mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-06 03:28:11 -04:00
Tidy up model skeletons
This commit is contained in:
+86
-81
@@ -731,12 +731,17 @@
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#define EXPLOSIONTYPE_1 1
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#define EXPLOSIONTYPE_2 2
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#define EXPLOSIONTYPE_3 3
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#define EXPLOSIONTYPE_4 4
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#define EXPLOSIONTYPE_5 5
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#define EXPLOSIONTYPE_6 6
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#define EXPLOSIONTYPE_7 7
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#define EXPLOSIONTYPE_8 8
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#define EXPLOSIONTYPE_9 9
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#define EXPLOSIONTYPE_11 11
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#define EXPLOSIONTYPE_12 12
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#define EXPLOSIONTYPE_13 13
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#define EXPLOSIONTYPE_14 14
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#define EXPLOSIONTYPE_16 16
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#define EXPLOSIONTYPE_17 17
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#define EXPLOSIONTYPE_18 18
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#define EXPLOSIONTYPE_21 21
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@@ -2284,87 +2289,6 @@
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#define MODELPART_0066 0x0066
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#define MODELPART_0067 0x0067
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#define MODELTYPE_BASIC 0x02
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#define MODELTYPE_CHRGUN 0x03
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#define MODELTYPE_JOYPAD 0x04
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#define MODELTYPE_UZI 0x05
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#define MODELTYPE_06 0x06
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#define MODELTYPE_CLASSICGUN 0x07
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#define MODELTYPE_CASING 0x08
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#define MODELTYPE_CHR 0x09
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#define MODELTYPE_0A 0x0a
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#define MODELTYPE_0B 0x0b
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#define MODELTYPE_0C 0x0c
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#define MODELTYPE_HEAD 0x0d
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#define MODELTYPE_CCTV 0x0f
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#define MODELTYPE_WINDOWEDDOOR 0x10
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#define MODELTYPE_11 0x11
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#define MODELTYPE_12 0x12
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#define MODELTYPE_13 0x13
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#define MODELTYPE_TERMINAL 0x14
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#define MODELTYPE_CIHUB 0x15
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#define MODELTYPE_AUTOGUN 0x16
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#define MODELTYPE_17 0x17
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#define MODELTYPE_18 0x18
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#define MODELTYPE_19 0x19
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#define MODELTYPE_LIFT 0x1b
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#define MODELTYPE_SKEDAR 0x1c
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#define MODELTYPE_LOGO 0x1d
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#define MODELTYPE_PDLOGO 0x1e
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#define MODELTYPE_HOVERBIKE 0x1f
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#define MODELTYPE_20 0x20
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#define MODELTYPE_21 0x21
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#define MODELTYPE_22 0x22
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#define MODELTYPE_LAPTOPGUN 0x23
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#define MODELTYPE_K7AVENGER 0x24
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#define MODELTYPE_FALCON2 0x25
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#define MODELTYPE_KNIFE 0x26
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#define MODELTYPE_CHOPPER 0x27
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#define MODELTYPE_DRCAROLL 0x28
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#define MODELTYPE_ROPE 0x29
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#define MODELTYPE_HUDPIECE 0x2a
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#define MODELTYPE_RARELOGO 0x2c
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#define MODELTYPE_JUMPSHIP 0x32
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#define MODELTYPE_BANNER 0x33
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#define MODELTYPE_ROBOT 0x34
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#define MODELTYPE_CABLECAR 0x3c
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#define MODELTYPE_SUBMARINE 0x43
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#define MODELTYPE_MAIANUFO 0x44
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#define MODELTYPE_SKSHUTTLE 0x45
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#define MODELTYPE_CMP150 0x46
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#define MODELTYPE_DRAGON 0x47
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#define MODELTYPE_SUPERDRAGON 0x48
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#define MODELTYPE_ROCKET 0x49
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#define MODELTYPE_4A 0x4a
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#define MODELTYPE_SHOTGUN 0x4b
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#define MODELTYPE_FARSIGHT 0x4c
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#define MODELTYPE_4D 0x4d
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#define MODELTYPE_REAPER 0x4e
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#define MODELTYPE_DROPSHIP 0x4f
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#define MODELTYPE_MAULER 0x64
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#define MODELTYPE_DEVASTATOR 0x65
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#define MODELTYPE_PISTOL 0x66
