mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-15 06:10:49 -04:00
Rename many music related symbols
This commit is contained in:
+53
-22
@@ -2192,20 +2192,35 @@
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/**
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* Starts the X music theme. The music will play for the given number of seconds
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* before reverting to the standard level theme.
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* before reverting to the primary track.
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*
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* The xreason argument is expected to be an XREASON constant. The command can
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* be called multiple times with different XREASONs and durations, essentially
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* overlapping them and causing the X music to continue playing while any reason
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* is still in its duration. In practice this feature is not used - xreason is
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* always 1 (XREASON_DEFAULT).
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*
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* The u2 argument appears to be a timer value as well, but its purpose is
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* unknown.
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*/
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#define play_x_music(channel, seconds) \
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#define play_x_track(xreason, u2, seconds) \
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mkshort(0x00f9), \
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0x01, \
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channel, \
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xreason, \
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u2, \
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seconds,
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/**
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* Stops the music in the given channel.
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* Stops the X music which has the given reason. If there is no other reason to
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* play X music then the level's primary track will be played.
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*
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* See the description of play_x_track for an explanation of xreasons.
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*
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* The special xreason value of -1 can be used to stop the X music regardless of
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* reason.
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*/
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#define stop_music_channel(channel) \
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#define stop_x_track(xreason) \
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mkshort(0x00fa), \
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channel,
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xreason,
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/**
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* Surround the given player in infinite explosions.
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@@ -3043,16 +3058,23 @@
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bool,
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/**
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* Plays the given music track.
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* Plays the given track in isolation.
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*
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* Any existing X track and ambient track is stopped, and the given track will
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* play.
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*
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* It's used to start the CI training music and the Skedar King battle music.
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*/
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#define play_music_track(id) \
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#define play_track_isolated(id) \
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mkshort(0x015b), \
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id,
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/**
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* Restarts the default stage music from the beginning.
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* Restarts the default tracks (primary and ambient, if any) from the beginning.
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*
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* It's used to restart the default CI music after a training session.
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*/
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#define restart_music \
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#define play_default_tracks \
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mkshort(0x015c),
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/**
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@@ -3270,30 +3292,39 @@
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channel,
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/**
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* Sets the music track for this stage.
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* Plays the given track for the purpose of a cutscene.
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*
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* When playing via this command, the X music will be impossible to trigger
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* until stop_cutscene_track is called.
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*/
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#define set_music_track(id) \
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#define play_cutscene_track(tracknum) \
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mkshort(0x017d), \
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id,
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tracknum,
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/**
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* Restarts the default stage music.
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* Stops the cutscene track and restarts the default tracks for the current
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* stage.
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*/
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#define restart_default_music \
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#define stop_cutscene_track \
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mkshort(0x017e),
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/**
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* Sets the sound effects track. This is typically background noise like wind,
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* waves and the Area 51 announcements.
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* Overrides the ambient track temporarily to the given one and plays it.
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*
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* It is used to change the ambient theme for the Defection intro and Extraction
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* outro to traffic noises.
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*/
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#define set_sfx_track(id) \
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#define play_temporary_track(tracknum) \
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mkshort(0x017f), \
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id,
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tracknum,
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/**
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* Resets the sound effects track.
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* Stops the ambient track.
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*
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* Typically used when ending a cutscene, because cutscenes can have their own
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* ambient tracks.
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*/
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#define reset_ambience \
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#define stop_ambient_track \
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mkshort(0x0180),
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/**
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+30
-17
@@ -2386,11 +2386,11 @@
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#define RACE_EYESPY 3
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#define RACE_ROBOT 4
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#define ROOMFLAG_DISABLED 0x0001
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#define ROOMFLAG_VISIBLEBYPLAYER 0x0004
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#define ROOMFLAG_VISIBLEBYAIBOT 0x0008
