mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-27 01:35:07 -04:00
Rename inventory files and functions
This commit is contained in:
+3
-3
@@ -27,7 +27,7 @@
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build/ROMID/game/game_0109d0.o (section); \
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build/ROMID/game/game_010b20.o (section); \
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build/ROMID/game/game_011110.o (section); \
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build/ROMID/game/game_012450.o (section); \
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build/ROMID/game/inventory/init.o (section); \
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build/ROMID/game/game_0125a0.o (section); \
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build/ROMID/game/game_012d50.o (section); \
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build/ROMID/game/explosions/init.o (section); \
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@@ -73,7 +73,7 @@
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build/ROMID/game/game_0601b0.o (section); \
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build/ROMID/game/propobj.o (section); \
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build/ROMID/game/data/data_00e460.o (section); \
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build/ROMID/game/data/inventory.o (section); \
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build/ROMID/game/inventory/items.o (section); \
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build/ROMID/game/game_091e10.o (section); \
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build/ROMID/game/game_092610.o (section); \
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build/ROMID/game/game_095320.o (section); \
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@@ -119,7 +119,7 @@
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build/ROMID/game/data/data_01a3a0.o (section); \
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build/ROMID/game/endscreen.o (section); \
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build/ROMID/game/gamefile.o (section); \
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build/ROMID/game/game_111600.o (section); \
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build/ROMID/game/inventory/inventory.o (section); \
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build/ROMID/game/bondhead.o (section); \
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build/ROMID/game/padhalllv.o (section); \
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build/ROMID/game/pad.o (section); \
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@@ -16,7 +16,7 @@
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#include "game/game_0b3350.h"
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#include "game/game_0d4690.h"
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#include "game/game_0f09f0.h"
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#include "game/game_111600.h"
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#include "game/inventory/inventory.h"
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#include "game/game_1531a0.h"
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#include "game/game_166e40.h"
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#include "game/game_190260.h"
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@@ -616,10 +616,10 @@ void amApply(s32 slot)
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}
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invindex = g_AmMenus[g_AmIndex].invindexes[slot];
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numinvitems = currentPlayerGetNumInvItems();
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numinvitems = invGetCount();
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if (invindex < numinvitems) {
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weaponnum = currentPlayerGetWeaponNumByInvIndex(invindex);
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weaponnum = invGetWeaponNumByIndex(invindex);
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pass = true;
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if (weaponnum) {
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@@ -648,22 +648,22 @@ void amApply(s32 slot)
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}
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if (pass) {
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currentPlayerSetEquipCurItem(invindex);
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invSetCurrentIndex(invindex);
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if (func0f111cf8(weaponnum, weaponnum)) {
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if (getCurrentPlayerWeaponId(HAND_RIGHT) != weaponnum) {
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if (invHasDoubleWeaponIncAllGuns(weaponnum, weaponnum)) {
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if (handGetWeaponNum(HAND_RIGHT) != weaponnum) {
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currentPlayerEquipWeaponWrapper(HAND_RIGHT, weaponnum);
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}
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if (getCurrentPlayerWeaponId(HAND_LEFT) != weaponnum) {
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if (handGetWeaponNum(HAND_LEFT) != weaponnum) {
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currentPlayerEquipWeaponWrapper(HAND_LEFT, weaponnum);
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}
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} else {
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if (getCurrentPlayerWeaponId(HAND_RIGHT) != weaponnum) {
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if (handGetWeaponNum(HAND_RIGHT) != weaponnum) {
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currentPlayerEquipWeaponWrapper(HAND_RIGHT, weaponnum);
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}
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if (getCurrentPlayerWeaponId(HAND_LEFT) != WEAPON_NONE) {
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if (handGetWeaponNum(HAND_LEFT) != WEAPON_NONE) {
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currentPlayerEquipWeaponWrapper(HAND_LEFT, WEAPON_NONE);
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}
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}
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@@ -727,31 +727,31 @@ void amGetSlotDetails(s32 slot, u32 *flags, char *label)
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slot--;
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}
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if (currentPlayerGetEquipCurItem() == g_AmMenus[g_AmIndex].invindexes[slot]) {
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if (invGetCurrentIndex() == g_AmMenus[g_AmIndex].invindexes[slot]) {
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*flags |= AMSLOTFLAG_CURRENT;
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}
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if (g_AmMenus[g_AmIndex].invindexes[slot] >= currentPlayerGetNumInvItems()) {
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if (g_AmMenus[g_AmIndex].invindexes[slot] >= invGetCount()) {
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strcpy(label, "");
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} else {
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if (currentPlayerGetWeaponNumByInvIndex(g_AmMenus[g_AmIndex].invindexes[slot]) == WEAPON_CLOAKINGDEVICE) {
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if (invGetWeaponNumByIndex(g_AmMenus[g_AmIndex].invindexes[slot]) == WEAPON_CLOAKINGDEVICE) {
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// Special case: "Cloak %d"
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qty = ammoGetQuantity(AMMOTYPE_CLOAK);
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secs = qty / 60;
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modulo = (qty - (secs * 60)) * 100 / 60;
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sprintf(label, langGet(L_OPTIONS(491)), secs + (modulo > 0 ? 1 : 0)); // "cloak %d"
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} else {
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strcpy(label, currentPlayerGetInvShortNameByIndex(g_AmMenus[g_AmIndex].invindexes[slot]));
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strcpy(label, invGetShortNameByIndex(g_AmMenus[g_AmIndex].invindexes[slot]));
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}
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}
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weaponnum = currentPlayerGetWeaponNumByInvIndex(g_AmMenus[g_AmIndex].invindexes[slot]);
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weaponnum = invGetWeaponNumByIndex(g_AmMenus[g_AmIndex].invindexes[slot]);
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if (currentPlayerGetDeviceState(weaponnum) == DEVICESTATE_ACTIVE) {
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*flags |= AMSLOTFLAG_ACTIVE;
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}
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weaponnum = currentPlayerGetWeaponNumByInvIndex(g_AmMenus[g_AmIndex].invindexes[slot]);
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weaponnum = invGetWeaponNumByIndex(g_AmMenus[g_AmIndex].invindexes[slot]);
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if (func0f0a1d14(weaponnum) == false) {
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*flags |= AMSLOTFLAG_NOAMMO;
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@@ -944,7 +944,7 @@ void amChangeScreen(s32 step)
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void amAssignWeaponSlots(void)
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{
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s32 numitems = currentPlayerGetNumInvItems();
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s32 numitems = invGetCount();
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u8 weaponnum;
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s32 i;
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s32 j;
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@@ -959,7 +959,7 @@ void amAssignWeaponSlots(void)
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// Assign favourites
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for (i = 0; i < numitems; i++) {
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weaponnum = currentPlayerGetWeaponNumByInvIndex(i);
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weaponnum = invGetWeaponNumByIndex(i);
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if ((weaponnum >= WEAPON_UNARMED && weaponnum <= WEAPON_DISGUISE41)
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|| weaponnum == WEAPON_SUICIDEPILL
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@@ -990,7 +990,7 @@ void amAssignWeaponSlots(void)
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}
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if (!isfavourited) {
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weaponnum = currentPlayerGetWeaponNumByInvIndex(i);
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weaponnum = invGetWeaponNumByIndex(i);
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if ((weaponnum >= WEAPON_UNARMED && weaponnum <= WEAPON_DISGUISE41)
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|| weaponnum == WEAPON_SUICIDEPILL
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@@ -11,7 +11,7 @@
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#include "game/game_01b0a0.h"
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#include "game/game_097ba0.h"
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#include "game/game_0b0420.h"
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#include "game/game_111600.h"
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#include "game/inventory/inventory.h"
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#include "game/game_127910.h"
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#include "game/pdoptions.h"
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#include "gvars/gvars.h"
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@@ -37,7 +37,7 @@ void amTick(void)
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}
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if (g_Vars.normmplayerisrunning == false
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&& currentPlayerGetNumInvItems() != g_AmMenus[g_AmIndex].numitems) {
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&& invGetCount() != g_AmMenus[g_AmIndex].numitems) {
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amAssignWeaponSlots();
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}
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@@ -15,7 +15,7 @@
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#include "game/game_097ba0.h"
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#include "game/game_0b63b0.h"
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#include "game/game_0dcdb0.h"
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#include "game/game_111600.h"
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#include "game/inventory/inventory.h"
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#include "game/game_127910.h"
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#include "game/game_1655c0.h"
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#include "game/lang.h"
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@@ -2231,7 +2231,7 @@ glabel var7f1adb00
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/* f0d1040: e7ae00e0 */ swc1 $f14,0xe0($sp)
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/* f0d1044: 0fc195e9 */ jal roomsCopy
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/* f0d1048: 24840028 */ addiu $a0,$a0,0x28
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/* f0d104c: 0fc44727 */ jal currentPlayerCanHaveWeapon
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/* f0d104c: 0fc44727 */ jal invHasSingleWeaponIncAllGuns
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/* f0d1050: 2404002e */ addiu $a0,$zero,0x2e
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/* f0d1054: 3c09800a */ lui $t1,%hi(g_Vars)
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/* f0d1058: 44808000 */ mtc1 $zero,$f16
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+25
-24
@@ -824,7 +824,7 @@ glabel var7f1ad8e4
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/* f0c8bd4: 0fc549c4 */ jal optionsGetControlMode
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/* f0c8bd8: 8dc40070 */ lw $a0,0x70($t6)
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/* f0c8bdc: afa201b0 */ sw $v0,0x1b0($sp)
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/* f0c8be0: 0fc2866a */ jal getCurrentPlayerWeaponId
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/* f0c8be0: 0fc2866a */ jal handGetWeaponNum
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/* f0c8be4: 00002025 */ or $a0,$zero,$zero
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/* f0c8be8: afa201ac */ sw $v0,0x1ac($sp)
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/* f0c8bec: 00402025 */ or $a0,$v0,$zero
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@@ -1299,7 +1299,7 @@ glabel var7f1ad8e4
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/* f0c9290: 1616ffe7 */ bne $s0,$s6,.L0f0c9230
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/* f0c9294: ac69fffc */ sw $t1,-0x4($v1)
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.L0f0c9298:
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/* f0c9298: 0fc2866a */ jal getCurrentPlayerWeaponId
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/* f0c9298: 0fc2866a */ jal handGetWeaponNum
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/* f0c929c: 00002025 */ or $a0,$zero,$zero
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/* f0c92a0: 24010032 */ addiu $at,$zero,0x32
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/* f0c92a4: 54410005 */ bnel $v0,$at,.L0f0c92bc
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@@ -1838,7 +1838,7 @@ glabel var7f1ad8e4
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.L0f0c9a20:
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/* f0c9a20: afa40234 */ sw $a0,0x234($sp)
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.L0f0c9a24:
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/* f0c9a24: 0fc2866a */ jal getCurrentPlayerWeaponId
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/* f0c9a24: 0fc2866a */ jal handGetWeaponNum
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/* f0c9a28: 00002025 */ or $a0,$zero,$zero
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/* f0c9a2c: 24010016 */ addiu $at,$zero,0x16
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/* f0c9a30: 54410011 */ bnel $v0,$at,.L0f0c9a78
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@@ -1925,7 +1925,7 @@ glabel var7f1ad8e4
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/* f0c9b48: 8e4b0284 */ lw $t3,0x284($s2)
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/* f0c9b4c: ad600274 */ sw $zero,0x274($t3)
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.L0f0c9b50:
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/* f0c9b50: 0fc2866a */ jal getCurrentPlayerWeaponId
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/* f0c9b50: 0fc2866a */ jal handGetWeaponNum
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/* f0c9b54: 00002025 */ or $a0,$zero,$zero
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/* f0c9b58: 00402025 */ or $a0,$v0,$zero
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/* f0c9b5c: 0fc2c5f0 */ jal weaponHasFlag
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@@ -2087,7 +2087,7 @@ glabel var7f1ad8e4
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/* f0c9d90: 1616ffe5 */ bne $s0,$s6,.L0f0c9d28
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/* f0c9d94: ac6ffffc */ sw $t7,-0x4($v1)
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.L0f0c9d98:
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/* f0c9d98: 0fc2866a */ jal getCurrentPlayerWeaponId
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/* f0c9d98: 0fc2866a */ jal handGetWeaponNum
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/* f0c9d9c: 00002025 */ or $a0,$zero,$zero
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/* f0c9da0: 24010032 */ addiu $at,$zero,0x32
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/* f0c9da4: 54410005 */ bnel $v0,$at,.L0f0c9dbc
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@@ -2599,7 +2599,7 @@ glabel var7f1ad8e4
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/* f0ca4e0: 0010682b */ sltu $t5,$zero,$s0
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/* f0ca4e4: 01a08025 */ or $s0,$t5,$zero
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/* f0ca4e8: 01808825 */ or $s1,$t4,$zero
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/* f0ca4ec: 0fc2866a */ jal getCurrentPlayerWeaponId
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/* f0ca4ec: 0fc2866a */ jal handGetWeaponNum
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/* f0ca4f0: e7a000bc */ swc1 $f0,0xbc($sp)
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/* f0ca4f4: 24010016 */ addiu $at,$zero,0x16
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/* f0ca4f8: 14410004 */ bne $v0,$at,.L0f0ca50c
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@@ -2747,7 +2747,7 @@ glabel var7f1ad8e4
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.L0f0ca6f0:
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/* f0ca6f0: afa40234 */ sw $a0,0x234($sp)
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.L0f0ca6f4:
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/* f0ca6f4: 0fc2866a */ jal getCurrentPlayerWeaponId
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/* f0ca6f4: 0fc2866a */ jal handGetWeaponNum
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/* f0ca6f8: 00002025 */ or $a0,$zero,$zero
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/* f0ca6fc: 24010016 */ addiu $at,$zero,0x16
|
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/* f0ca700: 5441000c */ bnel $v0,$at,.L0f0ca734
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@@ -2830,7 +2830,7 @@ glabel var7f1ad8e4
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/* f0ca810: 00000000 */ nop
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/* f0ca814: aca00274 */ sw $zero,0x274($a1)
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.L0f0ca818:
|
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/* f0ca818: 0fc2866a */ jal getCurrentPlayerWeaponId
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/* f0ca818: 0fc2866a */ jal handGetWeaponNum
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/* f0ca81c: 00002025 */ or $a0,$zero,$zero
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/* f0ca820: 00402025 */ or $a0,$v0,$zero
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/* f0ca824: 0fc2c5f0 */ jal weaponHasFlag
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@@ -2995,7 +2995,7 @@ glabel var7f1ad8e4
|
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/* f0caa64: 00000000 */ nop
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/* f0caa68: 44812000 */ mtc1 $at,$f4
|
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/* f0caa6c: 00002025 */ or $a0,$zero,$zero
|
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/* f0caa70: 0fc2866a */ jal getCurrentPlayerWeaponId
|
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/* f0caa70: 0fc2866a */ jal handGetWeaponNum
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/* f0caa74: e7a400b0 */ swc1 $f4,0xb0($sp)
|
||||
/* f0caa78: 24010016 */ addiu $at,$zero,0x16
|
||||
/* f0caa7c: 5441008b */ bnel $v0,$at,.L0f0cacac
|
||||
@@ -3152,7 +3152,7 @@ glabel var7f1ad8e4
|
||||
/* f0cacb8: 00000000 */ nop
|
||||
/* f0cacbc: e7a000b0 */ swc1 $f0,0xb0($sp)
|
||||
.L0f0cacc0:
|
||||
/* f0cacc0: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0cacc0: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0cacc4: 00002025 */ or $a0,$zero,$zero
|
||||
/* f0cacc8: 24010011 */ addiu $at,$zero,0x11
|
||||
/* f0caccc: 5441000a */ bnel $v0,$at,.L0f0cacf8
|
||||
@@ -3783,7 +3783,7 @@ glabel var7f1ad8e4
|
||||
/* f0cb58c: 5440000b */ bnezl $v0,.L0f0cb5bc
|
||||
/* f0cb590: 00008025 */ or $s0,$zero,$zero
|
||||
.L0f0cb594:
|
||||
/* f0cb594: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0cb594: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0cb598: 00002025 */ or $a0,$zero,$zero
|
||||
/* f0cb59c: 2401000a */ addiu $at,$zero,0xa
|
||||
/* f0cb5a0: 54410037 */ bnel $v0,$at,.L0f0cb680
|
||||
@@ -3794,7 +3794,7 @@ glabel var7f1ad8e4
|
||||
/* f0cb5b4: 15c10031 */ bne $t6,$at,.L0f0cb67c
|
||||
/* f0cb5b8: 00008025 */ or $s0,$zero,$zero
|
||||
.L0f0cb5bc:
|
||||
/* f0cb5bc: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0cb5bc: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0cb5c0: 00002025 */ or $a0,$zero,$zero
|
||||
/* f0cb5c4: 2401000a */ addiu $at,$zero,0xa
|
||||
/* f0cb5c8: 54410008 */ bnel $v0,$at,.L0f0cb5ec
|
||||
@@ -3991,7 +3991,7 @@ glabel var7f1ad8e4
|
||||
// s32 i;
|
||||
//
|
||||
// controlmode = optionsGetControlMode(g_Vars.currentplayerstats->mpindex);
|
||||
// weaponnum = getCurrentPlayerWeaponId(0);
|
||||
// weaponnum = handGetWeaponNum(HAND_RIGHT);
|
||||
// sp1a8 = weaponHasInvEFlag(weaponnum, 0x00000001);
|
||||
// contpad1 = optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex);
|
||||
//
|
||||
@@ -4195,7 +4195,7 @@ glabel var7f1ad8e4
|
||||
// }
|
||||
//
|
||||
// // 9298
|
||||
// if (getCurrentPlayerWeaponId(0) == WEAPON_HORIZONSCANNER) {
|
||||
// if (handGetWeaponNum(HAND_RIGHT) == WEAPON_HORIZONSCANNER) {
|
||||
// g_Vars.currentplayer->insightaimmode = true;
|
||||
// }
|
||||
//
|
||||
@@ -4420,7 +4420,7 @@ glabel var7f1ad8e4
|
||||
// }
|
||||
//
|
||||
// // 9a24
|
||||
// if (getCurrentPlayerWeaponId(0) == WEAPON_FARSIGHTXR20) {
|
||||
// if (handGetWeaponNum(HAND_RIGHT) == WEAPON_FARSIGHTXR20) {
|
||||
// if (g_Vars.currentplayer->insightaimmode) {
|
||||
// movedata.unk14 = 0;
|
||||
// }
|
||||
@@ -4458,7 +4458,7 @@ glabel var7f1ad8e4
|
||||
// g_Vars.currentplayer->waitforzrelease = false;
|
||||
// }
|
||||
//
|
||||
// if (weaponHasFlag(getCurrentPlayerWeaponId(0), WEAPONFLAG_80000000)) {
|
||||
// if (weaponHasFlag(handGetWeaponNum(HAND_RIGHT), WEAPONFLAG_80000000)) {
|
||||
// if (arg2
|
||||
// && contGetButtonsPressedThisFrame(shootpad, shootallowedbuttons & Z_TRIG)
|
||||
// && g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED) {
|
||||
@@ -4516,7 +4516,7 @@ glabel var7f1ad8e4
|
||||
// }
|
||||
//
|
||||
// // 9d98
|
||||
// if (getCurrentPlayerWeaponId(0) == WEAPON_HORIZONSCANNER) {
|
||||
// if (handGetWeaponNum(HAND_RIGHT) == WEAPON_HORIZONSCANNER) {
|
||||
// g_Vars.currentplayer->insightaimmode = true;
|
||||
// }
|
||||
//
|
||||
@@ -4726,7 +4726,8 @@ glabel var7f1ad8e4
|
||||
// f32 increment = 1;
|
||||
// spbc = 1;
|
||||
//
|
||||
// if (getCurrentPlayerWeaponId(1) == WEAPON_FARSIGHTXR20) {
|
||||
// // @bug? Should this be HAND_RIGHT?
