mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-05-29 08:42:48 -04:00
Improve documentation for object_do_animation
This commit is contained in:
+48
-48
@@ -2501,22 +2501,22 @@ u8 func041b_intro_041b[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP2)
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set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010)
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object_do_animation(0x00ca, OBJ_JUMPSHIP2, 0x04ff, 0xff)
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object_do_animation(0x00ca, OBJ_JUMPSHIP2, 0x04, 0xffff)
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show_object(OBJ_POLICECAR)
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set_object_flag3(OBJ_POLICECAR, OBJFLAG3_00000010)
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object_do_animation(0x0122, OBJ_POLICECAR, 0x04ff, 0xff)
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object_do_animation(0x0122, OBJ_POLICECAR, 0x04, 0xffff)
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show_object(OBJ_HOVERCOP3)
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set_object_flag3(OBJ_HOVERCOP3, OBJFLAG3_00000010)
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object_do_animation(0x0123, OBJ_HOVERCOP3, 0x04ff, 0xff)
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object_do_animation(0x0123, OBJ_HOVERCOP3, 0x04, 0xffff)
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show_object(OBJ_HOVERCAR3)
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set_object_flag3(OBJ_HOVERCAR3, OBJFLAG3_00000010)
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object_do_animation(0x0124, OBJ_HOVERCAR3, 0x04ff, 0xff)
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object_do_animation(0x0124, OBJ_HOVERCAR3, 0x04, 0xffff)
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show_object(OBJ_HOVERMOTO3)
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set_object_flag3(OBJ_HOVERMOTO3, OBJFLAG3_00000010)
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object_do_animation(0x0125, OBJ_HOVERMOTO3, 0x04ff, 0xff)
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object_do_animation(0x0125, OBJ_HOVERMOTO3, 0x04, 0xffff)
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show_object(OBJ_HOVERCAB3)
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set_object_flag3(OBJ_HOVERCAB3, OBJFLAG3_00000010)
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object_do_animation(0x0126, OBJ_HOVERCAB3, 0x04ff, 0xff)
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object_do_animation(0x0126, OBJ_HOVERCAB3, 0x04, 0xffff)
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fade_to_color(0x000000ff, 0)
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fade_to_color(0x00000000, 90)
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set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE)
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@@ -2548,25 +2548,25 @@ u8 func041a_intro_041a[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP2)
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set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010)
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object_do_animation(0x00c8, OBJ_JUMPSHIP2, 0x04ff, 0xff)
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object_do_animation(0x00c8, OBJ_JUMPSHIP2, 0x04, 0xffff)
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show_object(OBJ_HOVERTAXI2)
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set_object_flag3(OBJ_HOVERTAXI2, OBJFLAG3_00000010)
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object_do_animation(0x011c, OBJ_HOVERTAXI2, 0x04ff, 0xff)
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object_do_animation(0x011c, OBJ_HOVERTAXI2, 0x04, 0xffff)
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show_object(OBJ_HOVERCOP3)
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set_object_flag3(OBJ_HOVERCOP3, OBJFLAG3_00000010)
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object_do_animation(0x011d, OBJ_HOVERCOP3, 0x04ff, 0xff)
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object_do_animation(0x011d, OBJ_HOVERCOP3, 0x04, 0xffff)
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show_object(OBJ_HOVERCAR3)
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set_object_flag3(OBJ_HOVERCAR3, OBJFLAG3_00000010)
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object_do_animation(0x011e, OBJ_HOVERCAR3, 0x04ff, 0xff)
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object_do_animation(0x011e, OBJ_HOVERCAR3, 0x04, 0xffff)
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show_object(OBJ_HOVERMOTO3)
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set_object_flag3(OBJ_HOVERMOTO3, OBJFLAG3_00000010)
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object_do_animation(0x011f, OBJ_HOVERMOTO3, 0x04ff, 0xff)
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object_do_animation(0x011f, OBJ_HOVERMOTO3, 0x04, 0xffff)
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show_object(OBJ_HOVERCAB3)
