Rename many music related symbols

This commit is contained in:
Ryan Dwyer
2020-08-29 00:41:53 +10:00
parent 34f6cf9316
commit ae01166fd6
48 changed files with 514 additions and 472 deletions
+8 -8
View File
@@ -2775,7 +2775,7 @@ u8 func0422_intro[] = {
set_stage_flag(STAGEFLAG_TRIGGER_INTRO)
yield
#else
set_sfx_track(MUSIC_DEFECTION_INTRO_SFX)
play_temporary_track(MUSIC_DEFECTION_INTRO_SFX)
// No yield in this loop!
label(0x07)
@@ -2787,7 +2787,7 @@ u8 func0422_intro[] = {
yield
set_stage_flag(STAGEFLAG_TRIGGER_INTRO)
yield
set_music_track(MUSIC_DEFECTION_INTRO)
play_cutscene_track(MUSIC_DEFECTION_INTRO)
label(0x08)
cmd01dd_if_something(0x01, /*goto*/ 0x2c)
@@ -3146,8 +3146,8 @@ u8 func0422_intro_042d[] = {
endloop(0x09)
label(0x06)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
set_savefile_flag(SAVEFILEFLAG_CI_TOUR_DONE)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
@@ -3160,7 +3160,7 @@ u8 func0416_outro_from_menu[] = {
u8 func0416_outro[] = {
camera_movement(0x00f2)
set_music_track(MUSIC_DEFECTION_OUTRO)
play_cutscene_track(MUSIC_DEFECTION_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_ailist(CHR_P1P2, GAILIST_IDLE)
@@ -3337,7 +3337,7 @@ u8 func1012_trigger_x_music[] = {
// the flag is only set during the outro cutscene, not during gameplay.
label(0x06)
if_stage_flag_eq(STAGEFLAG_LAB_ELEVATOR_CLOSED, TRUE, /*goto*/ 0x2c)
play_x_music(CHANNEL_10, 60)
play_x_track(XREASON_DEFAULT, 10, 60)
label(0x2c)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
@@ -3478,7 +3478,7 @@ u8 func0422_intro_speaking[] = {
endloop(0xb7)
label(0x2c)
set_sfx_track(MUSIC_DEFECTION_INTRO_SFX)
play_temporary_track(MUSIC_DEFECTION_INTRO_SFX)
// No yield in this loop!
label(0xb8)
@@ -3487,7 +3487,7 @@ u8 func0422_intro_speaking[] = {
goto_first(0xb8)
label(0x2c)
set_music_track(MUSIC_DEFECTION_INTRO)
play_cutscene_track(MUSIC_DEFECTION_INTRO)
label(0xb9)
cmd01dd_if_something(0x01, /*goto*/ 0x2c)
+6 -6
View File
@@ -2053,7 +2053,7 @@ u8 func040d_cass[] = {
endloop(0x2c)
label(0x00)
play_x_music(CHANNEL_10, 60)
play_x_track(XREASON_DEFAULT, 10, 60)
beginloop(0x3f)
if_timer_gt(180, /*goto*/ 0x00)
@@ -2297,7 +2297,7 @@ u8 func1400_setup_counterop[] = {
};
u8 func100d_intro[] = {
set_music_track(MUSIC_EXTRACTION_INTRO)
play_cutscene_track(MUSIC_EXTRACTION_INTRO)
camera_movement(0x0138)
cmd0175(60)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
@@ -2394,8 +2394,8 @@ u8 func100d_intro[] = {
set_chr_chrflag(CHR_INTRO_GUARD, CHRCFLAG_00010000)
chr_do_animation(0x013a, -2, -1, 0x06, 0x00, CHR_INTRO_GUARD, 2)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
yield
chr_do_animation(0x020c, -1, -1, 0x06, 0x00, CHR_INTRO_GUARD, 2)
@@ -2407,8 +2407,8 @@ u8 func100d_intro[] = {
};
u8 func0412_outro[] = {
set_music_track(MUSIC_EXTRACTION_OUTRO)
set_sfx_track(MUSIC_EXTRACTION_OUTRO_SFX)
play_cutscene_track(MUSIC_EXTRACTION_OUTRO)
play_temporary_track(MUSIC_EXTRACTION_OUTRO_SFX)
camera_movement(0x0157)
set_object_flag2(OBJ_HOVERCOPTER, OBJFLAG2_INVISIBLE)
hide_object(OBJ_HOVERCOPTER)
+2 -2
View File
@@ -363,8 +363,8 @@ u8 func1005_main[] = {
};
u8 func1003_init_audio[] = {
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
+4 -4
View File
@@ -403,7 +403,7 @@ u8 func1011_setup_snow[] = {
u8 func1002_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_CRASHSITE_INTRO)
play_cutscene_track(MUSIC_CRASHSITE_INTRO)
camera_movement(0x01b5)
cmd0175(60)
@@ -515,8 +515,8 @@ u8 func1002_intro[] = {
unset_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
chr_do_animation(0x01b6, -2, -1, 0x06, 0x00, CHR_BOND, 2)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
set_chr_hudpiece_visible(CHR_BOND, FALSE)
enter_firstperson
set_ailist(CHR_SELF, GAILIST_IDLE)
@@ -550,7 +550,7 @@ u8 func0402_outro[] = {
set_target_chr(CHR_COOP)
label(0x08)
camera_movement(0x01d9)
set_music_track(MUSIC_CRASHSITE_OUTRO)
play_cutscene_track(MUSIC_CRASHSITE_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN)
+9 -9
View File
@@ -781,7 +781,7 @@ u8 func0401_unused_cutscene[] = {
chr_draw_weapon_in_cutscene(CHR_BOND, WEAPON_FALCON2)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_AIRBASE_OUTRO_LONG)
play_cutscene_track(MUSIC_AIRBASE_OUTRO_LONG)
camera_movement(0x016b)
cmd0175(60)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
@@ -827,8 +827,8 @@ u8 func0401_unused_cutscene[] = {
set_ailist(0x01, 0x0405)
remove_chr(0x02)
set_ailist(CHR_STEWARDESS, 0x040b)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
set_ailist(CHR_SELF, GAILIST_END_CINEMA)
endlist
};
@@ -837,7 +837,7 @@ u8 func0425_outro[] = {
fade_to_color(0x000000ff, 0)
fade_to_color(0x00000000, 110)
camera_movement(0x031a)
set_music_track(MUSIC_AIRBASE_OUTRO)
play_cutscene_track(MUSIC_AIRBASE_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_ailist(CHR_P1P2, GAILIST_IDLE)
@@ -1767,7 +1767,7 @@ u8 func1007_console_activation[] = {
label(0x31)
set_object_image(OBJ_CONSOLE, 0x01, 0x14)
play_x_music(0x58, 88) // @bug? Invalid channel
play_x_track(XREASON_DEFAULT, 88, 88)
beginloop(0x06)
chr_toggle_p1p2(CHR_SELF)
@@ -1775,7 +1775,7 @@ u8 func1007_console_activation[] = {
endloop(0x06)
label(0x02)
stop_music_channel(CHANNEL_1)
stop_x_track(XREASON_DEFAULT)
label(0x0c)
mute_channel(CHANNEL_1)
@@ -3591,7 +3591,7 @@ u8 func1003_intro[] = {
label(0x31)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_AIRBASE_INTRO)
play_cutscene_track(MUSIC_AIRBASE_INTRO)
camera_movement(0x01e5)
cmd0175(60)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
@@ -3850,8 +3850,8 @@ u8 func1003_intro[] = {
set_ailist(0x00, 0x0405)
set_ailist(0x01, 0x0405)
set_ailist(CHR_STEWARDESS, AILIST_STEWARDESS)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
+4 -4
View File
@@ -683,7 +683,7 @@ u8 func0408_guard_unalerted[] = {
};
u8 func1002_intro[] = {
set_music_track(MUSIC_PELAGIC_INTRO)
play_cutscene_track(MUSIC_PELAGIC_INTRO)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
camera_movement(0x02ce)
@@ -828,15 +828,15 @@ u8 func1002_intro[] = {
endloop(0x0c)
label(0x04)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0c01_outro[] = {
camera_movement(0x02e2)
set_music_track(MUSIC_PELAGIC_OUTRO)
play_cutscene_track(MUSIC_PELAGIC_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_ailist(CHR_P1P2, GAILIST_IDLE)
+8 -8
View File
@@ -1363,7 +1363,7 @@ u8 func1010_safe_cracking[] = {
label(0x06)
speak(CHR_BOND, L_DEPO(38), 0x7754, CHANNEL_5, COLOR_00_GREEN) // "INTRUDER ALERT - all security to the vault."
play_x_music(CHANNEL_10, 180)
play_x_track(XREASON_DEFAULT, 10, 180)
yield
set_countdown_timer(60)
show_hudmsg(CHR_P1P2, L_DEPO(36)) // "Initiating cracking routines."
@@ -1572,7 +1572,7 @@ u8 func1017_check_lasers_closed[] = {
u8 func040d_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_INTRO)
play_cutscene_track(MUSIC_G5_INTRO)
camera_movement(0x0165)
cmd0175(60)
@@ -1796,8 +1796,8 @@ u8 func040d_intro[] = {
set_chr_chrflag(CHR_INTRO_VICTIM, CHRCFLAG_00010000)
chr_do_animation(0x0167, -2, -1, 0x06, 0x00, CHR_INTRO_VICTIM, 2)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
chr_do_animation(0x022a, -1, -1, 0x06, 0x00, CHR_INTRO_VICTIM, 2)
chr_drop_weapon(CHR_INTRO_VICTIM)
@@ -1825,7 +1825,7 @@ u8 func040e_meeting_cutscene[] = {
deactivate_alarm
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_MIDCUTSCENE)
play_cutscene_track(MUSIC_G5_MIDCUTSCENE)
camera_movement(0x0191)
set_stage_flag(STAGEFLAG_MEETING_STARTED)
set_ailist(CHR_BLONDE, GAILIST_IDLE)
@@ -2049,8 +2049,8 @@ u8 func040e_meeting_cutscene[] = {
label(0x54)
label(0x06)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
set_stage_flag(STAGEFLAG_MEETING_FINISHED)
mute_channel(CHANNEL_10)
@@ -2092,7 +2092,7 @@ u8 func040f_outro_from_menu[] = {
u8 func040f_outro[] = {
camera_movement(0x0196)
set_music_track(MUSIC_G5_OUTRO)
play_cutscene_track(MUSIC_G5_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_ailist(CHR_P1P2, GAILIST_IDLE)
+6 -6
View File
@@ -5744,15 +5744,15 @@ u8 func1035_manage_music[] = {
reloop(0x8f)
label(0x2f)
play_music_track(MUSIC_CI_TRAINING)
play_track_isolated(MUSIC_CI_TRAINING)
beginloop(0x08)
if_stage_flag_eq(STAGEFLAG_IN_TRAINING, FALSE, /*goto*/ 0x06)
endloop(0x08)
label(0x06)
restart_music
reset_ambience
play_default_tracks
stop_ambient_track
endloop(0x8f)
endlist
@@ -5822,7 +5822,7 @@ u8 func1000_jo_typing[] = {
camera_movement(0x0484)
cmd0175(60)
if_controller_button_pressed(/*goto*/ 0x7b)
set_music_track(MUSIC_CI_INTRO)
play_cutscene_track(MUSIC_CI_INTRO)
unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
@@ -5869,8 +5869,8 @@ u8 func1000_jo_typing[] = {
yield
yield
yield
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
+4 -4
View File
@@ -2225,7 +2225,7 @@ u8 func100e_experiment_terminals_destroyed[] = {
};
u8 func0416_intro[] = {
set_music_track(MUSIC_INVESTIGATION_INTRO)
play_cutscene_track(MUSIC_INVESTIGATION_INTRO)
camera_movement(0x00f5)
cmd0175(60)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
@@ -2339,8 +2339,8 @@ u8 func0416_intro[] = {
unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
yield
chr_do_animation(0x020b, -1, -1, 0x06, 0x00, CHR_INTRO_GUARD, 2)
@@ -2351,7 +2351,7 @@ u8 func0416_intro[] = {
};
u8 func0417_outro[] = {
set_music_track(MUSIC_INVESTIGATION_OUTRO)
play_cutscene_track(MUSIC_INVESTIGATION_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_stage_flag(STAGEFLAG_TRIGGER_OUTRO_AUDIO)
+13 -13
View File
@@ -783,10 +783,10 @@ u8 func1002_intro[] = {
label(0x2e)
chr_do_animation(0x0172, -1, -1, 0x06, 0x00, CHR_BOND, 4)
remove_chr(CHR_NEGOTIATOR)
set_music_track(MUSIC_VILLA_INTRO3)
play_cutscene_track(MUSIC_VILLA_INTRO3)
goto_next(0x06)
label(0x2d)
set_music_track(MUSIC_VILLA_INTRO2)
play_cutscene_track(MUSIC_VILLA_INTRO2)
chr_do_animation(0x0172, -1, -1, 0x06, 0x00, CHR_NEGOTIATOR, 4)
label(0x06)
set_chr_chrflag(CHR_TAKER1, CHRCFLAG_UNPLAYABLE)
@@ -1116,9 +1116,9 @@ u8 func1002_intro[] = {
chr_do_animation(0x01ba, -2, -1, 0x06, 0x00, CHR_TAKER2, 2)
hide_object(OBJ_DROPSHIP)
restart_default_music
reset_ambience
play_x_music(CHANNEL_10, 30)
stop_cutscene_track
stop_ambient_track
play_x_track(XREASON_DEFAULT, 10, 30)
unset_stage_flag(STAGEFLAG_PLAYING_INTRO_FROM_MENU)
enter_firstperson
yield
@@ -1212,9 +1212,9 @@ u8 func1002_intro[] = {
set_chr_chrflag(CHR_TAKER2, CHRCFLAG_00000001)
chr_do_animation(0x01c1, -2, -1, 0x06, 0x00, CHR_TAKER2, 2)
hide_object(OBJ_DROPSHIP)
restart_default_music
reset_ambience
play_x_music(CHANNEL_10, 30)
stop_cutscene_track
stop_ambient_track
play_x_track(XREASON_DEFAULT, 10, 30)
enter_firstperson
yield
set_ailist(CHR_TAKER1, AILIST_TAKER)
@@ -1233,7 +1233,7 @@ u8 func0c02_outro_from_menu[] = {
u8 func0408_outro[] = {
camera_movement(0x017a)
set_music_track(MUSIC_VILLA_OUTRO)
play_cutscene_track(MUSIC_VILLA_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_ailist(CHR_P1P2, GAILIST_IDLE)
@@ -1383,8 +1383,8 @@ u8 func0408_outro[] = {
mute_channel(CHANNEL_7)
mute_channel(CHANNEL_6)
mute_channel(CHANNEL_5)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
end_level
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
@@ -1682,7 +1682,7 @@ u8 func0403_negotiator[] = {
label(0x06)
show_hudmsg(CHR_BOND, L_ELD(13)) // "Negotiator has escaped to safety."