|
||||
// if (handGetWeaponNum(HAND_LEFT) == WEAPON_FARSIGHTXR20) {
|
||||
// increment = 0.5f;
|
||||
// }
|
||||
//
|
||||
@@ -4798,7 +4799,7 @@ glabel var7f1ad8e4
|
||||
// && contGetButtons(contpad1, c1allowedbuttons & (D_JPAD | D_CBUTTONS));
|
||||
// }
|
||||
//
|
||||
// if (getCurrentPlayerWeaponId(0) == WEAPON_FARSIGHTXR20) {
|
||||
// if (handGetWeaponNum(HAND_RIGHT) == WEAPON_FARSIGHTXR20) {
|
||||
// movedata.farsighttempautoseek = g_Vars.currentplayer->insightaimmode && (sp1a2 & (L_TRIG | R_TRIG | L_CBUTTONS | R_CBUTTONS));
|
||||
// } else {
|
||||
// movedata.rleanleft = g_Vars.currentplayer->insightaimmode && (sp1a2 & (L_JPAD | L_CBUTTONS));
|
||||
@@ -4827,7 +4828,7 @@ glabel var7f1ad8e4
|
||||
// g_Vars.currentplayer->waitforzrelease = false;
|
||||
// }
|
||||
//
|
||||
// if (weaponHasFlag(getCurrentPlayerWeaponId(0), WEAPONFLAG_80000000)) {
|
||||
// if (weaponHasFlag(handGetWeaponNum(HAND_RIGHT), WEAPONFLAG_80000000)) {
|
||||
// if ((sp1a0 & shootbuttons)
|
||||
// && g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED) {
|
||||
// movedata.btapcount++;
|
||||
@@ -4899,7 +4900,7 @@ glabel var7f1ad8e4
|
||||
// spb0 = 60;
|
||||
//
|
||||
// // FarSight in secondary function
|
||||
// if (getCurrentPlayerWeaponId(0) == WEAPON_FARSIGHTXR20
|
||||
// if (handGetWeaponNum(HAND_RIGHT) == WEAPON_FARSIGHTXR20
|
||||
// && g_Vars.currentplayer->insightaimmode
|
||||
// && movedata.farsighttempautoseek == false
|
||||
// && g_Vars.currentplayer->hands[HAND_RIGHT].weaponfunc == FUNC_SECONDARY
|
||||
@@ -4937,7 +4938,7 @@ glabel var7f1ad8e4
|
||||
// spb0 = currentPlayerGetGunZoomFov();
|
||||
// }
|
||||
//
|
||||
// if (getCurrentPlayerWeaponId(0) == WEAPON_AR34
|
||||
// if (handGetWeaponNum(HAND_RIGHT) == WEAPON_AR34
|
||||
// && g_Vars.currentplayer->hands[HAND_RIGHT].weaponfunc == FUNC_SECONDARY) {
|
||||
// spb0 = currentPlayerGetGunZoomFov();
|
||||
// }
|
||||
@@ -5175,11 +5176,11 @@ glabel var7f1ad8e4
|
||||
// && g_Vars.currentplayer->autoyaimprop
|
||||
// && weaponHasInvEFlag(weaponnum, 0x00000002)
|
||||
// )
|
||||
// || (getCurrentPlayerWeaponId(0) == WEAPON_CMP150 && g_Vars.currentplayer->hands[HAND_RIGHT].weaponfunc == FUNC_SECONDARY)) {
|
||||
// || (handGetWeaponNum(HAND_RIGHT) == WEAPON_CMP150 && g_Vars.currentplayer->hands[HAND_RIGHT].weaponfunc == FUNC_SECONDARY)) {
|
||||
// // Auto aim - move crosshair towards target
|
||||
// s32 followlockon = false;
|
||||
//
|
||||
// if (getCurrentPlayerWeaponId(0) == WEAPON_CMP150
|
||||
// if (handGetWeaponNum(HAND_RIGHT) == WEAPON_CMP150
|
||||
// && g_Vars.currentplayer->hands[HAND_RIGHT].weaponfunc == FUNC_SECONDARY) {
|
||||
// followlockon = true;
|
||||
// }
|
||||
|
||||
+2
-2
@@ -19,7 +19,7 @@
|
||||
#include "game/game_095320.h"
|
||||
#include "game/game_097ba0.h"
|
||||
#include "game/game_0b63b0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/bondhead.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/propobj.h"
|
||||
@@ -2059,7 +2059,7 @@ glabel var7f1ad854
|
||||
/* f0c69f8: 44813000 */ mtc1 $at,$f6
|
||||
/* f0c69fc: c54419c4 */ lwc1 $f4,0x19c4($t2)
|
||||
/* f0c6a00: 46062201 */ sub.s $f8,$f4,$f6
|
||||
/* f0c6a04: 0fc44a11 */ jal currentPlayerHasBriefcase
|
||||
/* f0c6a04: 0fc44a11 */ jal invHasBriefcase
|
||||
/* f0c6a08: e7a800c0 */ swc1 $f8,0xc0($sp)
|
||||
/* f0c6a0c: 3c08800a */ lui $t0,%hi(g_Vars)
|
||||
/* f0c6a10: 1040000a */ beqz $v0,.L0f0c6a3c
|
||||
|
||||
+3
-3
@@ -9,7 +9,7 @@
|
||||
#include "game/data/data_01a3a0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/data/data_02da90.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/training/training.h"
|
||||
#include "game/gamefile.h"
|
||||
@@ -130,7 +130,7 @@ void cheatActivate(s32 cheat_id)
|
||||
|
||||
for (playernum = 0; playernum < PLAYERCOUNT(); playernum++) {
|
||||
setCurrentPlayerNum(playernum);
|
||||
currentPlayerSetAllGuns(true);
|
||||
invSetAllGuns(true);
|
||||
}
|
||||
|
||||
setCurrentPlayerNum(prevplayernum);
|
||||
@@ -167,7 +167,7 @@ void cheatDeactivate(s32 cheat_id)
|
||||
|
||||
for (playernum = 0; playernum < PLAYERCOUNT(); playernum++) {
|
||||
setCurrentPlayerNum(playernum);
|
||||
currentPlayerSetAllGuns(false);
|
||||
invSetAllGuns(false);
|
||||
}
|
||||
|
||||
setCurrentPlayerNum(prevplayernum);
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0b3350.h"
|
||||
#include "game/game_0b63b0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/explosions/explosions.h"
|
||||
#include "game/sparks/sparks.h"
|
||||
@@ -2844,7 +2844,7 @@ glabel var7f1a8d44
|
||||
/* f031bfc: 24850008 */ addiu $a1,$a0,0x8
|
||||
/* f031c00: 0fc4a640 */ jal explosionCreateSimple
|
||||
/* f031c04: 24860028 */ addiu $a2,$a0,0x28
|
||||
/* f031c08: 0fc447a9 */ jal currentPlayerRemoveWeapon
|
||||
/* f031c08: 0fc447a9 */ jal invRemoveItemByNum
|
||||
/* f031c0c: 2404002e */ addiu $a0,$zero,0x2e
|
||||
/* f031c10: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
|
||||
/* f031c14: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0b63b0.h"
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/explosions/explosions.h"
|
||||
#include "game/smoke/smoke.h"
|
||||
@@ -2020,17 +2020,16 @@ bool aiIfChrHasObject(void)
|
||||
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
|
||||
struct defaultobj *obj = objFindByTagId(cmd[3]);
|
||||
struct chrdata *chr = chrFindById(g_Vars.chrdata, cmd[2]);
|
||||
s32 playernum = 0;
|
||||
s32 hasprop = false;
|
||||
|
||||
if (obj && obj->prop && chr && chr->prop && chr->prop->type == PROPTYPE_PLAYER) {
|
||||
s32 prevplayernum = g_Vars.currentplayernum;
|
||||
playernum = propGetPlayerNum(chr->prop);
|
||||
setCurrentPlayerNum(playernum);
|
||||
playernum = currentPlayerHasProp(obj->prop);
|
||||
setCurrentPlayerNum(propGetPlayerNum(chr->prop));
|
||||
hasprop = invHasProp(obj->prop);
|
||||
setCurrentPlayerNum(prevplayernum);
|
||||
}
|
||||
|
||||
if (playernum != 0) {
|
||||
if (hasprop) {
|
||||
g_Vars.aioffset = chraiGoToLabel(g_Vars.ailist, g_Vars.aioffset, cmd[4]);
|
||||
} else {
|
||||
g_Vars.aioffset += 5;
|
||||
@@ -2103,7 +2102,7 @@ bool aiIfChrHasWeaponEquipped(void)
|
||||
u32 playernum = propGetPlayerNum(chr->prop);
|
||||
setCurrentPlayerNum(playernum);
|
||||
|
||||
if (getCurrentPlayerWeaponId(0) == cmd[3]) {
|
||||
if (handGetWeaponNum(HAND_RIGHT) == cmd[3]) {
|
||||
passes = true;
|
||||
}
|
||||
|
||||
@@ -2301,8 +2300,8 @@ bool aiChrDropWeapon(void)
|
||||
u32 playernum = propGetPlayerNum(chr->prop);
|
||||
u32 weaponnum;
|
||||
setCurrentPlayerNum(playernum);
|
||||
weaponnum = getCurrentPlayerWeaponId(0);
|
||||
currentPlayerRemoveWeapon(weaponnum);
|
||||
weaponnum = handGetWeaponNum(HAND_RIGHT);
|
||||
invRemoveItemByNum(weaponnum);
|
||||
func0f0a1c2c();
|
||||
setCurrentPlayerNum(prevplayernum);
|
||||
} else if (chr && chr->prop) {
|
||||
@@ -6340,7 +6339,7 @@ glabel var7f1a9d4c
|
||||
/* f05935c: 24090004 */ addiu $t1,$zero,0x4
|
||||
/* f059360: a3a9002b */ sb $t1,0x2b($sp)
|
||||
.L0f059364:
|
||||
/* f059364: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f059364: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f059368: 00002025 */ or $a0,$zero,$zero
|
||||
/* f05936c: 244afffe */ addiu $t2,$v0,-2
|
||||
/* f059370: 2d41001a */ sltiu $at,$t2,0x1a
|
||||
@@ -6477,7 +6476,7 @@ glabel var7f1a9d4c
|
||||
// score -= 2;
|
||||
// }
|
||||
//
|
||||
// switch (getCurrentPlayerWeaponId(0)) {
|
||||
// switch (handGetWeaponNum(HAND_RIGHT)) {
|
||||
// case WEAPON_CMP150:
|
||||
// case WEAPON_CYCLONE:
|
||||
// case WEAPON_CALLISTONTG:
|
||||
@@ -6636,10 +6635,10 @@ bool aiCheckCoverOutOfSight(void)
|
||||
*/
|
||||
bool aiIfPlayerUsingCmpOrAr34(void)
|
||||
{
|
||||
u32 arg = 0;
|
||||
u32 hand = HAND_RIGHT;
|
||||
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
|
||||
|
||||
switch (getCurrentPlayerWeaponId(arg)) {
|
||||
switch (handGetWeaponNum(hand)) {
|
||||
case WEAPON_CMP150:
|
||||
case WEAPON_AR34:
|
||||
g_Vars.aioffset = chraiGoToLabel(g_Vars.ailist, g_Vars.aioffset, cmd[2]);
|
||||
@@ -10152,9 +10151,9 @@ bool aiClearInventory(void)
|
||||
setCurrentPlayerNum(playernum);
|
||||
|
||||
if (g_Vars.currentplayer == g_Vars.bond || g_Vars.currentplayer == g_Vars.coop) {
|
||||
currentPlayerClearInventory();
|
||||
invClear();
|
||||
g_Vars.currentplayer->devicesactive = 0;
|
||||
currentPlayerGiveWeapon(WEAPON_UNARMED);
|
||||
invGiveSingleWeapon(WEAPON_UNARMED);
|
||||
currentPlayerEquipWeapon(WEAPON_UNARMED);
|
||||
}
|
||||
}
|
||||
@@ -11106,7 +11105,7 @@ bool aiChrKill(void)
|
||||
bool aiRemoveWeaponFromInventory(void)
|
||||
{
|
||||
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
|
||||
currentPlayerRemoveWeapon(cmd[2]);
|
||||
invRemoveItemByNum(cmd[2]);
|
||||
g_Vars.aioffset += 3;
|
||||
|
||||
return false;
|
||||
|
||||
+4
-4
@@ -26,7 +26,7 @@
|
||||
#include "game/game_0109d0.h"
|
||||
#include "game/game_010b20.h"
|
||||
#include "game/game_011110.h"
|
||||
#include "game/game_012450.h"
|
||||
#include "game/inventory/init.h"
|
||||
#include "game/game_0125a0.h"
|
||||
#include "game/explosions/init.h"
|
||||
#include "game/smoke/init.h"
|
||||
@@ -414,7 +414,7 @@ void coreLoadStage(s32 stagenum)
|
||||
|
||||
menuInit();
|
||||
amInit();
|
||||
currentPlayerInitGunsHeld();
|
||||
invInitGunsHeld();
|
||||
func0f010bb0();
|
||||
func0f0b77cc();
|
||||
currentPlayerInit();
|
||||
@@ -1606,7 +1606,7 @@ Gfx *coreRender(Gfx *gdl)
|
||||
if (PLAYERCOUNT() == 1
|
||||
|| g_Vars.coopplayernum >= 0
|
||||
|| g_Vars.antiplayernum >= 0
|
||||
|| (weaponHasFlag(getCurrentPlayerWeaponId(0), WEAPONFLAG_AIMTRACK) && currentPlayerIsInSightAimMode())) {
|
||||
|| (weaponHasFlag(handGetWeaponNum(HAND_RIGHT), WEAPONFLAG_AIMTRACK) && currentPlayerIsInSightAimMode())) {
|
||||
g_Vars.currentplayer->lookingatprop.prop = func0f061d54(0, 0, 0);
|
||||
|
||||
if (g_Vars.currentplayer->lookingatprop.prop) {
|
||||
@@ -1645,7 +1645,7 @@ Gfx *coreRender(Gfx *gdl)
|
||||
|
||||
if (handHasFunctionFlags(g_Vars.currentplayer->hands, FUNCFLAG_00080000)) {
|
||||
coreFindThreats();
|
||||
} else if (weaponHasFlag(getCurrentPlayerWeaponId(0), WEAPONFLAG_AIMTRACK)) {
|
||||
} else if (weaponHasFlag(handGetWeaponNum(HAND_RIGHT), WEAPONFLAG_AIMTRACK)) {
|
||||
s32 j;
|
||||
|
||||
if (frIsInTraining()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "game/game_00c490.h"
|
||||
#include "game/game_0109d0.h"
|
||||
#include "game/game_011110.h"
|
||||
#include "game/game_012450.h"
|
||||
#include "game/inventory/init.h"
|
||||
#include "game/game_0125a0.h"
|
||||
#include "game/game_012d50.h"
|
||||
#include "game/game_0147d0.h"
|
||||
@@ -24,7 +24,7 @@
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_091e10.h"
|
||||
#include "game/game_096750.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_1655c0.h"
|
||||
@@ -2847,7 +2847,7 @@ void setupParseObjects(s32 stagenum)
|
||||
|
||||
for (j = 0; j < PLAYERCOUNT(); j++) {
|
||||
setCurrentPlayerNum(j);
|
||||
func0f012530(setupCountCommandType(OBJTYPE_LINKGUNS));
|
||||
invInit(setupCountCommandType(OBJTYPE_LINKGUNS));
|
||||
}
|
||||
|
||||
if (g_StageSetup.props) {
|
||||
@@ -3299,7 +3299,7 @@ void setupParseObjects(s32 stagenum)
|
||||
targetobj->hidden |= OBJHFLAG_HASTEXTOVERRIDE;
|
||||
}
|
||||
|
||||
textoverrideInsert(override);
|
||||
invInsertTextOverride(override);
|
||||
}
|
||||
break;
|
||||
case OBJTYPE_BRIEFING:
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "game/data/data_01a3a0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/data/data_02da90.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/inventory/items.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "lib/main.h"
|
||||
#include "types.h"
|
||||
|
||||
+48
-48
@@ -10,7 +10,7 @@
|
||||
#include "game/data/data_01a3a0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/data/data_02da90.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/inventory/items.h"
|
||||
#include "game/game_011110.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_02cde0.h"
|
||||
@@ -18,7 +18,7 @@
|
||||
#include "game/game_091e10.h"
|
||||
#include "game/game_097ba0.h"
|
||||
#include "game/game_0b63b0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_1655c0.h"
|
||||
#include "game/mplayer/scenarios.h"
|
||||
#include "game/mplayer/mplayer.h"
|
||||
@@ -620,12 +620,12 @@ glabel var7f1a827c
|
||||
/* f011ac0: 0fc04558 */ jal weaponLoadProjectileModels
|
||||
/* f011ac4: 00000000 */ nop
|
||||
/* f011ac8: 8e040004 */ lw $a0,0x4($s0)
|
||||
/* f011acc: 0fc4478a */ jal currentPlayerGiveWeaponWithArgument
|
||||
/* f011acc: 0fc4478a */ jal invGiveDoubleWeapon
|
||||
/* f011ad0: 8e050008 */ lw $a1,0x8($s0)
|
||||
/* f011ad4: 10000004 */ b .L0f011ae8
|
||||
/* f011ad8: 8fb80080 */ lw $t8,0x80($sp)
|
||||
.L0f011adc:
|
||||
/* f011adc: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011adc: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011ae0: 8e040004 */ lw $a0,0x4($s0)
|
||||
/* f011ae4: 8fb80080 */ lw $t8,0x80($sp)
|
||||
.L0f011ae8:
|
||||
@@ -747,13 +747,13 @@ glabel var7f1a827c
|
||||
/* f011c90: 5441ff65 */ bnel $v0,$at,.L0f011a28
|
||||
/* f011c94: 2c41000c */ sltiu $at,$v0,0xc
|
||||
.L0f011c98:
|
||||
/* f011c98: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011c98: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011c9c: 24040001 */ addiu $a0,$zero,0x1
|
||||
/* f011ca0: 0fc41b99 */ jal cheatIsActive
|
||||
/* f011ca4: 24040008 */ addiu $a0,$zero,0x8
|
||||
/* f011ca8: 10400006 */ beqz $v0,.L0f011cc4
|
||||
/* f011cac: 00000000 */ nop
|
||||
/* f011cb0: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011cb0: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011cb4: 24040009 */ addiu $a0,$zero,0x9
|
||||
/* f011cb8: 2404000a */ addiu $a0,$zero,0xa
|
||||
/* f011cbc: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -763,7 +763,7 @@ glabel var7f1a827c
|
||||
/* f011cc8: 24040009 */ addiu $a0,$zero,0x9
|
||||
/* f011ccc: 10400006 */ beqz $v0,.L0f011ce8
|
||||
/* f011cd0: 00000000 */ nop
|
||||
/* f011cd4: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011cd4: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011cd8: 24040016 */ addiu $a0,$zero,0x16
|
||||
/* f011cdc: 24040006 */ addiu $a0,$zero,0x6
|
||||
/* f011ce0: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -773,7 +773,7 @@ glabel var7f1a827c
|
||||
/* f011cec: 24040001 */ addiu $a0,$zero,0x1
|
||||
/* f011cf0: 10400006 */ beqz $v0,.L0f011d0c
|
||||
/* f011cf4: 00000000 */ nop
|
||||
/* f011cf8: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011cf8: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011cfc: 24040031 */ addiu $a0,$zero,0x31
|
||||
/* f011d00: 24040014 */ addiu $a0,$zero,0x14
|
||||
/* f011d04: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -783,21 +783,21 @@ glabel var7f1a827c
|
||||
/* f011d10: 24040015 */ addiu $a0,$zero,0x15
|
||||
/* f011d14: 10400003 */ beqz $v0,.L0f011d24
|
||||
/* f011d18: 00000000 */ nop
|
||||
/* f011d1c: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011d1c: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011d20: 2404002d */ addiu $a0,$zero,0x2d
|
||||
.L0f011d24:
|
||||
/* f011d24: 0fc41b99 */ jal cheatIsActive
|
||||
/* f011d28: 2404001a */ addiu $a0,$zero,0x1a
|
||||
/* f011d2c: 10400003 */ beqz $v0,.L0f011d3c
|
||||
/* f011d30: 00000000 */ nop
|
||||
/* f011d34: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011d34: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011d38: 24040037 */ addiu $a0,$zero,0x37
|
||||
.L0f011d3c:
|
||||
/* f011d3c: 0fc41b99 */ jal cheatIsActive
|
||||
/* f011d40: 2404001b */ addiu $a0,$zero,0x1b
|
||||
/* f011d44: 10400006 */ beqz $v0,.L0f011d60
|
||||
/* f011d48: 00000000 */ nop
|
||||
/* f011d4c: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011d4c: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011d50: 24040018 */ addiu $a0,$zero,0x18
|
||||
/* f011d54: 24040008 */ addiu $a0,$zero,0x8
|
||||
/* f011d58: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -807,7 +807,7 @@ glabel var7f1a827c
|
||||
/* f011d64: 2404001c */ addiu $a0,$zero,0x1c
|
||||
/* f011d68: 10400006 */ beqz $v0,.L0f011d84
|
||||
/* f011d6c: 00000000 */ nop
|
||||
/* f011d70: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011d70: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011d74: 24040015 */ addiu $a0,$zero,0x15
|
||||
/* f011d78: 24040004 */ addiu $a0,$zero,0x4
|
||||
/* f011d7c: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -817,14 +817,14 @@ glabel var7f1a827c
|
||||
/* f011d88: 2404001d */ addiu $a0,$zero,0x1d
|
||||
/* f011d8c: 10400003 */ beqz $v0,.L0f011d9c
|
||||
/* f011d90: 00000000 */ nop
|
||||
/* f011d94: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011d94: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011d98: 2404002f */ addiu $a0,$zero,0x2f
|
||||
.L0f011d9c:
|
||||
/* f011d9c: 0fc41b99 */ jal cheatIsActive
|
||||
/* f011da0: 2404001e */ addiu $a0,$zero,0x1e
|
||||
/* f011da4: 10400009 */ beqz $v0,.L0f011dcc
|
||||
/* f011da8: 00000000 */ nop
|
||||
/* f011dac: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011dac: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011db0: 24040012 */ addiu $a0,$zero,0x12
|
||||
/* f011db4: 24040004 */ addiu $a0,$zero,0x4
|
||||
/* f011db8: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -837,7 +837,7 @@ glabel var7f1a827c
|
||||
/* f011dd0: 2404001f */ addiu $a0,$zero,0x1f
|
||||
/* f011dd4: 10400006 */ beqz $v0,.L0f011df0
|
||||
/* f011dd8: 00000000 */ nop
|
||||
/* f011ddc: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011ddc: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011de0: 2404000e */ addiu $a0,$zero,0xe
|
||||
/* f011de4: 24040002 */ addiu $a0,$zero,0x2
|
||||
/* f011de8: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -847,7 +847,7 @@ glabel var7f1a827c
|
||||
/* f011df4: 24040020 */ addiu $a0,$zero,0x20
|
||||
/* f011df8: 10400006 */ beqz $v0,.L0f011e14
|
||||
/* f011dfc: 00000000 */ nop
|
||||
/* f011e00: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011e00: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011e04: 24040007 */ addiu $a0,$zero,0x7
|
||||
/* f011e08: 24040001 */ addiu $a0,$zero,0x1
|
||||
/* f011e0c: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -868,14 +868,14 @@ glabel var7f1a827c
|
||||
/* f011e40: 24040021 */ addiu $a0,$zero,0x21
|
||||
/* f011e44: 10400003 */ beqz $v0,.L0f011e54
|
||||
/* f011e48: 00000000 */ nop
|
||||
/* f011e4c: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011e4c: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011e50: 2404002c */ addiu $a0,$zero,0x2c
|
||||
.L0f011e54:
|
||||
/* f011e54: 0fc41b99 */ jal cheatIsActive
|
||||
/* f011e58: 24040022 */ addiu $a0,$zero,0x22
|
||||
/* f011e5c: 10400006 */ beqz $v0,.L0f011e78
|
||||
/* f011e60: 00000000 */ nop
|
||||
/* f011e64: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011e64: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011e68: 24040024 */ addiu $a0,$zero,0x24
|
||||
/* f011e6c: 24040001 */ addiu $a0,$zero,0x1
|
||||
/* f011e70: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -885,7 +885,7 @@ glabel var7f1a827c
|
||||
/* f011e7c: 24040023 */ addiu $a0,$zero,0x23
|
||||
/* f011e80: 10400006 */ beqz $v0,.L0f011e9c
|
||||
/* f011e84: 00000000 */ nop
|
||||
/* f011e88: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011e88: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011e8c: 24040025 */ addiu $a0,$zero,0x25
|
||||
/* f011e90: 24040004 */ addiu $a0,$zero,0x4
|
||||
/* f011e94: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -895,7 +895,7 @@ glabel var7f1a827c
|
||||
/* f011ea0: 24040024 */ addiu $a0,$zero,0x24
|
||||
/* f011ea4: 10400006 */ beqz $v0,.L0f011ec0
|
||||
/* f011ea8: 00000000 */ nop
|
||||
