Place game segment after bss to make more room for memp

This commit is contained in:
Ryan Dwyer
2022-10-23 16:43:09 +10:00
parent bef9668e68
commit e16567742d
3 changed files with 6 additions and 5 deletions
+2 -1
View File
@@ -245,6 +245,7 @@ SECTIONS
*/
__savedrompos = __rompos;
__savedrampos = __rampos;
__rampos = 0x80200000;
__rompos = _datazipSegmentRomEnd;
@@ -269,7 +270,7 @@ SECTIONS
PLACEHOLDER_SEGMENT(gamezip, ROMALLOCATION_GAME)
__rompos = __savedrompos;
__rampos = 0x80240000;
__rampos = __savedrampos;
BEGIN_SEG(game)
{
+2 -2
View File
@@ -237,7 +237,7 @@ extern u8 _accessingpakSegmentRomStart;
extern u8 _accessingpakSegmentRomEnd;
extern u8 _copyrightSegmentRomStart;
extern u8 _copyrightSegmentRomEnd;
extern u8 _bssSegmentEnd;
extern u8 _gameSegmentEnd;
#if VERSION >= VERSION_NTSC_1_0
/**
@@ -459,7 +459,7 @@ void mainInit(void)
argSetString(" -ml0 -me0 -mgfx100 -mvtx50 -mt700 -ma400");
}
start = (u8 *) PHYS_TO_K0(osVirtualToPhysical(&_bssSegmentEnd));
start = (u8 *) PHYS_TO_K0(osVirtualToPhysical(&_gameSegmentEnd));
end = g_VmMarker;
mempSetHeap(start, end - start);
+2 -2
View File
@@ -813,10 +813,10 @@ void vmInit(void)
s7 = (u8 *)(STACK_START - 8);
// 0x803c0000 - (_gameSegmentLen aligned to 0x20000)
gameseg = (u8 *) 0x80240000;
gameseg = (u8 *) &_gameSegmentStart;
s5 = (u32 *) (((u32) gameseg - ((t8 + 5) << 2)) & ~0xf);
g_VmMarker = (u8 *) 0x80240000;
g_VmMarker = (u8 *) s7;
sp1474 = t8 + 1;
// Load gamezips pointer list