set_stage_flag(STAGEFLAG_NEGOTIATOR_ESCAPED)
stop_music_channel(CHANNEL_1)
stop_x_track(XREASON_DEFAULT)
remove_chr(CHR_SELF)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
@@ -2183,7 +2183,7 @@ u8 func100b_invoke_hackers[] = {
unset_chr_chrflag(CHR_HACKER3, CHRCFLAG_HIDDEN)
rebuild_teams
rebuild_squadrons
play_x_music(CHANNEL_10, 60)
play_x_track(XREASON_DEFAULT, 10, 60)
set_countdown_timer(60)
show_countdown_timer
start_countdown_timer
+7 -7
View File
@@ -867,7 +867,7 @@ u8 func1009_autogun_switch3[] = {
u8 func0c01_outro[] = {
camera_movement(0x01a2)
set_music_track(MUSIC_DEFENSE_OUTRO)
play_cutscene_track(MUSIC_DEFENSE_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_ailist(CHR_P1P2, GAILIST_IDLE)
@@ -1148,15 +1148,15 @@ u8 func0c01_outro[] = {
label(0xb8)
mute_channel(CHANNEL_10)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
end_level
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1002_intro[] = {
set_music_track(MUSIC_DEFENSE_INTRO)
play_cutscene_track(MUSIC_DEFENSE_INTRO)
camera_movement(0x02bc)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
@@ -1523,8 +1523,8 @@ u8 func1002_intro[] = {
set_object_flag3(0x53, OBJFLAG3_00000010)
object_do_animation(0x02c6, 0x53, 0x04, 0xfffe)
set_stage_flag(STAGEFLAG_INTRO_FINISHED)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
remove_chr(0x19)
@@ -2862,7 +2862,7 @@ u8 func1014_carrington_messages[] = {
endloop(0xc6)
label(0x08)
play_x_music(CHANNEL_10, 120)
play_x_track(XREASON_DEFAULT, 10, 120)
set_countdown_timer(120)
show_countdown_timer
start_countdown_timer
+6 -6
View File
@@ -1917,7 +1917,7 @@ u8 func100c_engineroom[] = {
if_chr_dead(CHR_ELVIS, /*goto*/ 0x2c)
if_chr_knockedout(CHR_ELVIS, /*goto*/ 0x2c)
set_ailist(CHR_ELVIS, AILIST_ELVIS_RUN_FROM_ENGINEROOM)
play_x_music(CHANNEL_10, 10)
play_x_track(XREASON_DEFAULT, 10, 10)
speak(CHR_BOND, L_LEE(46), 0x73d7, CHANNEL_6, COLOR_04_ORANGE) // "We have to get out of here!"
label(0x2c)
set_countdown_timer(10)
@@ -2532,7 +2532,7 @@ u8 func1011_check_end_level[] = {
u8 func1003_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_ATTACKSHIP_INTRO)
play_cutscene_track(MUSIC_ATTACKSHIP_INTRO)
camera_movement(0x01c2)
cmd0175(60)
@@ -2782,8 +2782,8 @@ u8 func1003_intro[] = {
chr_move_to_pad(CHR_CASS, 0x00df, 0x01, /*goto*/ 0x2c)
label(0x2c)
set_ailist(CHR_CASS, AILIST_CASS)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
@@ -2798,7 +2798,7 @@ u8 func0c01_outro[] = {
label(0x06)
hide_object(0x2c)
camera_movement(0x01e1)
set_music_track(MUSIC_ATTACKSHIP_OUTRO)
play_cutscene_track(MUSIC_ATTACKSHIP_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN)
@@ -3468,7 +3468,7 @@ u8 func101e_bridge_music[] = {
endloop(0x04)
label(0x2c)
play_x_music(CHANNEL_10, 60)
play_x_track(XREASON_DEFAULT, 10, 60)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
+7 -7
View File
@@ -2127,7 +2127,7 @@ u8 func100e_elvis_timer[] = {
label(0x06)
set_stage_flag(STAGEFLAG_ENTERED_ELVIS_AREA)
play_x_music(CHANNEL_10, 60)
play_x_track(XREASON_DEFAULT, 10, 60)
set_countdown_timer(60)
show_countdown_timer
start_countdown_timer
@@ -3646,7 +3646,7 @@ u8 func1023_setup_door_locks[] = {
u8 func0c01_outro[] = {
set_invincible(CHR_BOND)
camera_movement(0x0198)
set_music_track(MUSIC_RESCUE_OUTRO)
play_cutscene_track(MUSIC_RESCUE_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_ailist(CHR_P1P2, GAILIST_IDLE)
@@ -3743,8 +3743,8 @@ u8 func0c01_outro[] = {
label(0x8b)
mute_channel(CHANNEL_10)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
end_level
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
@@ -3753,7 +3753,7 @@ u8 func0c01_outro[] = {
u8 func1002_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_RESCUE_INTRO)
play_cutscene_track(MUSIC_RESCUE_INTRO)
camera_movement(0x01c6)
cmd0175(60)
@@ -3927,8 +3927,8 @@ u8 func1002_intro[] = {
object_do_animation(0x01ca, OBJ_CRATE, 0x01, 0xfffe)
close_door(0x33)
close_door(0x34)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
yield
set_chr_chrflag(CHR_INTRO_DEAD_GUARD, CHRCFLAG_00010000)
+6 -6
View File
@@ -1350,7 +1350,7 @@ u8 func100b_final_hangar[] = {
label(0x2e)
set_stage_flag(STAGEFLAG_ENTERED_FINAL_HANGAR)
play_x_music(CHANNEL_10, 60)
play_x_track(XREASON_DEFAULT, 10, 60)
restart_timer
unlock_door(0x11, 0x08)
unlock_door(0x12, 0x08)
@@ -1778,7 +1778,7 @@ u8 func040e_outro[] = {
open_door(0x11)
hide_object(OBJ_HOVERBIKE)
camera_movement(0x017d)
set_music_track(MUSIC_INFILTRATION_OUTRO)
play_cutscene_track(MUSIC_INFILTRATION_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_ailist(CHR_P1P2, GAILIST_IDLE)
@@ -1922,7 +1922,7 @@ u8 func0410_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
if_controller_button_pressed(/*goto*/ 0x54)
set_music_track(MUSIC_INFILTRATION_INTRO)
play_cutscene_track(MUSIC_INFILTRATION_INTRO)
camera_movement(0x0181)
set_chr_chrflag(0x0c, CHRCFLAG_HIDDEN)
set_chr_chrflag(0x0d, CHRCFLAG_HIDDEN)
@@ -2132,8 +2132,8 @@ u8 func0410_intro[] = {
unset_object_flag2(OBJ_INTERCEPTOR1, OBJFLAG2_INVISIBLE)
unset_object_flag2(OBJ_INTERCEPTOR2, OBJFLAG2_INVISIBLE)
unset_object_flag2(OBJ_INTERCEPTOR3, OBJFLAG2_INVISIBLE)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
set_stage_flag(STAGEFLAG_INTRO_FINISHED)
set_ailist(CHR_SELF, GAILIST_IDLE)
@@ -2426,7 +2426,7 @@ u8 func1011_bunker_explosives[] = {
label(0x2e)
show_hudmsg(CHR_P1P2, L_LUE(75)) // "Foreign object detected - security alerted."
label(0x06)
play_x_music(CHANNEL_10, 20)
play_x_track(XREASON_DEFAULT, 10, 20)
yield
show_countdown_timer
start_countdown_timer
+3 -3
View File
@@ -45,7 +45,7 @@ struct path paths[] = {
u8 func0c00_017c[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_INTRO)
play_cutscene_track(MUSIC_G5_INTRO)
camera_movement(0x045d)
title_init_mode(TITLEAIMODE_RARELOGO)
@@ -155,8 +155,8 @@ u8 func0c00_017c[] = {
endloop(0x15)
label(0x59)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
+8 -8
View File
@@ -1492,7 +1492,7 @@ u8 func0c01_midcutscene[] = {
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_ailist(CHR_ELVIS, GAILIST_IDLE)
set_music_track(MUSIC_DEEPSEA_MIDCUTSCENE)
play_cutscene_track(MUSIC_DEEPSEA_MIDCUTSCENE)
camera_movement(0x01d4)
set_chr_chrflag(CHR_P1P2, CHRCFLAG_UNPLAYABLE)
unset_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN)
@@ -1843,9 +1843,9 @@ u8 func0c01_midcutscene[] = {
chr_move_to_pad(CHR_BOND, 0x019f, 0x01, /*goto*/ 0x2e)
label(0x2e)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
restart_default_music
reset_ambience
play_x_music(CHANNEL_10, 60)
stop_cutscene_track
stop_ambient_track
play_x_track(XREASON_DEFAULT, 10, 60)
set_ailist(CHR_ELVIS, GAILIST_IDLE)
chr_move_to_pad(CHR_ELVIS, 0x0017, 0x01, /*goto*/ 0x2e)
label(0x2e)
@@ -1878,7 +1878,7 @@ u8 func0c02_outro[] = {
hide_countdown_timer
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_DEEPSEA_OUTRO)
play_cutscene_track(MUSIC_DEEPSEA_OUTRO)
camera_movement(0x02d7)
set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_BOND, CHRCFLAG_INVINCIBLE_TO_GUNFIRE)
@@ -2029,7 +2029,7 @@ u8 func1002_intro[] = {
chr_draw_weapon_in_cutscene(CHR_BOND, WEAPON_FALCON2_SCOPE)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_DEEPSEA_INTRO)
play_cutscene_track(MUSIC_DEEPSEA_INTRO)
camera_movement(0x01ef)
cmd0175(60)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
@@ -2206,8 +2206,8 @@ u8 func1002_intro[] = {
label(0x45)
hide_object(0x07)
label(0x46)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
label(0x0d)
enter_firstperson
yield
+5 -5
View File
@@ -501,7 +501,7 @@ u8 func0401_3ae8[] = {
set_stage_flag(STAGEFLAG_TRIGGER_INTRO)
if_controller_button_pressed(/*goto*/ 0x00)
camera_movement(0x00cf)
set_music_track(MUSIC_CHICAGO_INTRO)
play_cutscene_track(MUSIC_CHICAGO_INTRO)
set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN)
chicago_car_do_animation(OBJ_CAR1, 0x00d6)
@@ -638,8 +638,8 @@ u8 func0405_3d50[] = {
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
chr_do_animation(0x00df, -2, -1, 0x06, 0x00, CHR_BOND, 2)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
set_stage_flag(STAGEFLAG_INTRO_FINISHED)
enter_firstperson
set_ailist(CHR_SELF, GAILIST_IDLE)
@@ -2244,7 +2244,7 @@ u8 func100d_spawn_alarm_responders[] = {
endloop(0x1e)
label(0x03)
play_x_music(CHANNEL_10, 60)
play_x_track(XREASON_DEFAULT, 10, 60)
goto_next(0x04)
// When the alarm sounds, there are 4 groups of people who respond.