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set_object_flag3(OBJ_HOVERCAB3, OBJFLAG3_00000010)
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object_do_animation(0x0120, OBJ_HOVERCAB3, 0x04ff, 0xff)
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object_do_animation(0x0120, OBJ_HOVERCAB3, 0x04, 0xffff)
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show_object(OBJ_HOVERTRUCK3)
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set_object_flag3(OBJ_HOVERTRUCK3, OBJFLAG3_00000010)
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object_do_animation(0x0121, OBJ_HOVERTRUCK3, 0x04ff, 0xff)
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object_do_animation(0x0121, OBJ_HOVERTRUCK3, 0x04, 0xffff)
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wait_for_camera_finished
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@@ -2594,16 +2594,16 @@ u8 func0419_intro_0419[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP2)
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set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010)
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object_do_animation(0x00c6, OBJ_JUMPSHIP2, 0x04ff, 0xff)
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object_do_animation(0x00c6, OBJ_JUMPSHIP2, 0x04, 0xffff)
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show_object(OBJ_HOVERTAXI1)
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set_object_flag3(OBJ_HOVERTAXI1, OBJFLAG3_00000010)
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object_do_animation(0x0119, OBJ_HOVERTAXI1, 0x04ff, 0xff)
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object_do_animation(0x0119, OBJ_HOVERTAXI1, 0x04, 0xffff)
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show_object(OBJ_HOVERCOP3)
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set_object_flag3(OBJ_HOVERCOP3, OBJFLAG3_00000010)
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object_do_animation(0x011a, OBJ_HOVERCOP3, 0x04ff, 0xff)
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object_do_animation(0x011a, OBJ_HOVERCOP3, 0x04, 0xffff)
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show_object(OBJ_HOVERCAR3)
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set_object_flag3(OBJ_HOVERCAR3, OBJFLAG3_00000010)
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object_do_animation(0x011b, OBJ_HOVERCAR3, 0x04ff, 0xff)
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object_do_animation(0x011b, OBJ_HOVERCAR3, 0x04, 0xffff)
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wait_for_camera_finished
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@@ -2628,25 +2628,25 @@ u8 func041c_intro_041c[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP2)
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set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010)
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object_do_animation(0x00cc, OBJ_JUMPSHIP2, 0x04ff, 0xff)
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object_do_animation(0x00cc, OBJ_JUMPSHIP2, 0x04, 0xffff)
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show_object(OBJ_HOVERTAXI1)
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set_object_flag3(OBJ_HOVERTAXI1, OBJFLAG3_00000010)
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object_do_animation(0x0127, OBJ_HOVERTAXI1, 0x04ff, 0xff)
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object_do_animation(0x0127, OBJ_HOVERTAXI1, 0x04, 0xffff)
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// Invalid object
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show_object(0x1d)
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set_object_flag3(0x1d, OBJFLAG3_00000010)
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object_do_animation(0x0128, 0x1d, 0x04ff, 0xff)
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object_do_animation(0x0128, 0x1d, 0x04, 0xffff)
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show_object(OBJ_HOVERCOP3)
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set_object_flag3(OBJ_HOVERCOP3, OBJFLAG3_00000010)
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object_do_animation(0x0129, OBJ_HOVERCOP3, 0x04ff, 0xff)
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object_do_animation(0x0129, OBJ_HOVERCOP3, 0x04, 0xffff)
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show_object(OBJ_HOVERCAR3)
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set_object_flag3(OBJ_HOVERCAR3, OBJFLAG3_00000010)
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object_do_animation(0x012a, OBJ_HOVERCAR3, 0x04ff, 0xff)
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object_do_animation(0x012a, OBJ_HOVERCAR3, 0x04, 0xffff)
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show_object(OBJ_HOVERMOTO3)
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set_object_flag3(OBJ_HOVERMOTO3, OBJFLAG3_00000010)
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object_do_animation(0x012b, OBJ_HOVERMOTO3, 0x04ff, 0xff)
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object_do_animation(0x012b, OBJ_HOVERMOTO3, 0x04, 0xffff)