/* f011eac: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011eac: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011eb0: 24040026 */ addiu $a0,$zero,0x26
|
||||
/* f011eb4: 24040002 */ addiu $a0,$zero,0x2
|
||||
/* f011eb8: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -905,7 +905,7 @@ glabel var7f1a827c
|
||||
/* f011ec4: 24040025 */ addiu $a0,$zero,0x25
|
||||
/* f011ec8: 10400006 */ beqz $v0,.L0f011ee4
|
||||
/* f011ecc: 00000000 */ nop
|
||||
/* f011ed0: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011ed0: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011ed4: 24040027 */ addiu $a0,$zero,0x27
|
||||
/* f011ed8: 24040004 */ addiu $a0,$zero,0x4
|
||||
/* f011edc: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -915,7 +915,7 @@ glabel var7f1a827c
|
||||
/* f011ee8: 24040026 */ addiu $a0,$zero,0x26
|
||||
/* f011eec: 10400006 */ beqz $v0,.L0f011f08
|
||||
/* f011ef0: 00000000 */ nop
|
||||
/* f011ef4: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011ef4: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011ef8: 24040028 */ addiu $a0,$zero,0x28
|
||||
/* f011efc: 24040002 */ addiu $a0,$zero,0x2
|
||||
/* f011f00: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -925,7 +925,7 @@ glabel var7f1a827c
|
||||
/* f011f0c: 24040027 */ addiu $a0,$zero,0x27
|
||||
/* f011f10: 10400006 */ beqz $v0,.L0f011f2c
|
||||
/* f011f14: 00000000 */ nop
|
||||
/* f011f18: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011f18: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011f1c: 24040029 */ addiu $a0,$zero,0x29
|
||||
/* f011f20: 24040002 */ addiu $a0,$zero,0x2
|
||||
/* f011f24: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -935,7 +935,7 @@ glabel var7f1a827c
|
||||
/* f011f30: 24040028 */ addiu $a0,$zero,0x28
|
||||
/* f011f34: 10400006 */ beqz $v0,.L0f011f50
|
||||
/* f011f38: 00000000 */ nop
|
||||
/* f011f3c: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011f3c: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011f40: 2404002a */ addiu $a0,$zero,0x2a
|
||||
/* f011f44: 24040004 */ addiu $a0,$zero,0x4
|
||||
/* f011f48: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -945,7 +945,7 @@ glabel var7f1a827c
|
||||
/* f011f54: 24040029 */ addiu $a0,$zero,0x29
|
||||
/* f011f58: 50400007 */ beqzl $v0,.L0f011f78
|
||||
/* f011f5c: 8fa90080 */ lw $t1,0x80($sp)
|
||||
/* f011f60: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f011f60: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f011f64: 2404002b */ addiu $a0,$zero,0x2b
|
||||
/* f011f68: 24040002 */ addiu $a0,$zero,0x2
|
||||
/* f011f6c: 0fc2a58a */ jal currentPlayerSetAmmoQuantity
|
||||
@@ -1353,9 +1353,9 @@ glabel var7f1a827c
|
||||
//
|
||||
// if (cmd[2] >= 0) {
|
||||
// weaponLoadProjectileModels(cmd[2]);
|
||||
// currentPlayerGiveWeaponWithArgument(cmd[1], cmd[2]);
|
||||
// invGiveDoubleWeapon(cmd[1], cmd[2]);
|
||||
// } else {
|
||||
// currentPlayerGiveWeapon(cmd[1]);
|
||||
// invGiveSingleWeapon(cmd[1]);
|
||||
// }
|
||||
//
|
||||
// if (!hasdefaultweapon) {
|
||||
@@ -1417,58 +1417,58 @@ glabel var7f1a827c
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// currentPlayerGiveWeapon(WEAPON_UNARMED);
|
||||
// invGiveSingleWeapon(WEAPON_UNARMED);
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_TRENTSMAGNUM)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_DY357LX);
|
||||
// invGiveSingleWeapon(WEAPON_DY357LX);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_MAGNUM, 80);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_FARSIGHT)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_FARSIGHTXR20);
|
||||
// invGiveSingleWeapon(WEAPON_FARSIGHTXR20);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_FARSIGHT, 80);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_CLOAKINGDEVICE)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_CLOAKINGDEVICE);
|
||||
// invGiveSingleWeapon(WEAPON_CLOAKINGDEVICE);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_CLOAK, 7200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_PERFECTDARKNESS)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_NIGHTVISION);
|
||||
// invGiveSingleWeapon(WEAPON_NIGHTVISION);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_RTRACKER)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_RTRACKER);
|
||||
// invGiveSingleWeapon(WEAPON_RTRACKER);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_ROCKETLAUNCHER)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_ROCKETLAUNCHER);
|
||||
// invGiveSingleWeapon(WEAPON_ROCKETLAUNCHER);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_ROCKET, 10);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_SNIPERRIFLE)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_SNIPERRIFLE);
|
||||
// invGiveSingleWeapon(WEAPON_SNIPERRIFLE);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_RIFLE, 200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_XRAYSCANNER)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_XRAYSCANNER);
|
||||
// invGiveSingleWeapon(WEAPON_XRAYSCANNER);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_SUPERDRAGON)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_SUPERDRAGON);
|
||||
// invGiveSingleWeapon(WEAPON_SUPERDRAGON);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_RIFLE, 200);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_DEVASTATOR, 20);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_LAPTOPGUN)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_LAPTOPGUN);
|
||||
// invGiveSingleWeapon(WEAPON_LAPTOPGUN);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_SMG, 200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_PHOENIX)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_PHOENIX);
|
||||
// invGiveSingleWeapon(WEAPON_PHOENIX);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_PISTOL, 200);
|
||||
// }
|
||||
//
|
||||
@@ -1476,47 +1476,47 @@ glabel var7f1a827c
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_PSYCHOSIS, 4);
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_PSYCHOSISGUN)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_PSYCHOSISGUN);
|
||||
// invGiveSingleWeapon(WEAPON_PSYCHOSISGUN);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_PP9I)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_PP9I);
|
||||
// invGiveSingleWeapon(WEAPON_PP9I);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_PISTOL, 200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_CC13)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_CC13);
|
||||
// invGiveSingleWeapon(WEAPON_CC13);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_RIFLE, 200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_KL01313)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_KL01313);
|
||||
// invGiveSingleWeapon(WEAPON_KL01313);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_SMG, 200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_KF7SPECIAL)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_KF7SPECIAL);
|
||||
// invGiveSingleWeapon(WEAPON_KF7SPECIAL);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_RIFLE, 200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_ZZT)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_ZZT);
|
||||
// invGiveSingleWeapon(WEAPON_ZZT);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_SMG, 200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_DMC)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_DMC);
|
||||
// invGiveSingleWeapon(WEAPON_DMC);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_SMG, 200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_AR53)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_AR53);
|
||||
// invGiveSingleWeapon(WEAPON_AR53);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_RIFLE, 200);
|
||||
// }
|
||||
//
|
||||
// if (cheatIsActive(CHEAT_RCP45)) {
|
||||
// currentPlayerGiveWeapon(WEAPON_RCP45);
|
||||
// invGiveSingleWeapon(WEAPON_RCP45);
|
||||
// currentPlayerSetAmmoQuantity(AMMOTYPE_SMG, 200);
|
||||
// }
|
||||
//
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "game/game_01b0a0.h"
|
||||
#include "game/game_097ba0.h"
|
||||
#include "game/game_0b0420.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
|
||||
@@ -1914,7 +1914,7 @@ glabel var7f1a9ebc
|
||||
/* f061d80: 24010002 */ addiu $at,$zero,0x2
|
||||
/* f061d84: 15c10018 */ bne $t6,$at,.L0f061de8
|
||||
/* f061d88: 00000000 */ nop
|
||||
/* f061d8c: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f061d8c: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f061d90: 00002025 */ or $a0,$zero,$zero
|
||||
/* f061d94: 24010014 */ addiu $at,$zero,0x14
|
||||
/* f061d98: 14410013 */ bne $v0,$at,.L0f061de8
|
||||
@@ -2672,7 +2672,7 @@ glabel var7f1a9ef4
|
||||
/* f0627d8: 00085680 */ sll $t2,$t0,0x1a
|
||||
/* f0627dc: 0541001e */ bgez $t2,.L0f062858
|
||||
/* f0627e0: 00000000 */ nop
|
||||
/* f0627e4: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0627e4: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0627e8: afa30044 */ sw $v1,0x44($sp)
|
||||
/* f0627ec: 24010014 */ addiu $at,$zero,0x14
|
||||
/* f0627f0: 1441000d */ bne $v0,$at,.L0f062828
|
||||
@@ -2711,7 +2711,7 @@ glabel var7f1a9ef4
|
||||
/* f062868: 0fc2884b */ jal func0f0a212c
|
||||
/* f06286c: 02002025 */ or $a0,$s0,$zero
|
||||
/* f062870: afa20040 */ sw $v0,0x40($sp)
|
||||
/* f062874: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f062874: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f062878: 02002025 */ or $a0,$s0,$zero
|
||||
/* f06287c: 3c0a800a */ lui $t2,%hi(g_Vars+0x284)
|
||||
/* f062880: 8d4aa244 */ lw $t2,%lo(g_Vars+0x284)($t2)
|
||||
@@ -5095,7 +5095,7 @@ glabel func0f064a24
|
||||
/* f064a70: f7b60020 */ sdc1 $f22,0x20($sp)
|
||||
/* f064a74: f7b40018 */ sdc1 $f20,0x18($sp)
|
||||
/* f064a78: afa00074 */ sw $zero,0x74($sp)
|
||||
/* f064a7c: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f064a7c: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f064a80: 00002025 */ or $a0,$zero,$zero
|
||||
/* f064a84: 24010016 */ addiu $at,$zero,0x16
|
||||
/* f064a88: 1441007e */ bne $v0,$at,.L0f064c84
|
||||
@@ -5279,7 +5279,7 @@ glabel func0f064ce8
|
||||
/* f064d24: 00008025 */ or $s0,$zero,$zero
|
||||
/* f064d28: 00002025 */ or $a0,$zero,$zero
|
||||
/* f064d2c: adc10000 */ sw $at,0x0($t6)
|
||||
/* f064d30: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f064d30: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f064d34: adc80004 */ sw $t0,0x4($t6)
|
||||
/* f064d38: 00402025 */ or $a0,$v0,$zero
|
||||
/* f064d3c: 0fc2c5f0 */ jal weaponHasFlag
|
||||
@@ -5313,7 +5313,7 @@ glabel func0f064ce8
|
||||
/* f064da4: 0fc19289 */ jal func0f064a24
|
||||
/* f064da8: 00000000 */ nop
|
||||
.L0f064dac:
|
||||
/* f064dac: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f064dac: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f064db0: 00002025 */ or $a0,$zero,$zero
|
||||
/* f064db4: 2401000a */ addiu $at,$zero,0xa
|
||||
/* f064db8: 14410009 */ bne $v0,$at,.L0f064de0
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "game/game_095320.h"
|
||||
#include "game/game_0b3350.h"
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/core.h"
|
||||
#include "game/training/training.h"
|
||||
@@ -240,7 +240,7 @@ s32 objectiveCheck(s32 index)
|
||||
if (g_Vars.players[i] == g_Vars.bond || g_Vars.players[i] == g_Vars.coop) {
|
||||
setCurrentPlayerNum(i);
|
||||
|
||||
if (currentPlayerHasProp(obj->prop)) {
|
||||
if (invHasProp(obj->prop)) {
|
||||
collected = true;
|
||||
break;
|
||||
}
|
||||
@@ -267,7 +267,7 @@ s32 objectiveCheck(s32 index)
|
||||
if (g_Vars.players[i] == g_Vars.bond || g_Vars.players[i] == g_Vars.coop) {
|
||||
setCurrentPlayerNum(i);
|
||||
|
||||
if (currentPlayerHasProp(obj->prop)) {
|
||||
if (invHasProp(obj->prop)) {
|
||||
reqstatus = OBJECTIVE_INCOMPLETE;
|
||||
break;
|
||||
}
|
||||
|
||||
+35
-35
@@ -10,7 +10,7 @@
|
||||
#include "game/data/data_01a3a0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/data/data_02da90.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/inventory/items.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
@@ -28,7 +28,7 @@
|
||||
#include "game/game_0b63b0.h"
|
||||
#include "game/game_0c33f0.h"
|
||||
#include "game/game_0d7070.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/smoke/smoke.h"
|
||||
#include "game/game_1531a0.h"
|
||||
@@ -4368,7 +4368,7 @@ glabel func0f09b260
|
||||
/* f09b2a8: 000fc340 */ sll $t8,$t7,0xd
|
||||
/* f09b2ac: 0703000d */ bgezl $t8,.L0f09b2e4
|
||||
/* f09b2b0: 8c4a000c */ lw $t2,0xc($v0)
|
||||
/* f09b2b4: 0fc447a9 */ jal currentPlayerRemoveWeapon
|
||||
/* f09b2b4: 0fc447a9 */ jal invRemoveItemByNum
|
||||
/* f09b2b8: 92040000 */ lbu $a0,0x0($s0)
|
||||
/* f09b2bc: 3c02800a */ lui $v0,%hi(g_Vars+0x284)
|
||||
/* f09b2c0: 8c42a244 */ lw $v0,%lo(g_Vars+0x284)($v0)
|
||||
@@ -6945,7 +6945,7 @@ glabel var7f1ac620
|
||||
/* f09d154: afb00024 */ sw $s0,0x24($sp)
|
||||
/* f09d158: f7b60018 */ sdc1 $f22,0x18($sp)
|
||||
/* f09d15c: f7b40010 */ sdc1 $f20,0x10($sp)
|
||||
/* f09d160: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f09d160: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f09d164: afa40068 */ sw $a0,0x68($sp)
|
||||
/* f09d168: 0fc2c3f4 */ jal weaponFindById
|
||||
/* f09d16c: 00402025 */ or $a0,$v0,$zero
|
||||
@@ -11165,7 +11165,7 @@ glabel var7f1ac764
|
||||
|
||||
void currentPlayerSwivelGunTowards(f32 screenx, f32 screeny, f32 damp)
|
||||
{
|
||||
struct weapon *weapon = weaponFindById(getCurrentPlayerWeaponId(0));
|
||||
struct weapon *weapon = weaponFindById(handGetWeaponNum(HAND_RIGHT));
|
||||
f32 value = weapon->eptr->unk14;
|
||||
|
||||
if (value < damp) {
|
||||
@@ -11177,7 +11177,7 @@ void currentPlayerSwivelGunTowards(f32 screenx, f32 screeny, f32 damp)
|
||||
|
||||
void func0f0a0b98(f32 screenx, f32 screeny)
|
||||
{
|
||||
struct weapon *weapon = weaponFindById(getCurrentPlayerWeaponId(0));
|
||||
struct weapon *weapon = weaponFindById(handGetWeaponNum(HAND_RIGHT));
|
||||
f32 value = weapon->eptr->unk14;
|
||||
|
||||
func0f0a0394(screenx, screeny, 0.945f, value);
|
||||
@@ -11844,7 +11844,7 @@ glabel func0f0a1528
|
||||
/* f0a15ac: 07010009 */ bgez $t8,.L0f0a15d4
|
||||
/* f0a15b0: 00000000 */ nop
|
||||
/* f0a15b4: 82840002 */ lb $a0,0x2($s4)
|
||||
/* f0a15b8: 0fc4473e */ jal func0f111cf8
|
||||
/* f0a15b8: 0fc4473e */ jal invHasDoubleWeaponIncAllGuns
|
||||
/* f0a15bc: 00802825 */ or $a1,$a0,$zero
|
||||
/* f0a15c0: 14400004 */ bnez $v0,.L0f0a15d4
|
||||
/* f0a15c4: 00000000 */ nop
|
||||
@@ -12011,7 +12011,7 @@ glabel func0f0a1528
|
||||
/* f0a1810: 26520004 */ addiu $s2,$s2,0x4
|
||||
/* f0a1814: 1621ffd3 */ bne $s1,$at,.L0f0a1764
|
||||
/* f0a1818: 267307a4 */ addiu $s3,$s3,0x7a4
|
||||
/* f0a181c: 0fc44bdc */ jal currentPlayerCalculateEquipCurItem
|
||||
/* f0a181c: 0fc44bdc */ jal invCalculateCurrentIndex
|
||||
/* f0a1820: 00000000 */ nop
|
||||
/* f0a1824: 82820000 */ lb $v0,0x0($s4)
|
||||
/* f0a1828: 240effff */ addiu $t6,$zero,-1
|
||||
@@ -12057,7 +12057,7 @@ glabel func0f0a1528
|
||||
/* f0a18c4: 00000000 */ nop
|
||||
/* f0a18c8: ae180014 */ sw $t8,0x14($s0)
|
||||
.L0f0a18cc:
|
||||
/* f0a18cc: 0fc447a9 */ jal currentPlayerRemoveWeapon
|
||||
/* f0a18cc: 0fc447a9 */ jal invRemoveItemByNum
|
||||
/* f0a18d0: 82840000 */ lb $a0,0x0($s4)
|
||||
/* f0a18d4: 0fc2870b */ jal func0f0a1c2c
|
||||
/* f0a18d8: 00000000 */ nop
|
||||
@@ -12117,7 +12117,7 @@ void currentPlayerEquipWeapon(s32 weaponnum)
|
||||
player->unk1583_05 = 0;
|
||||
}
|
||||
|
||||
s32 getCurrentPlayerWeaponId(s32 handnum)
|
||||
s32 handGetWeaponNum(s32 handnum)
|
||||
{
|
||||
if (!g_Vars.currentplayer->hands[handnum].unk0640) {
|
||||
return WEAPON_NONE;
|
||||
@@ -12128,7 +12128,7 @@ s32 getCurrentPlayerWeaponId(s32 handnum)
|
||||
|
||||
s32 getCurrentPlayerWeaponIdWrapper(s32 handnum)
|
||||
{
|
||||
return getCurrentPlayerWeaponId(handnum);
|
||||
return handGetWeaponNum(handnum);
|
||||
}
|
||||
|
||||
bool func0f0a1a10(s32 weaponnum)
|
||||
@@ -12164,10 +12164,10 @@ void func0f0a1ab0(void)
|
||||
struct player *player = g_Vars.currentplayer;
|
||||
s32 dualweaponnum;
|
||||
|
||||
if (currentPlayerCanHaveWeapon(player->prevweaponnum)) {
|
||||
if (invHasSingleWeaponIncAllGuns(player->prevweaponnum)) {
|
||||
currentPlayerEquipWeaponWrapper(HAND_RIGHT, player->prevweaponnum);
|
||||
|
||||
dualweaponnum = func0f111cf8(player->prevweaponnum, player->prevweaponnum) * player->prevweaponnum * player->unk1583_01;
|
||||
dualweaponnum = invHasDoubleWeaponIncAllGuns(player->prevweaponnum, player->prevweaponnum) * player->prevweaponnum * player->unk1583_01;
|
||||
currentPlayerEquipWeaponWrapper(HAND_LEFT, dualweaponnum);
|
||||
} else {
|
||||
func0f0a1df4();
|
||||
@@ -12408,7 +12408,7 @@ glabel func0f0a1df4
|
||||
/* f0a1e64: 2416ffff */ addiu $s6,$zero,-1
|
||||
/* f0a1e68: 0000a025 */ or $s4,$zero,$zero
|
||||
.L0f0a1e6c:
|
||||
/* f0a1e6c: 0fc44727 */ jal currentPlayerCanHaveWeapon
|
||||
/* f0a1e6c: 0fc44727 */ jal invHasSingleWeaponIncAllGuns
|
||||
/* f0a1e70: 92640000 */ lbu $a0,0x0($s3)
|
||||
/* f0a1e74: 10400031 */ beqz $v0,.L0f0a1f3c
|
||||
/* f0a1e78: 00000000 */ nop
|
||||
@@ -12495,7 +12495,7 @@ glabel func0f0a1df4
|
||||
/* f0a1f98: 267301eb */ addiu $s3,$s3,%lo(var800701e8+0x3)
|
||||
/* f0a1f9c: 92110000 */ lbu $s1,0x0($s0)
|
||||
.L0f0a1fa0:
|
||||
/* f0a1fa0: 0fc44727 */ jal currentPlayerCanHaveWeapon
|
||||
/* f0a1fa0: 0fc44727 */ jal invHasSingleWeaponIncAllGuns
|
||||
/* f0a1fa4: 02202025 */ or $a0,$s1,$zero
|
||||
/* f0a1fa8: 10400008 */ beqz $v0,.L0f0a1fcc
|
||||
/* f0a1fac: 26100001 */ addiu $s0,$s0,0x1
|
||||
@@ -12524,7 +12524,7 @@ glabel func0f0a1df4
|
||||
/* f0a1ff4: 8faa0044 */ lw $t2,0x44($sp)
|
||||
/* f0a1ff8: 13ca0019 */ beq $s8,$t2,.L0f0a2060
|
||||
/* f0a1ffc: 03c02025 */ or $a0,$s8,$zero
|
||||
/* f0a2000: 0fc4473e */ jal func0f111cf8
|
||||
/* f0a2000: 0fc4473e */ jal invHasDoubleWeaponIncAllGuns
|
||||
/* f0a2004: 03c02825 */ or $a1,$s8,$zero
|
||||
/* f0a2008: 10400006 */ beqz $v0,.L0f0a2024
|
||||
/* f0a200c: 3c02800a */ lui $v0,%hi(g_Vars+0x284)
|
||||
@@ -12635,7 +12635,7 @@ void currentPlayerReloadHandIfPossible(s32 handnum)
|
||||
{
|
||||
struct player *player = g_Vars.currentplayer;
|
||||
|
||||
if (weaponGetAmmoType(getCurrentPlayerWeaponId(handnum), 0)
|
||||
if (weaponGetAmmoType(handGetWeaponNum(handnum), 0)
|
||||
&& player->hands[handnum].unk065c == 0) {
|
||||
player->hands[handnum].unk065c = 9;
|
||||
}
|
||||
@@ -13264,7 +13264,7 @@ void currentPlayerLoseGunInNbombStorm(struct prop *prop)
|
||||
}
|
||||
}
|
||||
|
||||
currentPlayerRemoveWeapon(weaponnum);
|
||||
invRemoveItemByNum(weaponnum);
|
||||
|
||||
player->hands[1].unk0c3c = 0;
|
||||
player->hands[1].unk0d0e_00 = 1;
|
||||
@@ -18081,7 +18081,7 @@ glabel var7f1aca88
|
||||
.L0f0a6cd0:
|
||||
/* f0a6cd0: 1300001f */ beqz $t8,.L0f0a6d50
|
||||
/* f0a6cd4: 00002025 */ or $a0,$zero,$zero
|
||||
/* f0a6cd8: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0a6cd8: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0a6cdc: afa3004c */ sw $v1,0x4c($sp)
|
||||
/* f0a6ce0: 24010016 */ addiu $at,$zero,0x16
|
||||
/* f0a6ce4: 14410004 */ bne $v0,$at,.L0f0a6cf8
|
||||
@@ -20133,7 +20133,7 @@ glabel var7f1acb14
|
||||
/* f0a8964: afa40018 */ sw $a0,0x18($sp)
|
||||
/* f0a8968: afa60020 */ sw $a2,0x20($sp)
|
||||
/* f0a896c: 00002025 */ or $a0,$zero,$zero
|
||||
/* f0a8970: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0a8970: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0a8974: afa5001c */ sw $a1,0x1c($sp)
|
||||
/* f0a8978: 244efffa */ addiu $t6,$v0,-6
|
||||
/* f0a897c: 2dc1001d */ sltiu $at,$t6,0x1d
|
||||
@@ -20338,7 +20338,7 @@ glabel var7f1acb14
|
||||
// Goal loads 1 into $t5 while the below uses $at.