@@ -2674,7 +2674,7 @@ u8 func040a_intro_sfx[] = {
u8 func040b_outro[] = {
camera_movement(0x0178)
set_music_track(MUSIC_CHICAGO_OUTRO)
play_cutscene_track(MUSIC_CHICAGO_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_ailist(CHR_P1P2, GAILIST_IDLE)
+9 -9
View File
@@ -1933,7 +1933,7 @@ u8 func100c_cockpit[] = {
set_object_image(0x03, 0x00, 0x13)
set_stage_flag(STAGEFLAG_PLANE_STABILIZED)
show_hudmsg(CHR_BOND, L_RIT(28)) // "Pilots have been saved."
reset_ambience
stop_ambient_track
set_ailist(CHR_SELF, GAILIST_IDLE)
// Unreachable
@@ -2020,7 +2020,7 @@ u8 func0428_start_path02[] = {
u8 func1002_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_AIRFORCEONE_INTRO)
play_cutscene_track(MUSIC_AIRFORCEONE_INTRO)
camera_movement(0x018c)
set_chr_chrflag(0x30, CHRCFLAG_UNPLAYABLE)
unset_chr_chrflag(0x30, CHRCFLAG_HIDDEN)
@@ -2184,8 +2184,8 @@ u8 func1002_intro[] = {
label(0x06)
chr_do_animation(0x01d1, -2, -1, 0x06, 0x00, CHR_BOND, 2)
label(0x2d)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
unset_chr_chrflag(0x13, CHRCFLAG_HIDDEN)
unset_chr_chrflag(0x14, CHRCFLAG_HIDDEN)
set_ailist(CHR_PRESIDENT, AILIST_INIT_PRESIDENT)
@@ -3440,7 +3440,7 @@ u8 func0423_outro[] = {
set_target_chr(CHR_COOP)
label(0x06)
camera_movement(0x02d8)
set_music_track(MUSIC_AIRFORCEONE_OUTRO)
play_cutscene_track(MUSIC_AIRFORCEONE_OUTRO)
misc_command(0x0000, 0x0d, 0x00)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
@@ -3552,7 +3552,7 @@ u8 func0423_outro[] = {
label(0x5f)
mute_channel(CHANNEL_10)
label(0x06)
restart_default_music
stop_cutscene_track
misc_command(0x0000, 0x0d, 0x00)
hide_object(0x19)
hide_object(0x1a)
@@ -3573,7 +3573,7 @@ u8 func1019_midcutscene[] = {
if_stage_flag_eq(STAGEFLAG_MIDCUTSCENE_STARTED, TRUE, /*goto*/ 0x2d)
set_stage_flag(STAGEFLAG_MIDCUTSCENE_STARTED)
dprint 'm','i','d',' ','c','u','t','s','c','e','n','e','\n',0,
set_music_track(MUSIC_AIRFORCEONE_MIDCUTSCENE)
play_cutscene_track(MUSIC_AIRFORCEONE_MIDCUTSCENE)
label(0x2d)
camera_movement(0x02df)
@@ -3607,8 +3607,8 @@ u8 func1019_midcutscene[] = {
hide_object(0x19)
label(0x06)
set_stage_flag(STAGEFLAG_MIDCUTSCENE_FINISHED)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_ailist(CHR_SELF, GAILIST_END_CINEMA)
+4 -4
View File
@@ -1520,7 +1520,7 @@ u8 func100b_check_medlab_escapable[] = {
u8 func1002_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_INTRO)
play_cutscene_track(MUSIC_G5_INTRO)
camera_movement(0x0476)
cmd0175(60)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
@@ -1573,8 +1573,8 @@ u8 func1002_intro[] = {
unset_object_flag2(OBJ_TROLLEY, OBJFLAG2_04000000)
set_object_flag3(OBJ_TROLLEY, OBJFLAG3_00000010)
object_do_animation(0x0478, OBJ_TROLLEY, 0x04, 0xfffe)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
@@ -1584,7 +1584,7 @@ u8 func041b_outro[] = {
set_invincible(CHR_BOND)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_OUTRO)
play_cutscene_track(MUSIC_G5_OUTRO)
camera_movement(0x0479)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
+9 -9
View File
@@ -1852,7 +1852,7 @@ u8 func100a_army_room[] = {
set_lights_state(0x0082, LIGHTOP_3, 0x06, 0xff, 0x78)
set_lights_state(0x0087, LIGHTOP_3, 0x06, 0xff, 0x78)
set_stage_flag(STAGEFLAG_TRIGGER_SKEDAR_ARMY)
play_x_music(CHANNEL_10, 60)
play_x_track(XREASON_DEFAULT, 10, 60)
set_ailist(CHR_SELF, GAILIST_IDLE)
goto_first(0x04)
@@ -1944,8 +1944,8 @@ u8 func040c_king_waiting[] = {
endloop(0x08)
label(0x2d)
stop_music_channel(-1)
play_music_track(MUSIC_SKEDARRUINS_KING)
stop_x_track(-1)
play_track_isolated(MUSIC_SKEDARRUINS_KING)
restart_timer
beginloop(0x09)
@@ -2543,7 +2543,7 @@ u8 func040f_update_spike_stageflags[] = {
u8 func0c00_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_SKEDARRUINS_INTRO)
play_cutscene_track(MUSIC_SKEDARRUINS_INTRO)
set_stage_flag(STAGEFLAG_IN_INTRO)
set_chr_chrflag(CHR_BOND, CHRCFLAG_RUNFASTER)
set_chr_chrflag(CHR_KING2, CHRCFLAG_HIDDEN)
@@ -2797,8 +2797,8 @@ u8 func0c00_intro[] = {
set_object_flag2(0x2e, OBJFLAG2_04000000)
unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
@@ -2825,7 +2825,7 @@ u8 func0414_outro[] = {
label(0x06)
set_chr_chrflag(CHR_TARGET, CHRCFLAG_KILLCOUNTABLE)
camera_movement(0x044c)
set_music_track(MUSIC_SKEDARRUINS_OUTRO)
play_cutscene_track(MUSIC_SKEDARRUINS_OUTRO)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN)
@@ -2985,8 +2985,8 @@ u8 func0414_outro[] = {
hide_object(0x25)
hide_object(0x26)
label(0x06)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
end_level
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
+4 -4
View File
@@ -1067,7 +1067,7 @@ u8 unregistered_function[] = {
u8 func1002_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_INTRO)
play_cutscene_track(MUSIC_G5_INTRO)
set_chr_hiddenflag(CHR_ANTI, CHRHFLAG_00020000)
set_chr_hiddenflag(CHR_BLONDE, CHRHFLAG_00020000)
camera_movement(0x047c)
@@ -1134,8 +1134,8 @@ u8 func1002_intro[] = {
set_ailist(CHR_MAIAN1, AILIST_INIT_MAIAN)
set_ailist(CHR_MAIAN2, AILIST_INIT_MAIAN)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
yield
label(0x2d)
@@ -1147,7 +1147,7 @@ u8 func040b_outro[] = {
set_invincible(CHR_BOND)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_OUTRO)
play_cutscene_track(MUSIC_G5_OUTRO)
camera_movement(0x0480)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
+14 -14
View File
@@ -979,7 +979,7 @@ u8 func0404_jonathan_following_and_mine[] = {
endloop(0x0c)
label(0x06)
play_x_music(CHANNEL_10, 30)
play_x_track(XREASON_DEFAULT, 10, 30)
restart_timer
try_face_entity(ENTITYTYPE_PAD, 0x0173, /*goto*/ 0xc4)
@@ -1279,7 +1279,7 @@ u8 func0413_jonathan_hangar[] = {
// Jon is up the ramp
label(0x33)
set_stage_flag(STAGEFLAG_HANGAR_X_MUSIC_STARTED)
play_x_music(CHANNEL_10, 90)
play_x_track(XREASON_DEFAULT, 10, 90)
run_to_pad(0x016f)
set_stage_flag(STAGEFLAG_HANGAR_X_MUSIC_STARTED)
if_chr_stopped(/*goto*/ 0x06)
@@ -1353,7 +1353,7 @@ u8 func0413_jonathan_hangar[] = {
label(0x06)
set_stage_flag(STAGEFLAG_JO_DOING_TERMINALS)
set_stage_flag(STAGEFLAG_HANGAR_X_MUSIC_STARTED)
play_x_music(CHANNEL_10, 90)
play_x_track(XREASON_DEFAULT, 10, 90)
set_ailist(CHR_SELF, AILIST_JONATHAN_AFTER_TERMINALS)
// Elvis dead
@@ -2468,7 +2468,7 @@ u8 func1019_enable_biotechs_after_stash[] = {
u8 func1002_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_ESCAPE_INTRO)
play_cutscene_track(MUSIC_ESCAPE_INTRO)
camera_movement(0x019c)
cmd0175(60)
@@ -2783,8 +2783,8 @@ u8 func1002_intro[] = {
drop_concealed_items(0x23)
drop_concealed_items(0x24)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
revoke_control(CHR_BOND, 0)
yield
@@ -2800,7 +2800,7 @@ u8 func1002_intro[] = {
u8 func0c01_midcutscene[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_ESCAPE_MIDCUTSCENE)
play_cutscene_track(MUSIC_ESCAPE_MIDCUTSCENE)
camera_movement(0x01cb)
cmd0175(60)
hide_object(OBJ_HOVERBED)
@@ -2961,8 +2961,8 @@ u8 func0c01_midcutscene[] = {
label(0x68)
set_stage_flag(STAGEFLAG_INTRO_DONE)
mute_channel(CHANNEL_7)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_TARGET, CHRCFLAG_UNPLAYABLE)
@@ -3016,7 +3016,7 @@ u8 func0c02_outro[] = {
set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_ESCAPE_OUTRO_LONG)
play_cutscene_track(MUSIC_ESCAPE_OUTRO_LONG)
camera_movement(0x02d2)
label(0x32)
hide_object(OBJ_UFO2)
@@ -3072,8 +3072,8 @@ u8 func0c02_outro[] = {
label(0x06)
hide_object(OBJ_UFO2)
if_stage_flag_eq(STAGEFLAG_JO_DOING_TERMINALS, FALSE, /*goto*/ 0x32)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
label(0x32)
goto_next(0x06)
@@ -3123,7 +3123,7 @@ u8 func0415_ufo_exit[] = {
label(0x06)
misc_command(0x0000, 0x0f, 0x00)
reset_ambience
stop_ambient_track
hide_object(OBJ_UFO1)
set_ailist(CHR_SELF, GAILIST_IDLE)
set_ailist(CHR_SELF, GAILIST_IDLE)
@@ -3161,7 +3161,7 @@ u8 func1021_jo_escaping[] = {
stop_countdown_timer
label(0x62)
set_savefile_flag(SAVEFILEFLAG_DEFENSE_JON)
set_music_track(MUSIC_ESCAPE_OUTRO_LONG)
play_cutscene_track(MUSIC_ESCAPE_OUTRO_LONG)
camera_movement(0x02d4)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
+4 -4
View File
@@ -1937,7 +1937,7 @@ u8 func0416_intro[] = {
unset_object_flag(0x62, OBJFLAG_00000100)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_INTRO)
play_cutscene_track(MUSIC_G5_INTRO)
camera_movement(0x0472)
cmd0175(60)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
@@ -2004,8 +2004,8 @@ u8 func0416_intro[] = {
unset_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
chr_do_animation(0x0473, -2, -1, 0x06, 0x00, CHR_BOND, 2)
restart_default_music
reset_ambience
