Remove linked guns

This commit is contained in:
Ryan Dwyer
2022-11-05 21:52:31 +10:00
parent 6dd1136477
commit a38eeccecc
5 changed files with 4 additions and 55 deletions
+2 -2
View File
@@ -18,9 +18,9 @@ void invReset(void)
}
}
void invInit(s32 numdoubles)
void invInit(void)
{
g_Vars.currentplayer->equipmaxitems = numdoubles + 30;
g_Vars.currentplayer->equipmaxitems = 7; // 6 MP weapons + data uplink
g_Vars.currentplayer->equipment = mempAlloc(ALIGN16(g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem)), MEMPOOL_STAGE);
invClear();
}
-1
View File
@@ -745,7 +745,6 @@ bool scenarioHighlightProp(struct prop *prop, s32 *colour)
switch (obj->type) {
case OBJTYPE_AMMOCRATE:
case OBJTYPE_WEAPON:
case OBJTYPE_LINKGUNS:
case OBJTYPE_MULTIAMMOCRATE:
case OBJTYPE_SHIELD:
colour[0] = 0;
-37
View File
@@ -12338,26 +12338,6 @@ Gfx *objRender(struct prop *prop, Gfx *gdl, bool xlupass)
return gdl;
}
bool modelIsNodeNotTvscreen(struct modelfiledata *filedata, struct modelnode *node)
{
if (filedata->skel == &g_SkelTerminal) {
if (modelGetPart(filedata, MODELPART_TERMINAL_0000) == node) {
return false;
}
}
if (filedata->skel == &g_SkelCiHub) {
if (modelGetPart(filedata, MODELPART_CIHUB_0000) == node
|| modelGetPart(filedata, MODELPART_CIHUB_0001) == node
|| modelGetPart(filedata, MODELPART_CIHUB_0002) == node
|| modelGetPart(filedata, MODELPART_CIHUB_0003) == node) {
return false;
}
}
return true;
}
/**
* Deform an object due to it being destroyed.
*/
@@ -18449,23 +18429,6 @@ void alarmTick(void)
g_PlayersDetonatingMines = 0;
}
void func0f091030(void)
{
struct prop *prop = g_Vars.activeprops;
while (prop) {
if (prop->type == PROPTYPE_OBJ
&& (prop->flags & (PROPFLAG_ONTHISSCREENTHISTICK | PROPFLAG_ONANYSCREENTHISTICK | PROPFLAG_ONANYSCREENPREVTICK)) == 0
&& (prop->obj->hidden2 & OBJH2FLAG_DESTROYED)
&& (prop->obj->hidden2 & OBJH2FLAG_80)) {
objFreePermanently(prop->obj, true);
return;
}
prop = prop->next;
}
}
void currentPlayerDropAllItems(void)
{
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
+1 -14
View File
@@ -1255,7 +1255,7 @@ void setupCreateProps(s32 stagenum)
for (j = 0; j < PLAYERCOUNT(); j++) {
setCurrentPlayerNum(j);
invInit(setupCountCommandType(OBJTYPE_LINKGUNS));
invInit();
}
if (g_StageSetup.props) {
@@ -1768,19 +1768,6 @@ void setupCreateProps(s32 stagenum)
}
}
break;
case OBJTYPE_LINKGUNS:
{
struct linkgunsobj *link = (struct linkgunsobj *)obj;
struct weaponobj *gun1 = (struct weaponobj *)setupGetCmdByIndex(link->offset1 + index);
struct weaponobj *gun2 = (struct weaponobj *)setupGetCmdByIndex(link->offset2 + index);
if (gun1 && gun2
&& gun1->base.type == OBJTYPE_WEAPON
&& gun2->base.type == OBJTYPE_WEAPON) {
propweaponSetDual(gun1, gun2);
}
}
break;
case OBJTYPE_LINKLIFTDOOR:
{
struct linkliftdoorobj *link = (struct linkliftdoorobj *)obj;
+1 -1
View File
@@ -9,7 +9,7 @@ extern struct invaimsettings invaimsettings_default;
extern struct weapon *g_Weapons[WEAPON_SUICIDEPILL + 1];
void invReset(void);
void invInit(s32 numdoubles);
void invInit(void);
void invClear(void);
void invSortItem(struct invitem *item);