|
||||
//u32 currentPlayerConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2)
|
||||
//{
|
||||
// switch (getCurrentPlayerWeaponId(0)) {
|
||||
// switch (handGetWeaponNum(HAND_RIGHT)) {
|
||||
// case WEAPON_SNIPERRIFLE: // f0a89a0
|
||||
// // Setting this allows the sniper rifle to behave somewhat similarly to
|
||||
// // a temporary function, meaning that it reverts to primary when B is
|
||||
@@ -20520,9 +20520,9 @@ void currentPlayerTickInventory(bool triggeron)
|
||||
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
|
||||
triggeron = false;
|
||||
|
||||
if (currentPlayerGetNumInvItems() > 1) {
|
||||
currentPlayerClearInventory();
|
||||
currentPlayerGiveWeapon(WEAPON_UNARMED);
|
||||
if (invGetCount() > 1) {
|
||||
invClear();
|
||||
invGiveSingleWeapon(WEAPON_UNARMED);
|
||||
}
|
||||
|
||||
if (g_Vars.currentplayer->weaponnum != WEAPON_UNARMED
|
||||
@@ -20539,9 +20539,9 @@ void currentPlayerTickInventory(bool triggeron)
|
||||
}
|
||||
|
||||
// Remove throwable items from inventory if there's no more left
|
||||
for (i = 0; i < currentPlayerGetNumInvItems(); i++) {
|
||||
for (i = 0; i < invGetCount(); i++) {
|
||||
struct weapon *weapon;
|
||||
s32 weaponnum = currentPlayerGetWeaponNumByInvIndex(i);
|
||||
s32 weaponnum = invGetWeaponNumByIndex(i);
|
||||
s32 equippedweaponnum;
|
||||
|
||||
switch (weaponnum) {
|
||||
@@ -20558,12 +20558,12 @@ void currentPlayerTickInventory(bool triggeron)
|
||||
|
||||
if (weapon && weapon->ammos[0]
|
||||
&& currentPlayerGetAmmoCount(weapon->ammos[0]->type) == 0) {
|
||||
equippedweaponnum = getCurrentPlayerWeaponId(0);
|
||||
currentPlayerRemoveWeapon(weaponnum);
|
||||
equippedweaponnum = handGetWeaponNum(HAND_RIGHT);
|
||||
invRemoveItemByNum(weaponnum);
|
||||
|
||||
if (weaponnum == equippedweaponnum && !currentPlayerCanHaveWeapon(weaponnum)) {
|
||||
currentPlayerCalculateEquipCurItem();
|
||||
currentPlayerEquipWeapon(currentPlayerGetWeaponNumByInvIndex(g_Vars.currentplayer->equipcuritem));
|
||||
if (weaponnum == equippedweaponnum && !invHasSingleWeaponIncAllGuns(weaponnum)) {
|
||||
invCalculateCurrentIndex();
|
||||
currentPlayerEquipWeapon(invGetWeaponNumByIndex(g_Vars.currentplayer->equipcuritem));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20665,7 +20665,7 @@ void currentPlayerTickInventory(bool triggeron)
|
||||
func0f069710(player->gunshadecol, shadecol);
|
||||
}
|
||||
|
||||
currentPlayerIncrementGunHeldTime(getCurrentPlayerWeaponId(0), getCurrentPlayerWeaponId(1));
|
||||
invIncrementHeldTime(handGetWeaponNum(HAND_RIGHT), handGetWeaponNum(HAND_LEFT));
|
||||
}
|
||||
|
||||
void playersSetPassiveMode(bool enable)
|
||||
@@ -20799,7 +20799,7 @@ glabel currentPlayerSetAmmoQuantity
|
||||
/* f0a9640: afb00018 */ sw $s0,0x18($sp)
|
||||
/* f0a9644: afa5003c */ sw $a1,0x3c($sp)
|
||||
/* f0a9648: 8e31a244 */ lw $s1,%lo(g_Vars+0x284)($s1)
|
||||
/* f0a964c: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0a964c: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0a9650: 00002025 */ or $a0,$zero,$zero
|
||||
/* f0a9654: afa20030 */ sw $v0,0x30($sp)
|
||||
/* f0a9658: 2410ffff */ addiu $s0,$zero,-1
|
||||
@@ -22347,9 +22347,9 @@ glabel hudRenderAmmo
|
||||
/* f0aad30: 93040000 */ lbu $a0,0x0($t8)
|
||||
/* f0aad34: 0fc2c401 */ jal weaponGetFunctionById
|
||||
/* f0aad38: afaa0058 */ sw $t2,0x58($sp)
|
||||
/* f0aad3c: 0fc44bd4 */ jal currentPlayerGetEquipCurItem
|
||||
/* f0aad3c: 0fc44bd4 */ jal invGetCurrentIndex
|
||||
/* f0aad40: afa200bc */ sw $v0,0xbc($sp)
|
||||
/* f0aad44: 0fc44b3e */ jal currentPlayerGetInvNameIdByIndex
|
||||
/* f0aad44: 0fc44b3e */ jal invGetNameIdByIndex
|
||||
/* f0aad48: 00402025 */ or $a0,$v0,$zero
|
||||
/* f0aad4c: 00402025 */ or $a0,$v0,$zero
|
||||
/* f0aad50: 0fc5b9f1 */ jal langGet
|
||||
|
||||
@@ -286,7 +286,7 @@ glabel func0f0ac138
|
||||
/* f0ac1c4: 450300b9 */ bc1tl .L0f0ac4ac
|
||||
/* f0ac1c8: 8fbf0014 */ lw $ra,0x14($sp)
|
||||
/* f0ac1cc: afa30028 */ sw $v1,0x28($sp)
|
||||
/* f0ac1d0: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0ac1d0: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0ac1d4: afa5002c */ sw $a1,0x2c($sp)
|
||||
/* f0ac1d8: 8fa30028 */ lw $v1,0x28($sp)
|
||||
/* f0ac1dc: 2401001d */ addiu $at,$zero,0x1d
|
||||
@@ -2269,7 +2269,7 @@ glabel var7f1acd60
|
||||
/* f0ade18: afa50144 */ sw $a1,0x144($sp)
|
||||
/* f0ade1c: afa60148 */ sw $a2,0x148($sp)
|
||||
/* f0ade20: 00008025 */ or $s0,$zero,$zero
|
||||
/* f0ade24: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0ade24: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0ade28: afae0134 */ sw $t6,0x134($sp)
|
||||
/* f0ade2c: 8fb90140 */ lw $t9,0x140($sp)
|
||||
/* f0ade30: 8fb80134 */ lw $t8,0x134($sp)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "game/data/data_01a3a0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/data/data_02da90.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/inventory/items.h"
|
||||
#include "game/game_097ba0.h"
|
||||
#include "game/game_0b0420.h"
|
||||
#include "game/game_0b63b0.h"
|
||||
@@ -954,7 +954,7 @@ struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum)
|
||||
|
||||
void currentPlayerGetWeaponSway(struct coord *sway)
|
||||
{
|
||||
struct weapon *weapon = weaponFindById(getCurrentPlayerWeaponId(0));
|
||||
struct weapon *weapon = weaponFindById(handGetWeaponNum(HAND_RIGHT));
|
||||
|
||||
if (weapon) {
|
||||
sway->x = weapon->leftright;
|
||||
@@ -965,7 +965,7 @@ void currentPlayerGetWeaponSway(struct coord *sway)
|
||||
|
||||
void currentPlayerSetWeaponSway(struct coord *sway)
|
||||
{
|
||||
struct weapon *weapon = weaponFindById(getCurrentPlayerWeaponId(0));
|
||||
struct weapon *weapon = weaponFindById(handGetWeaponNum(HAND_RIGHT));
|
||||
|
||||
if (weapon) {
|
||||
weapon->leftright = sway->x;
|
||||
|
||||
+22
-22
@@ -11,7 +11,7 @@
|
||||
#include "game/data/data_01a3a0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/data/data_02da90.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/inventory/items.h"
|
||||
#include "game/game_006bd0.h"
|
||||
#include "game/title.h"
|
||||
#include "game/chr/chr.h"
|
||||
@@ -32,7 +32,7 @@
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_102240.h"
|
||||
#include "game/game_107fb0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/explosions/explosions.h"
|
||||
#include "game/bondview.h"
|
||||
@@ -1301,7 +1301,7 @@ glabel var7f1ad568
|
||||
/* f0b7550: ac40fffc */ sw $zero,-0x4($v0)
|
||||
/* f0b7554: 24100001 */ addiu $s0,$zero,0x1
|
||||
.L0f0b7558:
|
||||
/* f0b7558: 0fc446b5 */ jal func0f111ad4
|
||||
/* f0b7558: 0fc446b5 */ jal invHasSingleWeaponOrProp
|
||||
/* f0b755c: 02002025 */ or $a0,$s0,$zero
|
||||
/* f0b7560: 1040000a */ beqz $v0,.L0f0b758c
|
||||
/* f0b7564: 02002025 */ or $a0,$s0,$zero
|
||||
@@ -1336,7 +1336,7 @@ glabel var7f1ad568
|
||||
/* f0b75cc: 1000000a */ b .L0f0b75f8
|
||||
/* f0b75d0: 00000000 */ nop
|
||||
.L0f0b75d4:
|
||||
/* f0b75d4: 0fc44580 */ jal currentPlayerClearInventory
|
||||
/* f0b75d4: 0fc44580 */ jal invClear
|
||||
/* f0b75d8: 00000000 */ nop
|
||||
/* f0b75dc: 00001825 */ or $v1,$zero,$zero
|
||||
/* f0b75e0: 24020084 */ addiu $v0,$zero,0x84
|
||||
@@ -1347,7 +1347,7 @@ glabel var7f1ad568
|
||||
/* f0b75f0: 1462fffc */ bne $v1,$v0,.L0f0b75e4
|
||||
/* f0b75f4: af0017a8 */ sw $zero,0x17a8($t8)
|
||||
.L0f0b75f8:
|
||||
/* f0b75f8: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f0b75f8: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f0b75fc: 24040001 */ addiu $a0,$zero,0x1
|
||||
/* f0b7600: 5220003c */ beqzl $s1,.L0f0b76f4
|
||||
/* f0b7604: 8e4c0298 */ lw $t4,0x298($s2)
|
||||
@@ -1383,12 +1383,12 @@ glabel var7f1ad568
|
||||
/* f0b7674: 8e250008 */ lw $a1,0x8($s1)
|
||||
/* f0b7678: 04a00005 */ bltz $a1,.L0f0b7690
|
||||
/* f0b767c: 00000000 */ nop
|
||||
/* f0b7680: 0fc4478a */ jal currentPlayerGiveWeaponWithArgument
|
||||
/* f0b7680: 0fc4478a */ jal invGiveDoubleWeapon
|
||||
/* f0b7684: 8e240004 */ lw $a0,0x4($s1)
|
||||
/* f0b7688: 10000016 */ b .L0f0b76e4
|
||||
/* f0b768c: 26310010 */ addiu $s1,$s1,0x10
|
||||
.L0f0b7690:
|
||||
/* f0b7690: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f0b7690: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f0b7694: 8e240004 */ lw $a0,0x4($s1)
|
||||
.L0f0b7698:
|
||||
/* f0b7698: 10000012 */ b .L0f0b76e4
|
||||
@@ -1562,7 +1562,7 @@ glabel var7f1ad568
|
||||
// }
|
||||
//
|
||||
// for (i = 1; i != ARRAYCOUNT(g_Weapons); i++) {
|
||||
// if (func0f111ad4(i)) {
|
||||
// if (invHasSingleWeaponOrProp(i)) {
|
||||
// s32 ammotype = weaponGetAmmoType(i, 0);
|
||||
//
|
||||
// if (ammotype >= 0 && ammotype <= AMMOTYPE_ECM_MINE) {
|
||||
@@ -1577,14 +1577,14 @@ glabel var7f1ad568
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// currentPlayerClearInventory();
|
||||
// invClear();
|
||||
//
|
||||
// for (i = 0; i < ARRAYCOUNT(g_Vars.currentplayer->ammoheldarr); i++) {
|
||||
// g_Vars.currentplayer->ammoheldarr[i] = 0;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// currentPlayerGiveWeapon(WEAPON_UNARMED);
|
||||
// invGiveSingleWeapon(WEAPON_UNARMED);
|
||||
//
|
||||
// if (cmd) {
|
||||
// if (g_Vars.antiplayernum < 0 || g_Vars.currentplayer != g_Vars.anti) {
|
||||
@@ -1603,9 +1603,9 @@ glabel var7f1ad568
|
||||
// case INTROCMD_WEAPON:
|
||||
// if (cmd[3] == 0) {
|
||||
// if (cmd[2] >= 0) {
|
||||
// currentPlayerGiveWeaponWithArgument(cmd[1], cmd[2]);
|
||||
// invGiveDoubleWeapon(cmd[1], cmd[2]);
|
||||
// } else {
|
||||
// currentPlayerGiveWeapon(cmd[1]);
|
||||
// invGiveSingleWeapon(cmd[1]);
|
||||
// }
|
||||
// }
|
||||
// cmd += 4;
|
||||
@@ -1986,8 +1986,8 @@ bool currentPlayerAssumeChrForAnti(struct chrdata *hostchr, bool force)
|
||||
struct weaponobj *weapon = hostchr->weapons_held[0]->weapon;
|
||||
u32 stack;
|
||||
|
||||
currentPlayerGiveWeapon(weapon->weaponnum);
|
||||
currentPlayerGiveWeaponWithArgument(weapon->weaponnum, weapon->weaponnum);
|
||||
invGiveSingleWeapon(weapon->weaponnum);
|
||||
invGiveDoubleWeapon(weapon->weaponnum, weapon->weaponnum);
|
||||
currentPlayerEquipWeaponWrapper(HAND_RIGHT, weapon->weaponnum);
|
||||
currentPlayerEquipWeaponWrapper(HAND_LEFT, weapon->weaponnum);
|
||||
} else if (hostchr->weapons_held[0]) {
|
||||
@@ -1995,10 +1995,10 @@ bool currentPlayerAssumeChrForAnti(struct chrdata *hostchr, bool force)
|
||||
struct weaponobj *weapon = hostchr->weapons_held[0]->weapon;
|
||||
|
||||
if (weapon->weaponnum == WEAPON_SUPERDRAGON) {
|
||||
currentPlayerGiveWeapon(WEAPON_DRAGON);
|
||||
invGiveSingleWeapon(WEAPON_DRAGON);
|
||||
currentPlayerEquipWeaponWrapper(HAND_RIGHT, WEAPON_DRAGON);
|
||||
} else {
|
||||
currentPlayerGiveWeapon(weapon->weaponnum);
|
||||
invGiveSingleWeapon(weapon->weaponnum);
|
||||
currentPlayerEquipWeaponWrapper(HAND_RIGHT, weapon->weaponnum);
|
||||
}
|
||||
} else if (hostchr->weapons_held[1]) {
|
||||
@@ -2006,15 +2006,15 @@ bool currentPlayerAssumeChrForAnti(struct chrdata *hostchr, bool force)
|
||||
struct weaponobj *weapon = hostchr->weapons_held[1]->weapon;
|
||||
|
||||
if (weapon->weaponnum == WEAPON_SUPERDRAGON) {
|
||||
currentPlayerGiveWeapon(WEAPON_DRAGON);
|
||||
invGiveSingleWeapon(WEAPON_DRAGON);
|
||||
currentPlayerEquipWeaponWrapper(HAND_RIGHT, WEAPON_DRAGON);
|
||||
} else {
|
||||
currentPlayerGiveWeapon(weapon->weaponnum);
|
||||
invGiveSingleWeapon(weapon->weaponnum);
|
||||
currentPlayerEquipWeaponWrapper(HAND_RIGHT, weapon->weaponnum);
|
||||
}
|
||||
} else {
|
||||
// Unarmed
|
||||
currentPlayerGiveWeapon(WEAPON_UNARMED);
|
||||
invGiveSingleWeapon(WEAPON_UNARMED);
|
||||
currentPlayerEquipWeaponWrapper(HAND_RIGHT, WEAPON_UNARMED);
|
||||
}
|
||||
|
||||
@@ -2105,7 +2105,7 @@ void currentPlayerSpawn(void)
|
||||
g_Vars.currentplayer->lifestarttime60 = getMissionTime();
|
||||
g_Vars.currentplayer->healthdisplaytime60 = 0;
|
||||
|
||||
currentPlayerGiveWeapon(WEAPON_UNARMED);
|
||||
invGiveSingleWeapon(WEAPON_UNARMED);
|
||||
currentPlayerSetShieldFrac(0);
|
||||
|
||||
if (cheatIsActive(CHEAT_JOSHIELD)) {
|
||||
@@ -2122,7 +2122,7 @@ void currentPlayerSpawn(void)
|
||||
numsqdists = 0;
|
||||
force = false;
|
||||
|
||||
currentPlayerGiveWeapon(WEAPON_SUICIDEPILL);
|
||||
invGiveSingleWeapon(WEAPON_SUICIDEPILL);
|
||||
currentPlayerEquipWeaponWrapper(HAND_LEFT, WEAPON_NONE);
|
||||
currentPlayerEquipWeaponWrapper(HAND_RIGHT, WEAPON_UNARMED);
|
||||
|
||||
@@ -10148,7 +10148,7 @@ Gfx *func0f0c07c8(Gfx *gdl)
|
||||
if (g_Vars.currentplayer->cameramode != CAMERAMODE_EYESPY) {
|
||||
gdl = func0f0abcb0(gdl);
|
||||
|
||||
if (getCurrentPlayerWeaponId(0) == WEAPON_HORIZONSCANNER) {
|
||||
if (handGetWeaponNum(HAND_RIGHT) == WEAPON_HORIZONSCANNER) {
|
||||
gdl = bviewRenderHorizonScanner(gdl);
|
||||
}
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@ glabel func0f0d716c
|
||||
/* f0d7208: 10000009 */ b .L0f0d7230
|
||||
/* f0d720c: 24020001 */ addiu $v0,$zero,0x1
|
||||
.L0f0d7210:
|
||||
/* f0d7210: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f0d7210: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f0d7214: 00002025 */ or $a0,$zero,$zero
|
||||
/* f0d7218: 24010018 */ addiu $at,$zero,0x18
|
||||
/* f0d721c: 54410004 */ bnel $v0,$at,.L0f0d7230
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_102240.h"
|
||||
#include "game/game_107fb0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_1531a0.h"
|
||||
#include "game/core.h"
|
||||
#include "game/mplayer/ingame.h"
|
||||
@@ -3660,18 +3660,18 @@ glabel var7f1b2e84
|
||||
/* f1061a0: 8c2e2e48 */ lw $t6,%lo(var7f1b2e48)($at)
|
||||
/* f1061a4: 01c00008 */ jr $t6
|
||||
/* f1061a8: 00000000 */ nop
|
||||
/* f1061ac: 0fc44a54 */ jal currentPlayerGetNumInvItems
|
||||
/* f1061ac: 0fc44a54 */ jal invGetCount
|
||||
/* f1061b0: 00000000 */ nop
|
||||
/* f1061b4: 8faf0028 */ lw $t7,0x28($sp)
|
||||
/* f1061b8: 10000071 */ b .L0f106380
|
||||
/* f1061bc: ade20000 */ sw $v0,0x0($t7)
|
||||
/* f1061c0: 8fb80028 */ lw $t8,0x28($sp)
|
||||
/* f1061c4: 0fc44b7f */ jal currentPlayerGetInvNameByIndex
|
||||
/* f1061c4: 0fc44b7f */ jal invGetNameByIndex
|
||||
/* f1061c8: 8f040000 */ lw $a0,0x0($t8)
|
||||
/* f1061cc: 1000006e */ b .L0f106388
|
||||
/* f1061d0: 8fbf0014 */ lw $ra,0x14($sp)
|
||||
/* f1061d4: 8fb90028 */ lw $t9,0x28($sp)
|
||||
/* f1061d8: 0fc44b11 */ jal currentPlayerGetWeaponNumByInvIndex
|
||||
/* f1061d8: 0fc44b11 */ jal invGetWeaponNumByIndex
|
||||
/* f1061dc: 8f240000 */ lw $a0,0x0($t9)
|
||||
/* f1061e0: 24080001 */ addiu $t0,$zero,0x1
|
||||
/* f1061e4: afa2001c */ sw $v0,0x1c($sp)
|
||||
@@ -3703,10 +3703,10 @@ glabel var7f1b2e84
|
||||
/* f106240: 8fac0028 */ lw $t4,0x28($sp)
|
||||
/* f106244: 51600016 */ beqzl $t3,.L0f1062a0
|
||||
/* f106248: 8fad0028 */ lw $t5,0x28($sp)
|
||||
/* f10624c: 0fc44bd8 */ jal currentPlayerSetEquipCurItem
|
||||
/* f10624c: 0fc44bd8 */ jal invSetCurrentIndex
|
||||
/* f106250: 8d840000 */ lw $a0,0x0($t4)
|
||||
/* f106254: 8fa4001c */ lw $a0,0x1c($sp)
|
||||
/* f106258: 0fc4473e */ jal func0f111cf8
|
||||
/* f106258: 0fc4473e */ jal invHasDoubleWeaponIncAllGuns
|
||||
/* f10625c: 00802825 */ or $a1,$a0,$zero
|
||||
/* f106260: 10400009 */ beqz $v0,.L0f106288
|
||||
/* f106264: 00002025 */ or $a0,$zero,$zero
|
||||
@@ -3730,13 +3730,13 @@ glabel var7f1b2e84
|
||||
/* f1062a4: 8dae0000 */ lw $t6,0x0($t5)
|
||||
/* f1062a8: 10000035 */ b .L0f106380
|
||||
/* f1062ac: ac2e11f0 */ sw $t6,%lo(var800711f0)($at)
|
||||
/* f1062b0: 0fc44bd4 */ jal currentPlayerGetEquipCurItem
|
||||
/* f1062b0: 0fc44bd4 */ jal invGetCurrentIndex
|
||||
/* f1062b4: 00000000 */ nop
|
||||
/* f1062b8: 8faf0028 */ lw $t7,0x28($sp)
|
||||
/* f1062bc: 10000030 */ b .L0f106380