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#define MODELTYPE_AR34 0x67
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#define MODELTYPE_MAGNUM 0x68
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#define MODELTYPE_SLAYERROCKET 0x69
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#define MODELTYPE_CYCLONE 0x6a
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#define MODELTYPE_SNIPERRIFLE 0x6b
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#define MODELTYPE_TRANQUILIZER 0x6c
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#define MODELTYPE_CROSSBOW 0x6d
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#define MODELTYPE_TIMEDPROXYMINE 0x6e
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#define MODELTYPE_PHOENIX 0x6f
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#define MODELTYPE_CALLISTO 0x70
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#define MODELTYPE_RCP120 0x71
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#define MODELTYPE_LASER 0x72
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#define MODELTYPE_GRENADE 0x73
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#define MODELTYPE_ECMMINE 0x74
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#define MODELTYPE_UPLINK 0x75
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#define MODELTYPE_REMOTEMINE 0x76
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#define MODELTYPE_TARGET 0x8c
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#define MODELTYPE_BB 0xbb
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#define MODELTYPE_WIREFENCE 0xc8
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#define MODELTYPE_HAND 0xfa
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#define MODFILE_GAME 1
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#define MODFILE_MPSETUP 2
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#define MODFILE_BOSS 4
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@@ -3406,6 +3330,87 @@
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#define SIMTYPE_TURTLE 11
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#define SIMTYPE_VENGE 12
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#define SKEL_BASIC 0x02
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#define SKEL_CHRGUN 0x03
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#define SKEL_JOYPAD 0x04
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#define SKEL_UZI 0x05
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#define SKEL_06 0x06
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#define SKEL_CLASSICGUN 0x07
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#define SKEL_CASING 0x08
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#define SKEL_CHR 0x09
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#define SKEL_0A 0x0a
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#define SKEL_0B 0x0b
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#define SKEL_0C 0x0c
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#define SKEL_HEAD 0x0d
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#define SKEL_CCTV 0x0f
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#define SKEL_WINDOWEDDOOR 0x10
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#define SKEL_11 0x11
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#define SKEL_12 0x12
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#define SKEL_13 0x13
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#define SKEL_TERMINAL 0x14
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#define SKEL_CIHUB 0x15
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#define SKEL_AUTOGUN 0x16
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#define SKEL_17 0x17
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#define SKEL_18 0x18
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#define SKEL_19 0x19
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#define SKEL_LIFT 0x1b
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#define SKEL_SKEDAR 0x1c
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#define SKEL_LOGO 0x1d
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#define SKEL_PDLOGO 0x1e
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#define SKEL_HOVERBIKE 0x1f
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#define SKEL_20 0x20
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#define SKEL_21 0x21
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#define SKEL_22 0x22
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#define SKEL_LAPTOPGUN 0x23
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#define SKEL_K7AVENGER 0x24
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#define SKEL_FALCON2 0x25
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#define SKEL_KNIFE 0x26
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#define SKEL_CHOPPER 0x27
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#define SKEL_DRCAROLL 0x28
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#define SKEL_ROPE 0x29
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#define SKEL_HUDPIECE 0x2a
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#define SKEL_RARELOGO 0x2c
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#define SKEL_JUMPSHIP 0x32
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#define SKEL_BANNER 0x33
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#define SKEL_ROBOT 0x34
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#define SKEL_CABLECAR 0x3c
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#define SKEL_SUBMARINE 0x43
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#define SKEL_MAIANUFO 0x44
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#define SKEL_SKSHUTTLE 0x45
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#define SKEL_CMP150 0x46
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#define SKEL_DRAGON 0x47
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#define SKEL_SUPERDRAGON 0x48
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#define SKEL_ROCKET 0x49
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#define SKEL_4A 0x4a
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#define SKEL_SHOTGUN 0x4b
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#define SKEL_FARSIGHT 0x4c
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#define SKEL_4D 0x4d
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#define SKEL_REAPER 0x4e
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#define SKEL_DROPSHIP 0x4f
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#define SKEL_MAULER 0x64
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#define SKEL_DEVASTATOR 0x65
