Decompile chrTryPunch

This commit is contained in:
Ryan Dwyer
2021-05-25 21:11:34 +10:00
parent 9d86b1556d
commit 9d74728a26
19 changed files with 228 additions and 490 deletions
+1 -1
View File
@@ -432,7 +432,7 @@ u32 props[] = {
singlemonitor(0x0100, MODEL_PC1, 0x0230, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 35)
singlemonitor(0x0100, MODEL_PC1, 0x0233, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 35)
singlemonitor(0x0100, MODEL_PC1, 0x0234, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
chr(SPAWNFLAG_00000200, 0x06, 0x0011, BODY_DD_GUARD, HEAD_RANDOM, 0x040a, 0x001d, -1, 1000, 9, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_01, -1, 3, 2, 0, 20, 0)
chr(SPAWNFLAG_00000200, 0x06, 0x0011, BODY_DD_GUARD, HEAD_RANDOM, 0x040a, 0x001d, -1, 1000, 9, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_01, -1, 3, 2, 0, 20, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0006, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x05, 0x01c0, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, 0x001e, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00200000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 2, 0, 20, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0005, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
+6 -6
View File
@@ -158,17 +158,17 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRDY357TRENT, 0x0001, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357LX)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_RTRACKED | SPAWNFLAG_BLUESIGHT, 0x05, 0x01b6, BODY_PRESIDENT, HEAD_PRESIDENT, AILIST_INIT_PRESIDENT, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_RTRACKED, 0x08, 0x0086, BODY_PRESIDENT_CLONE2, HEAD_PRESIDENT, 0x041a, -1, -1, 1000, 20, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
chr(SPAWNFLAG_00000200, 0x2a, 0x0088, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
chr(SPAWNFLAG_00000200, 0x2a, 0x0088, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x002a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_00000200, 0x2b, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
chr(SPAWNFLAG_00000200, 0x2b, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x002b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_00000200, 0x2c, 0x0085, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
chr(SPAWNFLAG_00000200, 0x2c, 0x0085, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x002c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_00000200, 0x2d, 0x019e, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 2, 0, 20, 0)
chr(SPAWNFLAG_00000200, 0x2d, 0x019e, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 2, 0, 20, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x002d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_00000200, 0x2e, 0x018e, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 2, 0, 20, 0)
chr(SPAWNFLAG_00000200, 0x2e, 0x018e, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 2, 0, 20, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x002e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_00000200, 0x2f, 0x01a7, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 2, 0, 20, 0)
chr(SPAWNFLAG_00000200, 0x2f, 0x01a7, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 2, 0, 20, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x002f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(0, 0x30, 0x002d, BODY_STRIPES, HEAD_RANDOM, AILIST_SPAWNER, -1, -1, 100, 13, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0030, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
+5 -5
View File
@@ -155,12 +155,12 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRDRAGON, 0x0008, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x09, 0x0031, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041c, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0009, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200, 0x10, 0x003a, BODY_NSA_LACKEY, HEAD_RANDOM, AILIST_NSA, 0x003a, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000001 | CHRFLAG1_00000080 | CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x10, 0x003a, BODY_NSA_LACKEY, HEAD_RANDOM, AILIST_NSA, 0x003a, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000001 | CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0a, 0x003d, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041d, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x000a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0b, 0x005b, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041e, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x000b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200, 0x11, 0x0072, BODY_NSA_LACKEY, HEAD_RANDOM, AILIST_NSA, 0x0072, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000001 | CHRFLAG1_00000080 | CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_05, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x11, 0x0072, BODY_NSA_LACKEY, HEAD_RANDOM, AILIST_NSA, 0x0072, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000001 | CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_05, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x0c, 0x00c2, BODY_ALASKAN_GUARD, HEAD_RANDOM, AILIST_ALASKAN_CONSOLE_GUARD, 0x0156, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 5, 0, 0)
chr(SPAWNFLAG_00000200, 0x12, 0x00c1, BODY_NSA_LACKEY, HEAD_RANDOM, AILIST_INIT_TAKEOVER_LACKEY, -1, -1, 200, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_06, -1, 0, 2, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0012, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
@@ -2439,7 +2439,7 @@ u8 func040f_nsa[] = {
chr_toggle_p1p2(CHR_SELF)
set_target_chr(CHR_P1P2)
if_distance_to_target_lt(250, /*goto*/ 0x64)
if_self_flag_bankx_eq(CHRFLAG0_00000080, TRUE, BANK_0, /*goto*/ 0x33)
if_self_flag_bankx_eq(CHRFLAG0_CHUCKNORRIS, TRUE, BANK_0, /*goto*/ 0x33)
if_chr_in_room(CHR_TARGET, 0x00, 0x006b, /*goto*/ 0x31)
if_chr_in_room(CHR_TARGET, 0x00, 0x006c, /*goto*/ 0x31)
if_chr_in_room(CHR_TARGET, 0x00, 0x006d, /*goto*/ 0x31)
@@ -2482,7 +2482,7 @@ u8 func040f_nsa[] = {
// Seen player down escalator
label(0x02)
if_self_flag_bankx_eq(CHRFLAG0_00000080, TRUE, BANK_0, /*goto*/ 0x33)
if_self_flag_bankx_eq(CHRFLAG0_CHUCKNORRIS, TRUE, BANK_0, /*goto*/ 0x33)
if_chr_in_room(CHR_TARGET, 0x00, 0x006b, /*goto*/ 0x04)
if_chr_in_room(CHR_TARGET, 0x00, 0x006c, /*goto*/ 0x04)
if_chr_in_room(CHR_TARGET, 0x00, 0x006d, /*goto*/ 0x04)
@@ -2548,7 +2548,7 @@ u8 func040f_nsa[] = {
goto_next(0x07)
label(0x02)
if_self_flag_bankx_eq(CHRFLAG0_00000080, TRUE, BANK_0, /*goto*/ 0x33)
if_self_flag_bankx_eq(CHRFLAG0_CHUCKNORRIS, TRUE, BANK_0, /*goto*/ 0x33)
if_chr_in_room(CHR_TARGET, 0x00, 0x006b, /*goto*/ 0x31)
if_chr_in_room(CHR_TARGET, 0x00, 0x006c, /*goto*/ 0x31)
if_chr_in_room(CHR_TARGET, 0x00, 0x006d, /*goto*/ 0x31)
+3 -3
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@@ -136,7 +136,7 @@ u32 props[] = {
fail_flags(STAGEFLAG_ELVIS_DEAD)
endobjective
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x0024, BODY_THEKING, HEAD_ELVIS_GOGS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x0024, BODY_THEKING, HEAD_ELVIS_GOGS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX)
chr(0, 0x02, 0x0027, BODY_PELAGIC_GUARD, HEAD_MOTO, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FARSIGHT)
@@ -262,7 +262,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x0022, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x23, 0x013f, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0023, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x2c, 0x014c, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x2c, 0x014c, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x2b, 0x014b, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
@@ -305,7 +305,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x004b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x4c, 0x016c, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x4d, 0x016d, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x4d, 0x016d, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x55, 0x0012, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_02000000, TEAM_04, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0055, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