|
||||
/* f1062c0: ade20000 */ sw $v0,0x0($t7)
|
||||
/* f1062c4: 8fb80028 */ lw $t8,0x28($sp)
|
||||
/* f1062c8: 0fc44b11 */ jal currentPlayerGetWeaponNumByInvIndex
|
||||
/* f1062c8: 0fc44b11 */ jal invGetWeaponNumByIndex
|
||||
/* f1062cc: 8f040000 */ lw $a0,0x0($t8)
|
||||
/* f1062d0: 1040002b */ beqz $v0,.L0f106380
|
||||
/* f1062d4: 00402025 */ or $a0,$v0,$zero
|
||||
@@ -3748,7 +3748,7 @@ glabel var7f1b2e84
|
||||
/* f1062ec: 10000024 */ b .L0f106380
|
||||
/* f1062f0: af220004 */ sw $v0,0x4($t9)
|
||||
/* f1062f4: 8fa80028 */ lw $t0,0x28($sp)
|
||||
/* f1062f8: 0fc44b11 */ jal currentPlayerGetWeaponNumByInvIndex
|
||||
/* f1062f8: 0fc44b11 */ jal invGetWeaponNumByIndex
|
||||
/* f1062fc: 8d040000 */ lw $a0,0x0($t0)
|
||||
/* f106300: 3c03800a */ lui $v1,%hi(g_InventoryWeapon)
|
||||
/* f106304: 246321c0 */ addiu $v1,$v1,%lo(g_InventoryWeapon)
|
||||
|
||||
@@ -1457,27 +1457,27 @@ glabel weaponGetModel
|
||||
// return -1;
|
||||
//}
|
||||
|
||||
void currentPlayerSetWeaponFlag4(s32 weaponslot)
|
||||
void currentPlayerSetWeaponFlag4(s32 hand)
|
||||
{
|
||||
chrSetObjHiddenFlag4OnWeapon(g_Vars.currentplayer->prop->chr, weaponslot);
|
||||
chrSetObjHiddenFlag4OnWeapon(g_Vars.currentplayer->prop->chr, hand);
|
||||
}
|
||||
|
||||
void func0f128d20(s32 slot)
|
||||
void func0f128d20(s32 hand)
|
||||
{
|
||||
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
|
||||
|
||||
if (chr->weapons_held[slot] == NULL) {
|
||||
s32 weaponnum = getCurrentPlayerWeaponId(slot);
|
||||
if (chr->weapons_held[hand] == NULL) {
|
||||
s32 weaponnum = handGetWeaponNum(hand);
|
||||
s32 modelnum = weaponGetModel(weaponnum);
|
||||
|
||||
if (slot == 1 && weaponnum == WEAPON_REMOTEMINE) {
|
||||
if (hand == HAND_LEFT && weaponnum == WEAPON_REMOTEMINE) {
|
||||
modelnum = -1;
|
||||
}
|
||||
|
||||
if (modelnum >= 0) {
|
||||
u32 flags;
|
||||
|
||||
if (slot == 0) {
|
||||
if (hand == HAND_RIGHT) {
|
||||
flags = 0;
|
||||
} else {
|
||||
flags = 0x10000000;
|
||||
|
||||
@@ -13525,7 +13525,7 @@ glabel func0f162d9c
|
||||
/* f162e40: c6c417a0 */ lwc1 $f4,0x17a0($s6)
|
||||
/* f162e44: 4600218d */ trunc.w.s $f6,$f4
|
||||
/* f162e48: 440c3000 */ mfc1 $t4,$f6
|
||||
/* f162e4c: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f162e4c: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f162e50: a7ac0082 */ sh $t4,0x82($sp)
|
||||
/* f162e54: 24010016 */ addiu $at,$zero,0x16
|
||||
/* f162e58: 5441000d */ bnel $v0,$at,.L0f162e90
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "game/game_0e0770.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_102240.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_1531a0.h"
|
||||
#include "game/game_166e40.h"
|
||||
#include "game/game_16e810.h"
|
||||
|
||||
@@ -9,13 +9,13 @@
|
||||
#include "game/data/data_01a3a0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/data/data_02da90.h"
|
||||
#include "game/game_012450.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/init.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "lib/lib_121e0.h"
|
||||
#include "types.h"
|
||||
|
||||
void currentPlayerInitGunsHeld(void)
|
||||
void invInitGunsHeld(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -30,9 +30,9 @@ void currentPlayerInitGunsHeld(void)
|
||||
}
|
||||
}
|
||||
|
||||
void func0f012530(s32 arg0)
|
||||
void invInit(s32 numdoubles)
|
||||
{
|
||||
g_Vars.currentplayer->equipmaxitems = arg0 + 30;
|
||||
g_Vars.currentplayer->equipmaxitems = numdoubles + 30;
|
||||
g_Vars.currentplayer->equipment = malloc(ALIGN16(g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem)), 4);
|
||||
currentPlayerClearInventory();
|
||||
invClear();
|
||||
}
|
||||
@@ -10,14 +10,14 @@
|
||||
#include "game/data/data_02da90.h"
|
||||
#include "game/game_097ba0.h"
|
||||
#include "game/game_0b0420.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/training/training.h"
|
||||
#include "game/lang.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "lib/main.h"
|
||||
#include "types.h"
|
||||
|
||||
void currentPlayerClearInventory(void)
|
||||
void invClear(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -35,7 +35,7 @@ void currentPlayerClearInventory(void)
|
||||
* Subject is expected to initially be at the head of the list. It works by
|
||||
* swapping the subject with the item to its right as many times as needed.
|
||||
*/
|
||||
void currentPlayerSortInvItem(struct invitem *subject)
|
||||
void invSortItem(struct invitem *subject)
|
||||
{
|
||||
struct invitem *candidate;
|
||||
s32 subjweapon1 = -1;
|
||||
@@ -99,13 +99,13 @@ void currentPlayerSortInvItem(struct invitem *subject)
|
||||
}
|
||||
}
|
||||
|
||||
void currentPlayerInsertInvItem(struct invitem *item)
|
||||
void invInsertItem(struct invitem *item)
|
||||
{
|
||||
if (item->type == INVITEMTYPE_PROP) {
|
||||
struct prop *prop = item->type_prop.prop;
|
||||
|
||||
if (prop && prop->obj) {
|
||||
struct textoverride *override = objGetTextOverride(prop->obj);
|
||||
struct textoverride *override = invGetTextOverrideForObj(prop->obj);
|
||||
bool setflag = true;
|
||||
|
||||
if (override) {
|
||||
@@ -143,11 +143,11 @@ void currentPlayerInsertInvItem(struct invitem *item)
|
||||
|
||||
g_Vars.currentplayer->weapons = item;
|
||||
|
||||
currentPlayerSortInvItem(item);
|
||||
currentPlayerCalculateEquipCurItem();
|
||||
invSortItem(item);
|
||||
invCalculateCurrentIndex();
|
||||
}
|
||||
|
||||
void currentPlayerRemoveInvItem(struct invitem *item)
|
||||
void invRemoveItem(struct invitem *item)
|
||||
{
|
||||
struct invitem *next = item->next;
|
||||
struct invitem *prev = item->prev;
|
||||
@@ -164,10 +164,10 @@ void currentPlayerRemoveInvItem(struct invitem *item)
|
||||
prev->next = next;
|
||||
item->type = -1;
|
||||
|
||||
currentPlayerCalculateEquipCurItem();
|
||||
invCalculateCurrentIndex();
|
||||
}
|
||||
|
||||
struct invitem *currentPlayerGetUnusedInvItem(void)
|
||||
struct invitem *invFindUnusedSlot(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -180,22 +180,22 @@ struct invitem *currentPlayerGetUnusedInvItem(void)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void currentPlayerSetAllGuns(bool enable)
|
||||
void invSetAllGuns(bool enable)
|
||||
{
|
||||
s32 weaponnum;
|
||||
|
||||
g_Vars.currentplayer->equipallguns = enable;
|
||||
currentPlayerCalculateEquipCurItem();
|
||||
weaponnum = currentPlayerGetWeaponNumByInvIndex(g_Vars.currentplayer->equipcuritem);
|
||||
invCalculateCurrentIndex();
|
||||
weaponnum = invGetWeaponNumByIndex(g_Vars.currentplayer->equipcuritem);
|
||||
currentPlayerEquipWeapon(weaponnum);
|
||||
}
|
||||
|
||||
bool currentPlayerHasAllGuns(void)
|
||||
bool invHasAllGuns(void)
|
||||
{
|
||||
return g_Vars.currentplayer->equipallguns;
|
||||
}
|
||||
|
||||
struct invitem *currentPlayerGetWeaponInvItem(s32 weaponnum)
|
||||
struct invitem *invFindSingleWeapon(s32 weaponnum)
|
||||
{
|
||||
struct invitem *first = g_Vars.currentplayer->weapons;
|
||||
struct invitem *item = first;
|
||||
@@ -215,12 +215,12 @@ struct invitem *currentPlayerGetWeaponInvItem(s32 weaponnum)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool currentPlayerHasWeapon(s32 weaponnum)
|
||||
bool invHasSingleWeaponExcAllGuns(s32 weaponnum)
|
||||
{
|
||||
return currentPlayerGetWeaponInvItem(weaponnum) != NULL;
|
||||
return invFindSingleWeapon(weaponnum) != NULL;
|
||||
}
|
||||
|
||||
struct invitem *func0f111a4c(s32 weapon1, s32 weapon2)
|
||||
struct invitem *invFindDoubleWeapon(s32 weapon1, s32 weapon2)
|
||||
{
|
||||
struct invitem *first = g_Vars.currentplayer->weapons;
|
||||
struct invitem *item = first;
|
||||
@@ -242,13 +242,13 @@ struct invitem *func0f111a4c(s32 weapon1, s32 weapon2)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool func0f111ab0(s32 weapon1, s32 weapon2)
|
||||
bool invHasDoubleWeaponExcAllGuns(s32 weapon1, s32 weapon2)
|
||||
{
|
||||
return func0f111a4c(weapon1, weapon2) != NULL;
|
||||
return invFindDoubleWeapon(weapon1, weapon2) != NULL;
|
||||
}
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f111ad4
|
||||
glabel invHasSingleWeaponOrProp
|
||||
/* f111ad4: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
|
||||
/* f111ad8: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
|
||||
/* f111adc: 00802825 */ or $a1,$a0,$zero
|
||||
@@ -302,7 +302,7 @@ glabel func0f111ad4
|
||||
);
|
||||
|
||||
// regalloc
|
||||
//bool func0f111ad4(s32 weaponnum)
|
||||
//bool invHasSingleWeaponOrProp(s32 weaponnum)
|
||||
//{
|
||||
// struct invitem *item = g_Vars.currentplayer->weapons;
|
||||
//
|
||||
@@ -378,7 +378,7 @@ s32 currentStageForbidsSlayer(void)
|
||||
return forbids;
|
||||
}
|
||||
|
||||
bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum)
|
||||
bool invCanHaveAllGunsWeapon(s32 weaponnum)
|
||||
{
|
||||
bool canhave = true;
|
||||
|
||||
@@ -395,18 +395,18 @@ bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum)
|
||||
return canhave;
|
||||
}
|
||||
|
||||
bool currentPlayerCanHaveWeapon(s32 weaponnum)
|
||||
bool invHasSingleWeaponIncAllGuns(s32 weaponnum)
|
||||
{
|
||||
if (g_Vars.currentplayer->equipallguns &&
|
||||
weaponnum && weaponnum <= WEAPON_PSYCHOSISGUN &&
|
||||
currentPlayerCanHaveAllGunsWeapon(weaponnum)) {
|
||||
invCanHaveAllGunsWeapon(weaponnum)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return currentPlayerHasWeapon(weaponnum);
|
||||
return invHasSingleWeaponExcAllGuns(weaponnum);
|
||||
}
|
||||
|
||||
bool func0f111cf8(s32 weapon1, s32 weapon2)
|
||||
bool invHasDoubleWeaponIncAllGuns(s32 weapon1, s32 weapon2)
|
||||
{
|
||||
if (weapon2 == WEAPON_NONE) {
|
||||
return true;
|
||||
@@ -416,33 +416,33 @@ bool func0f111cf8(s32 weapon1, s32 weapon2)
|
||||
weapon1 <= WEAPON_PSYCHOSISGUN &&
|
||||
weapon1 == weapon2 &&
|
||||
weaponHasFlag(weapon1, WEAPONFLAG_DUALWIELD) &&
|
||||
currentPlayerCanHaveAllGunsWeapon(weapon1)) {
|
||||
invCanHaveAllGunsWeapon(weapon1)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return func0f111ab0(weapon1, weapon2);
|
||||
return invHasDoubleWeaponExcAllGuns(weapon1, weapon2);
|
||||
}
|
||||
|
||||
bool currentPlayerGiveWeapon(s32 weaponnum)
|
||||
bool invGiveSingleWeapon(s32 weaponnum)
|
||||
{
|
||||
frSetWeaponFound(weaponnum);
|
||||
|
||||
if (currentPlayerHasWeapon(weaponnum) == 0) {
|
||||
if (invHasSingleWeaponExcAllGuns(weaponnum) == 0) {
|
||||
struct invitem *item;
|
||||
|
||||
if (g_Vars.currentplayer->equipallguns &&
|
||||
weaponnum <= WEAPON_PSYCHOSISGUN &&
|
||||
currentPlayerCanHaveAllGunsWeapon(weaponnum)) {
|
||||
invCanHaveAllGunsWeapon(weaponnum)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
item = currentPlayerGetUnusedInvItem();
|
||||
item = invFindUnusedSlot();
|
||||
|
||||
if (item) {
|
||||
item->type = INVITEMTYPE_WEAP;
|
||||
item->type_weap.weapon1 = weaponnum;
|
||||
item->type_weap.pickuppad = -1;
|
||||
currentPlayerInsertInvItem(item);
|
||||
invInsertItem(item);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -451,17 +451,17 @@ bool currentPlayerGiveWeapon(s32 weaponnum)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool currentPlayerGiveWeaponWithArgument(s32 weapon1, s32 weapon2)
|
||||
bool invGiveDoubleWeapon(s32 weapon1, s32 weapon2)
|
||||
{
|
||||
if (func0f111ab0(weapon1, weapon2) == 0) {
|
||||
if (invHasDoubleWeaponExcAllGuns(weapon1, weapon2) == 0) {
|
||||
if (weaponHasFlag(weapon1, WEAPONFLAG_DUALWIELD)) {
|
||||
struct invitem *item = currentPlayerGetUnusedInvItem();
|
||||
struct invitem *item = invFindUnusedSlot();
|
||||
|
||||
if (item) {
|
||||
item->type = INVITEMTYPE_DUAL;
|
||||
item->type_dual.weapon1 = weapon1;
|
||||
item->type_dual.weapon2 = weapon2;
|
||||
currentPlayerInsertInvItem(item);
|
||||
invInsertItem(item);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -475,7 +475,7 @@ bool currentPlayerGiveWeaponWithArgument(s32 weapon1, s32 weapon2)
|
||||
return false;
|
||||
}
|
||||
|
||||
void currentPlayerRemoveWeapon(s32 weaponnum)
|
||||
void invRemoveItemByNum(s32 weaponnum)
|
||||
{
|
||||
if (g_Vars.currentplayer->weapons) {
|
||||
// Begin iterating from the second item in the list. This is required
|
||||
@@ -485,23 +485,23 @@ void currentPlayerRemoveWeapon(s32 weaponnum)
|
||||
|
||||
while (true) {
|
||||
// Have to preload this because item->next shouldn't be trusted
|
||||
// after calling currentPlayerRemoveInvItem()
|
||||
// after calling invRemoveItem()
|
||||
struct invitem *next = item->next;
|
||||
|
||||
if (item->type == INVITEMTYPE_PROP) {
|
||||
struct prop *prop = item->type_prop.prop;
|
||||
struct textoverride *override = objGetTextOverride(prop->obj);
|
||||
struct textoverride *override = invGetTextOverrideForObj(prop->obj);
|
||||
|
||||
if (override && override->weapon == weaponnum) {
|
||||
currentPlayerRemoveInvItem(item);
|
||||
invRemoveItem(item);
|
||||
}
|
||||
} else if (item->type == INVITEMTYPE_WEAP) {
|
||||
if (item->type_weap.weapon1 == weaponnum) {
|
||||
currentPlayerRemoveInvItem(item);
|
||||
invRemoveItem(item);
|
||||
}
|
||||
} else if (item->type == INVITEMTYPE_DUAL) {
|
||||
if (item->type_dual.weapon1 == weaponnum || item->type_dual.weapon2 == weaponnum) {
|
||||
currentPlayerRemoveInvItem(item);
|
||||
invRemoveItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -514,7 +514,7 @@ void currentPlayerRemoveWeapon(s32 weaponnum)
|
||||
}
|
||||
}
|
||||
|
||||
bool currentPlayerGiveProp(struct prop *prop)
|
||||
bool invGiveProp(struct prop *prop)
|
||||
{
|
||||
struct invitem *item;
|
||||
|
||||
@@ -529,18 +529,18 @@ bool currentPlayerGiveProp(struct prop *prop)
|
||||
return true;
|
||||
}
|
||||
|
||||
item = currentPlayerGetUnusedInvItem();
|
||||
item = invFindUnusedSlot();
|
||||
|
||||
if (item) {
|
||||
item->type = INVITEMTYPE_PROP;
|
||||
item->type_prop.prop = prop;
|
||||
currentPlayerInsertInvItem(item);
|
||||
invInsertItem(item);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void currentPlayerRemoveProp(struct prop *prop)
|
||||
void invRemoveProp(struct prop *prop)
|
||||
{
|
||||
if (g_Vars.currentplayer->weapons) {
|
||||
struct invitem *item = g_Vars.currentplayer->weapons->next;
|
||||
@@ -549,7 +549,7 @@ void currentPlayerRemoveProp(struct prop *prop)
|
||||
struct invitem *next = item->next;
|
||||
|
||||
if (item->type == INVITEMTYPE_PROP && item->type_prop.prop == prop) {
|
||||
currentPlayerRemoveInvItem(item);
|
||||
invRemoveItem(item);
|
||||
}
|
||||
|
||||
if (item == g_Vars.currentplayer->weapons || !g_Vars.currentplayer->weapons) {
|
||||
@@ -592,7 +592,7 @@ glabel func0f1120f0
|
||||
.L0f112158:
|
||||
/* f112158: 02002025 */ or $a0,$s0,$zero
|
||||
.L0f11215c:
|
||||
/* f11215c: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f11215c: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f112160: afa7002c */ sw $a3,0x2c($sp)
|
||||
/* f112164: 10400002 */ beqz $v0,.L0f112170
|
||||
/* f112168: 8fa7002c */ lw $a3,0x2c($sp)
|
||||
@@ -610,12 +610,12 @@ glabel func0f1120f0
|
||||
/* f112194: 8fa7002c */ lw $a3,0x2c($sp)
|
||||
/* f112198: 02002025 */ or $a0,$s0,$zero
|
||||
/* f11219c: 02002825 */ or $a1,$s0,$zero
|
||||
/* f1121a0: 0fc446ac */ jal func0f111ab0
|
||||
/* f1121a0: 0fc446ac */ jal invHasDoubleWeaponExcAllGuns
|
||||
/* f1121a4: afa7002c */ sw $a3,0x2c($sp)
|
||||
/* f1121a8: 1440001b */ bnez $v0,.L0f112218
|
||||
/* f1121ac: 8fa7002c */ lw $a3,0x2c($sp)
|
||||
/* f1121b0: 02002025 */ or $a0,$s0,$zero
|
||||
/* f1121b4: 0fc44674 */ jal currentPlayerGetWeaponInvItem
|
||||
/* f1121b4: 0fc44674 */ jal invFindSingleWeapon
|
||||
/* f1121b8: afa7002c */ sw $a3,0x2c($sp)
|
||||
/* f1121bc: 10400016 */ beqz $v0,.L0f112218
|
||||
/* f1121c0: 8fa7002c */ lw $a3,0x2c($sp)
