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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f176000, func0f176008, func0f17601c, func0f176030, func0f176044, func0f176058, func0f176060 and func0f176074
This commit is contained in:
+38
-38
@@ -9,42 +9,42 @@
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#include "game/game_175f50.h"
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#include "library/library.h"
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GLOBAL_ASM(
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glabel func0f176000
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/* f176000: 03e00008 */ jr $ra
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/* f176004: 00801025 */ or $v0,$a0,$zero
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);
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s32 func0f176000(s32 arg0)
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{
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return arg0;
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}
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GLOBAL_ASM(
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glabel func0f176008
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/* f176008: afa50004 */ sw $a1,0x4($sp)
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/* f17600c: afa60008 */ sw $a2,0x8($sp)
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/* f176010: afa7000c */ sw $a3,0xc($sp)
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/* f176014: 03e00008 */ jr $ra
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/* f176018: 00801025 */ or $v0,$a0,$zero
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/* f17601c: afa50004 */ sw $a1,0x4($sp)
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/* f176020: afa60008 */ sw $a2,0x8($sp)
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/* f176024: afa7000c */ sw $a3,0xc($sp)
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/* f176028: 03e00008 */ jr $ra
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/* f17602c: 00801025 */ or $v0,$a0,$zero
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/* f176030: afa50004 */ sw $a1,0x4($sp)
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/* f176034: afa60008 */ sw $a2,0x8($sp)
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/* f176038: afa7000c */ sw $a3,0xc($sp)
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/* f17603c: 03e00008 */ jr $ra
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/* f176040: 00801025 */ or $v0,$a0,$zero
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/* f176044: afa50004 */ sw $a1,0x4($sp)
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/* f176048: afa60008 */ sw $a2,0x8($sp)
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/* f17604c: afa7000c */ sw $a3,0xc($sp)
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/* f176050: 03e00008 */ jr $ra
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/* f176054: 00801025 */ or $v0,$a0,$zero
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/* f176058: 03e00008 */ jr $ra
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/* f17605c: e7ac0000 */ swc1 $f12,0x0($sp)
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/* f176060: afa50004 */ sw $a1,0x4($sp)
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/* f176064: afa60008 */ sw $a2,0x8($sp)
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/* f176068: afa7000c */ sw $a3,0xc($sp)
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/* f17606c: 03e00008 */ jr $ra
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/* f176070: 00801025 */ or $v0,$a0,$zero
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/* f176074: 03e00008 */ jr $ra
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/* f176078: 00000000 */ sll $zero,$zero,0x0
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/* f17607c: 00000000 */ sll $zero,$zero,0x0
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);
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s32 func0f176008(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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s32 func0f17601c(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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s32 func0f176030(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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s32 func0f176044(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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void func0f176058(float arg0)
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{
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// empty
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}
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s32 func0f176060(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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void func0f176074(void)
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{
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// empty
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}
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