+20 -20
View File
@@ -203,56 +203,56 @@ u32 props[] = {
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x07, 0x005c, BODY_G5_GUARD, HEAD_BEAU1, 0x0409, -1, -1, 200, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0007, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0c, 0x005b, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_NONCOMBAT, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0c, 0x005b, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_NONCOMBAT, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0d, 0x001f, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_NONCOMBAT, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0d, 0x001f, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_NONCOMBAT, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0e, 0x0067, BODY_G5_GUARD, HEAD_RANDOM, 0x040a, 0x0073, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_NONCOMBAT, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0e, 0x0067, BODY_G5_GUARD, HEAD_RANDOM, 0x040a, 0x0073, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_NONCOMBAT, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0f, 0x0039, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0f, 0x0039, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x10, 0x0068, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x10, 0x0068, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0010, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x11, 0x0069, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x11, 0x0069, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0011, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
#if VERSION >= VERSION_PAL_FINAL
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x12, 0x003f, BODY_G5_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x12, 0x003f, BODY_G5_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
#else
chr(SPAWNFLAG_00000200, 0x12, 0x003f, BODY_G5_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
chr(SPAWNFLAG_00000200, 0x12, 0x003f, BODY_G5_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_06, -1, 0, 2, 0, 7, 0)
#endif
weapon(0x0100, MODEL_CHRCMP150, 0x0012, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
#if VERSION >= VERSION_PAL_FINAL
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x13, 0x006a, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x13, 0x006a, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
#else
chr(SPAWNFLAG_00000200, 0x13, 0x006a, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x13, 0x006a, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
#endif
weapon(0x0100, MODEL_CHRCMP150, 0x0013, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
#if VERSION >= VERSION_PAL_FINAL
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x14, 0x006b, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x14, 0x006b, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
#else
chr(SPAWNFLAG_00000200, 0x14, 0x006b, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x14, 0x006b, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
#endif
weapon(0x0100, MODEL_CHRCMP150, 0x0014, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
#if VERSION >= VERSION_PAL_FINAL
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x15, 0x006c, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x15, 0x006c, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
#else
chr(SPAWNFLAG_00000200, 0x15, 0x006c, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x15, 0x006c, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
#endif
weapon(0x0100, MODEL_CHRCMP150, 0x0015, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
#if VERSION >= VERSION_PAL_FINAL
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x16, 0x006d, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x16, 0x006d, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
#else
chr(SPAWNFLAG_00000200, 0x16, 0x006d, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x16, 0x006d, BODY_G5_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
#endif
weapon(0x0100, MODEL_CHRCMP150, 0x0016, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
@@ -260,12 +260,12 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x0017, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
tag(0x0d, 1)
chr(SPAWNFLAG_ANTINONINTERACTABLE, CHR_CASS, 0x0088, BODY_CASSANDRA, HEAD_CASSANDRA, 0x0410, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, 0x4a, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, CHR_BLONDE, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0410, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, 0x4b, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, CHR_CASS, 0x0088, BODY_CASSANDRA, HEAD_CASSANDRA, 0x0410, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, 0x4a, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, CHR_BLONDE, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0410, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, 0x4b, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, CHR_INTRO_VICTIM, 0x0009, BODY_G5_GUARD, HEAD_RANDOM, 0x0410, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, CHR_INTRO_VICTIM, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_ANTINONINTERACTABLE, CHR_TRENT, 0x003b, BODY_TRENT, HEAD_TRENT, 0x0411, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_ANTINONINTERACTABLE, CHR_STRIPES, 0x003c, BODY_STRIPES, HEAD_JON, 0x0411, -1, -1, 200, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_ANTINONINTERACTABLE, CHR_TRENT, 0x003b, BODY_TRENT, HEAD_TRENT, 0x0411, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_ANTINONINTERACTABLE, CHR_STRIPES, 0x003c, BODY_STRIPES, HEAD_JON, 0x0411, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
tag(OBJ_GENERATOR, 1)
multimonitor(0x0100, MODEL_PD_CONSOLE, 0x00d0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 3, 3, 0, 0)
tag(0x3f, 1)
+11 -11
View File
@@ -306,25 +306,25 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRAVENGER, 0x0012, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(0, 0x13, 0x003a, BODY_DDSHOCK, HEAD_RANDOM, AILIST_SPAWNER4, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0013, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(0, 0x15, 0x013c, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x013c, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x15, 0x013c, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x013c, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x0015, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x16, 0x013d, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x013d, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x16, 0x013d, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x013d, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x0016, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x17, 0x013e, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x013e, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x17, 0x013e, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x013e, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x0017, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x18, 0x013f, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x013f, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x18, 0x013f, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x013f, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x0018, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x1b, 0x0143, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0143, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x1b, 0x0143, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0143, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x001b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x1c, 0x0144, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0144, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x1c, 