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#define SKEL_PISTOL 0x66
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#define SKEL_AR34 0x67
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#define SKEL_MAGNUM 0x68
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#define SKEL_SLAYERROCKET 0x69
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#define SKEL_CYCLONE 0x6a
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#define SKEL_SNIPERRIFLE 0x6b
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#define SKEL_TRANQUILIZER 0x6c
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#define SKEL_CROSSBOW 0x6d
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#define SKEL_TIMEDPROXYMINE 0x6e
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#define SKEL_PHOENIX 0x6f
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#define SKEL_CALLISTO 0x70
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#define SKEL_RCP120 0x71
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#define SKEL_LASER 0x72
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#define SKEL_GRENADE 0x73
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#define SKEL_ECMMINE 0x74
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#define SKEL_UPLINK 0x75
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#define SKEL_REMOTEMINE 0x76
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#define SKEL_TARGET 0x8c
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#define SKEL_BB 0xbb
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#define SKEL_WIREFENCE 0xc8
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#define SKEL_HAND 0xfa
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#define SKJUMPSTATE_TAKEOFF 0
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#define SKJUMPSTATE_AIRBORNE 1
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+80
-80
@@ -320,88 +320,88 @@ extern u8 unregistered_function1[];
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extern u8 unregistered_function2[];
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extern u8 unregistered_function3[];
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extern struct ailist g_GlobalAilists[];
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extern struct modeltype g_ModelTypeDropship;
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extern struct modeltype g_ModelTypeSkShuttle;
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extern struct modeltype g_ModelTypeLift;
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extern struct modeltype g_ModelTypeCctv;
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extern struct modeltype g_ModelTypeTerminal;
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extern struct modeltype g_ModelTypeCiHub;
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extern struct modeltype g_ModelType19;
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extern struct modeltype g_ModelTypeAutogun;
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extern struct modeltype g_ModelType11;
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extern struct modeltype g_ModelType13;
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extern struct modeltype g_ModelType18;
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extern struct modeltype g_ModelType12;
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extern struct modeltype g_ModelTypeWindowedDoor;
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extern struct modeltype g_ModelType17;
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extern struct modeltype g_ModelType0C;
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extern struct modeltype g_ModelTypeLogo;
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extern struct modeltype g_ModelTypePdLogo;
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extern struct modeltype g_ModelTypeHoverbike;
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extern struct modeltype g_ModelTypeJumpship;
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extern struct modeltype g_ModelTypeChopper;
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extern struct modeltype g_ModelTypeRope;
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extern struct modeltype g_ModelTypeBanner;
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extern struct modeltype g_ModelTypeMaianUfo;
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extern struct modeltype g_ModelTypeCableCar;
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extern struct modeltype g_ModelTypeSubmarine;
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extern struct modeltype g_ModelTypeTarget;
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extern struct modeltype g_ModelTypeRareLogo;
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extern struct modeltype g_ModelTypeWireFence;
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extern struct modeltype g_ModelTypeBB;
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extern struct skeleton g_SkelDropship;
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extern struct skeleton g_SkelSkShuttle;
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extern struct skeleton g_SkelLift;
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extern struct skeleton g_SkelCctv;
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extern struct skeleton g_SkelTerminal;
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extern struct skeleton g_SkelCiHub;
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extern struct skeleton g_Skel19;
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extern struct skeleton g_SkelAutogun;
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extern struct skeleton g_Skel11;
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extern struct skeleton g_Skel13;
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extern struct skeleton g_Skel18;
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extern struct skeleton g_Skel12;
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extern struct skeleton g_SkelWindowedDoor;
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extern struct skeleton g_Skel17;
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extern struct skeleton g_Skel0C;
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extern struct skeleton g_SkelLogo;
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extern struct skeleton g_SkelPdLogo;
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extern struct skeleton g_SkelHoverbike;
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extern struct skeleton g_SkelJumpship;