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wait_for_camera_finished
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@@ -2676,13 +2676,13 @@ u8 func041d_intro_041d[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP2)
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set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010)
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object_do_animation(0x00ce, OBJ_JUMPSHIP2, 0x01ff, 0xff)
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object_do_animation(0x00ce, OBJ_JUMPSHIP2, 0x01, 0xffff)
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show_object(OBJ_HOVERTAXI1)
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set_object_flag3(OBJ_HOVERTAXI1, OBJFLAG3_00000010)
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object_do_animation(0x012c, OBJ_HOVERTAXI1, 0x04ff, 0xff)
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object_do_animation(0x012c, OBJ_HOVERTAXI1, 0x04, 0xffff)
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show_object(0x1d)
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set_object_flag3(0x1d, OBJFLAG3_00000010)
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object_do_animation(0x012d, 0x1d, 0x04ff, 0xff)
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object_do_animation(0x012d, 0x1d, 0x04, 0xffff)
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wait_for_camera_finished
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@@ -2822,7 +2822,7 @@ u8 func0422_intro_0423[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP1)
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set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010)
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object_do_animation(0x00ef, OBJ_JUMPSHIP1, 0x04ff, 0xff)
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object_do_animation(0x00ef, OBJ_JUMPSHIP1, 0x04, 0xffff)
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set_tinted_glass_enabled(TRUE)
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wait_for_camera_finished
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@@ -2846,7 +2846,7 @@ u8 func0422_intro_0424[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP1)
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set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010)
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object_do_animation(0x00fd, OBJ_JUMPSHIP1, 0x04ff, 0xff)
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object_do_animation(0x00fd, OBJ_JUMPSHIP1, 0x04, 0xffff)
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set_chr_chrflag(CHR_CASS, CHRCFLAG_HIDDEN)
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set_chr_chrflag(CHR_SECRETARY, CHRCFLAG_UNPLAYABLE)
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unset_chr_chrflag(CHR_SECRETARY, CHRCFLAG_HIDDEN)
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@@ -2875,9 +2875,9 @@ u8 func0422_intro_0425[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP1)
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set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010)
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object_do_animation(0x0100, OBJ_JUMPSHIP1, 0x04ff, 0xff)
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object_do_animation(0x0102, OBJ_BANNER1, 0x04ff, 0xff)
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object_do_animation(0x0117, OBJ_BANNER2, 0x04ff, 0xff)
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object_do_animation(0x0100, OBJ_JUMPSHIP1, 0x04, 0xffff)
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object_do_animation(0x0102, OBJ_BANNER1, 0x04, 0xffff)
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object_do_animation(0x0117, OBJ_BANNER2, 0x04, 0xffff)
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wait_for_camera_finished
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@@ -2901,13 +2901,13 @@ u8 func0422_intro_0426[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP1)
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set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010)
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object_do_animation(0x012f, OBJ_JUMPSHIP1, 0x04ff, 0xff)
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object_do_animation(0x012f, OBJ_JUMPSHIP1, 0x04, 0xffff)
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show_object(OBJ_BANNER1)
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set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010)
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object_do_animation(0x0131, OBJ_BANNER1, 0x04ff, 0xff)
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object_do_animation(0x0131, OBJ_BANNER1, 0x04, 0xffff)
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show_object(OBJ_BANNER2)
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set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010)
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object_do_animation(0x0132, OBJ_BANNER2, 0x04ff, 0xff)
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object_do_animation(0x0132, OBJ_BANNER2, 0x04, 0xffff)