0x0144, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0144, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x001c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x1d, 0x0145, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x00b1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x1d, 0x0145, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x00b1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x001d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x1e, 0x0146, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0146, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x1e, 0x0146, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0146, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x001e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x19, 0x0140, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0140, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x19, 0x0140, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0140, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x0019, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x1a, 0x0141, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0141, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x1a, 0x0141, BODY_CISOLDIER, HEAD_RANDOM, GAILIST_IDLE, 0x0141, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x001a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, 0x1f, 0x014b, BODY_DDSHOCK, HEAD_RANDOM, AILIST_INIT_SHOCK, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x001f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
@@ -368,7 +368,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRMAULER, 0x0033, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_FIXEDHEIGHT, 0x34, 0x003a, BODY_SKEDAR, HEAD_RANDOM, GAILIST_STOP_AND_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0034, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_BLUESIGHT, 0x38, 0x0051, BODY_CISOLDIER, HEAD_JONATHAN, AILIST_INIT_JONATHAN, 0x0051, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_BLUESIGHT, 0x38, 0x0051, BODY_CISOLDIER, HEAD_JONATHAN, AILIST_INIT_JONATHAN, 0x0051, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0038, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
tag(0x06, 1)
autogun(0x00a6, MODEL_CI_ROOFGUN, 0x0235, OBJFLAG_00000004, OBJFLAG2_00000001 | OBJFLAG2_00002000, 0, 1000, 0x0075, 0x00005555, 0xffffaaab, 0x00000aaa, 0x00320000)
+4 -4
View File
@@ -161,9 +161,9 @@ u32 props[] = {
door(0x0100, MODEL_SK_SHIP_DOOR2, 0x0181, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x00050000, 0x00002aaa, 0x00000ccc, 0, DOORTYPE_SLIDING, 0x00000000, 0x000000f0, 0x00000000, 0xffffffff, 0x00000000)
lift_door(-2, -3, 0)
lift_door(-2, -4, 0)
chr(SPAWNFLAG_00000200, 0x01, 0x01cf, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_KNIFEABLE_SKEDAR, -1, -1, 1000, 8, 0, CHRFLAG1_00000080, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x01, 0x01cf, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_KNIFEABLE_SKEDAR, -1, -1, 1000, 8, 0, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0001, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(0, 0x35, 0x00e8, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_SHY_SKEDAR, -1, -1, 1000, 6, CHRFLAG0_00002000, CHRFLAG1_00000080, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(0, 0x35, 0x00e8, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_SHY_SKEDAR, -1, -1, 1000, 6, CHRFLAG0_00002000, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0035, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_00000200, 0x05, 0x01cd, BODY_SKEDAR, HEAD_RANDOM, 0x0401, -1, -1, 100, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 2, 0, 4, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0005, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
@@ -182,7 +182,7 @@ u32 props[] = {
chr(SPAWNFLAG_BLUESIGHT, 0x2f, 0x01d9, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_INIT_HANGAR_MAIAN, 0x00b4, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANSMG, 0x002f, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CALLISTO)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_BLUESIGHT, 0x30, 0x01f5, BODY_ELVIS1, HEAD_MAIAN_S, GAILIST_IDLE, 0x00b4, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x00fe, BODY_ELVISWAISTCOAT, HEAD_ELVIS, AILIST_ELVIS_WAIT_FOR_HANGAR_ENTRY, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_80000000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x00fe, BODY_ELVISWAISTCOAT, HEAD_ELVIS, AILIST_ELVIS_WAIT_FOR_HANGAR_ENTRY, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_PUNCHHARDER, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX)
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_PHOENIX)
link_guns(-1, -2)
@@ -255,7 +255,7 @@ u32 props[] = {
chr(0, 0x32, 0x0096, BODY_SKEDAR, HEAD_RANDOM, 0x0415, -1, -1, 1000, 200, CHRFLAG0_00000004 | CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0032, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(0, 0x33, 0x00db, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_INIT_CASS, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x34, 0x00e3, BODY_SKEDAR, 0x00, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00000080, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x34, 0x00e3, BODY_SKEDAR, 0x00, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0034, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_00000200, 0x27, 0x0002, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_SKEDAR, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0027, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
+3 -3
View File
@@ -140,13 +140,13 @@ u32 props[] = {
fail_flags(STAGEFLAG_TIMER_EXPIRED)
endobjective
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x40, 0x01b3, BODY_DDSNIPER, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x40, 0x01b3, BODY_DDSNIPER, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0040, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
#if VERSION >= VERSION_PAL_FINAL
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
#else
chr(SPAWNFLAG_BLUESIGHT, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
#endif
weapon(0x0100, MODEL_CHRZ2020, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FARSIGHT)
+2 -2
View File
@@ -1470,7 +1470,7 @@ u8 func0412_cia[] = {
endloop(0x3a)
label(0x04)
set_self_flag_bankx(CHRFLAG0_00000080, BANK_0)
set_self_flag_bankx(CHRFLAG0_CHUCKNORRIS, BANK_0)
set_squadron(SQUADRON_03)
endloop(0x38)
@@ -1488,7 +1488,7 @@ u8 func0412_cia[] = {
// Alerted
label(0x0c)
set_action(MA_NORMAL, FALSE)
if_self_flag_bankx_eq(CHRFLAG0_00000080, FALSE, BANK_0, /*goto*/ 0x03)
if_self_flag_bankx_eq(CHRFLAG0_CHUCKNORRIS, FALSE, BANK_0, /*goto*/ 0x03)
set_squadron(SQUADRON_04)
rebuild_teams
rebuild_squadrons
+12 -12
View File
@@ -89,40 +89,40 @@ u32 props[] = {
complete_flags(STAGEFLAG_KING3_DEAD)
endobjective
chr(0, CHR_MAIAN_LEADER, 0x004f, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_INIT_LEADER, 0x004e, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, CHR_MAIAN_LEADER, 0x004f, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_INIT_LEADER, 0x004e, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANSMG, 0x003d, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CALLISTO)
chr(0, CHR_MAIAN_TEMPLATE, 0x0045, BODY_CISOLDIER, HEAD_RANDOM, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, CHR_MAIAN_TEMPLATE, 0x0045, BODY_CISOLDIER, HEAD_RANDOM, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x003e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, CHR_KING1, 0x007c, BODY_SKEDARKING, HEAD_RANDOM, AILIST_INIT_KING, 0x007c, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00000008 | CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(0, CHR_KING1, 0x007c, BODY_SKEDARKING, HEAD_RANDOM, AILIST_INIT_KING, 0x007c, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00000008 | CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x0040, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_REAPER)