|
||||
@@ -635,7 +635,7 @@ glabel func0f1120f0
|
||||
/* f1121f4: 8fa30024 */ lw $v1,0x24($sp)
|
||||
/* f1121f8: 10640007 */ beq $v1,$a0,.L0f112218
|
||||
/* f1121fc: 02002825 */ or $a1,$s0,$zero
|
||||
/* f112200: 0fc4478a */ jal currentPlayerGiveWeaponWithArgument
|
||||
/* f112200: 0fc4478a */ jal invGiveDoubleWeapon
|
||||
/* f112204: 02002025 */ or $a0,$s0,$zero
|
||||
/* f112208: 10400003 */ beqz $v0,.L0f112218
|
||||
/* f11220c: 00003825 */ or $a3,$zero,$zero
|
||||
@@ -653,12 +653,12 @@ glabel func0f1120f0
|
||||
/* f112234: 000950c0 */ sll $t2,$t1,0x3
|
||||
/* f112238: 05410005 */ bgez $t2,.L0f112250
|
||||
/* f11223c: 00000000 */ nop
|
||||
/* f112240: 0fc446ac */ jal func0f111ab0
|
||||
/* f112240: 0fc446ac */ jal invHasDoubleWeaponExcAllGuns
|
||||
/* f112244: 9044005c */ lbu $a0,0x5c($v0)
|
||||
/* f112248: 10000004 */ b .L0f11225c
|
||||
/* f11224c: 2c470001 */ sltiu $a3,$v0,0x1
|
||||
.L0f112250:
|
||||
/* f112250: 0fc446ac */ jal func0f111ab0
|
||||
/* f112250: 0fc446ac */ jal invHasDoubleWeaponExcAllGuns
|
||||
/* f112254: 9045005c */ lbu $a1,0x5c($v0)
|
||||
/* f112258: 2c470001 */ sltiu $a3,$v0,0x1
|
||||
.L0f11225c:
|
||||
@@ -679,7 +679,7 @@ glabel func0f1120f0
|
||||
/* f112290: 000e78c0 */ sll $t7,$t6,0x3
|
||||
/* f112294: 05e10009 */ bgez $t7,.L0f1122bc
|
||||
/* f112298: 00000000 */ nop
|
||||
/* f11229c: 0fc4478a */ jal currentPlayerGiveWeaponWithArgument
|
||||
/* f11229c: 0fc4478a */ jal invGiveDoubleWeapon
|
||||
/* f1122a0: 00c02025 */ or $a0,$a2,$zero
|
||||
/* f1122a4: 10400003 */ beqz $v0,.L0f1122b4
|
||||
/* f1122a8: 00000000 */ nop
|
||||
@@ -689,7 +689,7 @@ glabel func0f1120f0
|
||||
/* f1122b4: 10000007 */ b .L0f1122d4
|
||||
/* f1122b8: 00003825 */ or $a3,$zero,$zero
|
||||
.L0f1122bc:
|
||||
/* f1122bc: 0fc4478a */ jal currentPlayerGiveWeaponWithArgument
|
||||
/* f1122bc: 0fc4478a */ jal invGiveDoubleWeapon
|
||||
/* f1122c0: 00c02825 */ or $a1,$a2,$zero
|
||||
/* f1122c4: 10400003 */ beqz $v0,.L0f1122d4
|
||||
/* f1122c8: 00003825 */ or $a3,$zero,$zero
|
||||
@@ -778,7 +778,7 @@ glabel func0f1122ec
|
||||
/* f1123e4: 10400008 */ beqz $v0,.L0f112408
|
||||
/* f1123e8: 00000000 */ nop
|
||||
.L0f1123ec:
|
||||
/* f1123ec: 0fc4470c */ jal currentPlayerCanHaveAllGunsWeapon
|
||||
/* f1123ec: 0fc4470c */ jal invCanHaveAllGunsWeapon
|
||||
/* f1123f0: 02002025 */ or $a0,$s0,$zero
|
||||
/* f1123f4: 10400004 */ beqz $v0,.L0f112408
|
||||
/* f1123f8: 00000000 */ nop
|
||||
@@ -944,7 +944,7 @@ glabel func0f11253c
|
||||
/* f112620: 5040ffe2 */ beqzl $v0,.L0f1125ac
|
||||
/* f112624: 2619002c */ addiu $t9,$s0,0x2c
|
||||
.L0f112628:
|
||||
/* f112628: 0fc4470c */ jal currentPlayerCanHaveAllGunsWeapon
|
||||
/* f112628: 0fc4470c */ jal invCanHaveAllGunsWeapon
|
||||
/* f11262c: 02002025 */ or $a0,$s0,$zero
|
||||
/* f112630: 5040ffde */ beqzl $v0,.L0f1125ac
|
||||
/* f112634: 2619002c */ addiu $t9,$s0,0x2c
|
||||
@@ -1049,7 +1049,7 @@ glabel func0f11253c
|
||||
);
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel currentPlayerHasKeyFlags
|
||||
glabel invHasKeyFlags
|
||||
/* f112790: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
|
||||
/* f112794: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
|
||||
/* f112798: 27bdfff8 */ addiu $sp,$sp,-8
|
||||
@@ -1099,7 +1099,7 @@ glabel currentPlayerHasKeyFlags
|
||||
/* f112838: 27bd0008 */ addiu $sp,$sp,0x8
|
||||
);
|
||||
|
||||
//bool currentPlayerHasKeyFlags(u32 wantkeyflags)
|
||||
//bool invHasKeyFlags(u32 wantkeyflags)
|
||||
//{
|
||||
// struct invitem *item = g_Vars.currentplayer->weapons;
|
||||
// u32 heldkeyflags = 0;
|
||||
@@ -1140,19 +1140,19 @@ bool func0f11283c(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool currentPlayerHasBriefcase(void)
|
||||
bool invHasBriefcase(void)
|
||||
{
|
||||
if (g_Vars.currentplayer->isdead == false) {
|
||||
return currentPlayerHasWeapon(WEAPON_BRIEFCASE2);
|
||||
return invHasSingleWeaponExcAllGuns(WEAPON_BRIEFCASE2);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool currentPlayerHasDataUplink(void)
|
||||
bool invHasDataUplink(void)
|
||||
{
|
||||
if (g_Vars.currentplayer->isdead == false) {
|
||||
return currentPlayerHasWeapon(WEAPON_DATAUPLINK);
|
||||
return invHasSingleWeaponExcAllGuns(WEAPON_DATAUPLINK);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -1163,7 +1163,7 @@ bool func0f1128c4(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool currentPlayerHasProp(struct prop *prop)
|
||||
bool invHasProp(struct prop *prop)
|
||||
{
|
||||
struct invitem *item = g_Vars.currentplayer->weapons;
|
||||
struct prop *child;
|
||||
@@ -1193,7 +1193,7 @@ bool currentPlayerHasProp(struct prop *prop)
|
||||
return false;
|
||||
}
|
||||
|
||||
s32 currentPlayerGetNumInvItems(void)
|
||||
s32 invGetCount(void)
|
||||
{
|
||||
s32 numitems = 0;
|
||||
struct invitem *item;
|
||||
@@ -1240,7 +1240,7 @@ s32 currentPlayerGetNumInvItems(void)
|
||||
return numitems;
|
||||
}
|
||||
|
||||
struct invitem *currentPlayerGetInvItemByIndex(s32 index)
|
||||
struct invitem *invGetItemByIndex(s32 index)
|
||||
{
|
||||
struct invitem *item;
|
||||
|
||||
@@ -1299,7 +1299,7 @@ struct invitem *currentPlayerGetInvItemByIndex(s32 index)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct textoverride *objGetTextOverride(struct defaultobj *obj)
|
||||
struct textoverride *invGetTextOverrideForObj(struct defaultobj *obj)
|
||||
{
|
||||
struct textoverride *override = g_Vars.textoverrides;
|
||||
|
||||
@@ -1314,7 +1314,7 @@ struct textoverride *objGetTextOverride(struct defaultobj *obj)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct textoverride *weaponGetTextOverride(s32 weaponnum)
|
||||
struct textoverride *invGetTextOverrideForWeapon(s32 weaponnum)
|
||||
{
|
||||
struct textoverride *override = g_Vars.textoverrides;
|
||||
|
||||
@@ -1329,14 +1329,14 @@ struct textoverride *weaponGetTextOverride(s32 weaponnum)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
s32 currentPlayerGetWeaponNumByInvIndex(s32 index)
|
||||
s32 invGetWeaponNumByIndex(s32 index)
|
||||
{
|
||||
struct invitem *item = currentPlayerGetInvItemByIndex(index);
|
||||
struct invitem *item = invGetItemByIndex(index);
|
||||
|
||||
if (item) {
|
||||
if (item->type == INVITEMTYPE_PROP) {
|
||||
struct prop *prop = item->type_prop.prop;
|
||||
struct textoverride *override = objGetTextOverride(prop->obj);
|
||||
struct textoverride *override = invGetTextOverrideForObj(prop->obj);
|
||||
|
||||
if (override) {
|
||||
return override->weapon;
|
||||
@@ -1354,16 +1354,16 @@ s32 currentPlayerGetWeaponNumByInvIndex(s32 index)
|
||||
return 0;
|
||||
}
|
||||
|
||||
u16 currentPlayerGetInvNameIdByIndex(s32 index)
|
||||
u16 invGetNameIdByIndex(s32 index)
|
||||
{
|
||||
struct invitem *item = currentPlayerGetInvItemByIndex(index);
|
||||
struct invitem *item = invGetItemByIndex(index);
|
||||
s32 weaponnum = 0;
|
||||
struct textoverride *override;
|
||||
|
||||
if (item) {
|
||||
if (item->type == INVITEMTYPE_PROP) {
|
||||
struct prop *prop = item->type_prop.prop;
|
||||
override = objGetTextOverride(prop->obj);
|
||||
override = invGetTextOverrideForObj(prop->obj);
|
||||
|
||||
if (override) {
|
||||
if (override->unk14) {
|
||||
@@ -1374,7 +1374,7 @@ u16 currentPlayerGetInvNameIdByIndex(s32 index)
|
||||
}
|
||||
} else if (item->type == INVITEMTYPE_WEAP) {
|
||||
weaponnum = item->type_weap.weapon1;
|
||||
override = weaponGetTextOverride(weaponnum);
|
||||
override = invGetTextOverrideForWeapon(weaponnum);
|
||||
|
||||
if (override && override->unk14) {
|
||||
return override->unk14;
|
||||
@@ -1392,21 +1392,21 @@ u16 currentPlayerGetInvNameIdByIndex(s32 index)
|
||||
return weaponGetNameId(weaponnum);
|
||||
}
|
||||
|
||||
char *currentPlayerGetInvNameByIndex(s32 index)
|
||||
char *invGetNameByIndex(s32 index)
|
||||
{
|
||||
return langGet(currentPlayerGetInvNameIdByIndex(index));
|
||||
return langGet(invGetNameIdByIndex(index));
|
||||
}
|
||||
|
||||
char *currentPlayerGetInvShortNameByIndex(s32 index)
|
||||
char *invGetShortNameByIndex(s32 index)
|
||||
{
|
||||
struct invitem *item = currentPlayerGetInvItemByIndex(index);
|
||||
struct invitem *item = invGetItemByIndex(index);
|
||||
s32 weaponnum = 0;
|
||||
struct textoverride *override;
|
||||
|
||||
if (item) {
|
||||
if (item->type == INVITEMTYPE_PROP) {
|
||||
struct prop *prop = item->type_prop.prop;
|
||||
override = objGetTextOverride(prop->obj);
|
||||
override = invGetTextOverrideForObj(prop->obj);
|
||||
|
||||
if (override) {
|
||||
if (override->unk14) {
|
||||
@@ -1417,7 +1417,7 @@ char *currentPlayerGetInvShortNameByIndex(s32 index)
|
||||
}
|
||||
} else if (item->type == INVITEMTYPE_WEAP) {
|
||||
weaponnum = item->type_weap.weapon1;
|
||||
override = weaponGetTextOverride(weaponnum);
|
||||
override = invGetTextOverrideForWeapon(weaponnum);
|
||||
|
||||
if (override && override->unk14) {
|
||||
return langGet(override->unk14);
|
||||
@@ -1433,40 +1433,40 @@ char *currentPlayerGetInvShortNameByIndex(s32 index)
|
||||
return weaponGetShortName(weaponnum);
|
||||
}
|
||||
|
||||
void textoverrideInsert(struct textoverride *override)
|
||||
void invInsertTextOverride(struct textoverride *override)
|
||||
{
|
||||
override->next = g_Vars.textoverrides;
|
||||
g_Vars.textoverrides = override;
|
||||
}
|
||||
|
||||
u32 currentPlayerGetEquipCurItem(void)
|
||||
u32 invGetCurrentIndex(void)
|
||||
{
|
||||
return g_Vars.currentplayer->equipcuritem;
|
||||
}
|
||||
|
||||
void currentPlayerSetEquipCurItem(u32 item)
|
||||
void invSetCurrentIndex(u32 item)
|
||||
{
|
||||
g_Vars.currentplayer->equipcuritem = item;
|
||||
}
|
||||
|
||||
void currentPlayerCalculateEquipCurItem(void)
|
||||
void invCalculateCurrentIndex(void)
|
||||
{
|
||||
s32 curweaponnum = getCurrentPlayerWeaponId(0);
|
||||
s32 curweaponnum = handGetWeaponNum(HAND_RIGHT);
|
||||
s32 i;
|
||||
|
||||
g_Vars.currentplayer->equipcuritem = 0;
|
||||
|
||||
for (i = 0; i < currentPlayerGetNumInvItems(); i++) {
|
||||
if (currentPlayerGetWeaponNumByInvIndex(i) == curweaponnum) {
|
||||
for (i = 0; i < invGetCount(); i++) {
|
||||
if (invGetWeaponNumByIndex(i) == curweaponnum) {
|
||||
g_Vars.currentplayer->equipcuritem = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char *objGetActivatedText(struct defaultobj *obj)
|
||||
char *invGetActivatedTextByObj(struct defaultobj *obj)
|
||||
{
|
||||
struct textoverride *override = objGetTextOverride(obj);
|
||||
struct textoverride *override = invGetTextOverrideForObj(obj);
|
||||
|
||||
if (override && override->activatetextid) {
|
||||
return langGet(override->activatetextid);
|
||||
@@ -1475,9 +1475,9 @@ char *objGetActivatedText(struct defaultobj *obj)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *weaponGetActivatedText(s32 weaponnum)
|
||||
char *invGetActivatedTextByWeaponNum(s32 weaponnum)
|
||||
{
|
||||
struct textoverride *override = weaponGetTextOverride(weaponnum);
|
||||
struct textoverride *override = invGetTextOverrideForWeapon(weaponnum);
|
||||
|
||||
if (override && override->activatetextid) {
|
||||
return langGet(override->activatetextid);
|
||||
@@ -1486,7 +1486,7 @@ char *weaponGetActivatedText(s32 weaponnum)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void currentPlayerIncrementGunHeldTime(s32 weapon1, s32 weapon2)
|
||||
void invIncrementHeldTime(s32 weapon1, s32 weapon2)
|
||||
{
|
||||
s32 leastusedtime;
|
||||
s32 leastusedindex;
|
||||
@@ -1531,7 +1531,7 @@ void currentPlayerIncrementGunHeldTime(s32 weapon1, s32 weapon2)
|
||||
}
|
||||
}
|
||||
|
||||
void currentPlayerGetWeaponOfChoice(s32 *weapon1, s32 *weapon2)
|
||||
void invGetWeaponOfChoice(s32 *weapon1, s32 *weapon2)
|
||||
{
|
||||
s32 mosttime = -1;
|
||||
s32 i;
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "game/chr/chraicommands.h"
|
||||
#include "game/game_000000.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/inventory/items.h"
|
||||
#include "stagesetup.h"
|
||||
#include "types.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "game/game_0d4690.h"
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/game_1531a0.h"
|
||||
#include "game/mplayer/setup.h"
|
||||
@@ -1442,7 +1442,7 @@ glabel chrGiveBriefcase
|
||||
/* f186998: 03197821 */ addu $t7,$t8,$t9
|
||||
/* f18699c: afaf0050 */ sw $t7,0x50($sp)
|
||||
.L0f1869a0:
|
||||
/* f1869a0: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f1869a0: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f1869a4: 24040057 */ addiu $a0,$zero,0x57
|
||||
/* f1869a8: 24040057 */ addiu $a0,$zero,0x57
|
||||
/* f1869ac: 0fc221f2 */ jal currentPlayerQueuePickupWeaponHudmsg
|
||||
@@ -1633,7 +1633,7 @@ glabel chrGiveBriefcase
|
||||
.L0f186c40:
|
||||
/* f186c40: 546000b9 */ bnezl $v1,.L0f186f28
|
||||
/* f186c44: 8fad0128 */ lw $t5,0x128($sp)
|
||||
/* f186c48: 0fc44a11 */ jal currentPlayerHasBriefcase
|
||||
/* f186c48: 0fc44a11 */ jal invHasBriefcase
|
||||
/* f186c4c: 00000000 */ nop
|
||||
/* f186c50: 504000b5 */ beqzl $v0,.L0f186f28
|
||||
/* f186c54: 8fad0128 */ lw $t5,0x128($sp)
|
||||
@@ -1686,7 +1686,7 @@ glabel chrGiveBriefcase
|
||||
/* f186d00: e7a40014 */ swc1 $f4,0x14($sp)
|
||||
/* f186d04: 0fc24494 */ jal func0f091250
|
||||
/* f186d08: 24040057 */ addiu $a0,$zero,0x57
|
||||
/* f186d0c: 0fc447a9 */ jal currentPlayerRemoveWeapon
|
||||
/* f186d0c: 0fc447a9 */ jal invRemoveItemByNum
|
||||
/* f186d10: 24040057 */ addiu $a0,$zero,0x57
|
||||
.L0f186d14:
|
||||
/* f186d14: 0fc5b9f1 */ jal langGet
|
||||
@@ -1855,7 +1855,7 @@ glabel chrGiveBriefcase
|
||||
.L0f186f5c:
|
||||
/* f186f5c: 546000b8 */ bnezl $v1,.L0f187240
|
||||
/* f186f60: 8fac0128 */ lw $t4,0x128($sp)
|
||||
/* f186f64: 0fc44a11 */ jal currentPlayerHasBriefcase
|
||||
/* f186f64: 0fc44a11 */ jal invHasBriefcase
|
||||
/* f186f68: 00000000 */ nop
|
||||
/* f186f6c: 144000b3 */ bnez $v0,.L0f18723c
|
||||
/* f186f70: 8faf0128 */ lw $t7,0x128($sp)
|
||||
@@ -2231,7 +2231,7 @@ bool chrGiveUplink(struct chrdata *chr, struct prop *prop)
|
||||
obj->hidden |= 4;
|
||||
return false;
|
||||
} else {
|
||||
currentPlayerGiveWeapon(WEAPON_DATAUPLINK);
|
||||
invGiveSingleWeapon(WEAPON_DATAUPLINK);
|
||||
currentPlayerQueuePickupWeaponHudmsg(WEAPON_DATAUPLINK, false);
|
||||
func0f087d10(WEAPON_DATAUPLINK);
|
||||
func0f06ad2c(obj, 0, obj->hidden2 & OBJH2FLAG_04);
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "game/game_0d4690.h"
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/game_1531a0.h"
|
||||
#include "game/mplayer/setup.h"
|
||||
@@ -545,7 +545,7 @@ void scenarioHtbCallback10(void)
|
||||
for (i = 0; i < PLAYERCOUNT(); i++) {
|
||||
setCurrentPlayerNum(i);
|
||||
|
||||
if (currentPlayerHasBriefcase()) {
|
||||
if (invHasBriefcase()) {
|
||||
g_ScenarioData.htb.token = g_Vars.currentplayer->prop;
|
||||
break;
|
||||
}
|
||||
@@ -596,7 +596,7 @@ void scenarioHtbCallback14(struct chrdata *chr)
|
||||
chr->aibot->unk0a0 = 0;
|
||||
}
|
||||
} else {
|
||||
if (currentPlayerHasBriefcase()) {
|
||||
if (invHasBriefcase()) {
|
||||
g_Vars.currentplayerstats->tokenheldtime += g_Vars.lvupdate240;
|
||||
|
||||
if (g_Vars.currentplayerstats->tokenheldtime >= SECSTOTIME240(30)) {
|
||||
@@ -617,7 +617,7 @@ glabel scenarioHtbCallback18
|
||||
/* f18079c: 27bdff58 */ addiu $sp,$sp,-168
|
||||
/* f1807a0: afbf003c */ sw $ra,0x3c($sp)
|
||||
/* f1807a4: afb00038 */ sw $s0,0x38($sp)
|
||||
/* f1807a8: 0fc44a11 */ jal currentPlayerHasBriefcase
|
||||
/* f1807a8: 0fc44a11 */ jal invHasBriefcase
|
||||
/* f1807ac: 00808025 */ or $s0,$a0,$zero
|
||||
/* f1807b0: 50400067 */ beqzl $v0,.L0f180950
|
||||
/* f1807b4: 8fbf003c */ lw $ra,0x3c($sp)
|
||||