stop_cutscene_track
stop_ambient_track
enter_firstperson
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
@@ -2016,7 +2016,7 @@ u8 func0417_outro[] = {
hide_object(OBJ_SHUTTLE1)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_OUTRO)
play_cutscene_track(MUSIC_G5_OUTRO)
camera_movement(0x0474)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
+9 -9
View File
@@ -267,8 +267,8 @@ bool (*g_CommandPointers[])(void) = {
/*0x00f6*/ ai00f6,
/*0x00f7*/ aiIfAllObjectivesComplete,
/*0x00f8*/ aiIfPlayerIsInvincible,
/*0x00f9*/ aiAudioPlayXMusic,
/*0x00fa*/ aiAudioStopChannel,
/*0x00f9*/ aiPlayXTrack,
/*0x00fa*/ aiStopXTrack,
/*0x00fb*/ aiChrExplosions,
/*0x00fc*/ aiIfKillCountGreaterThan,
/*0x00fd*/ ai00fd,
@@ -365,8 +365,8 @@ bool (*g_CommandPointers[])(void) = {
/*0x0158*/ NULL,
/*0x0159*/ NULL,
/*0x015a*/ NULL,
/*0x015b*/ aiAudioPlayMusic,
/*0x015c*/ aiAudioRestartMusic,
/*0x015b*/ aiPlayTrackIsolated,
/*0x015c*/ aiPlayDefaultTracks,
/*0x015d*/ NULL,
/*0x015e*/ NULL,
/*0x015f*/ NULL,
@@ -399,10 +399,10 @@ bool (*g_CommandPointers[])(void) = {
/*0x017a*/ aiIfCanSeeAttackTarget,
/*0x017b*/ aiIfChrKnockedOut,
/*0x017c*/ aiAssignSound,
/*0x017d*/ aiAudioSetMusicTrack,
/*0x017e*/ aiAudioRestartDefaultMusic,
/*0x017f*/ aiAudioSetSfxTrack,
/*0x0180*/ aiAudioRestartSfx,
/*0x017d*/ aiPlayCutsceneTrack,
/*0x017e*/ aiStopCutsceneTrack,
/*0x017f*/ aiPlayTemporaryTrack,
/*0x0180*/ aiStopAmbientTrack,
/*0x0181*/ aiIfPlayerLookingAtObject,
/*0x0182*/ aiPunchOrKick,
/*0x0183*/ aiIfTargetIsPlayer,
@@ -492,7 +492,7 @@ bool (*g_CommandPointers[])(void) = {
/*0x01d7*/ aiIfDistanceToTarget2LessThan,
/*0x01d8*/ aiIfDistanceToTarget2GreaterThan,
/*0x01d9*/ aiPlaySoundFromProp,
/*0x01da*/ aiPlayMusicContinuously,
/*0x01da*/ aiPlayTemporaryPrimaryTrack,
/*0x01db*/ aiChrKill,
/*0x01dc*/ aiRemoveWeaponFromInventory,
/*0x01dd*/ ai01dd,
+23 -23
View File
@@ -5953,11 +5953,11 @@ bool aiIfPlayerIsInvincible(void)
/**
* @cmd 00f9
*/
bool aiAudioPlayXMusic(void)
bool aiPlayXTrack(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
g_Vars.aioffset += 5;
audioPlayXTrack((s8)cmd[2], cmd[3], cmd[4]);
musicSetXReason((s8)cmd[2], cmd[3], cmd[4]);
return false;
}
@@ -5965,11 +5965,11 @@ bool aiAudioPlayXMusic(void)
/**
* @cmd 00fa
*/
bool aiAudioStopChannel(void)
bool aiStopXTrack(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
g_Vars.aioffset += 3;
audioStopTrack((s8)cmd[2]);
musicUnsetXReason((s8)cmd[2]);
return false;
}
@@ -5977,16 +5977,16 @@ bool aiAudioStopChannel(void)
/**
* @cmd 015b
*/
bool aiAudioPlayMusic(void)
bool aiPlayTrackIsolated(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
if (cmd[2] == MUSIC_CI_TRAINING) {
u16 volume = optionsGetMusicVolume();
audioPlayTrack(cmd[2]);
musicPlayTrackIsolated(cmd[2]);
optionsSetMusicVolume(volume);
} else {
audioPlayTrack(cmd[2]);
musicPlayTrackIsolated(cmd[2]);
}
g_Vars.aioffset += 3;
@@ -5997,10 +5997,10 @@ bool aiAudioPlayMusic(void)
/**
* @cmd 015c
*/
bool aiAudioRestartMusic(void)
bool aiPlayDefaultTracks(void)
{
g_Vars.aioffset += 2;
audioRestartTrack();
musicPlayDefaultTracks();
return false;
}
@@ -6008,10 +6008,10 @@ bool aiAudioRestartMusic(void)
/**
* @cmd 017d
*/
bool aiAudioSetMusicTrack(void)
bool aiPlayCutsceneTrack(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
audioSetTrack(cmd[2]);
musicStartCutscene(cmd[2]);
g_Vars.aioffset += 3;
return false;
@@ -6020,10 +6020,10 @@ bool aiAudioSetMusicTrack(void)
/**
* @cmd 017e
*/
bool aiAudioRestartDefaultMusic(void)
bool aiStopCutsceneTrack(void)
{
g_Vars.aioffset += 2;
audioRestartDefaultTrack();
musicEndCutscene();
return false;
}
@@ -6031,10 +6031,10 @@ bool aiAudioRestartDefaultMusic(void)
/**
* @cmd 017f
*/
bool aiAudioSetSfxTrack(void)
bool aiPlayTemporaryTrack(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
audioSetAuxTrack(cmd[2]);
musicStartTemporary(cmd[2]);
g_Vars.aioffset += 3;
return false;
@@ -6043,10 +6043,10 @@ bool aiAudioSetSfxTrack(void)
/**
* @cmd 0180
*/
bool aiAudioRestartSfx(void)
bool aiStopAmbientTrack(void)
{
g_Vars.aioffset += 2;
audioRestartAuxTrack();
musicEndAmbient();
return false;
}
@@ -11268,9 +11268,9 @@ bool aiMiscellaneous(void)
var8006ae28 = value;
break;
case 5:
g_Rooms[room_id].flags &= ~ROOMFLAG_4000;
g_Rooms[room_id].flags &= ~ROOMFLAG_PLAYAMBIENTTRACK;
if (value) {
g_Rooms[room_id].flags |= ROOMFLAG_4000;
g_Rooms[room_id].flags |= ROOMFLAG_PLAYAMBIENTTRACK;
}
break;
case 6:
@@ -11288,9 +11288,9 @@ bool aiMiscellaneous(void)
case 9:
for (i = 1; i < g_Vars.roomcount; i++) {
if (value) {
g_Rooms[i].flags |= ROOMFLAG_4000;
g_Rooms[i].flags |= ROOMFLAG_PLAYAMBIENTTRACK;
} else {
g_Rooms[i].flags &= ~ROOMFLAG_4000;
g_Rooms[i].flags &= ~ROOMFLAG_PLAYAMBIENTTRACK;
}
}
break;
@@ -11376,10 +11376,10 @@ bool aiPlaySoundFromProp(void)
/**
* @cmd 01da
*/
bool aiPlayMusicContinuously(void)
bool aiPlayTemporaryPrimaryTrack(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
func0f16deb8(cmd[2]);
musicStartTemporaryPrimary(cmd[2]);
g_Vars.aioffset += 3;
return false;
+3 -3
View File
@@ -18,10 +18,10 @@
#include "stagesetup.h"
#include "types.h"
s32 g_AudioCurrentBgMusicNum = -1;
s32 g_MenuTrack = -1;
u32 var800840c4 = 0x00000000;
s32 var800840c8 = -1;
s32 var800840cc = -1;
s32 g_TemporaryPrimaryTrack = -1;
s32 g_TemporaryAmbientTrack = -1;
s32 var800840d0 = -1;
u32 var800840d4 = 0x00000000;
u32 var800840d8 = 0x00000000;
+2 -2
View File
@@ -1314,7 +1314,7 @@ glabel var7f1a863c
.L0f01d00c:
/* f01d00c: 52000004 */ beqzl $s0,.L0f01d020
/* f01d010: 2419ffff */ addiu $t9,$zero,-1
/* f01d014: 0fc5b6c5 */ jal audioSetBgMusicForMenu
/* f01d014: 0fc5b6c5 */ jal musicStartForMenu
/* f01d018: 00000000 */ nop
.L0f01d01c:
/* f01d01c: 2419ffff */ addiu $t9,$zero,-1
@@ -2415,7 +2415,7 @@ glabel var7f1a863c
// }
//
// if (pass) {
// audioSetBgMusicForMenu();
// musicStartForMenu();
// }
// }
//
+2 -2
View File
@@ -5191,7 +5191,7 @@ glabel var7f1ad630
/* f0baea4: 55800016 */ bnezl $t4,.L0f0baf00
/* f0baea8: 8fbf0014 */ lw $ra,0x14($sp)
.L0f0baeac:
/* f0baeac: 0fc5b6c5 */ jal audioSetBgMusicForMenu
/* f0baeac: 0fc5b6c5 */ jal musicStartForMenu
/* f0baeb0: 00000000 */ nop
/* f0baeb4: 10000012 */ b .L0f0baf00
/* f0baeb8: 8fbf0014 */ lw $ra,0x14($sp)
@@ -12600,7 +12600,7 @@ Gfx *func0f0c07c8(Gfx *gdl)
if (pass) {
if (g_Vars.mplayerisrunning == false) {
audioPlaySoloDeathTrack();
musicStartSoloDeath();
} else {
func0f16dd14();
}
+3 -3
View File
@@ -8998,7 +8998,7 @@ glabel var7f1b29f8
/* f0f8538: 24040004 */ addiu $a0,$zero,0x4
/* f0f853c: 1000001e */ b .L0f0f85b8
/* f0f8540: 00000000 */ nop
/* f0f8544: 0fc5b6c5 */ jal audioSetBgMusicForMenu
/* f0f8544: 0fc5b6c5 */ jal musicStartForMenu
/* f0f8548: 00000000 */ nop
/* f0f854c: 3c03800a */ lui $v1,%hi(g_MenuData)
/* f0f8550: 246319c0 */ addiu $v1,$v1,%lo(g_MenuData)
@@ -9022,7 +9022,7 @@ glabel var7f1b29f8
/* f0f8594: 24040001 */ addiu $a0,$zero,0x1
/* f0f8598: 10000007 */ b .L0f0f85b8
/* f0f859c: 00000000 */ nop
/* f0f85a0: 0fc5b6c5 */ jal audioSetBgMusicForMenu
/* f0f85a0: 0fc5b6c5 */ jal musicStartForMenu
/* f0f85a4: 00000000 */ nop
/* f0f85a8: 3c03800a */ lui $v1,%hi(g_MenuData)
/* f0f85ac: 246319c0 */ addiu $v1,$v1,%lo(g_MenuData)
@@ -9045,7 +9045,7 @@ glabel var7f1b29f8
void func0f0f85e0(struct menudialog *dialog, s32 root)
{
if (dialog == &g_MainMenuMenuDialog) {
audioSetBgMusicForMenu();
musicStartForMenu();
}
menuPushRootDialog(dialog, root);
+5 -5
View File
@@ -3512,7 +3512,7 @@ glabel var7f1b5874
/* f13a308: 8e2b0000 */ lw $t3,0x0($s1)
/* f13a30c: 0fc5b6cf */ jal func0f16db3c
/* f13a310: a1604208 */ sb $zero,0x4208($t3)
/* f13a314: 0fc5b52e */ jal func0f16d4b8
/* f13a314: 0fc5b52e */ jal musicStartPrimary
/* f13a318: 4600a306 */ mov.s $f12,$f20
.L0f13a31c:
/* f13a31c: 5200000a */ beqzl $s0,.L0f13a348
@@ -4445,10 +4445,10 @@ glabel var7f1b5930
/* f13aedc: 8d29f138 */ lw $t1,%lo(var8007f138)($t1)
/* f13aee0: 1120000b */ beqz $t1,.L0f13af10
/* f13aee4: 00000000 */ nop
/* f13aee8: 0fc5b67c */ jal func0f16d9f0
/* f13aee8: 0fc5b67c */ jal musicSetStage
/* f13aeec: 2404005c */ addiu $a0,$zero,0x5c
/* f13aef0: 44806000 */ mtc1 $zero,$f12
/* f13aef4: 0fc5b52e */ jal func0f16d4b8
/* f13aef4: 0fc5b52e */ jal musicStartPrimary
/* f13aef8: 00000000 */ nop
/* f13aefc: 3c04800a */ lui $a0,%hi(var800a416c)
/* f13af00: 3c06800a */ lui $a2,%hi(var800a416c)
@@ -4456,9 +4456,9 @@ glabel var7f1b5930
/* f13af08: 10000009 */ b .L0f13af30
/* f13af0c: 8c84416c */ lw $a0,%lo(var800a416c)($a0)
.L0f13af10:
/* f13af10: 0fc5b67c */ jal func0f16d9f0