chr(SPAWNFLAG_ONLYONSA | SPAWNFLAG_ONLYONPA, CHR_KING2, 0x0110, BODY_SKEDARKING, HEAD_RANDOM, AILIST_INIT_KING, 0x0091, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ONLYONSA | SPAWNFLAG_ONLYONPA, CHR_KING2, 0x0110, BODY_SKEDARKING, HEAD_RANDOM, AILIST_INIT_KING, 0x0091, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSKROCKET, 0x0041, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_SLAYER)
chr(SPAWNFLAG_ONLYONPA, CHR_KING3, 0x0094, BODY_SKEDARKING, HEAD_RANDOM, AILIST_INIT_KING, 0x0094, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ONLYONPA, CHR_KING3, 0x0094, BODY_SKEDARKING, HEAD_RANDOM, AILIST_INIT_KING, 0x0094, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_KINGSCEPTRE, 0x0042, OBJFLAG_00002000 | OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_ROCKETLAUNCHER_34)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_00000200, CHR_BLONDE, 0x0077, BODY_SKEDAR, HEAD_MRBLONDE, AILIST_KING1_SKEDAR, 0x0022, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_00000200, CHR_BLONDE, 0x0077, BODY_SKEDAR, HEAD_MRBLONDE, AILIST_KING1_SKEDAR, 0x0022, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0043, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_MAULER)
chr(0, CHR_SKEDAR_TEMPLATE, 0x007d, BODY_CISOLDIER, HEAD_RANDOM, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(0, CHR_SKEDAR_TEMPLATE, 0x007d, BODY_CISOLDIER, HEAD_RANDOM, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAR34, 0x003f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_AR34)
chr(0, CHR_MAIAN1, 0x0009, BODY_ELVIS1, HEAD_MAIAN_S, GAILIST_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, CHR_MAIAN1, 0x0009, BODY_ELVIS1, HEAD_MAIAN_S, GAILIST_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0044, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CALLISTO)
chr(0, CHR_MAIAN2, 0x00a4, BODY_ELVIS1, HEAD_MAIAN_S, GAILIST_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, CHR_MAIAN2, 0x00a4, BODY_ELVIS1, HEAD_MAIAN_S, GAILIST_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0045, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CALLISTO)
chr(0, CHR_MAIAN3, 0x0008, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_01, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, CHR_MAIAN3, 0x0008, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_01, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0046, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CALLISTO)
chr(0, CHR_MAIAN4, 0x000c, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_01, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, CHR_MAIAN4, 0x000c, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_01, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0047, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CALLISTO)
chr(0, CHR_MAIAN5, 0x000d, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_01, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, CHR_MAIAN5, 0x000d, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_HIDE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_01, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0048, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CALLISTO)
conditional_scenery(1, 0, 2)
+1 -1
View File
@@ -187,7 +187,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0015, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00000200, 0x16, 0x03f8, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0016, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x21, 0x03f9, BODY_A51AIRMAN, HEAD_JONATHAN, AILIST_INIT_JONATHAN, -1, -1, 1000, 100, CHRFLAG0_04000000 | CHRFLAG0_08000000, CHRFLAG1_00100000 | CHRFLAG1_80000000, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x21, 0x03f9, BODY_A51AIRMAN, HEAD_JONATHAN, AILIST_INIT_JONATHAN, -1, -1, 1000, 100, CHRFLAG0_04000000 | CHRFLAG0_08000000, CHRFLAG1_00100000 | CHRFLAG1_PUNCHHARDER, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0021, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x22, 0x010a, BODY_ELVIS1, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_04000000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ALLY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(0, 0x17, 0x0119, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
+8 -8
View File
@@ -346,16 +346,16 @@ u32 props[] = {
chr(SPAWNFLAG_00000200, 0x13, 0x0222, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_40HP_GUARD, -1, -1, 500, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0013, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x0e, 0x01fe, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_SEARCHING_GUARD, 0x0218, -1, 1000, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_10000000, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x0e, 0x01fe, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_SEARCHING_GUARD, 0x0218, -1, 1000, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_10000000, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x12, 0x01fc, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_SEARCHING_GUARD, 0x0218, -1, 1000, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_10000000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x12, 0x01fc, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_SEARCHING_GUARD, 0x0218, -1, 1000, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_10000000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0012, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x03, 0x021c, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_40HP_GUARD, 0x0218, -1, 1000, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x03, 0x021c, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_40HP_GUARD, 0x0218, -1, 1000, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0003, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x04, 0x021d, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_40HP_GUARD, 0x0218, -1, 1000, 100, CHRFLAG0_00000080 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x04, 0x021d, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_40HP_GUARD, 0x0218, -1, 1000, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CAN_GO_TO_PLACES | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0004, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x00, 0x007d, BODY_FEM_GUARD, HEAD_RANDOM, 0x0402, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_02000000, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
@@ -403,19 +403,19 @@ u32 props[] = {
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x1d, 0x01cc, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00100000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00000200, 0x08, 0x0028, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0408, -1, -1, 500, 100, CHRFLAG0_00000080 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x08, 0x0028, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0408, -1, -1, 500, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_CAN_RETREAT | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0008, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_00000200, 0x0d, 0x006f, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0409, -1, -1, 100, 100, CHRFLAG0_00000080 | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00002000, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x0d, 0x006f, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0409, -1, -1, 100, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00002000, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x000d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x17, 0x01c6, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_40HP_GUARD, -1, -1, 2000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_00002000, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0017, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_00000200, 0x06, 0x0011, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0407, 0x001d, -1, 1000, 9, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, CHRFLAG1_00000080 | CHRFLAG1_00002000 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x06, 0x0011, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0407, 0x001d, -1, 1000, 9, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_00002000 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0006, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_00000200, 0x05, 0x01c0, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_40HP_GUARD, 0x001e, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00000080 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_00200000 | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00002000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x05, 0x01c0, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_40HP_GUARD, 0x001e, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CHUCKNORRIS | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_00200000 | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00002000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0005, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_CASS, 0x0133, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_INIT_CASS, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