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wait_for_camera_finished
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@@ -2931,16 +2931,16 @@ u8 func0422_intro_0427[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP1)
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set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010)
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object_do_animation(0x0134, OBJ_JUMPSHIP1, 0x04ff, 0xff)
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object_do_animation(0x0134, OBJ_JUMPSHIP1, 0x04, 0xffff)
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show_object(OBJ_ROPE)
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set_object_flag3(OBJ_ROPE, OBJFLAG3_00000010)
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object_do_animation(0x0135, OBJ_ROPE, 0x04ff, 0xff)
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object_do_animation(0x0135, OBJ_ROPE, 0x04, 0xffff)
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show_object(OBJ_BANNER1)
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set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010)
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object_do_animation(0x0136, OBJ_BANNER1, 0x04ff, 0xff)
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object_do_animation(0x0136, OBJ_BANNER1, 0x04, 0xffff)
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show_object(OBJ_BANNER2)
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set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010)
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object_do_animation(0x0137, OBJ_BANNER2, 0x04ff, 0xff)
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object_do_animation(0x0137, OBJ_BANNER2, 0x04, 0xffff)
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wait_for_camera_finished
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@@ -2965,7 +2965,7 @@ u8 func0422_intro_0428[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP1)
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set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010)
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object_do_animation(0x0104, OBJ_JUMPSHIP1, 0x04ff, 0xff)
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object_do_animation(0x0104, OBJ_JUMPSHIP1, 0x04, 0xffff)
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set_object_flag2(OBJ_HOVERCOP1, OBJFLAG2_INVISIBLE)
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set_object_flag2(OBJ_HOVERCOP2, OBJFLAG2_INVISIBLE)
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set_object_flag2(OBJ_HOVERCAR1, OBJFLAG2_INVISIBLE)
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@@ -3007,7 +3007,7 @@ u8 func0422_intro_0429[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP1)
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set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010)
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object_do_animation(0x0106, OBJ_JUMPSHIP1, 0x04ff, 0xff)
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object_do_animation(0x0106, OBJ_JUMPSHIP1, 0x04, 0xffff)
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set_tinted_glass_enabled(TRUE)
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wait_for_camera_finished
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@@ -3030,14 +3030,14 @@ u8 func0422_intro_042a[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP1)
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set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010)
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object_do_animation(0x0108, OBJ_JUMPSHIP1, 0x04ff, 0xff)
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object_do_animation(0x0108, OBJ_JUMPSHIP1, 0x04, 0xffff)
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set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
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set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
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chr_do_animation(0x0109, -1, -1, 0x06, 0x00, CHR_BOND, 4)
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set_chr_hudpiece_visible(CHR_BOND, TRUE)
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show_object(OBJ_ROPE)
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set_object_flag3(OBJ_ROPE, OBJFLAG3_00000010)
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object_do_animation(0x010a, OBJ_ROPE, 0x04ff, 0xff)
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object_do_animation(0x010a, OBJ_ROPE, 0x04, 0xffff)
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wait_for_camera_finished
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@@ -3058,20 +3058,20 @@ u8 func0422_intro_042b[] = {
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set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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show_object(OBJ_JUMPSHIP1)
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set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010)
