Decompile currentPlayerZoomOut

This commit is contained in:
Ryan Dwyer
2020-05-06 17:49:52 +10:00
parent 1cce73bc39
commit a9f0f69303
3 changed files with 36 additions and 92 deletions
+4 -4
View File
@@ -2988,7 +2988,7 @@ glabel var7f1ad8e4
/* f0caa10: 00000000 */ sll $zero,$zero,0x0
/* f0caa14: 45020004 */ bc1fl .L0f0caa28
/* f0caa18: c7ac0214 */ lwc1 $f12,0x214($sp)
/* f0caa1c: 0fc2c562 */ jal func0f0b1588
/* f0caa1c: 0fc2c562 */ jal currentPlayerZoomOut
/* f0caa20: e7ac0210 */ swc1 $f12,0x210($sp)
/* f0caa24: c7ac0214 */ lwc1 $f12,0x214($sp)
.L0f0caa28:
@@ -2998,7 +2998,7 @@ glabel var7f1ad8e4
/* f0caa34: 00000000 */ sll $zero,$zero,0x0
/* f0caa38: 45020004 */ bc1fl .L0f0caa4c
/* f0caa3c: 8e590284 */ lw $t9,0x284($s2)
/* f0caa40: 0fc2c5a9 */ jal currentPlayerUpdateGunZoomFovs
/* f0caa40: 0fc2c5a9 */ jal currentPlayerZoomIn
/* f0caa44: e7ac0214 */ swc1 $f12,0x214($sp)
/* f0caa48: 8e590284 */ lw $t9,0x284($s2)
.L0f0caa4c:
@@ -4831,11 +4831,11 @@ glabel var7f1ad8e4
// func0f0abc74(2, uStack88);
//
// if (fStack80 > 0) {
// func0f0b1588();
// currentPlayerZoomOut();
// }
//
// if (fStack76 > 0) {
// currentPlayerUpdateGunZoomFovs();
// currentPlayerZoomIn();
// }
//
// if (g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED && var8005d9d0 == 0) {
+30 -86
View File
@@ -30,7 +30,7 @@ const char var7f1acdbc[] = "%s %s";
const char var7f1acdc4[] = "%s %s";
const u32 var7f1acdcc[] = {0x00000000};
const u32 var7f1acdd0[] = {0x3dcccccd};
//const u32 var7f1acdd0[] = {0x3dcccccd};
GLOBAL_ASM(
glabel func0f0b0420
@@ -1037,88 +1037,7 @@ f32 currentPlayerGetGunZoomFov(void)
return 0;
}
GLOBAL_ASM(
glabel func0f0b1588
/* f0b1588: 27bdffe0 */ addiu $sp,$sp,-32
/* f0b158c: afbf0014 */ sw $ra,0x14($sp)
/* f0b1590: 2405ffff */ addiu $a1,$zero,-1
/* f0b1594: e7ac0020 */ swc1 $f12,0x20($sp)
/* f0b1598: afa5001c */ sw $a1,0x1c($sp)
/* f0b159c: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
/* f0b15a0: 00002025 */ or $a0,$zero,$zero
/* f0b15a4: 24010015 */ addiu $at,$zero,0x15
/* f0b15a8: 10410008 */ beq $v0,$at,.L0f0b15cc
/* f0b15ac: 8fa5001c */ lw $a1,0x1c($sp)
/* f0b15b0: 24010016 */ addiu $at,$zero,0x16
/* f0b15b4: 10410007 */ beq $v0,$at,.L0f0b15d4
/* f0b15b8: 24010032 */ addiu $at,$zero,0x32
/* f0b15bc: 50410008 */ beql $v0,$at,.L0f0b15e0
/* f0b15c0: 24050002 */ addiu $a1,$zero,0x2
/* f0b15c4: 10000006 */ beqz $zero,.L0f0b15e0
/* f0b15c8: 00000000 */ sll $zero,$zero,0x0
.L0f0b15cc:
/* f0b15cc: 10000004 */ beqz $zero,.L0f0b15e0
/* f0b15d0: 00002825 */ or $a1,$zero,$zero
.L0f0b15d4:
/* f0b15d4: 10000002 */ beqz $zero,.L0f0b15e0
/* f0b15d8: 24050001 */ addiu $a1,$zero,0x1
/* f0b15dc: 24050002 */ addiu $a1,$zero,0x2
.L0f0b15e0:
/* f0b15e0: 04a0002c */ bltz $a1,.L0f0b1694
/* f0b15e4: c7a40020 */ lwc1 $f4,0x20($sp)
/* f0b15e8: 3c013e80 */ lui $at,0x3e80
/* f0b15ec: 44813000 */ mtc1 $at,$f6
/* f0b15f0: 3c01800a */ lui $at,0x800a
/* f0b15f4: c42aa004 */ lwc1 $f10,-0x5ffc($at)
/* f0b15f8: 46062202 */ mul.s $f8,$f4,$f6
/* f0b15fc: 00002025 */ or $a0,$zero,$zero
/* f0b1600: afa5001c */ sw $a1,0x1c($sp)
/* f0b1604: 460a4002 */ mul.s $f0,$f8,$f10
/* f0b1608: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
/* f0b160c: e7a00018 */ swc1 $f0,0x18($sp)