+136 -399
View File
@@ -9044,397 +9044,138 @@ void chrPunchInflictDamage(struct chrdata *chr, s32 damage, s32 range, u8 revers
weaponPlayWhooshSound(hand.weaponnum, chr->prop);
}
u32 var8006829c = 0x0000027c;
u32 var800682a0 = 0x00000005;
u32 var800682a4 = 0x00140000;
u32 var800682a8 = 0x42700000;
u32 var800682ac = 0x0000027d;
u32 var800682b0 = 0x00000005;
u32 var800682b4 = 0x00140000;
u32 var800682b8 = 0x41f80000;
u32 var800682bc = 0x0000027e;
u32 var800682c0 = 0x00000005;
u32 var800682c4 = 0x00140000;
u32 var800682c8 = 0x42400000;
u32 var800682cc = 0x0000027f;
u32 var800682d0 = 0x00000005;
u32 var800682d4 = 0x00140000;
u32 var800682d8 = 0x428a0000;
u32 var800682dc = 0x00000212;
u32 var800682e0 = 0x00000005;
u32 var800682e4 = 0x00140000;
u32 var800682e8 = 0x42800000;
u32 var800682ec = 0x00000213;
u32 var800682f0 = 0x00000005;
u32 var800682f4 = 0x00140000;
u32 var800682f8 = 0x42500000;
u32 var800682fc = 0x00000214;
u32 var80068300 = 0x00000005;
u32 var80068304 = 0x00140000;
u32 var80068308 = 0x424c0000;
u32 var8006830c = 0x0000020e;
u32 var80068310 = 0x00000005;
u32 var80068314 = 0x00140000;
u32 var80068318 = 0x42540000;
u32 var8006831c = 0x0000020f;
u32 var80068320 = 0x00000005;
u32 var80068324 = 0x00140000;
u32 var80068328 = 0x42b20000;
u32 var8006832c = 0x00000210;
u32 var80068330 = 0x00000005;
u32 var80068334 = 0x00140000;
u32 var80068338 = 0x428e0000;
u32 var8006833c = 0x00000215;
u32 var80068340 = 0x00000005;
u32 var80068344 = 0x00140000;
u32 var80068348 = 0x42780000;
u32 var8006834c = 0x00000211;
u32 var80068350 = 0x00000005;
u32 var80068354 = 0x00140000;
u32 var80068358 = 0x42900000;
u32 var8006835c = 0x0000034c;
u32 var80068360 = 0x0000000f;
u32 var80068364 = 0x00190000;
u32 var80068368 = 0x42c80000;
u32 var8006836c = 0x0000034d;
u32 var80068370 = 0x0000000f;
u32 var80068374 = 0x00190000;
u32 var80068378 = 0xbf800000;
u32 var8006837c = 0x00000395;
u32 var80068380 = 0x0000000f;
u32 var80068384 = 0x00190000;
u32 var80068388 = 0xbf800000;
u32 var8006838c = 0x00000346;
u32 var80068390 = 0x0000000f;
u32 var80068394 = 0x00190000;
u32 var80068398 = 0xbf800000;
u32 var8006839c = 0x00000347;
u32 var800683a0 = 0x0000000f;
u32 var800683a4 = 0x00190000;
u32 var800683a8 = 0xbf800000;
u32 var800683ac = 0x0000034f;
struct punchanim {
s32 animnum;
u32 damage;
s16 hitframe;
f32 endframe;
};
GLOBAL_ASM(
glabel chrTryPunchOrKick
.late_rodata
glabel var7f1a8ed8
.word 0x3f59999a
.text
/* f03bbc8: 27bdffa8 */ addiu $sp,$sp,-88
/* f03bbcc: afb00028 */ sw $s0,0x28($sp)
/* f03bbd0: 00808025 */ or $s0,$a0,$zero
/* f03bbd4: afbf002c */ sw $ra,0x2c($sp)
/* f03bbd8: afa5005c */ sw $a1,0x5c($sp)
/* f03bbdc: 10800003 */ beqz $a0,.L0f03bbec
/* f03bbe0: afa00054 */ sw $zero,0x54($sp)
/* f03bbe4: 10000002 */ b .L0f03bbf0
/* f03bbe8: 908302fe */ lbu $v1,0x2fe($a0)
.L0f03bbec:
/* f03bbec: 00001825 */ or $v1,$zero,$zero
.L0f03bbf0:
/* f03bbf0: 0c004b70 */ jal random
/* f03bbf4: afa30050 */ sw $v1,0x50($sp)
/* f03bbf8: 304e00ff */ andi $t6,$v0,0xff
/* f03bbfc: 2dc10081 */ sltiu $at,$t6,0x81
/* f03bc00: 14200003 */ bnez $at,.L0f03bc10
/* f03bc04: 8fa30050 */ lw $v1,0x50($sp)
/* f03bc08: 10000002 */ b .L0f03bc14
/* f03bc0c: 24080001 */ addiu $t0,$zero,0x1
.L0f03bc10:
/* f03bc10: 00004025 */ or $t0,$zero,$zero
.L0f03bc14:
/* f03bc14: 14600013 */ bnez $v1,.L0f03bc64
/* f03bc18: 24010001 */ addiu $at,$zero,0x1
/* f03bc1c: 3c014120 */ lui $at,0x4120
/* f03bc20: 44812000 */ mtc1 $at,$f4
/* f03bc24: 3c0f8007 */ lui $t7,%hi(var8006829c)
/* f03bc28: 25ef829c */ addiu $t7,$t7,%lo(var8006829c)
/* f03bc2c: 24180078 */ addiu $t8,$zero,0x78
/* f03bc30: 24190078 */ addiu $t9,$zero,0x78
/* f03bc34: afaf0054 */ sw $t7,0x54($sp)
/* f03bc38: afb80044 */ sw $t8,0x44($sp)
/* f03bc3c: afb90040 */ sw $t9,0x40($sp)
/* f03bc40: afa80048 */ sw $t0,0x48($sp)
/* f03bc44: 0c004b70 */ jal random
/* f03bc48: e7a4003c */ swc1 $f4,0x3c($sp)
/* f03bc4c: 2401000b */ addiu $at,$zero,0xb
/* f03bc50: 0041001b */ divu $zero,$v0,$at
/* f03bc54: 00004810 */ mfhi $t1
/* f03bc58: afa9004c */ sw $t1,0x4c($sp)
/* f03bc5c: 10000034 */ b .L0f03bd30
/* f03bc60: 8fa80048 */ lw $t0,0x48($sp)
.L0f03bc64:
/* f03bc64: 14610032 */ bne $v1,$at,.L0f03bd30
/* f03bc68: 3c0a8007 */ lui $t2,%hi(var8006835c)
/* f03bc6c: 93ad005f */ lbu $t5,0x5f($sp)
/* f03bc70: 3c0141a0 */ lui $at,0x41a0
/* f03bc74: 44813000 */ mtc1 $at,$f6
/* f03bc78: 254a835c */ addiu $t2,$t2,%lo(var8006835c)
/* f03bc7c: 240b00c8 */ addiu $t3,$zero,0xc8
/* f03bc80: 240c00c8 */ addiu $t4,$zero,0xc8
/* f03bc84: afaa0054 */ sw $t2,0x54($sp)
/* f03bc88: afab0044 */ sw $t3,0x44($sp)
/* f03bc8c: afac0040 */ sw $t4,0x40($sp)
/* f03bc90: 11a00004 */ beqz $t5,.L0f03bca4
/* f03bc94: e7a6003c */ swc1 $f6,0x3c($sp)
/* f03bc98: 240e0005 */ addiu $t6,$zero,0x5
/* f03bc9c: 10000024 */ b .L0f03bd30
/* f03bca0: afae004c */ sw $t6,0x4c($sp)
.L0f03bca4:
/* f03bca4: 8e0f0170 */ lw $t7,0x170($s0)
/* f03bca8: 15e0000a */ bnez $t7,.L0f03bcd4
/* f03bcac: 00000000 */ nop
/* f03bcb0: 8e180174 */ lw $t8,0x174($s0)
/* f03bcb4: 17000007 */ bnez $t8,.L0f03bcd4
/* f03bcb8: 00000000 */ nop
/* f03bcbc: 0c004b70 */ jal random
/* f03bcc0: afa80048 */ sw $t0,0x48($sp)
/* f03bcc4: 30590001 */ andi $t9,$v0,0x1
/* f03bcc8: afb9004c */ sw $t9,0x4c($sp)
/* f03bccc: 10000018 */ b .L0f03bd30
/* f03bcd0: 8fa80048 */ lw $t0,0x48($sp)
.L0f03bcd4:
/* f03bcd4: 0c004b70 */ jal random
/* f03bcd8: afa80048 */ sw $t0,0x48($sp)
/* f03bcdc: 24010005 */ addiu $at,$zero,0x5
/* f03bce0: 0041001b */ divu $zero,$v0,$at
/* f03bce4: 00001810 */ mfhi $v1
/* f03bce8: 28610003 */ slti $at,$v1,0x3
/* f03bcec: afa3004c */ sw $v1,0x4c($sp)
/* f03bcf0: 1420000f */ bnez $at,.L0f03bd30
/* f03bcf4: 8fa80048 */ lw $t0,0x48($sp)
/* f03bcf8: 8e020170 */ lw $v0,0x170($s0)
/* f03bcfc: 10400004 */ beqz $v0,.L0f03bd10
/* f03bd00: 00000000 */ nop
/* f03bd04: 8e090174 */ lw $t1,0x174($s0)
/* f03bd08: 5520000a */ bnezl $t1,.L0f03bd34
/* f03bd0c: 02002025 */ or $a0,$s0,$zero
.L0f03bd10:
/* f03bd10: 50400004 */ beqzl $v0,.L0f03bd24
/* f03bd14: 8e0a0174 */ lw $t2,0x174($s0)
/* f03bd18: 10000005 */ b .L0f03bd30
/* f03bd1c: 00004025 */ or $t0,$zero,$zero
/* f03bd20: 8e0a0174 */ lw $t2,0x174($s0)
.L0f03bd24:
/* f03bd24: 51400003 */ beqzl $t2,.L0f03bd34
/* f03bd28: 02002025 */ or $a0,$s0,$zero
/* f03bd2c: 24080001 */ addiu $t0,$zero,0x1
.L0f03bd30:
/* f03bd30: 02002025 */ or $a0,$s0,$zero
.L0f03bd34:
/* f03bd34: 24050080 */ addiu $a1,$zero,0x80
/* f03bd38: 24060001 */ addiu $a2,$zero,0x1
/* f03bd3c: 0fc12790 */ jal chrHasFlag
/* f03bd40: afa80048 */ sw $t0,0x48($sp)
/* f03bd44: 10400031 */ beqz $v0,.L0f03be0c
/* f03bd48: 8fa80048 */ lw $t0,0x48($sp)
/* f03bd4c: 02002025 */ or $a0,$s0,$zero
/* f03bd50: 24050080 */ addiu $a1,$zero,0x80
/* f03bd54: 00003025 */ or $a2,$zero,$zero
/* f03bd58: 0fc12790 */ jal chrHasFlag
/* f03bd5c: afa80048 */ sw $t0,0x48($sp)
/* f03bd60: 10400013 */ beqz $v0,.L0f03bdb0
/* f03bd64: 8fa80048 */ lw $t0,0x48($sp)
/* f03bd68: 8fac004c */ lw $t4,0x4c($sp)