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extern struct skeleton g_SkelChopper;
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extern struct skeleton g_SkelRope;
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extern struct skeleton g_SkelBanner;
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extern struct skeleton g_SkelMaianUfo;
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extern struct skeleton g_SkelCableCar;
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extern struct skeleton g_SkelSubmarine;
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extern struct skeleton g_SkelTarget;
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extern struct skeleton g_SkelRareLogo;
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extern struct skeleton g_SkelWireFence;
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extern struct skeleton g_SkelBB;
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extern struct modelstate g_ModelStates[441];
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extern u8 propexplosiontypes[];
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extern struct modeltype g_ModelTypeBasic;
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extern struct modeltype g_ModelTypeChrGun;
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extern struct modeltype g_ModelType0B;
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extern u8 g_PropExplosionTypes[];
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extern struct skeleton g_SkelBasic;
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extern struct skeleton g_SkelChrGun;
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extern struct skeleton g_Skel0B;
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extern struct modelfiledata g_PlayerModelFileData;
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extern struct modeltype g_ModelType0A;
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extern struct modeltype g_ModelType20;
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extern struct modeltype g_ModelTypeClassicGun;
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extern struct modeltype g_ModelTypeCasing;
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extern struct modeltype g_ModelType06;
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extern struct modeltype g_ModelTypeUzi;
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extern struct modeltype g_ModelTypeJoypad;
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extern struct modeltype g_ModelType21;
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extern struct modeltype g_ModelTypeLaptopGun;
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extern struct modeltype g_ModelTypeK7Avenger;
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extern struct modeltype g_ModelTypeFalcon2;
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extern struct modeltype g_ModelTypeKnife;
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extern struct modeltype g_ModelTypeCmp150;
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extern struct modeltype g_ModelTypeDragon;
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extern struct modeltype g_ModelTypeSuperDragon;
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extern struct modeltype g_ModelTypeRocket;
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extern struct modeltype g_ModelType4A;
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extern struct modeltype g_ModelTypeShotgun;
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extern struct modeltype g_ModelTypeFarsight;
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extern struct modeltype g_ModelType4D;
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extern struct modeltype g_ModelTypeReaper;
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extern struct modeltype g_ModelTypeMauler;
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extern struct modeltype g_ModelTypeDevastator;
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extern struct modeltype g_ModelTypePistol;
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extern struct modeltype g_ModelTypeAr34;
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extern struct modeltype g_ModelTypeMagnum;
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extern struct modeltype g_ModelTypeSlayerRocket;
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extern struct modeltype g_ModelTypeCyclone;
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extern struct modeltype g_ModelTypeSniperRifle;
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extern struct modeltype g_ModelTypeTranquilizer;
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extern struct modeltype g_ModelTypeCrossbow;
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extern struct modeltype g_ModelTypeTimedProxyMine;
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extern struct modeltype g_ModelTypePhoenix;
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extern struct modeltype g_ModelTypeCallisto;
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extern struct modeltype g_ModelTypeRcp120;
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extern struct modeltype g_ModelTypeHudPiece;
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extern struct modeltype g_ModelTypeHand;
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extern struct modeltype g_ModelTypeLaser;
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extern struct modeltype g_ModelTypeGrenade;
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extern struct modeltype g_ModelTypeEcmMine;
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extern struct modeltype g_ModelTypeUplink;
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extern struct modeltype g_ModelTypeRemoteMine;
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extern struct modeltype g_ModelTypeChr;
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extern struct modeltype g_ModelTypeSkedar;
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extern struct modeltype g_ModelTypeDrCaroll;
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extern struct modeltype g_ModelType22;
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extern struct modeltype g_ModelTypeRobot;
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extern struct skeleton g_Skel0A;
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extern struct skeleton g_Skel20;
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extern struct skeleton g_SkelClassicGun;
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extern struct skeleton g_SkelCasing;