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object_do_animation(0x010c, OBJ_JUMPSHIP1, 0x04ff, 0xff)
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object_do_animation(0x010c, OBJ_JUMPSHIP1, 0x04, 0xffff)
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set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
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set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
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chr_do_animation(0x010d, -1, -1, 0x06, 0x00, CHR_BOND, 4)
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set_chr_hudpiece_visible(CHR_BOND, TRUE)
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show_object(OBJ_ROPE)
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set_object_flag3(OBJ_ROPE, OBJFLAG3_00000010)
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object_do_animation(0x010e, OBJ_ROPE, 0x04ff, 0xff)
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object_do_animation(0x010e, OBJ_ROPE, 0x04, 0xffff)
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show_object(OBJ_BANNER1)
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set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010)
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object_do_animation(0x010f, OBJ_BANNER1, 0x04ff, 0xff)
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object_do_animation(0x010f, OBJ_BANNER1, 0x04, 0xffff)
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show_object(OBJ_BANNER2)
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set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010)
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object_do_animation(0x0118, OBJ_BANNER2, 0x04ff, 0xff)
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object_do_animation(0x0118, OBJ_BANNER2, 0x04, 0xffff)
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wait_for_camera_finished
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@@ -3110,11 +3110,11 @@ u8 func0422_intro_042d[] = {
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show_object(OBJ_BANNER1)
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show_object(OBJ_BANNER2)
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set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010)
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object_do_animation(0x0161, OBJ_BANNER1, 0x08ff, 0xff)
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object_do_animation(0x0161, OBJ_BANNER1, 0x08, 0xffff)
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// @bug: Copy/paste error - should be banner 2
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set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010)
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object_do_animation(0x0162, OBJ_BANNER2, 0x08ff, 0xff)
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object_do_animation(0x0162, OBJ_BANNER2, 0x08, 0xffff)
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unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
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unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
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unset_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
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@@ -2457,7 +2457,7 @@ u8 func0412_outro[] = {
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show_object(OBJ_JUMPSHIP)
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set_object_flag3(OBJ_JUMPSHIP, OBJFLAG3_00000010)
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set_object_flag2(OBJ_JUMPSHIP, OBJFLAG2_04000000)
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object_do_animation(0x015e, OBJ_JUMPSHIP, 0x04ff, 0xff)
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object_do_animation(0x015e, OBJ_JUMPSHIP, 0x04, 0xffff)
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set_ailist(CHR_P1P2, GAILIST_IDLE)
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set_chr_chrflag(CHR_P1P2, CHRCFLAG_UNPLAYABLE)
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unset_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN)
|
||||
|
||||
@@ -599,7 +599,7 @@ u8 func0402_outro[] = {
|
||||
show_object(0x00)
|
||||
set_object_flag2(OBJ_CRATE, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_CRATE, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01e0, OBJ_CRATE, 0x04ff, 0xff)
|
||||
object_do_animation(0x01e0, OBJ_CRATE, 0x04, 0xffff)
|
||||
restart_timer
|
||||
set_cutscene_weapon(CHR_TARGET, WEAPON_NONE, WEAPON_NONE)
|
||||
yield
|
||||
@@ -1935,7 +1935,7 @@ u8 func1014_setup_skedar_shuttle[] = {
|
||||
show_object(OBJ_SKEDAR_SHUTTLE)
|
||||
set_object_flag3(OBJ_SKEDAR_SHUTTLE, OBJFLAG3_00000010)
|
||||
set_object_part_visible(OBJ_SKEDAR_SHUTTLE, FALSE)
|
||||
object_do_animation(0x0486, OBJ_SKEDAR_SHUTTLE, 0x01ff, 0xff)
|
||||
object_do_animation(0x0486, OBJ_SKEDAR_SHUTTLE, 0x01, 0xffff)
|
||||
set_ailist(CHR_SELF, GAILIST_IDLE)
|
||||
endlist
|
||||
};
|
||||
|
||||
@@ -851,7 +851,7 @@ u8 func0425_outro[] = {
|
||||
show_object(OBJ_PLANE)
|
||||