/* f03bd6c: 8fab0054 */ lw $t3,0x54($sp)
/* f03bd70: 3c013fc0 */ lui $at,0x3fc0
/* f03bd74: 000c6900 */ sll $t5,$t4,0x4
/* f03bd78: 016d1821 */ addu $v1,$t3,$t5
/* f03bd7c: 8c650000 */ lw $a1,0x0($v1)
/* f03bd80: 8c67000c */ lw $a3,0xc($v1)
/* f03bd84: 44814000 */ mtc1 $at,$f8
/* f03bd88: 240e0010 */ addiu $t6,$zero,0x10
/* f03bd8c: afae0014 */ sw $t6,0x14($sp)
/* f03bd90: afa30030 */ sw $v1,0x30($sp)
/* f03bd94: afa80010 */ sw $t0,0x10($sp)
/* f03bd98: 02002025 */ or $a0,$s0,$zero
/* f03bd9c: 8fa6003c */ lw $a2,0x3c($sp)
/* f03bda0: 0fc0ebd1 */ jal chrTryStartAnim
/* f03bda4: e7a80018 */ swc1 $f8,0x18($sp)
/* f03bda8: 10000016 */ b .L0f03be04
/* f03bdac: 8fa30030 */ lw $v1,0x30($sp)
.L0f03bdb0:
/* f03bdb0: 8fb8004c */ lw $t8,0x4c($sp)
/* f03bdb4: 8faf0054 */ lw $t7,0x54($sp)
/* f03bdb8: 3c0141c8 */ lui $at,0x41c8
/* f03bdbc: 0018c900 */ sll $t9,$t8,0x4
/* f03bdc0: 01f91821 */ addu $v1,$t7,$t9
/* f03bdc4: c46a000c */ lwc1 $f10,0xc($v1)
/* f03bdc8: 44818000 */ mtc1 $at,$f16
/* f03bdcc: 3c013f00 */ lui $at,0x3f00
/* f03bdd0: 8c650000 */ lw $a1,0x0($v1)
/* f03bdd4: 46105481 */ sub.s $f18,$f10,$f16
/* f03bdd8: 44812000 */ mtc1 $at,$f4
/* f03bddc: 24090010 */ addiu $t1,$zero,0x10
/* f03bde0: afa90014 */ sw $t1,0x14($sp)
/* f03bde4: 44079000 */ mfc1 $a3,$f18
/* f03bde8: afa30030 */ sw $v1,0x30($sp)
/* f03bdec: afa80010 */ sw $t0,0x10($sp)
/* f03bdf0: 02002025 */ or $a0,$s0,$zero
/* f03bdf4: 8fa6003c */ lw $a2,0x3c($sp)
/* f03bdf8: 0fc0ebd1 */ jal chrTryStartAnim
/* f03bdfc: e7a40018 */ swc1 $f4,0x18($sp)
/* f03be00: 8fa30030 */ lw $v1,0x30($sp)
.L0f03be04:
/* f03be04: 10000013 */ b .L0f03be54
/* f03be08: a200035e */ sb $zero,0x35e($s0)
.L0f03be0c:
/* f03be0c: 8fac004c */ lw $t4,0x4c($sp)
/* f03be10: 8faa0054 */ lw $t2,0x54($sp)
/* f03be14: 3c017f1b */ lui $at,%hi(var7f1a8ed8)
/* f03be18: 000c5900 */ sll $t3,$t4,0x4
/* f03be1c: 014b1821 */ addu $v1,$t2,$t3
/* f03be20: 8c650000 */ lw $a1,0x0($v1)
/* f03be24: 8c67000c */ lw $a3,0xc($v1)
/* f03be28: c4268ed8 */ lwc1 $f6,%lo(var7f1a8ed8)($at)
/* f03be2c: 240d0010 */ addiu $t5,$zero,0x10
/* f03be30: afad0014 */ sw $t5,0x14($sp)
/* f03be34: afa30030 */ sw $v1,0x30($sp)
/* f03be38: afa80010 */ sw $t0,0x10($sp)
/* f03be3c: 02002025 */ or $a0,$s0,$zero
/* f03be40: 8fa6003c */ lw $a2,0x3c($sp)
/* f03be44: 0fc0ebd1 */ jal chrTryStartAnim
/* f03be48: e7a60018 */ swc1 $f6,0x18($sp)
/* f03be4c: 8fa30030 */ lw $v1,0x30($sp)
/* f03be50: a200035e */ sb $zero,0x35e($s0)
.L0f03be54:
/* f03be54: 10400073 */ beqz $v0,.L0f03c024
/* f03be58: 02002025 */ or $a0,$s0,$zero
/* f03be5c: 0fc0a221 */ jal chrGetTargetProp
/* f03be60: afa30030 */ sw $v1,0x30($sp)
/* f03be64: 90440000 */ lbu $a0,0x0($v0)
/* f03be68: 24010005 */ addiu $at,$zero,0x5
/* f03be6c: 8fa30030 */ lw $v1,0x30($sp)
/* f03be70: 10810004 */ beq $a0,$at,.L0f03be84
/* f03be74: 24020001 */ addiu $v0,$zero,0x1
/* f03be78: 24010006 */ addiu $at,$zero,0x6
/* f03be7c: 14810004 */ bne $a0,$at,.L0f03be90
/* f03be80: 8fb80044 */ lw $t8,0x44($sp)
.L0f03be84:
/* f03be84: 8fae0040 */ lw $t6,0x40($sp)
/* f03be88: 10000002 */ b .L0f03be94
/* f03be8c: a60e0046 */ sh $t6,0x46($s0)
.L0f03be90:
/* f03be90: a6180046 */ sh $t8,0x46($s0)
.L0f03be94:
/* f03be94: a2020040 */ sb $v0,0x40($s0)
/* f03be98: 846f0008 */ lh $t7,0x8($v1)
/* f03be9c: 3c19800a */ lui $t9,%hi(g_Vars+0x318)
/* f03bea0: 02002025 */ or $a0,$s0,$zero
/* f03bea4: a60f0042 */ sh $t7,0x42($s0)
/* f03bea8: 8f39a2d8 */ lw $t9,%lo(g_Vars+0x318)($t9)
/* f03beac: 24050080 */ addiu $a1,$zero,0x80
/* f03beb0: 24060001 */ addiu $a2,$zero,0x1
/* f03beb4: 13200003 */ beqz $t9,.L0f03bec4
/* f03beb8: 00000000 */ nop
/* f03bebc: 10000050 */ b .L0f03c000
/* f03bec0: a6020044 */ sh $v0,0x44($s0)
.L0f03bec4:
/* f03bec4: 0fc12790 */ jal chrHasFlag
/* f03bec8: afa30030 */ sw $v1,0x30($sp)
/* f03becc: 1040003d */ beqz $v0,.L0f03bfc4
/* f03bed0: 8fa30030 */ lw $v1,0x30($sp)
/* f03bed4: 02002025 */ or $a0,$s0,$zero
/* f03bed8: 24050080 */ addiu $a1,$zero,0x80
/* f03bedc: 00003025 */ or $a2,$zero,$zero
/* f03bee0: 0fc12790 */ jal chrHasFlag
/* f03bee4: afa30030 */ sw $v1,0x30($sp)
/* f03bee8: 10400036 */ beqz $v0,.L0f03bfc4
/* f03beec: 8fa30030 */ lw $v1,0x30($sp)
/* f03bef0: 94690006 */ lhu $t1,0x6($v1)
/* f03bef4: 3c014f80 */ lui $at,0x4f80
/* f03bef8: 44894000 */ mtc1 $t1,$f8
/* f03befc: 05210004 */ bgez $t1,.L0f03bf10
/* f03bf00: 468042a0 */ cvt.s.w $f10,$f8
/* f03bf04: 44818000 */ mtc1 $at,$f16
/* f03bf08: 00000000 */ nop
/* f03bf0c: 46105280 */ add.s $f10,$f10,$f16
.L0f03bf10:
/* f03bf10: 920c0112 */ lbu $t4,0x112($s0)
/* f03bf14: 3c014f80 */ lui $at,0x4f80
/* f03bf18: 448c9000 */ mtc1 $t4,$f18
/* f03bf1c: 05810004 */ bgez $t4,.L0f03bf30
/* f03bf20: 46809120 */ cvt.s.w $f4,$f18
/* f03bf24: 44813000 */ mtc1 $at,$f6
/* f03bf28: 00000000 */ nop
/* f03bf2c: 46062100 */ add.s $f4,$f4,$f6
.L0f03bf30:
/* f03bf30: 46045002 */ mul.s $f0,$f10,$f4
/* f03bf34: 240b0001 */ addiu $t3,$zero,0x1
/* f03bf38: 3c014f00 */ lui $at,0x4f00
/* f03bf3c: 46000200 */ add.s $f8,$f0,$f0
/* f03bf40: 444af800 */ cfc1 $t2,$31
/* f03bf44: 44cbf800 */ ctc1 $t3,$31
/* f03bf48: 00000000 */ nop
/* f03bf4c: 46004424 */ cvt.w.s $f16,$f8
/* f03bf50: 444bf800 */ cfc1 $t3,$31
/* f03bf54: 00000000 */ nop
/* f03bf58: 316b0078 */ andi $t3,$t3,0x78
/* f03bf5c: 51600013 */ beqzl $t3,.L0f03bfac
/* f03bf60: 440b8000 */ mfc1 $t3,$f16
/* f03bf64: 44818000 */ mtc1 $at,$f16
/* f03bf68: 240b0001 */ addiu $t3,$zero,0x1
/* f03bf6c: 46104401 */ sub.s $f16,$f8,$f16
/* f03bf70: 44cbf800 */ ctc1 $t3,$31
/* f03bf74: 00000000 */ nop
/* f03bf78: 46008424 */ cvt.w.s $f16,$f16
/* f03bf7c: 444bf800 */ cfc1 $t3,$31
/* f03bf80: 00000000 */ nop
/* f03bf84: 316b0078 */ andi $t3,$t3,0x78
/* f03bf88: 15600005 */ bnez $t3,.L0f03bfa0
/* f03bf8c: 00000000 */ nop
/* f03bf90: 440b8000 */ mfc1 $t3,$f16
/* f03bf94: 3c018000 */ lui $at,0x8000
/* f03bf98: 10000007 */ b .L0f03bfb8
/* f03bf9c: 01615825 */ or $t3,$t3,$at
.L0f03bfa0:
/* f03bfa0: 10000005 */ b .L0f03bfb8
/* f03bfa4: 240bffff */ addiu $t3,$zero,-1
/* f03bfa8: 440b8000 */ mfc1 $t3,$f16
.L0f03bfac:
/* f03bfac: 00000000 */ nop
/* f03bfb0: 0560fffb */ bltz $t3,.L0f03bfa0
/* f03bfb4: 00000000 */ nop
.L0f03bfb8:
/* f03bfb8: 44caf800 */ ctc1 $t2,$31
/* f03bfbc: 10000010 */ b .L0f03c000
/* f03bfc0: a60b0044 */ sh $t3,0x44($s0)
.L0f03bfc4:
/* f03bfc4: 02002025 */ or $a0,$s0,$zero
/* f03bfc8: 3c058000 */ lui $a1,0x8000
/* f03bfcc: 24060001 */ addiu $a2,$zero,0x1
/* f03bfd0: 0fc12790 */ jal chrHasFlag
/* f03bfd4: afa30030 */ sw $v1,0x30($sp)
/* f03bfd8: 10400007 */ beqz $v0,.L0f03bff8
/* f03bfdc: 8fa30030 */ lw $v1,0x30($sp)
/* f03bfe0: 946d0006 */ lhu $t5,0x6($v1)
/* f03bfe4: 000d7080 */ sll $t6,$t5,0x2
/* f03bfe8: 01cd7023 */ subu $t6,$t6,$t5
/* f03bfec: 000e7040 */ sll $t6,$t6,0x1
/* f03bff0: 10000003 */ b .L0f03c000
/* f03bff4: a60e0044 */ sh $t6,0x44($s0)
.L0f03bff8:
/* f03bff8: 8c780004 */ lw $t8,0x4($v1)
/* f03bffc: a6180044 */ sh $t8,0x44($s0)
.L0f03c000:
/* f03c000: 8e190018 */ lw $t9,0x18($s0)
/* f03c004: 3c017fff */ lui $at,0x7fff
/* f03c008: 93af005f */ lbu $t7,0x5f($sp)
/* f03c00c: 3421ffff */ ori $at,$at,0xffff
/* f03c010: 03214824 */ and $t1,$t9,$at
/* f03c014: ae090018 */ sw $t1,0x18($s0)
/* f03c018: 24020001 */ addiu $v0,$zero,0x1
/* f03c01c: 10000002 */ b .L0f03c028
/* f03c020: a20f0041 */ sb $t7,0x41($s0)
.L0f03c024:
/* f03c024: 00001025 */ or $v0,$zero,$zero
.L0f03c028:
/* f03c028: 8fbf002c */ lw $ra,0x2c($sp)
/* f03c02c: 8fb00028 */ lw $s0,0x28($sp)
/* f03c030: 27bd0058 */ addiu $sp,$sp,0x58
/* f03c034: 03e00008 */ jr $ra
/* f03c038: 00000000 */ nop
);
struct punchanim g_HumanPunchAnims[] = {
{ 0x027c, 5, 20, 60 },
{ 0x027d, 5, 20, 31 },
{ 0x027e, 5, 20, 48 },
{ 0x027f, 5, 20, 69 },
{ 0x0212, 5, 20, 64 },
{ 0x0213, 5, 20, 52 },
{ 0x0214, 5, 20, 51 },
{ 0x020e, 5, 20, 53 },
{ 0x020f, 5, 20, 89 },
{ 0x0210, 5, 20, 71 },
{ 0x0215, 5, 20, 62 },
{ 0x0211, 5, 20, 72 },
};
struct punchanim g_SkedarPunchAnims[] = {
{ 0x034c, 15, 25, 100 },
{ 0x034d, 15, 25, -1 },
{ 0x0395, 15, 25, -1 },
{ 0x0346, 15, 25, -1 },
{ 0x0347, 15, 25, -1 },
{ 0x034f, 15, 25, -1 },
};
/**
* Make the chr try to punch or kick.
