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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-04 00:49:17 -04:00
Decompile currentPlayerZoomOut
This commit is contained in:
+4
-4
@@ -2988,7 +2988,7 @@ glabel var7f1ad8e4
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/* f0caa10: 00000000 */ sll $zero,$zero,0x0
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/* f0caa14: 45020004 */ bc1fl .L0f0caa28
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/* f0caa18: c7ac0214 */ lwc1 $f12,0x214($sp)
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/* f0caa1c: 0fc2c562 */ jal func0f0b1588
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/* f0caa1c: 0fc2c562 */ jal currentPlayerZoomOut
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/* f0caa20: e7ac0210 */ swc1 $f12,0x210($sp)
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/* f0caa24: c7ac0214 */ lwc1 $f12,0x214($sp)
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.L0f0caa28:
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@@ -2998,7 +2998,7 @@ glabel var7f1ad8e4
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/* f0caa34: 00000000 */ sll $zero,$zero,0x0
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/* f0caa38: 45020004 */ bc1fl .L0f0caa4c
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/* f0caa3c: 8e590284 */ lw $t9,0x284($s2)
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/* f0caa40: 0fc2c5a9 */ jal currentPlayerUpdateGunZoomFovs
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/* f0caa40: 0fc2c5a9 */ jal currentPlayerZoomIn
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/* f0caa44: e7ac0214 */ swc1 $f12,0x214($sp)
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/* f0caa48: 8e590284 */ lw $t9,0x284($s2)
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.L0f0caa4c:
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@@ -4831,11 +4831,11 @@ glabel var7f1ad8e4
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// func0f0abc74(2, uStack88);
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//
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// if (fStack80 > 0) {
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// func0f0b1588();
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// currentPlayerZoomOut();
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// }
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//
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// if (fStack76 > 0) {
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// currentPlayerUpdateGunZoomFovs();
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// currentPlayerZoomIn();
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// }
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//
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// if (g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED && var8005d9d0 == 0) {
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+30
-86
@@ -30,7 +30,7 @@ const char var7f1acdbc[] = "%s %s";
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const char var7f1acdc4[] = "%s %s";
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const u32 var7f1acdcc[] = {0x00000000};
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const u32 var7f1acdd0[] = {0x3dcccccd};
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//const u32 var7f1acdd0[] = {0x3dcccccd};
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GLOBAL_ASM(
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glabel func0f0b0420
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@@ -1037,88 +1037,7 @@ f32 currentPlayerGetGunZoomFov(void)
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return 0;
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}
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GLOBAL_ASM(
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glabel func0f0b1588
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/* f0b1588: 27bdffe0 */ addiu $sp,$sp,-32
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/* f0b158c: afbf0014 */ sw $ra,0x14($sp)
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/* f0b1590: 2405ffff */ addiu $a1,$zero,-1
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/* f0b1594: e7ac0020 */ swc1 $f12,0x20($sp)
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/* f0b1598: afa5001c */ sw $a1,0x1c($sp)
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/* f0b159c: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
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/* f0b15a0: 00002025 */ or $a0,$zero,$zero
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/* f0b15a4: 24010015 */ addiu $at,$zero,0x15
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/* f0b15a8: 10410008 */ beq $v0,$at,.L0f0b15cc
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/* f0b15ac: 8fa5001c */ lw $a1,0x1c($sp)
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/* f0b15b0: 24010016 */ addiu $at,$zero,0x16
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/* f0b15b4: 10410007 */ beq $v0,$at,.L0f0b15d4
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/* f0b15b8: 24010032 */ addiu $at,$zero,0x32
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/* f0b15bc: 50410008 */ beql $v0,$at,.L0f0b15e0
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/* f0b15c0: 24050002 */ addiu $a1,$zero,0x2
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/* f0b15c4: 10000006 */ beqz $zero,.L0f0b15e0
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/* f0b15c8: 00000000 */ sll $zero,$zero,0x0
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.L0f0b15cc:
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/* f0b15cc: 10000004 */ beqz $zero,.L0f0b15e0
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/* f0b15d0: 00002825 */ or $a1,$zero,$zero
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.L0f0b15d4:
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/* f0b15d4: 10000002 */ beqz $zero,.L0f0b15e0
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/* f0b15d8: 24050001 */ addiu $a1,$zero,0x1
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/* f0b15dc: 24050002 */ addiu $a1,$zero,0x2
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.L0f0b15e0:
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/* f0b15e0: 04a0002c */ bltz $a1,.L0f0b1694
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/* f0b15e4: c7a40020 */ lwc1 $f4,0x20($sp)
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/* f0b15e8: 3c013e80 */ lui $at,0x3e80
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/* f0b15ec: 44813000 */ mtc1 $at,$f6
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/* f0b15f0: 3c01800a */ lui $at,0x800a
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/* f0b15f4: c42aa004 */ lwc1 $f10,-0x5ffc($at)
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/* f0b15f8: 46062202 */ mul.s $f8,$f4,$f6
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/* f0b15fc: 00002025 */ or $a0,$zero,$zero
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/* f0b1600: afa5001c */ sw $a1,0x1c($sp)
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/* f0b1604: 460a4002 */ mul.s $f0,$f8,$f10
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/* f0b1608: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
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/* f0b160c: e7a00018 */ swc1 $f0,0x18($sp)
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/* f0b1610: 3c04800a */ lui $a0,%hi(g_Vars)
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/* f0b1614: 24010016 */ addiu $at,$zero,0x16