set_object_flag2(OBJ_PLANE, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_PLANE, OBJFLAG3_00000010)
|
||||
object_do_animation(0x031c, OBJ_PLANE, 0x04ff, 0xff)
|
||||
object_do_animation(0x031c, OBJ_PLANE, 0x04, 0xffff)
|
||||
|
||||
set_cutscene_weapon(CHR_P1P2, WEAPON_NONE, WEAPON_NONE)
|
||||
yield
|
||||
@@ -2141,7 +2141,7 @@ u8 func0409_office1[] = {
|
||||
|
||||
// Not disguised, or disguised with weapon equipped
|
||||
label(0x07)
|
||||
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
|
||||
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
|
||||
restart_timer
|
||||
try_face_entity(0x0200, 0x0000, /*goto*/ 0x05)
|
||||
|
||||
@@ -2222,7 +2222,7 @@ u8 func040a_office2[] = {
|
||||
|
||||
label(0x72)
|
||||
label(0x02)
|
||||
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
|
||||
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
|
||||
restart_timer
|
||||
try_face_entity(0x0200, 0x0000, /*goto*/ 0x05)
|
||||
|
||||
@@ -3623,11 +3623,11 @@ u8 func1003_intro[] = {
|
||||
show_object(0x22)
|
||||
set_object_flag2(0x22, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x22, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01ed, 0x22, 0x04ff, 0xff)
|
||||
object_do_animation(0x01ed, 0x22, 0x04, 0xffff)
|
||||
show_object(0x2f)
|
||||
set_object_flag2(0x2f, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x2f, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01ee, 0x2f, 0x04ff, 0xff)
|
||||
object_do_animation(0x01ee, 0x2f, 0x04, 0xffff)
|
||||
restart_timer
|
||||
fade_to_color(0x000000ff, 0x0000)
|
||||
fade_to_color(0x00000000, 0x006e)
|
||||
@@ -3844,7 +3844,7 @@ u8 func1003_intro[] = {
|
||||
set_chr_hudpiece_visible(CHR_BOND, FALSE)
|
||||
unset_object_flag2(0x22, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x22, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01ed, 0x22, 0x01ff, 0xfe)
|
||||
object_do_animation(0x01ed, 0x22, 0x01, 0xfffe)
|
||||
set_ailist(0x00, 0x0405)
|
||||
set_ailist(0x01, 0x0405)
|
||||
set_ailist(CHR_STEWARDESS, AILIST_STEWARDESS)
|
||||
|
||||
@@ -845,22 +845,22 @@ u8 func0c01_outro[] = {
|
||||
show_object(OBJ_OUTRO_SUBMARINE)
|
||||
set_object_flag2(OBJ_OUTRO_SUBMARINE, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_OUTRO_SUBMARINE, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02e5, OBJ_OUTRO_SUBMARINE, 0x04ff, 0xff)
|
||||
object_do_animation(0x02e5, OBJ_OUTRO_SUBMARINE, 0x04, 0xffff)
|
||||
|
||||
show_object(OBJ_OUTRO_GRATE)
|
||||
set_object_flag2(OBJ_OUTRO_GRATE, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_OUTRO_GRATE, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02e6, OBJ_OUTRO_GRATE, 0x04ff, 0xff)
|
||||
object_do_animation(0x02e6, OBJ_OUTRO_GRATE, 0x04, 0xffff)
|
||||
|
||||
show_object(OBJ_OUTRO_CRATE1)
|
||||
set_object_flag2(OBJ_OUTRO_CRATE1, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_OUTRO_CRATE1, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02e7, OBJ_OUTRO_CRATE1, 0x04ff, 0xff)
|
||||
object_do_animation(0x02e7, OBJ_OUTRO_CRATE1, 0x04, 0xffff)
|
||||
|
||||
show_object(OBJ_OUTRO_CRATE2)
|
||||
set_object_flag2(OBJ_OUTRO_CRATE2, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_OUTRO_CRATE2, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02e8, OBJ_OUTRO_CRATE2, 0x04ff, 0xff)
|
||||
object_do_animation(0x02e8, OBJ_OUTRO_CRATE2, 0x04, 0xffff)
|
||||
|
||||
set_cutscene_weapon(CHR_P1P2, WEAPON_NONE, WEAPON_NONE)
|
||||
yield
|
||||
|
||||
@@ -800,7 +800,7 @@ u8 func1002_intro[] = {
|
||||
show_object(OBJ_DROPSHIP)
|
||||
set_object_flag2(OBJ_DROPSHIP, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_DROPSHIP, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0175, OBJ_DROPSHIP, 0x04ff, 0xff)
|
||||
object_do_animation(0x0175, OBJ_DROPSHIP, 0x04, 0xffff)
|
||||
restart_timer
|
||||
fade_to_color(0x000000ff, 0)
|
||||
fade_to_color(0x00000000, 110)
|
||||
@@ -1051,7 +1051,7 @@ u8 func1002_intro[] = {
|
||||
show_object(OBJ_DROPSHIP)
|
||||
set_object_flag2(OBJ_DROPSHIP, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_DROPSHIP, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01bd, OBJ_DROPSHIP, 0x04ff, 0xff)
|
||||
object_do_animation(0x01bd, OBJ_DROPSHIP, 0x04, 0xffff)
|
||||
|
||||
restart_timer
|
||||
|
||||
|
||||
+12
-12
@@ -876,7 +876,7 @@ u8 func0c01_outro[] = {
|
||||
show_object(object) \
|
||||
set_object_flag2(object, OBJFLAG2_04000000) \
|
||||
set_object_flag3(object, OBJFLAG3_00000010) \
|
||||
object_do_animation(animation, object, 0x04ff, 0xff)
|
||||
object_do_animation(animation, object, 0x04, 0xffff)
|
||||
|
||||
|
||||
|
||||
@@ -892,7 +892,7 @@ u8 func0c01_outro[] = {
|
||||
unset_object_flag(0x0d, OBJFLAG_DEACTIVATED)
|
||||
set_object_flag2(0x0d, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x0d, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01b4, 0x0d, 0x01ff, 0xff)
|
||||
object_do_animation(0x01b4, 0x0d, 0x01, 0xffff)
|
||||
|
||||
show_nonessential_chrs(FALSE)
|
||||
open_door(0x51)
|
||||
@@ -988,7 +988,7 @@ u8 func0c01_outro[] = {
|
||||
show_object(0x16)
|
||||
set_object_flag2(0x16, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x16, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01b1, 0x16, 0x02ff, 0xff)