*
* The function is only ever called with reverse = 0. If non-zero, it would
* cause Skedar to kick behind them.
*
* Note that the final human anim can't be used because the modulus value is too
* short by one.
*/
bool chrTryPunch(struct chrdata *chr, u8 reverse)
{
struct punchanim *anims = NULL;
s32 race = CHRRACE(chr);
s32 animindex;
u32 chranimflags = (random() % 256 > 128) ? CHRANIMFLAG_FLIP : 0;
s32 chrhitradius;
s32 playerhitradius;
f32 startframe;
bool ok;
if (race == RACE_HUMAN) {
anims = g_HumanPunchAnims;
startframe = 10;
chrhitradius = 120;
playerhitradius = 120;
animindex = random() % 11;
} else if (race == RACE_SKEDAR) {
anims = g_SkedarPunchAnims;
chrhitradius = 200;
playerhitradius = 200;
startframe = 20;
if (reverse) {
// Skedar kick behind
animindex = 5;
} else if (!chr->weapons_held[HAND_RIGHT] && !chr->weapons_held[HAND_LEFT]) {
// Unarmed: Only use indexes 0 or 1
animindex = random() % 2;
} else {
// Allow indexes 0-4, but if 3 or 4 then flip the anim based on
// which hand is holding the gun
animindex = random() % 5;
if (animindex >= 3) {
if (!chr->weapons_held[HAND_RIGHT] || !chr->weapons_held[HAND_LEFT]) {
if (chr->weapons_held[HAND_RIGHT]) {
chranimflags = 0;
} else if (chr->weapons_held[HAND_LEFT]) {
chranimflags = CHRANIMFLAG_FLIP;
}
}
}
}
}
if (chrHasFlag(chr, CHRFLAG1_ADJUSTPUNCHSPEED, BANK_1)) {
if (chrHasFlag(chr, CHRFLAG0_CHUCKNORRIS, BANK_0)) {
// Fast punch
ok = chrTryStartAnim(chr, anims[animindex].animnum, startframe, anims[animindex].endframe, chranimflags, 16, 1.5f);
} else {
// Slow punch
ok = chrTryStartAnim(chr, anims[animindex].animnum, startframe, anims[animindex].endframe - 25, chranimflags, 16, 0.5f);
}
chr->dodgerating = 0;
} else {
// Normal punch
ok = chrTryStartAnim(chr, anims[animindex].animnum, startframe, anims[animindex].endframe, chranimflags, 16, 0.85f);
chr->dodgerating = 0;
}
if (ok) {
struct prop *targetprop = chrGetTargetProp(chr);
if (targetprop->type == PROPTYPE_EYESPY || targetprop->type == PROPTYPE_PLAYER) {
chr->act_anim.hitradius = playerhitradius;
} else {
chr->act_anim.hitradius = chrhitradius;
}
chr->act_anim.ishitanim = true;
chr->act_anim.hitframe = anims[animindex].hitframe;
if (g_Vars.normmplayerisrunning) {
chr->act_anim.hitdamage = 1;
} else if (chrHasFlag(chr, CHRFLAG1_ADJUSTPUNCHSPEED, BANK_1) && chrHasFlag(chr, CHRFLAG0_CHUCKNORRIS, BANK_0)) {
chr->act_anim.hitdamage = (u16)anims[animindex].damage * (f32)chr->morale + (u16)anims[animindex].damage * (f32)chr->morale;
} else if (chrHasFlag(chr, CHRFLAG1_PUNCHHARDER, BANK_1)) {
chr->act_anim.hitdamage = (u16)anims[animindex].damage * 6;
} else {
chr->act_anim.hitdamage = anims[animindex].damage;
}
chr->act_anim.reverse = reverse;
chr->chrflags &= ~CHRCFLAG_INJUREDTARGET;
return true;
}
return false;
}
GLOBAL_ASM(
glabel func0f03c03c
@@ -10076,10 +9817,6 @@ void chrTickAnim(struct chrdata *chr)
}
}
u32 var800683b0 = 0x0000000f;
u32 var800683b4 = 0x00190000;
u32 var800683b8 = 0xbf800000;
void chrTickSurrender(struct chrdata *chr)
{
if (chr->hidden & CHRHFLAG_NEEDANIM) {
@@ -23879,7 +23616,7 @@ void chrTickSkJump(struct chrdata *chr)
}
if (chr->act_skjump.hit == false && chrGetDistanceToTarget(chr) < 150.0f) {
chrPunchInflictDamage(chr, 3, 0x96, 0);
chrPunchInflictDamage(chr, 3, 150, false);
chr->act_skjump.hit = true;
}
@@ -25796,7 +25533,7 @@ bool chrIsVerticalAngleToTargetWithin(struct chrdata *chr, u8 fov360)
return false;
}
f32 func0f048fcc(struct chrdata *chr, u8 arg1)
f32 func0f048fcc(struct chrdata *chr, u8 reverse)
{
f32 result;
@@ -25807,7 +25544,7 @@ f32 func0f048fcc(struct chrdata *chr, u8 arg1)
f32 zdiff = chrprop->pos.z - targetprop->pos.z;
f32 angle1 = atan2f(-xdiff, -zdiff);
f32 angle2 = chrGetInverseTheta(chr) + M_PI * (s32)arg1;
f32 angle2 = chrGetInverseTheta(chr) + M_PI * (s32)reverse;
result = angle1 - angle2;
@@ -25818,9 +25555,9 @@ f32 func0f048fcc(struct chrdata *chr, u8 arg1)
return result;
}
bool chrIsTargetInFov(struct chrdata *chr, u8 arg1, u8 arg2)
bool chrIsTargetInFov(struct chrdata *chr, u8 arg1, u8 reverse)
{
f32 angle = func0f048fcc(chr, arg2);
f32 angle = func0f048fcc(chr, reverse);
if ((angle < arg1 * 0.024539785459638f && angle < M_PI)
|| (angle > M_BADTAU - arg1 * 0.024539785459638f && angle > M_PI)) {
+1 -1
View File
@@ -11017,7 +11017,7 @@ bool aiPunchOrKick(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
if (g_Vars.chrdata && chrTryPunchOrKick(g_Vars.chrdata, cmd[2])) {
if (g_Vars.chrdata && chrTryPunch(g_Vars.chrdata, cmd[2])) {
g_Vars.aioffset = chraiGoToLabel(g_Vars.ailist, g_Vars.aioffset, cmd[3]);
} else {
g_Vars.aioffset += 4;
+2 -2
View File
@@ -1426,7 +1426,7 @@ u8 func0007_alerted[] = {
goto_next(0x5b)
label(0x16)
if_self_flag_bankx_eq(CHRFLAG0_00000080, TRUE, BANK_0, /*goto*/ 0x13)
if_self_flag_bankx_eq(CHRFLAG0_CHUCKNORRIS, TRUE, BANK_0, /*goto*/ 0x13)
call_rng
if_rand_gt(100, /*goto*/ 0x13)
if_within_targets_fovx_by_angle(30, /*goto*/ 0x16)
@@ -5130,7 +5130,7 @@ u8 func0025_pointless[] = {
u8 func0026_init_psychosis[] = {
set_shotlist(GAILIST_INIT_PSYCHOSIS)
set_chr_team(CHR_SELF, TEAM_NONCOMBAT)
set_self_flag_bankx(CHRFLAG1_80000000, BANK_1)
set_self_flag_bankx(CHRFLAG1_PUNCHHARDER, BANK_1)
