Don't allocate hi-res framebuffer

This commit is contained in:
Ryan Dwyer
2022-11-08 18:31:35 +10:00
parent 5c6c779ed2
commit e3ba31df36
+1 -1
View File
@@ -165,7 +165,7 @@ void viReset(s32 stagenum)
fbsize = g_ViModeWidths[2] * g_ViModeHeights[2] * 2;
} else {
viSetMode(VIMODE_LO);
fbsize = 320 * 220 * 4;
fbsize = 320 * 220 * 2;
}
ptr = mempAlloc(fbsize * 2 + 0x40, MEMPOOL_STAGE);