/* f13af10: 0fc5b67c */ jal musicSetStage
/* f13af14: 2404005c */ addiu $a0,$zero,0x5c
/* f13af18: 0fc5b647 */ jal audioSetBgMusic
/* f13af18: 0fc5b647 */ jal musicStartMenu2
/* f13af1c: 24040058 */ addiu $a0,$zero,0x58
/* f13af20: 3c04800a */ lui $a0,%hi(var800a416c)
/* f13af24: 3c06800a */ lui $a2,%hi(var800a416c)
+3 -3
View File
@@ -271,7 +271,7 @@ void func0f167e7c(s32 stagenum)
g_Vars.unk000488 = 0;
g_Vars.unk000440 = -1;
g_Vars.unk000444 = -1;
g_Vars.unk0004c8 = 0;
g_Vars.dontplaynrg = false;
g_Vars.in_cutscene = 0;
g_Vars.unk0004d3 = 0;
g_Vars.unk0004d6 = 0;
@@ -308,9 +308,9 @@ void func0f167e7c(s32 stagenum)
func0f0147a0(g_Vars.stagenum);
if (g_Vars.normmplayerisrunning) {
func0f16d9a8(stagenum);
musicSetStageAndStartMusic(stagenum);
} else {
func0f16d9f0(stagenum);
musicSetStage(stagenum);
}
if (g_Vars.normmplayerisrunning) {
+150 -152
View File
@@ -17,7 +17,7 @@
#include "lib/lib_11420.h"
#include "types.h"
u16 audioGetVolume(void)
u16 musicGetVolume(void)
{
u32 volume;
@@ -34,7 +34,7 @@ u16 audioGetVolume(void)
return volume;
}
void func0f16cfe8(u16 volume)
void musicSetVolume(u16 volume)
{
s32 i;
@@ -43,7 +43,7 @@ void func0f16cfe8(u16 volume)
}
for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
if (var800aaa38[i].unk00 != 0 && var800aaa38[i].unk00 != 5) {
if (var800aaa38[i].tracktype != 0 && var800aaa38[i].tracktype != TRACKTYPE_AMBIENT) {
func0000fd9c(&var80094ed8[i], volume);
}
}
@@ -51,12 +51,12 @@ void func0f16cfe8(u16 volume)
var800840ec = volume;
}
bool func0f16d0a8(s32 arg0, s32 arg1)
bool func0f16d0a8(s32 tracktype, s32 arg1)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
if (var800aaa38[i].unk00 == arg0) {
if (var800aaa38[i].tracktype == tracktype) {
switch (arg1) {
case 0: return var800aaa38[i].unk04 <= 0;
case 1: return var800aaa38[i].unk04;
@@ -68,12 +68,12 @@ bool func0f16d0a8(s32 arg0, s32 arg1)
return false;
}
s32 func0f16d124(s32 arg0)
s32 func0f16d124(s32 tracktype)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
if (var800aaa38[i].unk00 == arg0) {
if (var800aaa38[i].tracktype == tracktype) {
if (var800aaa38[i].unk08) {
return 2;
}
@@ -87,12 +87,12 @@ s32 func0f16d124(s32 arg0)
return 0;
}
s32 func0f16d180(s32 arg0)
s32 func0f16d180(s32 tracktype)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
if (var800aaa38[i].unk00 == arg0) {
if (var800aaa38[i].tracktype == tracktype) {
return i;
}
}
@@ -100,10 +100,10 @@ s32 func0f16d180(s32 arg0)
return -1;
}
void func0f16d1bc(u32 arg0, u32 tracknum, f32 arg2, u16 volume)
void musicStart(u32 tracktype, u32 tracknum, f32 arg2, u16 volume)
{
if (var8005dda0 == 0) {
var800aa5d8[var800840c4].unk00 = arg0;
var800aa5d8[var800840c4].tracktype = tracktype;
var800aa5d8[var800840c4].tracknum = tracknum;
var800aa5d8[var800840c4].unk0c = arg2;
var800aa5d8[var800840c4].volume = volume;
@@ -115,10 +115,10 @@ void func0f16d1bc(u32 arg0, u32 tracknum, f32 arg2, u16 volume)
}
}
void func0f16d240(s32 arg0)
void musicEnd(s32 tracktype)
{
if (var8005dda0 == 0) {
var800aa5d8[var800840c4].unk00 = arg0;
var800aa5d8[var800840c4].tracktype = tracktype;
var800aa5d8[var800840c4].unk12 = 2;
var800aa5d8[var800840c4].unk14 = var800840d4++;
var800aa5d8[var800840c4].unk18 = 0;
@@ -127,10 +127,10 @@ void func0f16d240(s32 arg0)
}
}
void func0f16d2ac(s32 arg0, f32 arg1, s32 arg2)
void func0f16d2ac(s32 tracktype, f32 arg1, s32 arg2)
{
if (var8005dda0 == 0) {
var800aa5d8[var800840c4].unk00 = arg0;
var800aa5d8[var800840c4].tracktype = tracktype;
var800aa5d8[var800840c4].unk0c = arg1;
var800aa5d8[var800840c4].unk08 = arg2;
var800aa5d8[var800840c4].unk12 = 3;
@@ -147,9 +147,9 @@ void func0f16d324(void)
if (var8005dda0 == 0) {
for (i = 0; i < 4; i++) {
var800aaa68[i] = 0;
g_AudioXReasonsActive[i] = 0;
var800aaa78[i] = 0;
var800aaa88[i] = 0;
g_AudioXReasonDurations[i] = 0;
}
func0f16d430();
@@ -158,16 +158,16 @@ void func0f16d324(void)
var800840e8 = 0;
var800840f0 = 0;
g_AudioCurrentBgMusicNum = -1;
var800840c8 = -1;
var800840cc = -1;
g_MenuTrack = -1;
g_TemporaryPrimaryTrack = -1;
g_TemporaryAmbientTrack = -1;
var800840d8 = 0;
}
}
void func0f16d3d0(void)
{
var800aa5d8[0].unk00 = 6;
var800aa5d8[0].tracktype = TRACKTYPE_6;
var800aa5d8[0].unk12 = 4;
var800aa5d8[0].unk14 = var800840d4++;
var800aa5d8[0].unk18 = 0;
@@ -186,7 +186,7 @@ void func0f16d430(void)
void func0f16d44c(void)
{
var800aa5d8[var800840c4].unk00 = 6;
var800aa5d8[var800840c4].tracktype = TRACKTYPE_6;
var800aa5d8[var800840c4].unk12 = 5;
var800aa5d8[var800840c4].unk14 = var800840d4++;
var800aa5d8[var800840c4].tracknum = var800840d0;
@@ -196,28 +196,28 @@ void func0f16d44c(void)
var800aa5d8[0].unk16 = 0;
}
#define TRACKNUM2() (var800840c8 != -1 ? var800840c8 : stageGetPrimaryTrack(var800aa5d0))
#define PRIMARYTRACK() (g_TemporaryPrimaryTrack != -1 ? g_TemporaryPrimaryTrack : stageGetPrimaryTrack(g_MusicStageNum))
void func0f16d4b8(f32 arg0)
void musicStartPrimary(f32 arg0)
{
if (TRACKNUM2() >= 0) {
func0f16d1bc(1, TRACKNUM2(), arg0, audioGetVolume());
if (PRIMARYTRACK() >= 0) {
musicStart(TRACKTYPE_PRIMARY, PRIMARYTRACK(), arg0, musicGetVolume());
}
}
#define TRACKNUM() (var800840cc != -1 ? var800840cc : stageGetAmbientTrack(var800aa5d0))
#define AMBIENTTRACK() (g_TemporaryAmbientTrack != -1 ? g_TemporaryAmbientTrack : stageGetAmbientTrack(g_MusicStageNum))
void func0f16d548(f32 arg0)
void musicStartAmbient(f32 arg0)
{
s32 pass = false;
if (TRACKNUM() >= 0) {
if (var800840cc != -1) {
if (AMBIENTTRACK() >= 0) {
if (g_TemporaryAmbientTrack != -1) {
pass = true;
} else if (audioIsAnyPlayerInRoomWithFlag4000()) {
if (g_Vars.tickmode != TICKMODE_6 && TRACKNUM() != stageGetAmbientTrack(var800aa5d0)) {
func0f16d240(5);
audioSetAuxTrack(stageGetAmbientTrack(var800aa5d0));
} else if (musicIsAnyPlayerInAmbientRoom()) {
if (g_Vars.tickmode != TICKMODE_6 && AMBIENTTRACK() != stageGetAmbientTrack(g_MusicStageNum)) {
musicEnd(TRACKTYPE_AMBIENT);
musicStartTemporary(stageGetAmbientTrack(g_MusicStageNum));
return;
}
@@ -226,15 +226,15 @@ void func0f16d548(f32 arg0)
}
if (pass) {
pass = func0f16d124(5);
pass = func0f16d124(TRACKTYPE_AMBIENT);
if (pass == 0 || pass == 2) {
func0f16d1bc(5, TRACKNUM(), arg0, VOLUME(g_SfxVolume));
musicStart(TRACKTYPE_AMBIENT, AMBIENTTRACK(), arg0, VOLUME(g_SfxVolume));
}
}
}
bool audioIsAnyPlayerInRoomWithFlag4000(void)
bool musicIsAnyPlayerInAmbientRoom(void)
{
s32 i;
@@ -260,7 +260,7 @@ bool audioIsAnyPlayerInRoomWithFlag4000(void)
&& g_Vars.players[i]->prop->rooms[0] != -1) {
bool hasflag;
if (g_Rooms[g_Vars.players[i]->prop->rooms[0]].flags & ROOMFLAG_4000) {
if (g_Rooms[g_Vars.players[i]->prop->rooms[0]].flags & ROOMFLAG_PLAYAMBIENTTRACK) {
hasflag = true;
} else {
hasflag = false;
@@ -275,44 +275,44 @@ bool audioIsAnyPlayerInRoomWithFlag4000(void)
return false;
}
void func0f16d89c(f32 arg0)
void musicStartX(f32 arg0)
{
func0f16d1bc(2, stageGetXTrack(var800aa5d0), arg0, audioGetVolume());
musicStart(TRACKTYPE_X, stageGetXTrack(g_MusicStageNum), arg0, musicGetVolume());
}
void func0f16d8e0(f32 arg0)
void musicStartMenu(f32 arg0)
{
func0f16d1bc(3, menuChooseMusic(), arg0, audioGetVolume());
musicStart(TRACKTYPE_MENU, menuChooseMusic(), arg0, musicGetVolume());
}
void audioSetBgMusic(s32 tracknum)
void musicStartMenu2(s32 tracknum)
{
if (tracknum != g_AudioCurrentBgMusicNum) {
func0f16d240(3);
func0f16d240(4);
func0f16d2ac(1, 0.5f, 1);
func0f16d2ac(2, 0.5f, 1);
func0f16d2ac(5, 0.5f, 1);
func0f16d1bc(3, tracknum, 0, audioGetVolume());
if (tracknum != g_MenuTrack) {
musicEnd(TRACKTYPE_MENU);
musicEnd(TRACKTYPE_DEATH);
func0f16d2ac(TRACKTYPE_PRIMARY, 0.5f, 1);
func0f16d2ac(TRACKTYPE_X, 0.5f, 1);
func0f16d2ac(TRACKTYPE_AMBIENT, 0.5f, 1);
musicStart(TRACKTYPE_MENU, tracknum, 0, musicGetVolume());
}
g_AudioCurrentBgMusicNum = tracknum;
g_MenuTrack = tracknum;
}
void func0f16d9a8(s32 stagenum)
void musicSetStageAndStartMusic(s32 stagenum)
{
var800aa5d0 = stagenum;
g_MusicStageNum = stagenum;
func0f16d4b8(0);
musicStartPrimary(0);
if (stageGetAmbientTrack(var800aa5d0) >= 0) {
func0f16d548(0);
if (stageGetAmbientTrack(g_MusicStageNum) >= 0) {
musicStartAmbient(0);
}
}
void func0f16d9f0(s32 stagenum)
void musicSetStage(s32 stagenum)
{
var800aa5d0 = stagenum;
g_MusicStageNum = stagenum;
}
void func0f16d9fc(void)
@@ -324,12 +324,12 @@ void func0f16d9fc(void)
void func0f16da2c(void)
{
if (var800840d8 == 0 && stageGetXTrack(var800aa5d0) >= 0) {
func0f16d240(2);
func0f16d240(3);
func0f16d240(4);
func0f16d2ac(1, 0.5, 1);
func0f16d89c(0);