set_self_chrflag(CHRCFLAG_00040000)
set_self_chrflag(CHRCFLAG_PUSHABLE)
set_self_flag_bankx(CHRFLAG1_00100000, BANK_1)
+2 -1
View File
@@ -860,7 +860,8 @@ void chrUnpack(s32 stagenum, struct packedchr *packed, s32 cmdindex)
}
if (random() % 5 == 0) {
chr->flags2 |= CHRFLAG1_00000080;
// Make chr punch slower
chr->flags2 |= CHRFLAG1_ADJUSTPUNCHSPEED;
}
if (CHRRACE(chr) == RACE_SKEDAR) {
+4 -4
View File
@@ -12997,8 +12997,8 @@ glabel var7f1ad6ac
//
// if (prop) {
// struct chrdata *chr = prop->chr;
// chr->flags |= CHRFLAG0_00002000 | CHRFLAG0_00000080;
// chr->flags2 |= CHRFLAG1_40000000 | CHRFLAG1_00200000 | CHRFLAG1_00100000 | CHRFLAG1_00000080 | CHRFLAG1_00000001;
// chr->flags |= CHRFLAG0_00002000 | CHRFLAG0_CHUCKNORRIS;
// chr->flags2 |= CHRFLAG1_40000000 | CHRFLAG1_00200000 | CHRFLAG1_00100000 | CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_00000001;
// chr->team = TEAM_ALLY;
// chr->squadron = SQUADRON_01;
// chr->teamscandist = 100;
@@ -13044,7 +13044,7 @@ glabel var7f1ad6ac
// if (prop) {
// struct chrdata *chr = prop->chr;
// chr->flags |= CHRFLAG0_00002000;
// chr->flags2 |= CHRFLAG1_80000000 | CHRFLAG1_00200000 | CHRFLAG1_00100000;
// chr->flags2 |= CHRFLAG1_PUNCHHARDER | CHRFLAG1_00200000 | CHRFLAG1_00100000;
// chr->team = TEAM_ALLY;
// chr->squadron = SQUADRON_01;
// chr->hidden |= CHRHFLAG_PSYCHOSISED;
@@ -13141,7 +13141,7 @@ glabel var7f1ad6ac
// if (prop) {
// struct chrdata *chr = prop->chr;
// chr->flags |= CHRFLAG0_00002000;
// chr->flags2 |= CHRFLAG1_80000000 | CHRFLAG1_40000000 | CHRFLAG1_00200000 | CHRFLAG1_00100000;
// chr->flags2 |= CHRFLAG1_PUNCHHARDER | CHRFLAG1_40000000 | CHRFLAG1_00200000 | CHRFLAG1_00100000;
// chr->team = TEAM_ALLY;
// chr->squadron = SQUADRON_01;
// chr->hidden |= CHRHFLAG_PSYCHOSISED;
+3 -3
View File
@@ -447,7 +447,7 @@
#define CHRFLAG0_00000010 0x00000010 // Globals, Skedar Ruins
#define CHRFLAG0_SAID_INJURY_QUIP 0x00000020
#define CHRFLAG0_00000040 0x00000040 // Globals - related to cover?
#define CHRFLAG0_00000080 0x00000080 // Globals, Chicago, Air Base
#define CHRFLAG0_CHUCKNORRIS 0x00000080 // Makes punch animation faster, and damage is multiplied by the chr's morale then doubled. Must also have CHRFLAG1_ADJUSTPUNCHSPEED
#define CHRFLAG0_CAN_BACKOFF 0x00000100
#define CHRFLAG0_CAN_RETREAT 0x00000200
#define CHRFLAG0_UNSURPRISABLE 0x00000400 // may also be "can uncover disguise"
@@ -481,7 +481,7 @@
#define CHRFLAG1_00000010 0x00000010 // Globals - If set, avoids try_attack_amount
#define CHRFLAG1_00000020 0x00000020 // Globals, AF1, Defense - related to reload animation
#define CHRFLAG1_CAN_SNIPE 0x00000040
#define CHRFLAG1_00000080 0x00000080 // Not used in scripts
#define CHRFLAG1_ADJUSTPUNCHSPEED 0x00000080 // Makes chr punch slower, unless chr also has CHRFLAG0_CHUCKNORRIS
#define CHRFLAG1_DOINGIDLEANIMATION 0x00000100
#define CHRFLAG1_WARNED 0x00000200
#define CHRFLAG1_00000400 0x00000400 // Globals
@@ -505,7 +505,7 @@
#define CHRFLAG1_10000000 0x10000000 // Some kind of param for searching
#define CHRFLAG1_CAN_DRAW_PISTOL 0x20000000
#define CHRFLAG1_40000000 0x40000000 // Globals
#define CHRFLAG1_80000000 0x80000000 // Globals
#define CHRFLAG1_PUNCHHARDER 0x80000000 // Punches deal 6x the usual damage. Must not have CHRFLAG0_CHUCKNORRIS
// chr->hidden
#define CHRHFLAG_00000001 0x00000001 // Set when chr drops weapon
+4 -4
View File
@@ -117,7 +117,7 @@ bool chrTryRunFromTarget(struct chrdata *chr);
u32 func0f03b1e0(struct chrdata *chr);
bool chrDropItem(struct chrdata *chr, u32 modelnum, u32 weaponnum);
void chrPunchInflictDamage(struct chrdata *chr, s32 damage, s32 range, u8 reverse);
bool chrTryPunchOrKick(struct chrdata *chr, bool reverse);
bool chrTryPunch(struct chrdata *chr, u8 reverse);
struct eyespy *chrToEyespy(struct chrdata *chr);
void chrTickStand(struct chrdata *chr);
void chrTickAnim(struct chrdata *chr);
@@ -186,8 +186,8 @@ f32 chrGetAngleFromTargetsFov(struct chrdata *chr);
f32 chrGetVerticalAngleToTarget(struct chrdata *chr);
bool chrIsInTargetsFovX(struct chrdata *chr, u8 fov360);
bool chrIsVerticalAngleToTargetWithin(struct chrdata *chr, u8 arg1);
f32 func0f048fcc(struct chrdata *chr, u8 arg1);
bool chrIsTargetInFov(struct chrdata *chr, u8 arg1, u8 arg2);
f32 func0f048fcc(struct chrdata *chr, u8 reverse);
bool chrIsTargetInFov(struct chrdata *chr, u8 arg1, u8 reverse);
bool func0f04911c(struct chrdata *chr, struct coord *pos, u8 arg2);
f32 chrGetSameFloorDistanceToPad(struct chrdata *chr, s32 pad_id);
void chrsClearRefsToPlayer(s32 playernum);
@@ -264,7 +264,7 @@ bool chrTrySurprisedOneHand(struct chrdata *chr);
bool chrTrySurprisedSurrender(struct chrdata *chr);
bool chrTrySurprisedLookAround(struct chrdata *chr);
bool chrTryKneel(struct chrdata *chr);
bool chrTryStartAnim(struct chrdata *chr, s32 animfnum, f32 startframe, f32 endframe, u8 chranimflags, s32 merge, f32 speed);
bool chrTryStartAnim(struct chrdata *chr, s32 animnum, f32 startframe, f32 endframe, u8 chranimflags, s32 merge, f32 speed);
bool chrTryStartAlarm(struct chrdata *chr, s32 pad_id);
s32 chrConsiderGrenadeThrow(struct chrdata *chr, u32 attackflags, u32 entityid);
void chrTickKneel(struct chrdata *chr);