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#define ROOMFLAG_4000 0x4000
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#define ROOMFLAG_8000 0x8000
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#define ROOMFLAG_DISABLED 0x0001
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#define ROOMFLAG_VISIBLEBYPLAYER 0x0004
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#define ROOMFLAG_VISIBLEBYAIBOT 0x0008
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#define ROOMFLAG_PLAYAMBIENTTRACK 0x4000
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#define ROOMFLAG_8000 0x8000
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#define SAVEFILEFLAG_P1_FORWARDPITCH 0x00
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#define SAVEFILEFLAG_P1_AUTOAIM 0x01
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@@ -2788,11 +2788,30 @@
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#define TITLEAIMODE_RAREPRESENTS2 4
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#define TITLEAIMODE_PDLOGO 5
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#define TRACKTYPE_PRIMARY 1
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#define TRACKTYPE_X 2
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#define TRACKTYPE_MENU 3
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#define TRACKTYPE_DEATH 4
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#define TRACKTYPE_AMBIENT 5
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#define TRACKTYPE_6 6
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#define VERSION_NTSC_BETA 0
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#define VERSION_NTSC_1_0 1
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#define VERSION_NTSC_FINAL 2
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#define VERSION_PAL_BETA 3
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#define VERSION_PAL_FINAL 4
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#define VERSION_JAP_FINAL 5
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#define VISIONMODE_NORMAL 0
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#define VISIONMODE_XRAY 1
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#define VISIONMODE_SLAYERROCKET 2
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#define VISIONMODE_3 3
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#define VOICEBOX_0 0
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#define VOICEBOX_1 1
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#define VOICEBOX_2 2
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#define VOICEBOX_3 3
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#define WAYMODE_EXPENSIVE 0
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#define WAYMODE_CHEAP 6
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@@ -2911,6 +2930,12 @@
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#define WEATHERTYPE_RAIN 0
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#define WEATHERTYPE_SNOW 1
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// Reasons for playing X music
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#define XREASON_0 0
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#define XREASON_DEFAULT 1
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#define XREASON_2 2
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#define XREASON_3 3
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// Heads and bodies
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#define HEAD_RANDOM -1
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#define BODY_DJBOND 0x00
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@@ -3064,15 +3089,3 @@
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#define BODY_ELVISWAISTCOAT 0x94
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#define BODY_DARK_LEATHER 0x95
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#define BODY_DARK_NEGOTIATOR 0x96
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#define VERSION_NTSC_BETA 0
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#define VERSION_NTSC_1_0 1
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#define VERSION_NTSC_FINAL 2
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#define VERSION_PAL_BETA 3
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#define VERSION_PAL_FINAL 4
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#define VERSION_JAP_FINAL 5
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#define VOICEBOX_0 0
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#define VOICEBOX_1 1
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#define VOICEBOX_2 2
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#define VOICEBOX_3 3
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@@ -249,8 +249,8 @@
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/*0x00f6*/ bool ai00f6(void);
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/*0x00f7*/ bool aiIfAllObjectivesComplete(void);
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/*0x00f8*/ bool aiIfPlayerIsInvincible(void);
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/*0x00f9*/ bool aiAudioPlayXMusic(void);
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/*0x00fa*/ bool aiAudioStopChannel(void);
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/*0x00f9*/ bool aiPlayXTrack(void);
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/*0x00fa*/ bool aiStopXTrack(void);
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/*0x00fb*/ bool aiChrExplosions(void);
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/*0x00fc*/ bool aiIfKillCountGreaterThan(void);
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/*0x00fd*/ bool ai00fd(void);
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@@ -332,8 +332,8 @@
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/*0x014b*/ bool aiIfNotListening(void);
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/*0x0152*/ bool aiIfNumChrsInSquadronGreaterThan(void);
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/*0x0157*/ bool aiSetTintedGlassEnabled(void);
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/*0x015b*/ bool aiAudioPlayMusic(void);
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/*0x015c*/ bool aiAudioRestartMusic(void);
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/*0x015b*/ bool aiPlayTrackIsolated(void);
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/*0x015c*/ bool aiPlayDefaultTracks(void);
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/*0x0165*/ bool aiIfChrInjured(void);
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/*0x0166*/ bool aiIfAction(void);
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/*0x0167*/ bool aiHovercopterFireRocket(void);
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@@ -358,10 +358,10 @@
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/*0x017a*/ bool aiIfCanSeeAttackTarget(void);
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/*0x017b*/ bool aiIfChrKnockedOut(void);
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/*0x017c*/ bool aiAssignSound(void);
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/*0x017d*/ bool aiAudioSetMusicTrack(void);
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/*0x017e*/ bool aiAudioRestartDefaultMusic(void);
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/*0x017f*/ bool aiAudioSetSfxTrack(void);
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/*0x0180*/ bool aiAudioRestartSfx(void);
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/*0x017d*/ bool aiPlayCutsceneTrack(void);
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/*0x017e*/ bool aiStopCutsceneTrack(void);
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/*0x017f*/ bool aiPlayTemporaryTrack(void);
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/*0x0180*/ bool aiStopAmbientTrack(void);
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/*0x0181*/ bool aiIfPlayerLookingAtObject(void);
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/*0x0182*/ bool aiPunchOrKick(void);
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/*0x0183*/ bool aiIfTargetIsPlayer(void);
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@@ -437,7 +437,7 @@
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/*0x01d7*/ bool aiIfDistanceToTarget2LessThan(void);
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/*0x01d8*/ bool aiIfDistanceToTarget2GreaterThan(void);
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/*0x01d9*/ bool aiPlaySoundFromProp(void);
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/*0x01da*/ bool aiPlayMusicContinuously(void);
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/*0x01da*/ bool aiPlayTemporaryPrimaryTrack(void);
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/*0x01db*/ bool aiChrKill(void);
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/*0x01dc*/ bool aiRemoveWeaponFromInventory(void);
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/*0x01dd*/ bool ai01dd(void);
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@@ -2,10 +2,10 @@
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#define IN_GAME_DATA_02A0E0_H
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#include <ultra64.h>
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extern s32 g_AudioCurrentBgMusicNum;
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extern s32 g_MenuTrack;
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extern u32 var800840c4;
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extern s32 var800840c8;
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extern s32 var800840cc;