if (var800840d8 == 0 && stageGetXTrack(g_MusicStageNum) >= 0) {
musicEnd(TRACKTYPE_X);
musicEnd(TRACKTYPE_MENU);
musicEnd(TRACKTYPE_DEATH);
func0f16d2ac(TRACKTYPE_PRIMARY, 0.5, 1);
musicStartX(0);
var800840d8 = 1;
}
@@ -338,72 +338,72 @@ void func0f16da2c(void)
void func0f16daa4(void)
{
if (var800840d8) {
func0f16d240(3);
func0f16d240(4);
func0f16d2ac(2, 1, 0);
musicEnd(TRACKTYPE_MENU);
musicEnd(TRACKTYPE_DEATH);
func0f16d2ac(TRACKTYPE_X, 1, 0);
if (g_Vars.unk0004c8 == 0) {
func0f16d4b8(0.5);
if (g_Vars.dontplaynrg == false) {
musicStartPrimary(0.5);
}
var800840d8 = 0;
}
}
void audioSetBgMusicForMenu(void)
void musicStartForMenu(void)
{
audioSetBgMusic(menuChooseMusic());
musicStartMenu2(menuChooseMusic());
}
void func0f16db3c(void)
{
func0f16d2ac(3, 1, 0);
func0f16d2ac(TRACKTYPE_MENU, 1, 0);
if (func0f16d0a8(2, 1)) {
func0f16d89c(1);
if (func0f16d0a8(TRACKTYPE_X, 1)) {
musicStartX(1);
} else {
func0f16d4b8(1);
musicStartPrimary(1);
}
g_AudioCurrentBgMusicNum = -1;
g_MenuTrack = -1;
}
void audioPlaySoloDeathTrack(void)
void musicStartSoloDeath(void)
{
var800840e8 = 1;
func0f16d430();
func0f16d240(3);
func0f16d240(4);
audioStopTrack(-1);
func0f16d240(2);
func0f16d240(1);
func0f16d240(5);
func0f16d1bc(1, MUSIC_DEATH_SOLO, 0, VOLUME(g_SfxVolume) > audioGetVolume() ? VOLUME(g_SfxVolume) : audioGetVolume());
musicEnd(TRACKTYPE_MENU);
musicEnd(TRACKTYPE_DEATH);
musicUnsetXReason(-1);
musicEnd(TRACKTYPE_X);
musicEnd(TRACKTYPE_PRIMARY);
musicEnd(TRACKTYPE_AMBIENT);
musicStart(TRACKTYPE_PRIMARY, MUSIC_DEATH_SOLO, 0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
func0f16d44c();
}
void audioPlayMpDeathTrack(f32 arg0)
void musicStartMpDeath(f32 arg0)
{
func0f16d430();
func0f16d1bc(4, MUSIC_DEATH_MP, arg0, VOLUME(g_SfxVolume) > audioGetVolume() ? VOLUME(g_SfxVolume) : audioGetVolume());
musicStart(TRACKTYPE_DEATH, MUSIC_DEATH_MP, arg0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
func0f16d44c();
}
void func0f16dd14(void)
{
func0f16d430();
func0f16d240(3);
func0f16d240(4);
func0f16d240(5);
musicEnd(TRACKTYPE_MENU);
musicEnd(TRACKTYPE_DEATH);
musicEnd(TRACKTYPE_AMBIENT);
if (var800840d8) {
func0f16d2ac(2, 0.1f, 1);
func0f16d2ac(TRACKTYPE_X, 0.1f, 1);
} else {
func0f16d2ac(1, 0.1f, 1);
func0f16d2ac(TRACKTYPE_PRIMARY, 0.1f, 1);
}
audioPlayMpDeathTrack(0);
musicStartMpDeath(0);
var800840f0 = 1200;
var800840dc = 1;
func0f16d44c();
@@ -411,112 +411,112 @@ void func0f16dd14(void)
void func0f16ddb0(void)
{
func0f16d2ac(4, 2, 0);
func0f16d2ac(TRACKTYPE_DEATH, 2, 0);
if (var800840d8) {
func0f16d89c(2);
musicStartX(2);
} else {
func0f16d4b8(2);
musicStartPrimary(2);
}
var800840dc = 0;
}
void audioPlayTrack(s32 tracknum)
void musicPlayTrackIsolated(s32 tracknum)
{
func0f16d430();
func0f16d240(3);
func0f16d240(4);
audioStopTrack(-1);
func0f16d240(2);
func0f16d240(1);
func0f16d240(5);
func0f16d1bc(1, tracknum, 0, audioGetVolume());
musicEnd(TRACKTYPE_MENU);
musicEnd(TRACKTYPE_DEATH);
musicUnsetXReason(-1);
musicEnd(TRACKTYPE_X);
musicEnd(TRACKTYPE_PRIMARY);
musicEnd(TRACKTYPE_AMBIENT);
musicStart(TRACKTYPE_PRIMARY, tracknum, 0, musicGetVolume());
func0f16d44c();
}
void audioRestartTrack(void)
void musicPlayDefaultTracks(void)
{
func0f16d240(1);
func0f16d240(5);
func0f16d4b8(0.5f);
musicEnd(TRACKTYPE_PRIMARY);
musicEnd(TRACKTYPE_AMBIENT);
musicStartPrimary(0.5f);
}
void func0f16deb8(s32 tracknum)
void musicStartTemporaryPrimary(s32 tracknum)
{
func0f16d240(1);
musicEnd(TRACKTYPE_PRIMARY);
var800840c8 = tracknum;
g_TemporaryPrimaryTrack = tracknum;
func0f16d4b8(0.5f);
musicStartPrimary(0.5f);
}
void audioSetTrack(s32 tracknum)
void musicStartCutscene(s32 tracknum)
{
u32 volume;
func0f16d240(3);
func0f16d240(4);
audioStopTrack(-1);
func0f16d240(2);
func0f16d240(1);
musicEnd(TRACKTYPE_MENU);
musicEnd(TRACKTYPE_DEATH);
musicUnsetXReason(-1);
musicEnd(TRACKTYPE_X);
musicEnd(TRACKTYPE_PRIMARY);
if (g_SfxVolume < audioGetVolume()) {
volume = audioGetVolume();
if (g_SfxVolume < musicGetVolume()) {
volume = musicGetVolume();
} else {
volume = g_SfxVolume;
}
func0f16d1bc(1, tracknum, 0, volume);
musicStart(TRACKTYPE_PRIMARY, tracknum, 0, volume);
g_Vars.unk0004c8 = 1;
g_Vars.dontplaynrg = true;
}
void audioRestartDefaultTrack(void)
void musicEndCutscene(void)
{
g_Vars.unk0004c8 = 0;
g_Vars.dontplaynrg = false;
if (var800624a4 == 0) {
func0f16d240(1);
func0f16d240(5);
func0f16d4b8(0.5f);
musicEnd(TRACKTYPE_PRIMARY);
musicEnd(TRACKTYPE_AMBIENT);
musicStartPrimary(0.5f);
}
}
void audioSetAuxTrack(s32 tracknum)
void musicStartTemporary(s32 tracknum)
{
var800840cc = tracknum;
func0f16d240(5);
g_TemporaryAmbientTrack = tracknum;
musicEnd(TRACKTYPE_AMBIENT);
func0f16d1bc(5, tracknum, 0, VOLUME(g_SfxVolume));
musicStart(TRACKTYPE_AMBIENT, tracknum, 0, VOLUME(g_SfxVolume));
}
void audioRestartAuxTrack(void)
void musicEndAmbient(void)
{
var800840cc = -1;
func0f16d240(5);
g_TemporaryAmbientTrack = -1;
musicEnd(TRACKTYPE_AMBIENT);
}
void audioPlayXTrack(s32 index, u32 arg1, u32 duration)
void musicSetXReason(s32 reason, u32 arg1, u32 duration)
{
if (var800aaa68[index] == false) {
var800aaa68[index] = true;
var800aaa78[index] = arg1 * 240;
var800aaa88[index] = duration * 240;
if (g_AudioXReasonsActive[reason] == false) {
g_AudioXReasonsActive[reason] = true;
var800aaa78[reason] = arg1 * 240;
g_AudioXReasonDurations[reason] = duration * 240;
}
}
void audioStopTrack(s32 index)
void musicUnsetXReason(s32 reason)
{
s32 i;
if (index >= 0) {
var800aaa68[index] = false;
if (reason >= 0) {
g_AudioXReasonsActive[reason] = false;
} else {
for (i = 0; i < 4; i++) {
var800aaa68[i] = false;
g_AudioXReasonsActive[i] = false;
var800aaa78[i] = 0;
var800aaa88[i] = 0;
g_AudioXReasonDurations[i] = 0;
}
if (var800840d8) {
@@ -527,16 +527,14 @@ void audioStopTrack(s32 index)
void func0f16e138(void)
{
if (var800840cc == -1) {
if (audioIsAnyPlayerInRoomWithFlag4000()) {
func0f16d548(1);
} else if (func0f16d124(5) == 1) {
func0f16d2ac(5, 1, 1);
}
} else {
if (stageGetAmbientTrack(var800aa5d0) >= 0) {
func0f16d548(1);
if (g_TemporaryAmbientTrack == -1) {
if (musicIsAnyPlayerInAmbientRoom()) {
musicStartAmbient(1);
} else if (func0f16d124(TRACKTYPE_AMBIENT) == 1) {
func0f16d2ac(TRACKTYPE_AMBIENT, 1, 1);
}
} else if (stageGetAmbientTrack(g_MusicStageNum) >= 0) {
musicStartAmbient(1);
}
}
+1 -1
View File
@@ -4885,7 +4885,7 @@ glabel var7f1b8228
/* f17df04: 00001025 */ or $v0,$zero,$zero
/* f17df08: 0fc63088 */ jal mpGetTrackMusicNum
/* f17df0c: 00602025 */ or $a0,$v1,$zero
/* f17df10: 0fc5b647 */ jal audioSetBgMusic
/* f17df10: 0fc5b647 */ jal musicStartMenu2
/* f17df14: 00402025 */ or $a0,$v0,$zero
/* f17df18: 10000012 */ b .L0f17df64
/* f17df1c: 00001025 */ or $v0,$zero,$zero
+1 -1
View File
@@ -4865,7 +4865,7 @@ glabel func0f18b9e4
/* f18ba60: 00444021 */ addu $t0,$v0,$a0
/* f18ba64: 01034821 */ addu $t1,$t0,$v1
/* f18ba68: 01259021 */ addu $s2,$t1,$a1
/* f18ba6c: 0fc5b6c5 */ jal audioSetBgMusicForMenu
/* f18ba6c: 0fc5b6c5 */ jal musicStartForMenu
/* f18ba70: 02409825 */ or $s3,$s2,$zero
/* f18ba74: 0fc625cb */ jal mpSetPaused
/* f18ba78: 24040002 */ addiu $a0,$zero,0x2
+2 -2
View File
@@ -280,10 +280,10 @@ void optionsSetScreenSplit(u8 split)
s32 optionsGetMusicVolume(void)
{
return audioGetVolume();
return musicGetVolume();
}
void optionsSetMusicVolume(u16 volume)
{
func0f16cfe8(volume);
musicSetVolume(volume);
}
+2 -2
View File
@@ -1948,7 +1948,7 @@ void func0f017980(void)
g_TitleTimer = 549;
var80062730 = 0;
func0f16deb8(1);
musicStartTemporaryPrimary(1);
}
GLOBAL_ASM(
@@ -3960,7 +3960,7 @@ void titleTickRareLogo(void)
g_TitleTimer++;
} else {
if (g_TitleTimer == 0) {
func0f16d1bc(1, MUSIC_TITLE1, 0, 0x7fff);
musicStart(TRACKTYPE_PRIMARY, MUSIC_TITLE1, 0, 0x7fff);
}
g_TitleTimer += g_Vars.lvupdate240_60;
+3 -3
View File
@@ -18132,13 +18132,13 @@ struct audiohandle *g_BoostAndSlayerAudioHandles[3] = {NULL};
u32 var800aa5bc = 0;
s32 g_BoostAndSlayerActiveTypes[3] = {0};
u32 var800aa5cc = 0;
s32 var800aa5d0 = 0;
s32 g_MusicStageNum = 0;
u32 var800aa5d4 = 0;
struct var800aa5d8 var800aa5d8[40] = {0};
struct var800aaa38 var800aaa38[3] = {0};
u32 var800aaa68[4] = {0};
u32 g_AudioXReasonsActive[4] = {0};
u32 var800aaa78[4] = {0};
u32 var800aaa88[4] = {0};
u32 g_AudioXReasonDurations[4] = {0};
u32 var800aaa98 = 0;
u32 var800aaa9c = 0;
char *g_LangBanks[69] = {NULL};
+53 -22
View File
@@ -2192,20 +2192,35 @@
/**
* Starts the X music theme. The music will play for the given number of seconds
* before reverting to the standard level theme.
