Decompile currentPlayerUpdateGunZoomFovs

This commit is contained in:
Ryan Dwyer
2020-03-16 17:03:21 +10:00
parent ada4be8401
commit d6e6192309
4 changed files with 27 additions and 86 deletions
+1 -1
View File
@@ -3032,7 +3032,7 @@ glabel var7f1ad8e4
/* f0caa34: 00000000 */ sll $zero,$zero,0x0
/* f0caa38: 45020004 */ bc1fl .L0f0caa4c
/* f0caa3c: 8e590284 */ lw $t9,0x284($s2)
/* f0caa40: 0fc2c5a9 */ jal func0f0b16a4
/* f0caa40: 0fc2c5a9 */ jal currentPlayerUpdateGunZoomFovs
/* f0caa44: e7ac0214 */ swc1 $f12,0x214($sp)
/* f0caa48: 8e590284 */ lw $t9,0x284($s2)
.L0f0caa4c:
+24 -81
View File
@@ -30,7 +30,6 @@ const char var7f1acdc4[] = "%s %s";
const u32 var7f1acdcc[] = {0x00000000};
const u32 var7f1acdd0[] = {0x3dcccccd};
const u32 var7f1acdd4[] = {0x3dcccccd};
GLOBAL_ASM(
glabel func0f0b0420
@@ -1401,86 +1400,30 @@ glabel func0f0b1588
/* f0b16a0: 00000000 */ sll $zero,$zero,0x0
);
GLOBAL_ASM(
glabel func0f0b16a4
/* f0b16a4: 27bdffe0 */ addiu $sp,$sp,-32
/* f0b16a8: afbf0014 */ sw $ra,0x14($sp)
/* f0b16ac: 2405ffff */ addiu $a1,$zero,-1
/* f0b16b0: e7ac0020 */ swc1 $f12,0x20($sp)
/* f0b16b4: afa5001c */ sw $a1,0x1c($sp)
/* f0b16b8: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
/* f0b16bc: 00002025 */ or $a0,$zero,$zero
/* f0b16c0: 24010015 */ addiu $at,$zero,0x15
/* f0b16c4: 10410008 */ beq $v0,$at,.L0f0b16e8
/* f0b16c8: 8fa5001c */ lw $a1,0x1c($sp)
/* f0b16cc: 24010016 */ addiu $at,$zero,0x16
/* f0b16d0: 10410007 */ beq $v0,$at,.L0f0b16f0
/* f0b16d4: 24010032 */ addiu $at,$zero,0x32
/* f0b16d8: 50410008 */ beql $v0,$at,.L0f0b16fc
/* f0b16dc: 24050002 */ addiu $a1,$zero,0x2
/* f0b16e0: 10000006 */ beqz $zero,.L0f0b16fc
/* f0b16e4: 00000000 */ sll $zero,$zero,0x0
.L0f0b16e8:
/* f0b16e8: 10000004 */ beqz $zero,.L0f0b16fc
/* f0b16ec: 00002825 */ or $a1,$zero,$zero
.L0f0b16f0:
/* f0b16f0: 10000002 */ beqz $zero,.L0f0b16fc
/* f0b16f4: 24050001 */ addiu $a1,$zero,0x1
/* f0b16f8: 24050002 */ addiu $a1,$zero,0x2
.L0f0b16fc:
/* f0b16fc: 04a0002c */ bltz $a1,.L0f0b17b0
/* f0b1700: c7a40020 */ lwc1 $f4,0x20($sp)
/* f0b1704: 3c013e80 */ lui $at,0x3e80
/* f0b1708: 44813000 */ mtc1 $at,$f6
/* f0b170c: 3c01800a */ lui $at,0x800a
/* f0b1710: c42aa004 */ lwc1 $f10,-0x5ffc($at)
/* f0b1714: 46062202 */ mul.s $f8,$f4,$f6
/* f0b1718: 00002025 */ or $a0,$zero,$zero
/* f0b171c: afa5001c */ sw $a1,0x1c($sp)
/* f0b1720: 460a4002 */ mul.s $f0,$f8,$f10
/* f0b1724: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
/* f0b1728: e7a00018 */ swc1 $f0,0x18($sp)
/* f0b172c: 3c04800a */ lui $a0,%hi(g_Vars)
/* f0b1730: 24010016 */ addiu $at,$zero,0x16
/* f0b1734: 24849fc0 */ addiu $a0,$a0,%lo(g_Vars)
/* f0b1738: 8fa5001c */ lw $a1,0x1c($sp)
