Tidy up model skeletons

This commit is contained in:
Ryan Dwyer
2021-12-21 18:49:57 +10:00
parent fcba7f272a
commit d305a4d4f9
36 changed files with 3931 additions and 4042 deletions
+3 -3
View File
@@ -19,9 +19,9 @@ void anim00023d0c(void);
void anim00023d38(s16 animnum);
u32 anim00023f50(u8 *arg0, u8 arg1, u32 arg2);
u32 anim00023fe0(u8 *arg0, u8 arg1, u32 arg2);
void anim00024050(s32 arg0, s32 arg1, struct modeltype *arg2, s32 animnum, u32 arg4, struct coord *arg5, struct coord *arg6, struct coord *arg7);
u32 anim0002485c(s32 arg0, s32 arg1, struct modeltype *arg2, s16 animnum, s32 loopframe, s16 *arg5, s32 arg6);
f32 anim00024b64(u32 arg0, u32 arg1, struct modeltype *arg2, s16 animnum, u32 arg4, struct coord *coord, u32 arg6);
void anim00024050(s32 arg0, s32 arg1, struct skeleton *skel, s32 animnum, u32 arg4, struct coord *arg5, struct coord *arg6, struct coord *arg7);
u32 anim0002485c(s32 arg0, s32 arg1, struct skeleton *skel, s16 animnum, s32 loopframe, s16 *arg5, s32 arg6);
f32 anim00024b64(u32 arg0, u32 arg1, struct skeleton *skel, s16 animnum, u32 arg4, struct coord *coord, u32 arg6);
f32 anim00024c14(s32 arg0, s16 animnum, u8 arg2);
#endif