* before reverting to the primary track.
*
* The xreason argument is expected to be an XREASON constant. The command can
* be called multiple times with different XREASONs and durations, essentially
* overlapping them and causing the X music to continue playing while any reason
* is still in its duration. In practice this feature is not used - xreason is
* always 1 (XREASON_DEFAULT).
*
* The u2 argument appears to be a timer value as well, but its purpose is
* unknown.
*/
#define play_x_music(channel, seconds) \
#define play_x_track(xreason, u2, seconds) \
mkshort(0x00f9), \
0x01, \
channel, \
xreason, \
u2, \
seconds,
/**
* Stops the music in the given channel.
* Stops the X music which has the given reason. If there is no other reason to
* play X music then the level's primary track will be played.
*
* See the description of play_x_track for an explanation of xreasons.
*
* The special xreason value of -1 can be used to stop the X music regardless of
* reason.
*/
#define stop_music_channel(channel) \
#define stop_x_track(xreason) \
mkshort(0x00fa), \
channel,
xreason,
/**
* Surround the given player in infinite explosions.
@@ -3043,16 +3058,23 @@
bool,
/**
* Plays the given music track.
* Plays the given track in isolation.
*
* Any existing X track and ambient track is stopped, and the given track will
* play.
*
* It's used to start the CI training music and the Skedar King battle music.
*/
#define play_music_track(id) \
#define play_track_isolated(id) \
mkshort(0x015b), \
id,
/**
* Restarts the default stage music from the beginning.
* Restarts the default tracks (primary and ambient, if any) from the beginning.
*
* It's used to restart the default CI music after a training session.
*/
#define restart_music \
#define play_default_tracks \
mkshort(0x015c),
/**
@@ -3270,30 +3292,39 @@
channel,
/**
* Sets the music track for this stage.
* Plays the given track for the purpose of a cutscene.
*
* When playing via this command, the X music will be impossible to trigger
* until stop_cutscene_track is called.
*/
#define set_music_track(id) \
#define play_cutscene_track(tracknum) \
mkshort(0x017d), \
id,
tracknum,
/**
* Restarts the default stage music.
* Stops the cutscene track and restarts the default tracks for the current
* stage.
*/
#define restart_default_music \
#define stop_cutscene_track \
mkshort(0x017e),
/**
* Sets the sound effects track. This is typically background noise like wind,
* waves and the Area 51 announcements.
* Overrides the ambient track temporarily to the given one and plays it.
*
* It is used to change the ambient theme for the Defection intro and Extraction
* outro to traffic noises.
*/
#define set_sfx_track(id) \
#define play_temporary_track(tracknum) \
mkshort(0x017f), \
id,
tracknum,
/**
* Resets the sound effects track.
* Stops the ambient track.
*
* Typically used when ending a cutscene, because cutscenes can have their own
* ambient tracks.
*/
#define reset_ambience \
#define stop_ambient_track \
mkshort(0x0180),
/**
+30 -17
View File
@@ -2386,11 +2386,11 @@
#define RACE_EYESPY 3
#define RACE_ROBOT 4
#define ROOMFLAG_DISABLED 0x0001
#define ROOMFLAG_VISIBLEBYPLAYER 0x0004
#define ROOMFLAG_VISIBLEBYAIBOT 0x0008
#define ROOMFLAG_4000 0x4000
#define ROOMFLAG_8000 0x8000
#define ROOMFLAG_DISABLED 0x0001
#define ROOMFLAG_VISIBLEBYPLAYER 0x0004
#define ROOMFLAG_VISIBLEBYAIBOT 0x0008
#define ROOMFLAG_PLAYAMBIENTTRACK 0x4000
#define ROOMFLAG_8000 0x8000
#define SAVEFILEFLAG_P1_FORWARDPITCH 0x00
#define SAVEFILEFLAG_P1_AUTOAIM 0x01
@@ -2788,11 +2788,30 @@
#define TITLEAIMODE_RAREPRESENTS2 4
#define TITLEAIMODE_PDLOGO 5
#define TRACKTYPE_PRIMARY 1
#define TRACKTYPE_X 2
#define TRACKTYPE_MENU 3
#define TRACKTYPE_DEATH 4
#define TRACKTYPE_AMBIENT 5
#define TRACKTYPE_6 6
#define VERSION_NTSC_BETA 0
#define VERSION_NTSC_1_0 1
#define VERSION_NTSC_FINAL 2
#define VERSION_PAL_BETA 3
#define VERSION_PAL_FINAL 4
#define VERSION_JAP_FINAL 5
#define VISIONMODE_NORMAL 0
#define VISIONMODE_XRAY 1
#define VISIONMODE_SLAYERROCKET 2
#define VISIONMODE_3 3
#define VOICEBOX_0 0
#define VOICEBOX_1 1
#define VOICEBOX_2 2
#define VOICEBOX_3 3
#define WAYMODE_EXPENSIVE 0
#define WAYMODE_CHEAP 6
@@ -2911,6 +2930,12 @@
#define WEATHERTYPE_RAIN 0
#define WEATHERTYPE_SNOW 1
// Reasons for playing X music
#define XREASON_0 0
#define XREASON_DEFAULT 1
#define XREASON_2 2
#define XREASON_3 3
// Heads and bodies
#define HEAD_RANDOM -1
#define BODY_DJBOND 0x00
@@ -3064,15 +3089,3 @@
#define BODY_ELVISWAISTCOAT 0x94
#define BODY_DARK_LEATHER 0x95
#define BODY_DARK_NEGOTIATOR 0x96
#define VERSION_NTSC_BETA 0
#define VERSION_NTSC_1_0 1
#define VERSION_NTSC_FINAL 2
#define VERSION_PAL_BETA 3
#define VERSION_PAL_FINAL 4
#define VERSION_JAP_FINAL 5
#define VOICEBOX_0 0
#define VOICEBOX_1 1
#define VOICEBOX_2 2
#define VOICEBOX_3 3
+9 -9
View File
@@ -249,8 +249,8 @@
/*0x00f6*/ bool ai00f6(void);
/*0x00f7*/ bool aiIfAllObjectivesComplete(void);
/*0x00f8*/ bool aiIfPlayerIsInvincible(void);
/*0x00f9*/ bool aiAudioPlayXMusic(void);
/*0x00fa*/ bool aiAudioStopChannel(void);
/*0x00f9*/ bool aiPlayXTrack(void);
/*0x00fa*/ bool aiStopXTrack(void);
/*0x00fb*/ bool aiChrExplosions(void);
/*0x00fc*/ bool aiIfKillCountGreaterThan(void);
/*0x00fd*/ bool ai00fd(void);
@@ -332,8 +332,8 @@
/*0x014b*/ bool aiIfNotListening(void);
/*0x0152*/ bool aiIfNumChrsInSquadronGreaterThan(void);
/*0x0157*/ bool aiSetTintedGlassEnabled(void);
/*0x015b*/ bool aiAudioPlayMusic(void);
/*0x015c*/ bool aiAudioRestartMusic(void);
/*0x015b*/ bool aiPlayTrackIsolated(void);
/*0x015c*/ bool aiPlayDefaultTracks(void);
/*0x0165*/ bool aiIfChrInjured(void);
/*0x0166*/ bool aiIfAction(void);
/*0x0167*/ bool aiHovercopterFireRocket(void);
@@ -358,10 +358,10 @@
/*0x017a*/ bool aiIfCanSeeAttackTarget(void);
/*0x017b*/ bool aiIfChrKnockedOut(void);
/*0x017c*/ bool aiAssignSound(void);
/*0x017d*/ bool aiAudioSetMusicTrack(void);
/*0x017e*/ bool aiAudioRestartDefaultMusic(void);
/*0x017f*/ bool aiAudioSetSfxTrack(void);
/*0x0180*/ bool aiAudioRestartSfx(void);
/*0x017d*/ bool aiPlayCutsceneTrack(void);
/*0x017e*/ bool aiStopCutsceneTrack(void);
/*0x017f*/ bool aiPlayTemporaryTrack(void);
/*0x0180*/ bool aiStopAmbientTrack(void);
/*0x0181*/ bool aiIfPlayerLookingAtObject(void);
/*0x0182*/ bool aiPunchOrKick(void);
/*0x0183*/ bool aiIfTargetIsPlayer(void);
@@ -437,7 +437,7 @@
/*0x01d7*/ bool aiIfDistanceToTarget2LessThan(void);
/*0x01d8*/ bool aiIfDistanceToTarget2GreaterThan(void);
/*0x01d9*/ bool aiPlaySoundFromProp(void);
/*0x01da*/ bool aiPlayMusicContinuously(void);
/*0x01da*/ bool aiPlayTemporaryPrimaryTrack(void);
/*0x01db*/ bool aiChrKill(void);
/*0x01dc*/ bool aiRemoveWeaponFromInventory(void);
/*0x01dd*/ bool ai01dd(void);
+3 -3
View File
@@ -2,10 +2,10 @@
#define IN_GAME_DATA_02A0E0_H
#include <ultra64.h>
extern s32 g_AudioCurrentBgMusicNum;
extern s32 g_MenuTrack;
extern u32 var800840c4;
extern s32 var800840c8;
extern s32 var800840cc;
extern s32 g_TemporaryPrimaryTrack;
extern s32 g_TemporaryAmbientTrack;
extern s32 var800840d0;
extern u32 var800840d4;
extern u32 var800840d8;
+26 -26
View File
@@ -3,42 +3,42 @@
#include <ultra64.h>
#include "types.h"
u16 audioGetVolume(void);
void func0f16cfe8(u16 volume);
bool func0f16d0a8(s32 arg0, s32 arg1);
s32 func0f16d124(s32 arg0);
void func0f16d1bc(u32 arg0, u32 tracknum, f32 arg2, u16 volume);
void func0f16d240(s32 arg0);
void func0f16d2ac(s32 arg0, f32 arg1, s32 arg2);
u16 musicGetVolume(void);
void musicSetVolume(u16 volume);
bool func0f16d0a8(s32 tracktype, s32 arg1);
s32 func0f16d124(s32 tracktype);
void musicStart(u32 tracktype, u32 tracknum, f32 arg2, u16 volume);
void musicEnd(s32 tracktype);
void func0f16d2ac(s32 tracktype, f32 arg1, s32 arg2);
void func0f16d324(void);
void func0f16d3d0(void);
void func0f16d430(void);
void func0f16d44c(void);
void func0f16d4b8(f32 arg0);
void func0f16d548(f32 arg0);
bool audioIsAnyPlayerInRoomWithFlag4000(void);
void func0f16d89c(f32 arg0);
void audioSetBgMusic(s32 tracknum);
void func0f16d9a8(s32 stagenum);
void func0f16d9f0(s32 stagenum);
void musicStartPrimary(f32 arg0);
void musicStartAmbient(f32 arg0);
bool musicIsAnyPlayerInAmbientRoom(void);
void musicStartX(f32 arg0);
void musicStartMenu2(s32 tracknum);
void musicSetStageAndStartMusic(s32 stagenum);
void musicSetStage(s32 stagenum);
void func0f16d9fc(void);
void func0f16da2c(void);
void func0f16daa4(void);
void audioSetBgMusicForMenu(void);