@@ -3027,7 +3027,7 @@ void scenarioHtmCallback10(void)
|
||||
for (i = 0; i < PLAYERCOUNT(); i++) {
|
||||
setCurrentPlayerNum(i);
|
||||
|
||||
if (currentPlayerHasDataUplink()) {
|
||||
if (invHasDataUplink()) {
|
||||
g_ScenarioData.htm.uplink = g_Vars.currentplayer->prop;
|
||||
break;
|
||||
}
|
||||
@@ -3080,12 +3080,12 @@ glabel var7f1b8960
|
||||
/* f1833c0: 1000000d */ b .L0f1833f8
|
||||
/* f1833c4: 00409025 */ or $s2,$v0,$zero
|
||||
.L0f1833c8:
|
||||
/* f1833c8: 0fc44a21 */ jal currentPlayerHasDataUplink
|
||||
/* f1833c8: 0fc44a21 */ jal invHasDataUplink
|
||||
/* f1833cc: 00000000 */ nop
|
||||
/* f1833d0: 0002202b */ sltu $a0,$zero,$v0
|
||||
/* f1833d4: 10800005 */ beqz $a0,.L0f1833ec
|
||||
/* f1833d8: 00000000 */ nop
|
||||
/* f1833dc: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f1833dc: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f1833e0: 00002025 */ or $a0,$zero,$zero
|
||||
/* f1833e4: 38440036 */ xori $a0,$v0,0x36
|
||||
/* f1833e8: 2c840001 */ sltiu $a0,$a0,0x1
|
||||
@@ -3252,7 +3252,7 @@ glabel var7f1b8960
|
||||
/* f183648: 8c5000bc */ lw $s0,0xbc($v0)
|
||||
/* f18364c: c4460144 */ lwc1 $f6,0x144($v0)
|
||||
/* f183650: 26100008 */ addiu $s0,$s0,0x8
|
||||
/* f183654: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f183654: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f183658: e7a60098 */ swc1 $f6,0x98($sp)
|
||||
/* f18365c: 38430036 */ xori $v1,$v0,0x36
|
||||
/* f183660: 2c630001 */ sltiu $v1,$v1,0x1
|
||||
|
||||
+49
-49
@@ -38,7 +38,7 @@
|
||||
#include "game/game_0c33f0.h"
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/game_128f30.h"
|
||||
#include "game/game_129210.h"
|
||||
@@ -5783,7 +5783,7 @@ glabel func0f06ad2c
|
||||
/* f06b038: 00002025 */ or $a0,$zero,$zero
|
||||
/* f06b03c: 8e240014 */ lw $a0,0x14($s1)
|
||||
.L0f06b040:
|
||||
/* f06b040: 0fc44815 */ jal currentPlayerRemoveProp
|
||||
/* f06b040: 0fc44815 */ jal invRemoveProp
|
||||
/* f06b044: 00000000 */ nop
|
||||
/* f06b048: 8e4c006c */ lw $t4,0x6c($s2)
|
||||
/* f06b04c: 26100001 */ addiu $s0,$s0,0x1
|
||||
@@ -37260,7 +37260,7 @@ bool propobjInteract(struct prop *prop)
|
||||
|
||||
if (playernum >= 0 && laptop == &g_ThrownLaptops[playernum]) {
|
||||
obj->hidden |= OBJHFLAG_00000004;
|
||||
currentPlayerGiveWeapon(WEAPON_LAPTOPGUN);
|
||||
invGiveSingleWeapon(WEAPON_LAPTOPGUN);
|
||||
currentPlayerQueuePickupWeaponHudmsg(WEAPON_LAPTOPGUN, false);
|
||||
func0f087d10(WEAPON_LAPTOPGUN);
|
||||
|
||||
@@ -38000,7 +38000,7 @@ glabel func0f088028
|
||||
.L0f088178:
|
||||
/* f088178: 04820004 */ bltzl $a0,.L0f08818c
|
||||
/* f08817c: 8fbf001c */ lw $ra,0x1c($sp)
|
||||
/* f088180: 0fc44762 */ jal currentPlayerGiveWeapon
|
||||
/* f088180: 0fc44762 */ jal invGiveSingleWeapon
|
||||
/* f088184: 00000000 */ nop
|
||||
.L0f088188:
|
||||
/* f088188: 8fbf001c */ lw $ra,0x1c($sp)
|
||||
@@ -38342,7 +38342,7 @@ glabel var7f1aae70
|
||||
/* f0888f8: 8faf00a4 */ lw $t7,0xa4($sp)
|
||||
/* f0888fc: 11e0000b */ beqz $t7,.L0f08892c
|
||||
/* f088900: 00000000 */ nop
|
||||
/* f088904: 0fc44bfb */ jal objGetActivatedText
|
||||
/* f088904: 0fc44bfb */ jal invGetActivatedTextByObj
|
||||
/* f088908: 8fa4009c */ lw $a0,0x9c($sp)
|
||||
/* f08890c: 14400004 */ bnez $v0,.L0f088920
|
||||
/* f088910: 00402025 */ or $a0,$v0,$zero
|
||||
@@ -38495,7 +38495,7 @@ glabel var7f1aae70
|
||||
.L0f088b30:
|
||||
/* f088b30: 51800013 */ beqzl $t4,.L0f088b80
|
||||
/* f088b34: 24180004 */ addiu $t8,$zero,0x4
|
||||
/* f088b38: 0fc44bfb */ jal objGetActivatedText
|
||||
/* f088b38: 0fc44bfb */ jal invGetActivatedTextByObj
|
||||
/* f088b3c: 8fa4009c */ lw $a0,0x9c($sp)
|
||||
/* f088b40: 10400006 */ beqz $v0,.L0f088b5c
|
||||
/* f088b44: 00402025 */ or $a0,$v0,$zero
|
||||
@@ -38550,7 +38550,7 @@ glabel var7f1aae70
|
||||
/* f088bf0: afae0094 */ sw $t6,0x94($sp)
|
||||
/* f088bf4: 11e00014 */ beqz $t7,.L0f088c48
|
||||
/* f088bf8: 8fb80074 */ lw $t8,0x74($sp)
|
||||
/* f088bfc: 0fc44c0d */ jal weaponGetActivatedText
|
||||
/* f088bfc: 0fc44c0d */ jal invGetActivatedTextByWeaponNum
|
||||
/* f088c00: 9304005c */ lbu $a0,0x5c($t8)
|
||||
/* f088c04: 10400008 */ beqz $v0,.L0f088c28
|
||||
/* f088c08: 00402025 */ or $a0,$v0,$zero
|
||||
@@ -38579,13 +38579,13 @@ glabel var7f1aae70
|
||||
/* f088c54: 24010002 */ addiu $at,$zero,0x2
|
||||
/* f088c58: 55a10010 */ bnel $t5,$at,.L0f088c9c
|
||||
/* f088c5c: 8fb90074 */ lw $t9,0x74($sp)
|
||||
/* f088c60: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f088c60: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f088c64: 00002025 */ or $a0,$zero,$zero
|
||||
/* f088c68: 8fae0074 */ lw $t6,0x74($sp)
|
||||
/* f088c6c: 91cf005c */ lbu $t7,0x5c($t6)
|
||||
/* f088c70: 544f000a */ bnel $v0,$t7,.L0f088c9c
|
||||
/* f088c74: 8fb90074 */ lw $t9,0x74($sp)
|
||||
/* f088c78: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f088c78: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f088c7c: 24040001 */ addiu $a0,$zero,0x1
|
||||
/* f088c80: 8fb80074 */ lw $t8,0x74($sp)
|
||||
/* f088c84: 9305005c */ lbu $a1,0x5c($t8)
|
||||
@@ -38701,7 +38701,7 @@ glabel var7f1aae70
|
||||
/* f088e20: 8faf00a4 */ lw $t7,0xa4($sp)
|
||||
/* f088e24: 51e0003b */ beqzl $t7,.L0f088f14
|
||||
/* f088e28: 240e0001 */ addiu $t6,$zero,0x1
|
||||
/* f088e2c: 0fc44bfb */ jal objGetActivatedText
|
||||
/* f088e2c: 0fc44bfb */ jal invGetActivatedTextByObj
|
||||
/* f088e30: 8fa4009c */ lw $a0,0x9c($sp)
|
||||
/* f088e34: 14400033 */ bnez $v0,.L0f088f04
|
||||
/* f088e38: 00402025 */ or $a0,$v0,$zero
|
||||
@@ -38793,7 +38793,7 @@ glabel var7f1aae70
|
||||
/* f088f64: 8faa00a4 */ lw $t2,0xa4($sp)
|
||||
/* f088f68: 5140000c */ beqzl $t2,.L0f088f9c
|
||||
/* f088f6c: 240b0004 */ addiu $t3,$zero,0x4
|
||||
/* f088f70: 0fc44bfb */ jal objGetActivatedText
|
||||
/* f088f70: 0fc44bfb */ jal invGetActivatedTextByObj
|
||||
/* f088f74: 8fa4009c */ lw $a0,0x9c($sp)
|
||||
/* f088f78: 14400004 */ bnez $v0,.L0f088f8c
|
||||
/* f088f7c: 00402025 */ or $a0,$v0,$zero
|
||||
@@ -38829,7 +38829,7 @@ glabel var7f1aae70
|
||||
/* f088fe4: 8fb80094 */ lw $t8,0x94($sp)
|
||||
/* f088fe8: 17000003 */ bnez $t8,.L0f088ff8
|
||||
/* f088fec: 00000000 */ nop
|
||||
/* f088ff0: 0fc447f3 */ jal currentPlayerGiveProp
|
||||
/* f088ff0: 0fc447f3 */ jal invGiveProp
|
||||
/* f088ff4: 8fa400a0 */ lw $a0,0xa0($sp)
|
||||
.L0f088ff8:
|
||||
/* f088ff8: 10000002 */ b .L0f089004
|
||||
@@ -38863,7 +38863,7 @@ glabel var7f1aae70
|
||||
// }
|
||||
//
|
||||
// if (showhudmsg) {
|
||||
// char *text = objGetActivatedText(obj);
|
||||
// char *text = invGetActivatedTextByObj(obj);
|
||||
//
|
||||
// if (text == NULL) {
|
||||
// text = langGet(L_PROPOBJ(40)); // "Picked up a key."
|
||||
@@ -38947,7 +38947,7 @@ glabel var7f1aae70
|
||||
// }
|
||||
//
|
||||
// if (showhudmsg) {
|
||||
// char *text = objGetActivatedText(obj);
|
||||
// char *text = invGetActivatedTextByObj(obj);
|
||||
//
|
||||
// if (text) {
|
||||
// func0f0ddfa4(text, HUDMSGTYPE_DEFAULT, 9);
|
||||
@@ -38979,7 +38979,7 @@ glabel var7f1aae70
|
||||
// sp148[0] = 1;
|
||||
//
|
||||
// if (showhudmsg) {
|
||||
// char *text = weaponGetActivatedText(weapon->weaponnum);
|
||||
// char *text = invGetActivatedTextByWeaponNum(weapon->weaponnum);
|
||||
//
|
||||
// if (text) {
|
||||
// sp112 = true;
|
||||
@@ -38997,9 +38997,9 @@ glabel var7f1aae70
|
||||
//
|
||||
// // c50
|
||||
// if (count == 2
|
||||
// && getCurrentPlayerWeaponId(0) == weapon->weaponnum
|
||||
// && getCurrentPlayerWeaponId(1) != weapon->weaponnum) {
|
||||
// currentPlayerEquipWeaponWrapper(1, weapon->weaponnum);
|
||||
// && handGetWeaponNum(HAND_RIGHT) == weapon->weaponnum
|
||||
// && handGetWeaponNum(HAND_LEFT) != weapon->weaponnum) {
|
||||
// currentPlayerEquipWeaponWrapper(HAND_LEFT, weapon->weaponnum);
|
||||
// }
|
||||
//
|
||||
// // c9c
|
||||
@@ -39053,7 +39053,7 @@ glabel var7f1aae70
|
||||
// }
|
||||
//
|
||||
// if (showhudmsg) {
|
||||
// char *text = objGetActivatedText(obj);
|
||||
// char *text = invGetActivatedTextByObj(obj);
|
||||
//
|
||||
// if (text == NULL) {
|
||||
// s32 playercount = PLAYERCOUNT();
|
||||
@@ -39119,7 +39119,7 @@ glabel var7f1aae70
|
||||
// }
|
||||
//
|
||||
// if (showhudmsg) {
|
||||
// char *text = objGetActivatedText(obj);
|
||||
// char *text = invGetActivatedTextByObj(obj);
|
||||
//
|
||||
// if (text == NULL) {
|
||||
// text = langGet(L_PROPOBJ(43)); // "Picked up something."
|
||||
@@ -39141,7 +39141,7 @@ glabel var7f1aae70
|
||||
// // fe0
|
||||
// if (v0) {
|
||||
// if (sp148[0] == 0) {
|
||||
// currentPlayerGiveProp(prop);
|
||||
// invGiveProp(prop);
|
||||
// }
|
||||
//
|
||||
// return 4;
|
||||
@@ -39318,7 +39318,7 @@ glabel var7f1aae84
|
||||
/* f089230: 100001e5 */ b .L0f0899c8
|
||||
/* f089234: 00001025 */ or $v0,$zero,$zero
|
||||
.L0f089238:
|
||||
/* f089238: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f089238: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f08923c: afa70080 */ sw $a3,0x80($sp)
|
||||
/* f089240: 1040013c */ beqz $v0,.L0f089734
|
||||
/* f089244: 8fa70080 */ lw $a3,0x80($sp)
|
||||
@@ -39402,7 +39402,7 @@ glabel var7f1aae84
|
||||
/* f089360: 00802825 */ or $a1,$a0,$zero
|
||||
/* f089364: 00803025 */ or $a2,$a0,$zero
|
||||
.L0f089368:
|
||||
/* f089368: 0fc446ac */ jal func0f111ab0
|
||||
/* f089368: 0fc446ac */ jal invHasDoubleWeaponExcAllGuns
|
||||
/* f08936c: 00c02025 */ or $a0,$a2,$zero
|
||||
/* f089370: 104000f0 */ beqz $v0,.L0f089734
|
||||
/* f089374: 00000000 */ nop
|
||||
@@ -39420,12 +39420,12 @@ glabel var7f1aae84
|
||||
/* f0893a0: 8fa70080 */ lw $a3,0x80($sp)
|
||||
/* f0893a4: 90e4005c */ lbu $a0,0x5c($a3)
|
||||
/* f0893a8: afa70080 */ sw $a3,0x80($sp)
|
||||
/* f0893ac: 0fc446ac */ jal func0f111ab0
|
||||
/* f0893ac: 0fc446ac */ jal invHasDoubleWeaponExcAllGuns
|
||||
/* f0893b0: 00802825 */ or $a1,$a0,$zero
|
||||
/* f0893b4: 1440000f */ bnez $v0,.L0f0893f4
|
||||
/* f0893b8: 8fa70080 */ lw $a3,0x80($sp)
|
||||
/* f0893bc: 90e4005c */ lbu $a0,0x5c($a3)
|
||||
/* f0893c0: 0fc44674 */ jal currentPlayerGetWeaponInvItem
|
||||
/* f0893c0: 0fc44674 */ jal invFindSingleWeapon
|
||||
/* f0893c4: afa70080 */ sw $a3,0x80($sp)
|
||||
/* f0893c8: 10400005 */ beqz $v0,.L0f0893e0
|
||||
/* f0893cc: 8fa70080 */ lw $a3,0x80($sp)
|
||||
@@ -39461,7 +39461,7 @@ glabel var7f1aae84
|
||||
/* f089434: 24010007 */ addiu $at,$zero,0x7
|
||||
/* f089438: 54410007 */ bnel $v0,$at,.L0f089458
|
||||
/* f08943c: 24010014 */ addiu $at,$zero,0x14
|
||||
/* f089440: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f089440: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089444: 2404001e */ addiu $a0,$zero,0x1e
|
||||
/* f089448: 104000ba */ beqz $v0,.L0f089734
|
||||
/* f08944c: 00000000 */ nop
|
||||
@@ -39470,7 +39470,7 @@ glabel var7f1aae84
|
||||
.L0f089458:
|
||||
/* f089458: 54410007 */ bnel $v0,$at,.L0f089478
|
||||
/* f08945c: 24010015 */ addiu $at,$zero,0x15
|
||||
/* f089460: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f089460: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089464: 24040031 */ addiu $a0,$zero,0x31
|
||||
/* f089468: 104000b2 */ beqz $v0,.L0f089734
|
||||
/* f08946c: 00000000 */ nop
|
||||
@@ -39479,7 +39479,7 @@ glabel var7f1aae84
|
||||
.L0f089478:
|
||||
/* f089478: 54410007 */ bnel $v0,$at,.L0f089498
|
||||
/* f08947c: 24010012 */ addiu $at,$zero,0x12
|
||||
/* f089480: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f089480: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089484: 24040023 */ addiu $a0,$zero,0x23
|
||||
/* f089488: 104000aa */ beqz $v0,.L0f089734
|
||||
/* f08948c: 00000000 */ nop
|
||||
@@ -39488,7 +39488,7 @@ glabel var7f1aae84
|
||||
.L0f089498:
|
||||
/* f089498: 54410007 */ bnel $v0,$at,.L0f0894b8
|
||||
/* f08949c: 2401000c */ addiu $at,$zero,0xc
|
||||
/* f0894a0: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f0894a0: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f0894a4: 2404001f */ addiu $a0,$zero,0x1f
|
||||
/* f0894a8: 104000a2 */ beqz $v0,.L0f089734
|
||||
/* f0894ac: 00000000 */ nop
|
||||
@@ -39497,7 +39497,7 @@ glabel var7f1aae84
|
||||
.L0f0894b8:
|
||||
/* f0894b8: 54410007 */ bnel $v0,$at,.L0f0894d8
|
||||
/* f0894bc: 2401000d */ addiu $at,$zero,0xd
|
||||
/* f0894c0: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f0894c0: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f0894c4: 24040022 */ addiu $a0,$zero,0x22
|
||||
/* f0894c8: 1040009a */ beqz $v0,.L0f089734
|
||||
/* f0894cc: 00000000 */ nop
|
||||
@@ -39506,7 +39506,7 @@ glabel var7f1aae84
|
||||
.L0f0894d8:
|
||||
/* f0894d8: 54410007 */ bnel $v0,$at,.L0f0894f8
|
||||
/* f0894dc: 2401000e */ addiu $at,$zero,0xe
|
||||
/* f0894e0: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f0894e0: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f0894e4: 24040021 */ addiu $a0,$zero,0x21
|
||||
/* f0894e8: 10400092 */ beqz $v0,.L0f089734
|
||||
/* f0894ec: 00000000 */ nop
|
||||
@@ -39515,7 +39515,7 @@ glabel var7f1aae84
|
||||
.L0f0894f8:
|
||||
/* f0894f8: 54410007 */ bnel $v0,$at,.L0f089518
|
||||
/* f0894fc: 24010009 */ addiu $at,$zero,0x9
|
||||
/* f089500: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f089500: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089504: 24040020 */ addiu $a0,$zero,0x20
|
||||
/* f089508: 1040008a */ beqz $v0,.L0f089734
|
||||
/* f08950c: 00000000 */ nop
|
||||
@@ -39524,7 +39524,7 @@ glabel var7f1aae84
|
||||
.L0f089518:
|
||||
/* f089518: 14410005 */ bne $v0,$at,.L0f089530
|
||||
/* f08951c: 00000000 */ nop
|
||||
/* f089520: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f089520: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089524: 2404001a */ addiu $a0,$zero,0x1a
|
||||
/* f089528: 10400082 */ beqz $v0,.L0f089734
|
||||
/* f08952c: 00000000 */ nop
|
||||
@@ -39570,56 +39570,56 @@ glabel var7f1aae84
|
||||
.L0f0895bc:
|
||||
/* f0895bc: 56010005 */ bnel $s0,$at,.L0f0895d4
|
||||
/* f0895c0: 24010014 */ addiu $at,$zero,0x14
|
||||
/* f0895c4: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f0895c4: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f0895c8: 2404001e */ addiu $a0,$zero,0x1e
|
||||
/* f0895cc: 1040002b */ beqz $v0,.L0f08967c
|
||||
/* f0895d0: 24010014 */ addiu $at,$zero,0x14
|
||||
.L0f0895d4:
|
||||
/* f0895d4: 56010005 */ bnel $s0,$at,.L0f0895ec
|
||||
/* f0895d8: 24010015 */ addiu $at,$zero,0x15
|
||||
/* f0895dc: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f0895dc: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f0895e0: 24040031 */ addiu $a0,$zero,0x31
|
||||
/* f0895e4: 10400025 */ beqz $v0,.L0f08967c
|
||||
/* f0895e8: 24010015 */ addiu $at,$zero,0x15
|
||||
.L0f0895ec:
|
||||
/* f0895ec: 56010005 */ bnel $s0,$at,.L0f089604
|
||||
/* f0895f0: 24010012 */ addiu $at,$zero,0x12
|
||||
/* f0895f4: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f0895f4: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f0895f8: 24040023 */ addiu $a0,$zero,0x23
|
||||
/* f0895fc: 1040001f */ beqz $v0,.L0f08967c
|
||||
/* f089600: 24010012 */ addiu $at,$zero,0x12
|
||||
.L0f089604:
|
||||
/* f089604: 56010005 */ bnel $s0,$at,.L0f08961c
|
||||
/* f089608: 2401000c */ addiu $at,$zero,0xc
|
||||
/* f08960c: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f08960c: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089610: 2404001f */ addiu $a0,$zero,0x1f
|
||||
/* f089614: 10400019 */ beqz $v0,.L0f08967c
|
||||
/* f089618: 2401000c */ addiu $at,$zero,0xc
|
||||
.L0f08961c:
|
||||
/* f08961c: 56010005 */ bnel $s0,$at,.L0f089634
|
||||
/* f089620: 2401000d */ addiu $at,$zero,0xd
|
||||
/* f089624: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f089624: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089628: 24040022 */ addiu $a0,$zero,0x22
