Decompile propsTickPlayer

This commit is contained in:
Ryan Dwyer
2022-08-18 17:16:56 +10:00
parent 62370c325f
commit e319815d67
5 changed files with 542 additions and 4469 deletions
+538 -4465
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+1 -1
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@@ -22607,7 +22607,7 @@ s32 objTickPlayer(struct prop *prop)
sp592 = projectileTick(obj, &embedded);
if (embedded) {
result = TICKOP_5;
result = TICKOP_CHANGEDLIST;
}
}
+1 -1
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@@ -83,7 +83,7 @@ void propsTick(void)
tickop = playerTickBeams(prop);
}
if (tickop == TICKOP_5) {
if (tickop == TICKOP_CHANGEDLIST) {
next2 = next;
} else {
next2 = prop->next;
+1 -1
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@@ -4024,7 +4024,7 @@
#define TICKOP_DISABLE 2
#define TICKOP_RETICK 3
#define TICKOP_GIVETOPLAYER 4
#define TICKOP_5 5
#define TICKOP_CHANGEDLIST 5
#define TIMEPRECISION_DAYS 0
#define TIMEPRECISION_HOURS 1
+1 -1
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@@ -35,7 +35,7 @@ void propFindForUplink(void);
bool currentPlayerInteract(bool eyespy);
void propPause(struct prop *prop);
void propUnpause(struct prop *prop);
void propsTickPlayer(u32 islastplayer);
void propsTickPlayer(bool islastplayer);
void propsTickPadEffects(void);
void propSetPerimEnabled(struct prop *prop, bool enable);
void propsTestForPickup(void);