void musicStartForMenu(void);
void func0f16db3c(void);
void audioPlaySoloDeathTrack(void);
void audioPlayMpDeathTrack(f32 arg0);
void musicStartSoloDeath(void);
void musicStartMpDeath(f32 arg0);
void func0f16dd14(void);
void func0f16ddb0(void);
void audioPlayTrack(s32 tracknum);
void audioRestartTrack(void);
void func0f16deb8(s32 tracknum);
void audioSetTrack(s32 tracknum);
void audioRestartDefaultTrack(void);
void audioSetAuxTrack(s32 tracknum);
void audioRestartAuxTrack(void);
void audioPlayXTrack(s32 index, u32 arg1, u32 duration);
void audioStopTrack(s32 index);
void musicPlayTrackIsolated(s32 tracknum);
void musicPlayDefaultTracks(void);
void musicStartTemporaryPrimary(s32 tracknum);
void musicStartCutscene(s32 tracknum);
void musicEndCutscene(void);
void musicStartTemporary(s32 tracknum);
void musicEndAmbient(void);
void musicSetXReason(s32 index, u32 arg1, u32 duration);
void musicUnsetXReason(s32 reason);
void func0f16e138(void);
#endif
+4 -4
View File
@@ -178,7 +178,7 @@ struct g_vars {
/*0004b0*/ u32 mpquickteam;
/*0004b4*/ s32 stagenum;
/*0004b8*/ struct prop *aibuddies[4];
/*0004c8*/ u32 unk0004c8;
/*0004c8*/ u32 dontplaynrg; // allow X music to be played (NRG = energy track)
/*0004cc*/ s32 in_cutscene;
/*0004d0*/ u8 unk0004d0;
/*0004d1*/ u8 unk0004d1;
@@ -762,12 +762,12 @@ extern u32 var800aa5a0;
extern struct audiohandle *g_BoostAndSlayerAudioHandles[3];
extern s32 g_BoostAndSlayerActiveTypes[3];
extern u32 var800aa5cc;
extern s32 var800aa5d0; // stage number
extern s32 g_MusicStageNum; // stage number
extern struct var800aa5d8 var800aa5d8[40];
extern struct var800aaa38 var800aaa38[3];
extern u32 var800aaa68[4];
extern u32 g_AudioXReasonsActive[4];
extern u32 var800aaa78[4];
extern u32 var800aaa88[4];
extern u32 g_AudioXReasonDurations[4];
extern u32 var800aaa98;
extern char *g_LangBanks[69];
extern void *var800aabb4;
+2 -2
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@@ -6196,7 +6196,7 @@ struct optiongroup {
};
struct var800aa5d8 {
s32 unk00;
s32 tracktype;
s32 tracknum;
s32 unk08;
f32 unk0c;
@@ -6251,7 +6251,7 @@ struct var800a4ce8 {
};
struct var800aaa38 {
u32 unk00;
u32 tracktype;
u32 unk04;
u32 unk08;
u32 unk0c;
+3 -3
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@@ -1483,7 +1483,7 @@ glabel func0000e684
.L0000e7d0:
/* e7d0: 0fc4a24b */ jal setCurrentPlayerNum
/* e7d4: 8fa4002c */ lw $a0,0x2c($sp)
/* e7d8: 0fc5b6c5 */ jal audioSetBgMusicForMenu
/* e7d8: 0fc5b6c5 */ jal musicStartForMenu
/* e7dc: 00000000 */ nop
/* e7e0: 10000057 */ b .L0000e940
/* e7e4: 8fbf001c */ lw $ra,0x1c($sp)
@@ -1569,7 +1569,7 @@ glabel func0000e684
.L0000e8f8:
/* e8f8: 0fc4a24b */ jal setCurrentPlayerNum
/* e8fc: 8fa40024 */ lw $a0,0x24($sp)
/* e900: 0fc5b6c5 */ jal audioSetBgMusicForMenu
/* e900: 0fc5b6c5 */ jal musicStartForMenu
/* e904: 00000000 */ nop
/* e908: 1000000d */ b .L0000e940
/* e90c: 8fbf001c */ lw $ra,0x1c($sp)
@@ -1584,7 +1584,7 @@ glabel func0000e684
.L0000e92c:
/* e92c: 0fc43988 */ jal endscreenPrepare
/* e930: 00000000 */ nop
/* e934: 0fc5b6c5 */ jal audioSetBgMusicForMenu
/* e934: 0fc5b6c5 */ jal musicStartForMenu
/* e938: 00000000 */ nop
/* e93c: 8fbf001c */ lw $ra,0x1c($sp)
.L0000e940:
+2 -2
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@@ -1681,14 +1681,14 @@ glabel func0000fe88
/* 1003c: 24010006 */ addiu $at,$zero,0x6
/* 10040: 15410014 */ bne $t2,$at,.L00010094
/* 10044: 00000000 */ nop
/* 10048: 0fc5b3e8 */ jal audioGetVolume
/* 10048: 0fc5b3e8 */ jal musicGetVolume
/* 1004c: 00000000 */ nop
/* 10050: 3c038006 */ lui $v1,%hi(g_SfxVolume)
/* 10054: 9463ddc8 */ lhu $v1,%lo(g_SfxVolume)($v1)
/* 10058: 0062082a */ slt $at,$v1,$v0
/* 1005c: 10200005 */ beqz $at,.L00010074
/* 10060: 00608025 */ or $s0,$v1,$zero
/* 10064: 0fc5b3e8 */ jal audioGetVolume
/* 10064: 0fc5b3e8 */ jal musicGetVolume
/* 10068: 00000000 */ nop
/* 1006c: 10000001 */ b .L00010074
/* 10070: 00408025 */ or $s0,$v0,$zero
+22 -22
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@@ -382,10 +382,10 @@ glabel func00011884
/* 11890: afb00018 */ sw $s0,0x18($sp)
/* 11894: 3c10800b */ lui $s0,%hi(var800aaa38)
/* 11898: 3c118009 */ lui $s1,%hi(var80094ed8)
/* 1189c: 3c12800b */ lui $s2,%hi(var800aaa68)
/* 1189c: 3c12800b */ lui $s2,%hi(g_AudioXReasonsActive)
/* 118a0: afbf0024 */ sw $ra,0x24($sp)
/* 118a4: afa40028 */ sw $a0,0x28($sp)
/* 118a8: 2652aa68 */ addiu $s2,$s2,%lo(var800aaa68)
/* 118a8: 2652aa68 */ addiu $s2,$s2,%lo(g_AudioXReasonsActive)
/* 118ac: 26314ed8 */ addiu $s1,$s1,%lo(var80094ed8)
/* 118b0: 2610aa38 */ addiu $s0,$s0,%lo(var800aaa38)
.L000118b4:
@@ -800,21 +800,21 @@ glabel func00011d84
/* 11e64: 01f8082a */ slt $at,$t7,$t8
/* 11e68: 10200011 */ beqz $at,.L00011eb0
/* 11e6c: 00000000 */ nop
/* 11e70: 0fc5b490 */ jal func0f16d240
/* 11e70: 0fc5b490 */ jal musicEnd
/* 11e74: aca00000 */ sw $zero,0x0($a1)
/* 11e78: 0fc5b490 */ jal func0f16d240
/* 11e78: 0fc5b490 */ jal musicEnd
/* 11e7c: 24040004 */ addiu $a0,$zero,0x4
/* 11e80: 0fc5b490 */ jal func0f16d240
/* 11e80: 0fc5b490 */ jal musicEnd
/* 11e84: 24040001 */ addiu $a0,$zero,0x1
/* 11e88: 3c04800b */ lui $a0,%hi(var800aa5d0)
/* 11e88: 3c04800b */ lui $a0,%hi(g_MusicStageNum)
/* 11e8c: 0fc5db10 */ jal stageGetPrimaryTrack
/* 11e90: 8c84a5d0 */ lw $a0,%lo(var800aa5d0)($a0)
/* 11e94: 0fc5b3e8 */ jal audioGetVolume
/* 11e90: 8c84a5d0 */ lw $a0,%lo(g_MusicStageNum)($a0)
/* 11e94: 0fc5b3e8 */ jal musicGetVolume
/* 11e98: afa20018 */ sw $v0,0x18($sp)
/* 11e9c: 24040001 */ addiu $a0,$zero,0x1
/* 11ea0: 8fa50018 */ lw $a1,0x18($sp)
/* 11ea4: 24060000 */ addiu $a2,$zero,0x0
/* 11ea8: 0fc5b46f */ jal func0f16d1bc
/* 11ea8: 0fc5b46f */ jal musicStart
/* 11eac: 3047ffff */ andi $a3,$v0,0xffff
.L00011eb0:
/* 11eb0: 3c0a800a */ lui $t2,%hi(g_Vars)
@@ -869,31 +869,31 @@ glabel func00011d84
/* 11f6c: 0062c823 */ subu $t9,$v1,$v0
/* 11f70: 1f200013 */ bgtz $t9,.L00011fc0
/* 11f74: ac990000 */ sw $t9,0x0($a0)
/* 11f78: 0fc5b490 */ jal func0f16d240
/* 11f78: 0fc5b490 */ jal musicEnd
/* 11f7c: 24040003 */ addiu $a0,$zero,0x3
/* 11f80: 0fc5b490 */ jal func0f16d240
/* 11f80: 0fc5b490 */ jal musicEnd
/* 11f84: 24040004 */ addiu $a0,$zero,0x4
/* 11f88: 0fc5b490 */ jal func0f16d240
/* 11f88: 0fc5b490 */ jal musicEnd
/* 11f8c: 24040001 */ addiu $a0,$zero,0x1
/* 11f90: 3c04800b */ lui $a0,%hi(var800aa5d0)
/* 11f90: 3c04800b */ lui $a0,%hi(g_MusicStageNum)
/* 11f94: 0fc5db10 */ jal stageGetPrimaryTrack
/* 11f98: 8c84a5d0 */ lw $a0,%lo(var800aa5d0)($a0)
/* 11f9c: 0fc5b3e8 */ jal audioGetVolume
/* 11f98: 8c84a5d0 */ lw $a0,%lo(g_MusicStageNum)($a0)
/* 11f9c: 0fc5b3e8 */ jal musicGetVolume
/* 11fa0: afa20018 */ sw $v0,0x18($sp)
/* 11fa4: 24040001 */ addiu $a0,$zero,0x1
/* 11fa8: 8fa50018 */ lw $a1,0x18($sp)
/* 11fac: 24060000 */ addiu $a2,$zero,0x0
/* 11fb0: 0fc5b46f */ jal func0f16d1bc
/* 11fb0: 0fc5b46f */ jal musicStart
/* 11fb4: 3047ffff */ andi $a3,$v0,0xffff
/* 11fb8: 3c0a800a */ lui $t2,%hi(g_Vars)
/* 11fbc: 254a9fc0 */ addiu $t2,$t2,%lo(g_Vars)
.L00011fc0:
/* 11fc0: 3c06800b */ lui $a2,%hi(var800aaa68)
/* 11fc0: 3c06800b */ lui $a2,%hi(g_AudioXReasonsActive)
/* 11fc4: 3c04800b */ lui $a0,%hi(var800aaa78)
/* 11fc8: 3c09800b */ lui $t1,%hi(var800aaa88)
/* 11fcc: 2529aa88 */ addiu $t1,$t1,%lo(var800aaa88)
/* 11fc8: 3c09800b */ lui $t1,%hi(g_AudioXReasonDurations)
/* 11fcc: 2529aa88 */ addiu $t1,$t1,%lo(g_AudioXReasonDurations)
/* 11fd0: 2484aa78 */ addiu $a0,$a0,%lo(var800aaa78)
/* 11fd4: 24c6aa68 */ addiu $a2,$a2,%lo(var800aaa68)
/* 11fd4: 24c6aa68 */ addiu $a2,$a2,%lo(g_AudioXReasonsActive)
/* 11fd8: 8d480034 */ lw $t0,0x34($t2)
/* 11fdc: 00003825 */ or $a3,$zero,$zero
.L00011fe0:
@@ -905,8 +905,8 @@ glabel func00011d84
/* 11ff4: 24840004 */ addiu $a0,$a0,0x0004
/* 11ff8: 8c820000 */ lw $v0,0x0($a0)
.L00011ffc:
/* 11ffc: 3c0d800b */ lui $t5,%hi(var800aaa88)
/* 12000: 25adaa88 */ addiu $t5,$t5,%lo(var800aaa88)
/* 11ffc: 3c0d800b */ lui $t5,%hi(g_AudioXReasonDurations)
/* 12000: 25adaa88 */ addiu $t5,$t5,%lo(g_AudioXReasonDurations)
/* 12004: 0048082a */ slt $at,$v0,$t0
/* 12008: 14200004 */ bnez $at,.L0001201c
/* 1200c: 00ed1821 */ addu $v1,$a3,$t5
+1 -1
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@@ -70,7 +70,7 @@ void initGlobalVariables(void)
g_Vars.mpplayerteams[2] = 2;
g_Vars.mpplayerteams[3] = 3;
g_Vars.mpquickteam = MPQUICKTEAM_5;
g_Vars.unk0004c8 = 0;
g_Vars.dontplaynrg = false;
g_Vars.in_cutscene = false;
g_Vars.unk0004d2 = -1;
g_Vars.unk0004d3 = 0;