|
||||
object_do_animation(0x01b1, 0x16, 0x02, 0xffff)
|
||||
|
||||
wait_until(372, 0x7a)
|
||||
play_sound(0x0506, CHANNEL_10)
|
||||
@@ -1178,7 +1178,7 @@ u8 func1002_intro[] = {
|
||||
show_object(0x0d)
|
||||
set_object_flag2(0x0d, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x0d, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02c1, 0x0d, 0x04ff, 0xff)
|
||||
object_do_animation(0x02c1, 0x0d, 0x04, 0xffff)
|
||||
restart_timer
|
||||
set_cutscene_weapon(0x1a, WEAPON_NONE, WEAPON_NONE)
|
||||
yield
|
||||
@@ -1413,11 +1413,11 @@ u8 func1002_intro[] = {
|
||||
show_object(0x52)
|
||||
set_object_flag2(0x52, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x52, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02c5, 0x52, 0x04ff, 0xff)
|
||||
object_do_animation(0x02c5, 0x52, 0x04, 0xffff)
|
||||
show_object(0x53)
|
||||
set_object_flag2(0x53, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x53, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02c6, 0x53, 0x04ff, 0xff)
|
||||
object_do_animation(0x02c6, 0x53, 0x04, 0xffff)
|
||||
restart_timer
|
||||
|
||||
#define wait_until2(time, loopid) \
|
||||
@@ -1508,15 +1508,15 @@ u8 func1002_intro[] = {
|
||||
unset_object_flag2(0x0d, OBJFLAG2_04000000)
|
||||
set_object_flag(0x0d, OBJFLAG_DEACTIVATED)
|
||||
set_object_flag3(0x0d, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01b4, 0x0d, 0x01ff, 0xff)
|
||||
object_do_animation(0x01b4, 0x0d, 0x01, 0xffff)
|
||||
show_object(0x52)
|
||||
set_object_flag2(0x52, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x52, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02c5, 0x52, 0x04ff, 0xfe)
|
||||
object_do_animation(0x02c5, 0x52, 0x04, 0xfffe)
|
||||
show_object(0x53)
|
||||
set_object_flag2(0x53, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x53, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02c6, 0x53, 0x04ff, 0xfe)
|
||||
object_do_animation(0x02c6, 0x53, 0x04, 0xfffe)
|
||||
set_stage_flag(STAGEFLAG_INTRO_FINISHED)
|
||||
restart_default_music
|
||||
reset_ambience
|
||||
@@ -3194,7 +3194,7 @@ u8 func1022_skedar_shuttle[] = {
|
||||
show_object(OBJ_SKEDAR_SHUTTLE)
|
||||
set_object_flag2(OBJ_SKEDAR_SHUTTLE, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_SKEDAR_SHUTTLE, OBJFLAG3_00000010)
|
||||
object_do_animation(0x045a, OBJ_SKEDAR_SHUTTLE, 0x04ff, 0xff)
|
||||
object_do_animation(0x045a, OBJ_SKEDAR_SHUTTLE, 0x04, 0xffff)
|
||||
set_object_part_visible(OBJ_SKEDAR_SHUTTLE, FALSE)
|
||||
set_object_flag(OBJ_SKEDAR_SHUTTLE, OBJFLAG_00000100)
|
||||
|
||||
@@ -3220,7 +3220,7 @@ u8 func1022_skedar_shuttle[] = {
|
||||
beginloop(0x04)
|
||||
if_stage_flag_eq(STAGEFLAG_BOMB_EXPLODING_ON_GROUND, TRUE, /*goto*/ 0x2e)
|
||||
if_stage_flag_eq(STAGEFLAG_TRIGGER_SHUTTLE_TAKEOFF, TRUE, /*goto*/ 0x0a)
|
||||
object_do_animation(0x045a, OBJ_SKEDAR_SHUTTLE, 0x04ff, 0xff)
|
||||
object_do_animation(0x045a, OBJ_SKEDAR_SHUTTLE, 0x04, 0xffff)
|
||||
endloop(0x04)
|
||||
|
||||
// Bomb exploding while on ground
|
||||
@@ -3259,7 +3259,7 @@ u8 func1022_skedar_shuttle[] = {
|
||||
label(0x0a)
|
||||
hide_countdown_timer
|
||||
stop_countdown_timer
|
||||
object_do_animation(0x045b, OBJ_SKEDAR_SHUTTLE, 0x08ff, 0xff)
|
||||
object_do_animation(0x045b, OBJ_SKEDAR_SHUTTLE, 0x08, 0xffff)
|
||||
assign_sound(0x810a, CHANNEL_3)
|
||||
play_sound_from_object(CHANNEL_3, OBJ_SKEDAR_SHUTTLE, 0x0708, 0x0bb8)
|
||||
restart_timer
|
||||
|
||||
@@ -2809,7 +2809,7 @@ u8 func0c01_outro[] = {
|
||||
show_object(OBJ_OUTRO_SHUTTLE)
|
||||
set_object_flag2(OBJ_OUTRO_SHUTTLE, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_OUTRO_SHUTTLE, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01e4, OBJ_OUTRO_SHUTTLE, 0x04ff, 0xff)
|
||||
object_do_animation(0x01e4, OBJ_OUTRO_SHUTTLE, 0x04, 0xffff)
|
||||
set_object_part_visible(OBJ_OUTRO_SHUTTLE, FALSE)
|
||||
|
||||
show_nonessential_chrs(FALSE)
|
||||
@@ -3374,7 +3374,7 @@ u8 func1002_hangar_shuttle[] = {
|
||||
beginloop(0x08)
|
||||
if_stage_flag_eq(STAGEFLAG_BRIDGE_CAPTURED, TRUE, /*goto*/ 0x06)
|
||||
if_objective_complete(4, /*goto*/ 0x06)
|
||||
object_do_animation(0x045c, OBJ_HANGAR_SHUTTLE, 0x08ff, 0xff)
|
||||
object_do_animation(0x045c, OBJ_HANGAR_SHUTTLE, 0x08, 0xffff)
|
||||
endloop(0x08)
|
||||
|
||||
label(0x2c)
|
||||
|
||||
@@ -2627,7 +2627,7 @@ u8 func041f_labtech_lights[] = {
|
||||
|
||||
// Jo in sight
|
||||
label(0x03)
|
||||
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
|
||||
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
|
||||
dprint 'T','A','L','K',' ','0','\n',0,
|
||||
if_self_flag_bankx_eq(CHRFLAG0_00002000, TRUE, BANK_0, /*goto*/ 0x53)
|
||||
restart_timer
|
||||
@@ -2644,7 +2644,7 @@ u8 func041f_labtech_lights[] = {
|
||||
if_chr_has_hiddenflag(CHR_TARGET, CHRHFLAG_DISGUISE_UNCOVERED, /*goto*/ 0x06)
|
||||
if_chr_has_hiddenflag(CHR_TARGET, CHRHFLAG_DISGUISED, /*goto*/ 0x2d)
|
||||
label(0x06)
|
||||
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
|
||||
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
|
||||
speak(CHR_TARGET, 0x2a25, 0x8103, CHANNEL_4, COLOR_08_RED) // "Who are you?"