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extern s32 g_TemporaryPrimaryTrack;
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extern s32 g_TemporaryAmbientTrack;
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extern s32 var800840d0;
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extern u32 var800840d4;
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extern u32 var800840d8;
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@@ -3,42 +3,42 @@
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#include <ultra64.h>
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#include "types.h"
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u16 audioGetVolume(void);
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void func0f16cfe8(u16 volume);
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bool func0f16d0a8(s32 arg0, s32 arg1);
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s32 func0f16d124(s32 arg0);
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void func0f16d1bc(u32 arg0, u32 tracknum, f32 arg2, u16 volume);
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void func0f16d240(s32 arg0);
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void func0f16d2ac(s32 arg0, f32 arg1, s32 arg2);
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u16 musicGetVolume(void);
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void musicSetVolume(u16 volume);
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bool func0f16d0a8(s32 tracktype, s32 arg1);
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s32 func0f16d124(s32 tracktype);
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void musicStart(u32 tracktype, u32 tracknum, f32 arg2, u16 volume);
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void musicEnd(s32 tracktype);
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void func0f16d2ac(s32 tracktype, f32 arg1, s32 arg2);
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void func0f16d324(void);
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void func0f16d3d0(void);
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void func0f16d430(void);
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void func0f16d44c(void);
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void func0f16d4b8(f32 arg0);
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void func0f16d548(f32 arg0);
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bool audioIsAnyPlayerInRoomWithFlag4000(void);
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void func0f16d89c(f32 arg0);
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void audioSetBgMusic(s32 tracknum);
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void func0f16d9a8(s32 stagenum);
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void func0f16d9f0(s32 stagenum);
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void musicStartPrimary(f32 arg0);
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void musicStartAmbient(f32 arg0);
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bool musicIsAnyPlayerInAmbientRoom(void);
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void musicStartX(f32 arg0);
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void musicStartMenu2(s32 tracknum);
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void musicSetStageAndStartMusic(s32 stagenum);
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void musicSetStage(s32 stagenum);
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void func0f16d9fc(void);
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void func0f16da2c(void);
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void func0f16daa4(void);
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void audioSetBgMusicForMenu(void);
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void musicStartForMenu(void);
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void func0f16db3c(void);
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void audioPlaySoloDeathTrack(void);
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void audioPlayMpDeathTrack(f32 arg0);
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void musicStartSoloDeath(void);
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void musicStartMpDeath(f32 arg0);
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void func0f16dd14(void);
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void func0f16ddb0(void);
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void audioPlayTrack(s32 tracknum);
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void audioRestartTrack(void);
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void func0f16deb8(s32 tracknum);
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void audioSetTrack(s32 tracknum);
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void audioRestartDefaultTrack(void);
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void audioSetAuxTrack(s32 tracknum);
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void audioRestartAuxTrack(void);
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void audioPlayXTrack(s32 index, u32 arg1, u32 duration);
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void audioStopTrack(s32 index);
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void musicPlayTrackIsolated(s32 tracknum);
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void musicPlayDefaultTracks(void);
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void musicStartTemporaryPrimary(s32 tracknum);
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void musicStartCutscene(s32 tracknum);
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void musicEndCutscene(void);
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void musicStartTemporary(s32 tracknum);
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void musicEndAmbient(void);
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void musicSetXReason(s32 index, u32 arg1, u32 duration);
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void musicUnsetXReason(s32 reason);
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void func0f16e138(void);
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#endif
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@@ -178,7 +178,7 @@ struct g_vars {
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/*0004b0*/ u32 mpquickteam;
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/*0004b4*/ s32 stagenum;
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/*0004b8*/ struct prop *aibuddies[4];
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/*0004c8*/ u32 unk0004c8;
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/*0004c8*/ u32 dontplaynrg; // allow X music to be played (NRG = energy track)
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/*0004cc*/ s32 in_cutscene;
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/*0004d0*/ u8 unk0004d0;
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/*0004d1*/ u8 unk0004d1;
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@@ -762,12 +762,12 @@ extern u32 var800aa5a0;
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extern struct audiohandle *g_BoostAndSlayerAudioHandles[3];
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extern s32 g_BoostAndSlayerActiveTypes[3];
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extern u32 var800aa5cc;
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extern s32 var800aa5d0; // stage number
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extern s32 g_MusicStageNum; // stage number
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extern struct var800aa5d8 var800aa5d8[40];
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extern struct var800aaa38 var800aaa38[3];
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extern u32 var800aaa68[4];
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extern u32 g_AudioXReasonsActive[4];
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extern u32 var800aaa78[4];
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extern u32 var800aaa88[4];
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extern u32 g_AudioXReasonDurations[4];
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extern u32 var800aaa98;
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extern char *g_LangBanks[69];
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extern void *var800aabb4;
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+2
-2
@@ -6196,7 +6196,7 @@ struct optiongroup {
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};
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struct var800aa5d8 {
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s32 unk00;
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s32 tracktype;
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s32 tracknum;
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s32 unk08;
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f32 unk0c;
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@@ -6251,7 +6251,7 @@ struct var800a4ce8 {
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};
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struct var800aaa38 {
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u32 unk00;
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u32 tracktype;
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u32 unk04;
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u32 unk08;
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u32 unk0c;
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