Decompile mpMenuTextWeaponOfChoiceName

This commit is contained in:
Ryan Dwyer
2020-03-18 22:28:56 +10:00
parent 1fa6f764d3
commit dced8be20f
7 changed files with 14 additions and 32 deletions
+1 -1
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@@ -3,7 +3,7 @@
#include <ultra64.h>
#include "types.h"
u32 func0f016100(void);
char *mpPlayerGetWeaponOfChoiceName(u32 playernum, bool arg1);
u32 func0f01616c(void);
u32 func0f016404(void);
u32 func0f01644c(void);
+1 -1
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@@ -9,7 +9,7 @@ char *menutextPauseOrUnpause(s32 arg0);
char *menutextMatchTime(s32 arg0);
char *mpMenuTextWeaponDescription(struct menu_item *item);
u32 func0f1783a0(void);
u32 func0f178450(void);
char *mpMenuTextWeaponOfChoiceName(struct menu_item *item);
u32 func0f1784a4(void);
u32 func0f1784f0(void);
u32 func0f17853c(void);
+3 -1
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@@ -3897,7 +3897,9 @@ struct menustackitem {
/*0x82c*/ u32 unk82c;
/*0x830*/ u32 unk830;
/*0x834*/ u32 unk834;
/*0x838*/ u32 unk838;
/*0x838*/ u16 unk838;
/*0x83a*/ u8 unk83a;
/*0x83b*/ u8 playernum;
/*0x83c*/ u32 unk83c;
/*0x840*/ u32 unk840;
/*0x844*/ u32 unk844;