func0f0b12ec(u32 arg0);