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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerGetShotCount
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@@ -115,15 +115,10 @@ glabel func0f0b0520
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/* f0b0528: ac200590 */ sw $zero,0x590($at)
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);
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GLOBAL_ASM(
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glabel currentPlayerGetShotCount
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/* f0b052c: 3c0e800a */ lui $t6,%hi(g_Vars+0x288)
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/* f0b0530: 8dcea248 */ lw $t6,%lo(g_Vars+0x288)($t6)
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/* f0b0534: 00047880 */ sll $t7,$a0,0x2
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/* f0b0538: 01cfc021 */ addu $t8,$t6,$t7
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/* f0b053c: 03e00008 */ jr $ra
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/* f0b0540: 8f020000 */ lw $v0,0x0($t8)
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);
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s32 currentPlayerGetShotCount(u32 type)
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{
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return g_Vars.currentplayerstats->shotcount[type];
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}
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void incrementKillCount(void)
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{
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+1
-7
@@ -3261,13 +3261,7 @@ struct bootbufferthing {
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};
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struct playerstats {
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/*0x00*/ u32 shotcount;
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/*0x04*/ u32 unk04;
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/*0x08*/ u32 unk08;
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/*0x0c*/ u32 unk0c;
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/*0x10*/ u32 unk10;
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/*0x14*/ u32 unk14;
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/*0x18*/ u32 unk18;
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/*0x00*/ u32 shotcount[7];
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/*0x1c*/ u32 killcount;
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/*0x20*/ u32 ggkillcount;
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/*0x24*/ u32 kills[4];
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