/* f0b1610: 3c04800a */ lui $a0,%hi(g_Vars)
/* f0b1614: 24010016 */ addiu $at,$zero,0x16
/* f0b1618: 24849fc0 */ addiu $a0,$a0,%lo(g_Vars)
/* f0b161c: 8fa5001c */ lw $a1,0x1c($sp)
/* f0b1620: 14410006 */ bne $v0,$at,.L0f0b163c
/* f0b1624: c7a00018 */ lwc1 $f0,0x18($sp)
/* f0b1628: 3c013f00 */ lui $at,0x3f00
/* f0b162c: 44818000 */ mtc1 $at,$f16
/* f0b1630: 00000000 */ sll $zero,$zero,0x0
/* f0b1634: 46100002 */ mul.s $f0,$f0,$f16
/* f0b1638: 00000000 */ sll $zero,$zero,0x0
.L0f0b163c:
/* f0b163c: 3c014270 */ lui $at,0x4270
/* f0b1640: 44811000 */ mtc1 $at,$f2
/* f0b1644: 3c013f80 */ lui $at,0x3f80
/* f0b1648: 44819000 */ mtc1 $at,$f18
/* f0b164c: 3c017f1b */ lui $at,%hi(var7f1acdd0)
/* f0b1650: c424cdd0 */ lwc1 $f4,%lo(var7f1acdd0)($at)
/* f0b1654: 8c8e0284 */ lw $t6,0x284($a0)
/* f0b1658: 00051080 */ sll $v0,$a1,0x2
/* f0b165c: 46040182 */ mul.s $f6,$f0,$f4
/* f0b1660: 01c21821 */ addu $v1,$t6,$v0
/* f0b1664: c46a16f4 */ lwc1 $f10,0x16f4($v1)
/* f0b1668: 46069200 */ add.s $f8,$f18,$f6
/* f0b166c: 46085402 */ mul.s $f16,$f10,$f8
/* f0b1670: e47016f4 */ swc1 $f16,0x16f4($v1)
/* f0b1674: 8c8f0284 */ lw $t7,0x284($a0)
/* f0b1678: 01e21821 */ addu $v1,$t7,$v0
/* f0b167c: c46416f4 */ lwc1 $f4,0x16f4($v1)
/* f0b1680: 4604103c */ c.lt.s $f2,$f4
/* f0b1684: 00000000 */ sll $zero,$zero,0x0
/* f0b1688: 45020003 */ bc1fl .L0f0b1698
/* f0b168c: 8fbf0014 */ lw $ra,0x14($sp)
/* f0b1690: e46216f4 */ swc1 $f2,0x16f4($v1)
.L0f0b1694:
/* f0b1694: 8fbf0014 */ lw $ra,0x14($sp)
.L0f0b1698:
/* f0b1698: 27bd0020 */ addiu $sp,$sp,0x20
/* f0b169c: 03e00008 */ jr $ra
/* f0b16a0: 00000000 */ sll $zero,$zero,0x0
);
void currentPlayerUpdateGunZoomFovs(f32 arg0)
void currentPlayerZoomOut(f32 fovpersec)
{
s32 index = -1;
@@ -1129,13 +1048,38 @@ void currentPlayerUpdateGunZoomFovs(f32 arg0)
}
if (index >= 0) {
f32 value = arg0 * 0.25f * g_Vars.lvupdate240f;
f32 amount = fovpersec * 0.25f * g_Vars.lvupdate240f;
if (getCurrentPlayerWeaponIdWrapper(0) == WEAPON_FARSIGHTXR20) {
value *= 0.5f;
amount *= 0.5f;
}
g_Vars.currentplayer->gunzoomfovs[index] /= 1 + value * 0.1f;
g_Vars.currentplayer->gunzoomfovs[index] *= 1.0f + amount * 0.1f;
if (g_Vars.currentplayer->gunzoomfovs[index] > 60) {
g_Vars.currentplayer->gunzoomfovs[index] = 60;
}
}
}
void currentPlayerZoomIn(f32 fovpersec)
{
s32 index = -1;
switch (getCurrentPlayerWeaponIdWrapper(0)) {
case WEAPON_SNIPERRIFLE: index = 0; break;
case WEAPON_FARSIGHTXR20: index = 1; break;
case WEAPON_HORIZONSCANNER: index = 2; break;
}
if (index >= 0) {
f32 amount = fovpersec * 0.25f * g_Vars.lvupdate240f;
if (getCurrentPlayerWeaponIdWrapper(0) == WEAPON_FARSIGHTXR20) {
amount *= 0.5f;
}
g_Vars.currentplayer->gunzoomfovs[index] /= 1 + amount * 0.1f;
if (g_Vars.currentplayer->gunzoomfovs[index] < 2) {
g_Vars.currentplayer->gunzoomfovs[index] = 2;
+2 -2
View File
@@ -28,8 +28,8 @@ struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
f32 handGetXOffset(u32 arg0);
f32 func0f0b131c(u32 hand);
f32 currentPlayerGetGunZoomFov(void);
u32 func0f0b1588(void);
void currentPlayerUpdateGunZoomFovs(f32 arg0);
void currentPlayerZoomOut(f32 fovpersec);
void currentPlayerZoomIn(f32 fovpersec);
bool weaponHasFlag(s32 itemid, u32 flag);
u32 func0f0b1804(void);
u32 func0f0b184c(void);