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/* f0b1618: 24849fc0 */ addiu $a0,$a0,%lo(g_Vars)
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/* f0b161c: 8fa5001c */ lw $a1,0x1c($sp)
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/* f0b1620: 14410006 */ bne $v0,$at,.L0f0b163c
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/* f0b1624: c7a00018 */ lwc1 $f0,0x18($sp)
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/* f0b1628: 3c013f00 */ lui $at,0x3f00
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/* f0b162c: 44818000 */ mtc1 $at,$f16
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/* f0b1630: 00000000 */ sll $zero,$zero,0x0
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/* f0b1634: 46100002 */ mul.s $f0,$f0,$f16
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/* f0b1638: 00000000 */ sll $zero,$zero,0x0
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.L0f0b163c:
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/* f0b163c: 3c014270 */ lui $at,0x4270
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/* f0b1640: 44811000 */ mtc1 $at,$f2
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/* f0b1644: 3c013f80 */ lui $at,0x3f80
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/* f0b1648: 44819000 */ mtc1 $at,$f18
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/* f0b164c: 3c017f1b */ lui $at,%hi(var7f1acdd0)
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/* f0b1650: c424cdd0 */ lwc1 $f4,%lo(var7f1acdd0)($at)
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/* f0b1654: 8c8e0284 */ lw $t6,0x284($a0)
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/* f0b1658: 00051080 */ sll $v0,$a1,0x2
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/* f0b165c: 46040182 */ mul.s $f6,$f0,$f4
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/* f0b1660: 01c21821 */ addu $v1,$t6,$v0
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/* f0b1664: c46a16f4 */ lwc1 $f10,0x16f4($v1)
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/* f0b1668: 46069200 */ add.s $f8,$f18,$f6
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/* f0b166c: 46085402 */ mul.s $f16,$f10,$f8
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/* f0b1670: e47016f4 */ swc1 $f16,0x16f4($v1)
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/* f0b1674: 8c8f0284 */ lw $t7,0x284($a0)
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/* f0b1678: 01e21821 */ addu $v1,$t7,$v0
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/* f0b167c: c46416f4 */ lwc1 $f4,0x16f4($v1)
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/* f0b1680: 4604103c */ c.lt.s $f2,$f4
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/* f0b1684: 00000000 */ sll $zero,$zero,0x0
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/* f0b1688: 45020003 */ bc1fl .L0f0b1698
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/* f0b168c: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0b1690: e46216f4 */ swc1 $f2,0x16f4($v1)
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.L0f0b1694:
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/* f0b1694: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f0b1698:
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/* f0b1698: 27bd0020 */ addiu $sp,$sp,0x20
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/* f0b169c: 03e00008 */ jr $ra
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/* f0b16a0: 00000000 */ sll $zero,$zero,0x0
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);
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void currentPlayerUpdateGunZoomFovs(f32 arg0)
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void currentPlayerZoomOut(f32 fovpersec)
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{
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s32 index = -1;
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@@ -1129,13 +1048,38 @@ void currentPlayerUpdateGunZoomFovs(f32 arg0)
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}
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if (index >= 0) {
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f32 value = arg0 * 0.25f * g_Vars.lvupdate240f;
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f32 amount = fovpersec * 0.25f * g_Vars.lvupdate240f;
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if (getCurrentPlayerWeaponIdWrapper(0) == WEAPON_FARSIGHTXR20) {
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value *= 0.5f;
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amount *= 0.5f;
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}
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g_Vars.currentplayer->gunzoomfovs[index] /= 1 + value * 0.1f;
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g_Vars.currentplayer->gunzoomfovs[index] *= 1.0f + amount * 0.1f;
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if (g_Vars.currentplayer->gunzoomfovs[index] > 60) {
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g_Vars.currentplayer->gunzoomfovs[index] = 60;
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}
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}
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}
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void currentPlayerZoomIn(f32 fovpersec)
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{
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s32 index = -1;
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switch (getCurrentPlayerWeaponIdWrapper(0)) {
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case WEAPON_SNIPERRIFLE: index = 0; break;
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case WEAPON_FARSIGHTXR20: index = 1; break;
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case WEAPON_HORIZONSCANNER: index = 2; break;
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}
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if (index >= 0) {
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f32 amount = fovpersec * 0.25f * g_Vars.lvupdate240f;
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if (getCurrentPlayerWeaponIdWrapper(0) == WEAPON_FARSIGHTXR20) {
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amount *= 0.5f;
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}
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g_Vars.currentplayer->gunzoomfovs[index] /= 1 + amount * 0.1f;
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if (g_Vars.currentplayer->gunzoomfovs[index] < 2) {
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g_Vars.currentplayer->gunzoomfovs[index] = 2;
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@@ -28,8 +28,8 @@ struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
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f32 handGetXOffset(u32 arg0);
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f32 func0f0b131c(u32 hand);
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f32 currentPlayerGetGunZoomFov(void);
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u32 func0f0b1588(void);
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void currentPlayerUpdateGunZoomFovs(f32 arg0);
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void currentPlayerZoomOut(f32 fovpersec);
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void currentPlayerZoomIn(f32 fovpersec);
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bool weaponHasFlag(s32 itemid, u32 flag);
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u32 func0f0b1804(void);
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u32 func0f0b184c(void);
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