/* f0b173c: 14410006 */ bne $v0,$at,.L0f0b1758
/* f0b1740: c7a00018 */ lwc1 $f0,0x18($sp)
/* f0b1744: 3c013f00 */ lui $at,0x3f00
/* f0b1748: 44818000 */ mtc1 $at,$f16
/* f0b174c: 00000000 */ sll $zero,$zero,0x0
/* f0b1750: 46100002 */ mul.s $f0,$f0,$f16
/* f0b1754: 00000000 */ sll $zero,$zero,0x0
.L0f0b1758:
/* f0b1758: 3c014000 */ lui $at,0x4000
/* f0b175c: 44811000 */ mtc1 $at,$f2
/* f0b1760: 3c013f80 */ lui $at,0x3f80
/* f0b1764: 44819000 */ mtc1 $at,$f18
/* f0b1768: 3c017f1b */ lui $at,%hi(var7f1acdd4)
/* f0b176c: c424cdd4 */ lwc1 $f4,%lo(var7f1acdd4)($at)
/* f0b1770: 8c8e0284 */ lw $t6,0x284($a0)
/* f0b1774: 00051080 */ sll $v0,$a1,0x2
/* f0b1778: 46040182 */ mul.s $f6,$f0,$f4
/* f0b177c: 01c21821 */ addu $v1,$t6,$v0
/* f0b1780: c46a16f4 */ lwc1 $f10,0x16f4($v1)
/* f0b1784: 46069200 */ add.s $f8,$f18,$f6
/* f0b1788: 46085403 */ div.s $f16,$f10,$f8
/* f0b178c: e47016f4 */ swc1 $f16,0x16f4($v1)
/* f0b1790: 8c8f0284 */ lw $t7,0x284($a0)
/* f0b1794: 01e21821 */ addu $v1,$t7,$v0
/* f0b1798: c46416f4 */ lwc1 $f4,0x16f4($v1)
/* f0b179c: 4602203c */ c.lt.s $f4,$f2
/* f0b17a0: 00000000 */ sll $zero,$zero,0x0
/* f0b17a4: 45020003 */ bc1fl .L0f0b17b4
/* f0b17a8: 8fbf0014 */ lw $ra,0x14($sp)
/* f0b17ac: e46216f4 */ swc1 $f2,0x16f4($v1)
.L0f0b17b0:
/* f0b17b0: 8fbf0014 */ lw $ra,0x14($sp)
.L0f0b17b4:
/* f0b17b4: 27bd0020 */ addiu $sp,$sp,0x20
/* f0b17b8: 03e00008 */ jr $ra
/* f0b17bc: 00000000 */ sll $zero,$zero,0x0
);
void currentPlayerUpdateGunZoomFovs(f32 arg0)
{
s32 index = -1;
switch (getCurrentPlayerWeaponIdWrapper(0)) {
case WEAPON_SNIPERRIFLE: index = 0; break;
case WEAPON_FARSIGHTXR20: index = 1; break;
case WEAPON_HORIZONSCANNER: index = 2; break;
}
if (index >= 0) {
f32 value = arg0 * 0.25f * g_Vars.lvupdate240f;
if (getCurrentPlayerWeaponIdWrapper(0) == WEAPON_FARSIGHTXR20) {
value *= 0.5f;
}
g_Vars.currentplayer->gunzoomfovs[index] /= 1 + value * 0.1f;
if (g_Vars.currentplayer->gunzoomfovs[index] < 2) {
g_Vars.currentplayer->gunzoomfovs[index] = 2;
}
}
}
bool weaponHasFlag(s32 itemid, u32 flag)
{
+1 -1
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@@ -29,7 +29,7 @@ u32 func0f0b12ec(void);
u32 func0f0b131c(void);
u32 func0f0b14d8(void);
u32 func0f0b1588(void);
u32 func0f0b16a4(void);
void currentPlayerUpdateGunZoomFovs(f32 arg0);
bool weaponHasFlag(s32 itemid, u32 flag);
u32 func0f0b1804(void);
u32 func0f0b184c(void);
+1 -3
View File
@@ -2551,9 +2551,7 @@ struct player {
/*0x16e8*/ u32 unk16e8;
/*0x16ec*/ u32 unk16ec;
/*0x16f0*/ u32 unk16f0;
/*0x16f4*/ u32 unk16f4;
/*0x16f8*/ u32 unk16f8;
/*0x16fc*/ u32 unk16fc;
/*0x16f4*/ f32 gunzoomfovs[3];
/*0x1700*/ u32 unk1700;
/*0x1704*/ u32 unk1704;
/*0x1708*/ u32 unk1708;