|
||||
/* f08962c: 10400013 */ beqz $v0,.L0f08967c
|
||||
/* f089630: 2401000d */ addiu $at,$zero,0xd
|
||||
.L0f089634:
|
||||
/* f089634: 56010005 */ bnel $s0,$at,.L0f08964c
|
||||
/* f089638: 2401000e */ addiu $at,$zero,0xe
|
||||
/* f08963c: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f08963c: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089640: 24040021 */ addiu $a0,$zero,0x21
|
||||
/* f089644: 1040000d */ beqz $v0,.L0f08967c
|
||||
/* f089648: 2401000e */ addiu $at,$zero,0xe
|
||||
.L0f08964c:
|
||||
/* f08964c: 56010005 */ bnel $s0,$at,.L0f089664
|
||||
/* f089650: 24010009 */ addiu $at,$zero,0x9
|
||||
/* f089654: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f089654: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089658: 24040020 */ addiu $a0,$zero,0x20
|
||||
/* f08965c: 10400007 */ beqz $v0,.L0f08967c
|
||||
/* f089660: 24010009 */ addiu $at,$zero,0x9
|
||||
.L0f089664:
|
||||
/* f089664: 56010008 */ bnel $s0,$at,.L0f089688
|
||||
/* f089668: 8fa20060 */ lw $v0,0x60($sp)
|
||||
/* f08966c: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f08966c: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f089670: 2404001a */ addiu $a0,$zero,0x1a
|
||||
/* f089674: 54400004 */ bnezl $v0,.L0f089688
|
||||
/* f089678: 8fa20060 */ lw $v0,0x60($sp)
|
||||
@@ -39665,7 +39665,7 @@ glabel var7f1aae84
|
||||
/* f089704: 24010001 */ addiu $at,$zero,0x1
|
||||
/* f089708: 17210006 */ bne $t9,$at,.L0f089724
|
||||
/* f08970c: 00000000 */ nop
|
||||
/* f089710: 0fc44a11 */ jal currentPlayerHasBriefcase
|
||||
/* f089710: 0fc44a11 */ jal invHasBriefcase
|
||||
/* f089714: 00000000 */ nop
|
||||
/* f089718: 10400002 */ beqz $v0,.L0f089724
|
||||
/* f08971c: 00000000 */ nop
|
||||
@@ -42115,10 +42115,10 @@ glabel func0f08b880
|
||||
/* f08b8b4: 00000000 */ nop
|
||||
);
|
||||
|
||||
void chrSetObjHiddenFlag4OnWeapon(struct chrdata *chr, s32 slot)
|
||||
void chrSetObjHiddenFlag4OnWeapon(struct chrdata *chr, s32 hand)
|
||||
{
|
||||
if (chr && chr->weapons_held[slot]) {
|
||||
struct defaultobj *obj = chr->weapons_held[slot]->obj;
|
||||
if (chr && chr->weapons_held[hand]) {
|
||||
struct defaultobj *obj = chr->weapons_held[hand]->obj;
|
||||
obj->hidden |= OBJHFLAG_00000004;
|
||||
}
|
||||
}
|
||||
@@ -42422,7 +42422,7 @@ glabel func0f08bd00
|
||||
/* f08bd24: 24030001 */ addiu $v1,$zero,0x1
|
||||
.L0f08bd28:
|
||||
/* f08bd28: afa30018 */ sw $v1,0x18($sp)
|
||||
/* f08bd2c: 0fc449e4 */ jal currentPlayerHasKeyFlags
|
||||
/* f08bd2c: 0fc449e4 */ jal invHasKeyFlags
|
||||
/* f08bd30: afa7001c */ sw $a3,0x1c($sp)
|
||||
/* f08bd34: 8fa30018 */ lw $v1,0x18($sp)
|
||||
/* f08bd38: 10400003 */ beqz $v0,.L0f08bd48
|
||||
@@ -46750,7 +46750,7 @@ bool propdoorInteract(struct prop *doorprop)
|
||||
doorActivateWrapper(doorprop, 1);
|
||||
} else if (door->mode == DOORMODE_IDLE && door->frac < 0.5f * door->maxfrac) {
|
||||
if ((door->base.flags2 & OBJFLAG2_00000004) == 0) {
|
||||
struct textoverride *override = objGetTextOverride(&door->base);
|
||||
struct textoverride *override = invGetTextOverrideForObj(&door->base);
|
||||
u8 intraining = false;
|
||||
|
||||
if (g_Vars.stagenum == STAGE_CITRAINING) {
|
||||
@@ -47588,7 +47588,7 @@ glabel func0f0910ac
|
||||
/* f09112c: 02002025 */ or $a0,$s0,$zero
|
||||
/* f091130: 04420039 */ bltzl $v0,.L0f091218
|
||||
/* f091134: 26100001 */ addiu $s0,$s0,0x1
|
||||
/* f091138: 0fc4468a */ jal currentPlayerHasWeapon
|
||||
/* f091138: 0fc4468a */ jal invHasSingleWeaponExcAllGuns
|
||||
/* f09113c: 02002025 */ or $a0,$s0,$zero
|
||||
/* f091140: 10400034 */ beqz $v0,.L0f091214
|
||||
/* f091144: 02002025 */ or $a0,$s0,$zero
|
||||
@@ -47635,7 +47635,7 @@ glabel func0f0910ac
|
||||
.L0f0911dc:
|
||||
/* f0911dc: 10c00003 */ beqz $a2,.L0f0911ec
|
||||
/* f0911e0: 00000000 */ nop
|
||||
/* f0911e4: 0fc447a9 */ jal currentPlayerRemoveWeapon
|
||||
/* f0911e4: 0fc447a9 */ jal invRemoveItemByNum
|
||||
/* f0911e8: 02002025 */ or $a0,$s0,$zero
|
||||
.L0f0911ec:
|
||||
/* f0911ec: 0fc28aac */ jal weaponIsMissionCritical
|
||||
|
||||
+2
-2
@@ -12,7 +12,7 @@
|
||||
#include "game/game_097ba0.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0b3350.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_127910.h"
|
||||
#include "game/credits.h"
|
||||
#include "game/bondview.h"
|
||||
@@ -215,7 +215,7 @@ char *mpPlayerGetWeaponOfChoiceName(u32 playernum, u32 slot)
|
||||
|
||||
setCurrentPlayerNum(playernum);
|
||||
|
||||
currentPlayerGetWeaponOfChoice(&weapon1, &weapon2);
|
||||
invGetWeaponOfChoice(&weapon1, &weapon2);
|
||||
|
||||
weapon = slot == 1 ? weapon2 : weapon1;
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "game/game_0e0770.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_102240.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/game_1531a0.h"
|
||||
#include "game/game_166e40.h"
|
||||
#include "game/game_16e810.h"
|
||||
@@ -45,17 +45,17 @@ s32 frDetailsOkMenuHandler(u32 operation, struct menuitem *item, union handlerda
|
||||
s32 weapon = frGetWeaponBySlot(frGetSlot());
|
||||
|
||||
if (g_FrWeaponNum != WEAPON_UNARMED) {
|
||||
currentPlayerRemoveWeapon(g_FrWeaponNum);
|
||||
invRemoveItemByNum(g_FrWeaponNum);
|
||||
}
|
||||
|
||||
if (weapon != WEAPON_UNARMED) {
|
||||
currentPlayerGiveWeapon(weapon);
|
||||
invGiveSingleWeapon(weapon);
|
||||
}
|
||||
|
||||
currentPlayerSetEquipCurItem(1);
|
||||
invSetCurrentIndex(1);
|
||||
|
||||
if (getCurrentPlayerWeaponId(0) != weapon) {
|
||||
currentPlayerEquipWeaponWrapper(0, weapon);
|
||||
if (handGetWeaponNum(HAND_RIGHT) != weapon) {
|
||||
currentPlayerEquipWeaponWrapper(HAND_RIGHT, weapon);
|
||||
}
|
||||
|
||||
g_FrWeaponNum = weapon;
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_107fb0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/inventory/inventory.h"
|
||||
#include "game/explosions/explosions.h"
|
||||
#include "game/game_150820.h"
|
||||
#include "game/game_1531a0.h"
|
||||
@@ -2438,7 +2438,7 @@ glabel var7f1b94e4
|
||||
/* f19f9f0: 00000000 */ nop
|
||||
/* f19f9f4: 0fc6749a */ jal frGetWeaponBySlot
|
||||
/* f19f9f8: 96a40456 */ lhu $a0,0x456($s5)
|
||||
/* f19f9fc: 0fc44727 */ jal currentPlayerCanHaveWeapon
|
||||
/* f19f9fc: 0fc44727 */ jal invHasSingleWeaponIncAllGuns
|
||||
/* f19fa00: 00402025 */ or $a0,$v0,$zero
|
||||
/* f19fa04: 10400005 */ beqz $v0,.L0f19fa1c
|
||||
/* f19fa08: 00000000 */ nop
|
||||
@@ -3531,7 +3531,7 @@ glabel var7f1b94e4
|
||||
// // 9c8
|
||||
// if (g_FrIsValidWeapon
|
||||
// && g_Vars.currentplayer->unk1583_04 == 0
|
||||
// && currentPlayerCanHaveWeapon(frGetWeaponBySlot(g_FrData.slot))) {
|
||||
// && invHasSingleWeaponIncAllGuns(frGetWeaponBySlot(g_FrData.slot))) {
|
||||
// // a0c
|
||||
// currentPlayerEquipWeapon(frGetWeaponBySlot(g_FrData.slot));
|
||||
// }
|
||||
@@ -4083,7 +4083,7 @@ glabel frChooseFarsightTarget
|
||||
/* f1a0ab4: f7b40010 */ sdc1 $f20,0x10($sp)
|
||||
/* f1a0ab8: 0000a025 */ or $s4,$zero,$zero
|
||||
/* f1a0abc: 0000a825 */ or $s5,$zero,$zero
|
||||
/* f1a0ac0: 0fc2866a */ jal getCurrentPlayerWeaponId
|
||||
/* f1a0ac0: 0fc2866a */ jal handGetWeaponNum
|
||||
/* f1a0ac4: 00002025 */ or $a0,$zero,$zero
|
||||
/* f1a0ac8: 24010016 */ addiu $at,$zero,0x16
|
||||
/* f1a0acc: 14410042 */ bne $v0,$at,.L0f1a0bd8
|
||||
@@ -4192,7 +4192,7 @@ glabel frChooseFarsightTarget
|
||||
// bool found = false;
|
||||
// s32 i;
|
||||
//
|
||||
// if (getCurrentPlayerWeaponId(0) == WEAPON_FARSIGHTXR20) {
|
||||
// if (handGetWeaponNum(0) == WEAPON_FARSIGHTXR20) {
|
||||
// for (i = 0; i < ARRAYCOUNT(g_FrData.targets); i++) {
|
||||
// if (g_FrData.targets[i].inuse
|
||||
// && g_FrData.targets[i].destroyed == false
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef IN_GAME_GAME_012450_H
|
||||
#define IN_GAME_GAME_012450_H
|
||||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
void currentPlayerInitGunsHeld(void);
|
||||
void func0f012530(s32 arg0);
|
||||
|
||||
#endif
|
||||
@@ -89,7 +89,7 @@ u32 func0f0a1318(void);
|
||||
u32 func0f0a134c(void);
|
||||
u32 func0f0a1528(void);
|
||||
void currentPlayerEquipWeapon(s32 weaponnum);
|
||||
s32 getCurrentPlayerWeaponId(s32 handnum);
|
||||
s32 handGetWeaponNum(s32 handnum);
|
||||
bool func0f0a1a10(s32 weaponnum);
|
||||
s32 func0f0a1a68(s32 arg0);
|
||||
void func0f0a1ab0(void);
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
#ifndef IN_GAME_GAME_111600_H
|
||||
#define IN_GAME_GAME_111600_H
|
||||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
void currentPlayerClearInventory(void);
|
||||
void currentPlayerSortInvItem(struct invitem *item);
|
||||
void currentPlayerInsertInvItem(struct invitem *item);
|
||||
void currentPlayerRemoveInvItem(struct invitem *item);
|
||||
struct invitem *currentPlayerGetUnusedInvItem(void);
|
||||
void currentPlayerSetAllGuns(bool enable);
|
||||
struct invitem *currentPlayerGetWeaponInvItem(s32 weaponnum);
|
||||
bool currentPlayerHasWeapon(s32 weaponnum);
|
||||
struct invitem *func0f111a4c(s32 weapon1, s32 weapon2);
|
||||
bool func0f111ab0(s32 weapon1, s32 weapon2);
|
||||
bool func0f111ad4(s32 weaponnum);
|
||||
s32 func0f111b88(s32 arg0);
|
||||
s32 currentStageForbidsSlayer(void);
|
||||
bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum);
|
||||
bool currentPlayerCanHaveWeapon(s32 weaponnum);
|
||||
bool func0f111cf8(s32 weapon1, s32 weapon2);
|
||||
bool currentPlayerGiveWeapon(s32 weaponnum);
|
||||
bool currentPlayerGiveWeaponWithArgument(s32 weapon1, s32 weapon2);
|
||||
void currentPlayerRemoveWeapon(s32 weaponnum);
|
||||
bool currentPlayerGiveProp(struct prop *prop);
|
||||
void currentPlayerRemoveProp(struct prop *prop);
|
||||
u32 func0f1120f0(struct prop *prop);
|
||||
u32 func0f1122ec(void);
|
||||
u32 func0f11253c(void);
|
||||
bool currentPlayerHasKeyFlags(u32 wantkeyflags);
|
||||
bool currentPlayerHasBriefcase(void);
|
||||
bool currentPlayerHasDataUplink(void);
|
||||
bool currentPlayerHasProp(struct prop *prop);
|
||||
s32 currentPlayerGetNumInvItems(void);
|
||||
struct invitem *currentPlayerGetInvItemByIndex(s32 index);
|
||||
struct textoverride *objGetTextOverride(struct defaultobj *obj);
|
||||
struct textoverride *weaponGetTextOverride(s32 weaponnum);
|
||||
s32 currentPlayerGetWeaponNumByInvIndex(s32 index);
|
||||
u16 currentPlayerGetInvNameIdByIndex(s32 index);
|
||||
char *currentPlayerGetInvNameByIndex(s32 index);
|
||||
char *currentPlayerGetInvShortNameByIndex(s32 index);
|
||||
void textoverrideInsert(struct textoverride *override);
|
||||
u32 currentPlayerGetEquipCurItem(void);
|
||||
void currentPlayerSetEquipCurItem(u32 item);
|
||||
void currentPlayerCalculateEquipCurItem(void);
|
||||
char *objGetActivatedText(struct defaultobj *obj);
|
||||
char *weaponGetActivatedText(s32 weaponnum);
|
||||
void currentPlayerIncrementGunHeldTime(s32 param_1, s32 param_2);
|
||||
void currentPlayerGetWeaponOfChoice(s32 *weapon1, s32 *weapon2);
|
||||
|
||||
#endif
|
||||
@@ -14,8 +14,8 @@ void currentPlayerSetViewPosition(s32 viewleft, s32 viewtop);
|
||||
void currentPlayerSetFovY(f32 fovy);
|
||||
void currentPlayerSetAspectRatio(f32 aspect);
|
||||
s32 weaponGetModel(s32 weapon);
|
||||
void currentPlayerSetWeaponFlag4(s32 weaponslot);
|
||||
void func0f128d20(s32 slot);
|
||||
void currentPlayerSetWeaponFlag4(s32 hand);
|
||||
void func0f128d20(s32 hand);
|
||||
void randomisePlayerOrder(void);
|
||||
s32 getPlayerByOrderNum(s32 arg0);
|
||||
void setCurrentPlayerNum(s32 playernum);
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
#ifndef IN_GAME_INVENTORY_INIT_H
|
||||
#define IN_GAME_INVENTORY_INIT_H
|
||||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
void invInitGunsHeld(void);
|
||||
void invInit(s32 numdoubles);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,51 @@
|
||||
#ifndef IN_GAME_INVENTORY_INVENTORY_H
|
||||
#define IN_GAME_INVENTORY_INVENTORY_H
|
||||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
void invClear(void);
|
||||
void invSortItem(struct invitem *item);
|
||||
void invInsertItem(struct invitem *item);
|
||||
void invRemoveItem(struct invitem *item);
|
||||
struct invitem *invFindUnusedSlot(void);
|
||||
void invSetAllGuns(bool enable);
|
||||
struct invitem *invFindSingleWeapon(s32 weaponnum);
|
||||
bool invHasSingleWeaponExcAllGuns(s32 weaponnum);
|
||||
struct invitem *invFindDoubleWeapon(s32 weapon1, s32 weapon2);
|
||||
bool invHasDoubleWeaponExcAllGuns(s32 weapon1, s32 weapon2);
|
||||
bool invHasSingleWeaponOrProp(s32 weaponnum);
|
||||
s32 func0f111b88(s32 arg0);
|
||||
s32 currentStageForbidsSlayer(void);
|
||||
bool invCanHaveAllGunsWeapon(s32 weaponnum);
|
||||
bool invHasSingleWeaponIncAllGuns(s32 weaponnum);
|
||||
bool invHasDoubleWeaponIncAllGuns(s32 weapon1, s32 weapon2);
|
||||
bool invGiveSingleWeapon(s32 weaponnum);
|
||||
bool invGiveDoubleWeapon(s32 weapon1, s32 weapon2);
|
||||
void invRemoveItemByNum(s32 weaponnum);
|
||||
bool invGiveProp(struct prop *prop);
|
||||
void invRemoveProp(struct prop *prop);
|
||||
u32 func0f1120f0(struct prop *prop);
|
||||
u32 func0f1122ec(void);
|
||||
u32 func0f11253c(void);
|
||||
bool invHasKeyFlags(u32 wantkeyflags);
|
||||
bool invHasBriefcase(void);
|
||||
bool invHasDataUplink(void);
|
||||
bool invHasProp(struct prop *prop);
|
||||
s32 invGetCount(void);
|
||||
struct invitem *invGetItemByIndex(s32 index);
|
||||
struct textoverride *invGetTextOverrideForObj(struct defaultobj *obj);
|
||||
struct textoverride *invGetTextOverrideForWeapon(s32 weaponnum);
|
||||
s32 invGetWeaponNumByIndex(s32 index);
|
||||
u16 invGetNameIdByIndex(s32 index);
|
||||
char *invGetNameByIndex(s32 index);
|
||||
char *invGetShortNameByIndex(s32 index);
|
||||
void invInsertTextOverride(struct textoverride *override);
|
||||
u32 invGetCurrentIndex(void);
|
||||
void invSetCurrentIndex(u32 item);
|
||||
void invCalculateCurrentIndex(void);
|
||||
char *invGetActivatedTextByObj(struct defaultobj *obj);
|
||||
char *invGetActivatedTextByWeaponNum(s32 weaponnum);
|
||||
void invIncrementHeldTime(s32 param_1, s32 param_2);
|
||||
void invGetWeaponOfChoice(s32 *weapon1, s32 *weapon2);
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef IN_GAME_DATA_INVENTORY_H
|
||||
#define IN_GAME_DATA_INVENTORY_H
|
||||
#ifndef IN_GAME_INVENTORY_ITEMS_H
|
||||
#define IN_GAME_INVENTORY_ITEMS_H
|
||||
#include <ultra64.h>
|
||||
|
||||
extern struct inventory_menupos invmenupos_00010fd0;
|
||||
@@ -281,7 +281,7 @@ void func0f08b25c(struct weaponobj *weapon, struct chrdata *chr);
|
||||
u32 func0f08b27c(void);
|
||||
u32 func0f08b658(void);
|
||||
struct weaponobj *func0f08b880(u32 model, u32 weaponnum, struct chrdata *chr);
|
||||
void chrSetObjHiddenFlag4OnWeapon(struct chrdata *chr, s32 slot);
|
||||
void chrSetObjHiddenFlag4OnWeapon(struct chrdata *chr, s32 hand);
|
||||
struct prop *func0f08b8e8(struct chrdata *chr, s32 weaponnum, s32 arg2, u32 flags, s32 arg4, s32 arg5);
|
||||
struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
|
||||
u32 func0f08bb3c(void);
|
||||
|
||||
+2
-2
@@ -2642,8 +2642,8 @@ struct player {
|
||||
/*0x1858*/ f32 aspect;
|
||||
/*0x185c*/ u32 flags;
|
||||
/*0x1860*/ u32 unk1860;
|
||||
/*0x1864*/ struct invitem *weapons; // circular linked list
|
||||
/*0x1868*/ struct invitem *equipment;
|
||||
/*0x1864*/ struct invitem *weapons; // circular linked list, sorted
|
||||
/*0x1868*/ struct invitem *equipment; // slots, allocated, unsorted
|
||||
/*0x186c*/ s32 equipmaxitems;
|
||||
/*0x1870*/ u32 equipallguns;
|
||||
/*0x1874*/ u32 equipcuritem;
|
||||
|
||||
Reference in New Issue
Block a user