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extern struct skeleton g_Skel06;
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extern struct skeleton g_SkelUzi;
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extern struct skeleton g_SkelJoypad;
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extern struct skeleton g_Skel21;
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extern struct skeleton g_SkelLaptopGun;
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extern struct skeleton g_SkelK7Avenger;
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extern struct skeleton g_SkelFalcon2;
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extern struct skeleton g_SkelKnife;
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extern struct skeleton g_SkelCmp150;
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extern struct skeleton g_SkelDragon;
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extern struct skeleton g_SkelSuperDragon;
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extern struct skeleton g_SkelRocket;
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extern struct skeleton g_Skel4A;
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extern struct skeleton g_SkelShotgun;
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extern struct skeleton g_SkelFarsight;
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extern struct skeleton g_Skel4D;
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extern struct skeleton g_SkelReaper;
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extern struct skeleton g_SkelMauler;
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extern struct skeleton g_SkelDevastator;
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extern struct skeleton g_SkelPistol;
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extern struct skeleton g_SkelAr34;
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extern struct skeleton g_SkelMagnum;
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extern struct skeleton g_SkelSlayerRocket;
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extern struct skeleton g_SkelCyclone;
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extern struct skeleton g_SkelSniperRifle;
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extern struct skeleton g_SkelTranquilizer;
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extern struct skeleton g_SkelCrossbow;
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extern struct skeleton g_SkelTimedProxyMine;
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extern struct skeleton g_SkelPhoenix;
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extern struct skeleton g_SkelCallisto;
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extern struct skeleton g_SkelRcp120;
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extern struct skeleton g_SkelHudPiece;
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extern struct skeleton g_SkelHand;
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extern struct skeleton g_SkelLaser;
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extern struct skeleton g_SkelGrenade;
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extern struct skeleton g_SkelEcmMine;
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extern struct skeleton g_SkelUplink;
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extern struct skeleton g_SkelRemoteMine;
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extern struct skeleton g_SkelChr;
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extern struct skeleton g_SkelSkedar;
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extern struct skeleton g_SkelDrCaroll;
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extern struct skeleton g_Skel22;
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extern struct skeleton g_SkelRobot;
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extern struct headorbody g_HeadsAndBodies[];
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extern struct hatposition var8007dae4[1][6];
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extern f32 var8007db80;
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||||
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@@ -19,9 +19,9 @@ void anim00023d0c(void);
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void anim00023d38(s16 animnum);
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u32 anim00023f50(u8 *arg0, u8 arg1, u32 arg2);
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u32 anim00023fe0(u8 *arg0, u8 arg1, u32 arg2);
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void anim00024050(s32 arg0, s32 arg1, struct modeltype *arg2, s32 animnum, u32 arg4, struct coord *arg5, struct coord *arg6, struct coord *arg7);
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u32 anim0002485c(s32 arg0, s32 arg1, struct modeltype *arg2, s16 animnum, s32 loopframe, s16 *arg5, s32 arg6);
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f32 anim00024b64(u32 arg0, u32 arg1, struct modeltype *arg2, s16 animnum, u32 arg4, struct coord *coord, u32 arg6);
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void anim00024050(s32 arg0, s32 arg1, struct skeleton *skel, s32 animnum, u32 arg4, struct coord *arg5, struct coord *arg6, struct coord *arg7);
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u32 anim0002485c(s32 arg0, s32 arg1, struct skeleton *skel, s16 animnum, s32 loopframe, s16 *arg5, s32 arg6);
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f32 anim00024b64(u32 arg0, u32 arg1, struct skeleton *skel, s16 animnum, u32 arg4, struct coord *coord, u32 arg6);
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f32 anim00024c14(s32 arg0, s16 animnum, u8 arg2);
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#endif
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||||
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+4
-4
@@ -535,10 +535,10 @@ struct anim {
|
||||
/*0x88*/ f32 animscale;
|
||||
};
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||||
|
||||
struct modeltype {
|
||||
s16 type;
|
||||
struct skeleton {
|
||||
s16 skel;
|
||||
u16 numthings;
|
||||
u16 *things;
|
||||
u8 (*things)[2];
|
||||
};
|
||||
|
||||
struct modelrodata_chrinfo { // type 0x01
|
||||
@@ -704,7 +704,7 @@ struct modelnode {
|
||||
|
||||
struct modelfiledata {
|
||||
struct modelnode *rootnode;
|
||||
struct modeltype *type;
|
||||
struct skeleton *skel;
|
||||
|
||||
// This is a pointer to a variable length array of pointers to modelnodes,
|
||||
// but the array is followed by an s16 array of part numbers.
|
||||
|
||||
Reference in New Issue
Block a user