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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-01 08:07:35 -04:00
Decompile handGetUnk0c30
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+6
-16
@@ -11646,22 +11646,12 @@ glabel func0f0a12b0
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/* f0a1314: e45205e8 */ swc1 $f18,0x5e8($v0)
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);
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GLOBAL_ASM(
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glabel func0f0a1318
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/* f0a1318: 00047900 */ sll $t7,$a0,0x4
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/* f0a131c: 01e47823 */ subu $t7,$t7,$a0
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/* f0a1320: 000f7880 */ sll $t7,$t7,0x2
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/* f0a1324: 01e47821 */ addu $t7,$t7,$a0
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/* f0a1328: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
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/* f0a132c: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
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/* f0a1330: 000f78c0 */ sll $t7,$t7,0x3
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/* f0a1334: 01e47821 */ addu $t7,$t7,$a0
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/* f0a1338: 000f7880 */ sll $t7,$t7,0x2
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/* f0a133c: 01cf1821 */ addu $v1,$t6,$t7
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/* f0a1340: 24630638 */ addiu $v1,$v1,0x638
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/* f0a1344: 03e00008 */ jr $ra
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/* f0a1348: 8c6205f8 */ lw $v0,0x5f8($v1)
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);
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u32 handGetUnk0c30(s32 handnum)
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{
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struct hand *hand = &g_Vars.currentplayer->hands[handnum];
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return hand->unk0c30;
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}
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GLOBAL_ASM(
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glabel func0f0a134c
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+1
-1
@@ -2428,7 +2428,7 @@ void handTickAttack(s32 handnum)
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handCreateBulletRaycast(handnum, true, true, 1, true);
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handCreateBulletRaycast(handnum, true, true, 1, true);
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} else {
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handCreateBulletRaycast(handnum, true, true, func0f0a1318(handnum), g_Vars.mplayerisrunning);
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handCreateBulletRaycast(handnum, true, true, handGetUnk0c30(handnum), g_Vars.mplayerisrunning);
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}
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mpstats0f0b0520();
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@@ -86,7 +86,7 @@ void func0f0a0c44(s32 handnum, struct coord *param_2, struct coord *arg2);
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void func0f0a0cb0(struct coord *arg0, struct coord *arg1, s32 handnum, bool arg3);
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u32 func0f0a0fac(void);
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void func0f0a12b0(struct coord *arg0, struct coord *arg1, s32 handnum);
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bool func0f0a1318(s32 handnum);
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u32 handGetUnk0c30(s32 handnum);
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void func0f0a134c(s32 handnum);
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void func0f0a1528(void);
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void currentPlayerEquipWeapon(s32 weaponnum);
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