|
||||
goto_next(0x06)
|
||||
|
||||
@@ -3661,7 +3661,7 @@ u8 func0c01_outro[] = {
|
||||
|
||||
set_object_flag2(0x2f, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x2f, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01a1, 0x2f, 0x04ff, 0xff)
|
||||
object_do_animation(0x01a1, 0x2f, 0x04, 0xffff)
|
||||
show_nonessential_chrs(FALSE)
|
||||
restart_timer
|
||||
set_cutscene_weapon(CHR_P1P2, WEAPON_NONE, WEAPON_NONE)
|
||||
@@ -3763,7 +3763,7 @@ u8 func1002_intro[] = {
|
||||
|
||||
set_object_flag2(OBJ_CRATE, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_CRATE, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01ca, OBJ_CRATE, 0x04ff, 0xff)
|
||||
object_do_animation(0x01ca, OBJ_CRATE, 0x04, 0xffff)
|
||||
|
||||
restart_timer
|
||||
fade_to_color(0x000000ff, 0)
|
||||
@@ -3914,7 +3914,7 @@ u8 func1002_intro[] = {
|
||||
mute_channel(CHANNEL_10)
|
||||
unset_object_flag2(OBJ_CRATE, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_CRATE, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01ca, OBJ_CRATE, 0x01ff, 0xfe)
|
||||
object_do_animation(0x01ca, OBJ_CRATE, 0x01, 0xfffe)
|
||||
close_door(0x33)
|
||||
close_door(0x34)
|
||||
restart_default_music
|
||||
|
||||
@@ -1957,7 +1957,7 @@ u8 func0410_intro[] = {
|
||||
|
||||
set_object_flag2(0x2f, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x2f, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0187, 0x2f, 0x04ff, 0xff)
|
||||
object_do_animation(0x0187, 0x2f, 0x04, 0xffff)
|
||||
restart_timer
|
||||
|
||||
wait_until(186, 0x65)
|
||||
@@ -1998,7 +1998,7 @@ u8 func0410_intro[] = {
|
||||
|
||||
set_object_flag2(0x2f, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x2f, OBJFLAG3_00000010)
|
||||
object_do_animation(0x018b, 0x2f, 0x04ff, 0xff)
|
||||
object_do_animation(0x018b, 0x2f, 0x04, 0xffff)
|
||||
restart_timer
|
||||
|
||||
wait_until(416, 0x67)
|
||||
|
||||
@@ -66,7 +66,7 @@ u8 func0c00_017c[] = {
|
||||
show_object(0x00)
|
||||
set_object_flag2(0x00, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x00, OBJFLAG3_00000010)
|
||||
object_do_animation(0x045e, 0x00, 0x04ff, 0xff)
|
||||
object_do_animation(0x045e, 0x00, 0x04, 0xffff)
|
||||
|
||||
beginloop(0x08)
|
||||
if_camera_animating(/*goto*/ 0x31)
|
||||
@@ -83,7 +83,7 @@ u8 func0c00_017c[] = {
|
||||
show_object(0x01)
|
||||
set_object_flag2(0x01, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x01, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0465, 0x01, 0x04ff, 0xff)
|
||||
object_do_animation(0x0465, 0x01, 0x04, 0xffff)
|
||||
|
||||
beginloop(0x0b)
|
||||
if_camera_animating(/*goto*/ 0x31)
|
||||
@@ -101,12 +101,12 @@ u8 func0c00_017c[] = {
|
||||
show_object(0x00)
|
||||
set_object_flag2(0x00, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x00, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0462, 0x00, 0x04ff, 0xff)
|
||||
object_do_animation(0x0462, 0x00, 0x04, 0xffff)
|
||||
|
||||
show_object(0x01)
|
||||
set_object_flag2(0x01, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x01, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0463, 0x01, 0x04ff, 0xff)
|
||||
object_do_animation(0x0463, 0x01, 0x04, 0xffff)
|
||||
|
||||
beginloop(0x0a)
|
||||
if_camera_animating(/*goto*/ 0x31)
|
||||
@@ -125,17 +125,17 @@ u8 func0c00_017c[] = {
|
||||
show_object(0x01)
|
||||
unset_object_flag2(0x01, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x01, OBJFLAG3_00000010)
|
||||
object_do_animation(0x046e, 0x01, 0x04ff, 0xff)
|
||||
object_do_animation(0x046e, 0x01, 0x04, 0xffff)
|
||||
|
||||
show_object(0x00)
|
||||
set_object_flag2(0x00, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x00, OBJFLAG3_00000010)
|
||||
object_do_animation(0x046d, 0x00, 0x04ff, 0xff)
|
||||
object_do_animation(0x046d, 0x00, 0x04, 0xffff)
|
||||
|
||||
show_object(0x02)
|
||||
set_object_flag2(0x02, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x02, OBJFLAG3_00000010)
|
||||
object_do_animation(0x046f, 0x02, 0x04ff, 0xff)
|
||||
object_do_animation(0x046f, 0x02, 0x04, 0xffff)
|
||||
|
||||
beginloop(0x0e)
|
||||
if_camera_animating(/*goto*/ 0x31)
|
||||
|
||||
@@ -1502,7 +1502,7 @@ u8 func0c01_midcutscene[] = {
|
||||
show_object(0xbb)
|
||||
set_object_flag2(0xbb, OBJFLAG2_04000000)
|
||||
set_object_flag3(0xbb, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01d8, 0xbb, 0x04ff, 0xff)
|
||||
object_do_animation(0x01d8, 0xbb, 0x04, 0xffff)
|
||||
restart_timer
|
||||
set_cutscene_weapon(CHR_P1P2, WEAPON_NONE, WEAPON_NONE)
|
||||
yield
|
||||
@@ -2035,7 +2035,7 @@ u8 func1002_intro[] = {
|
||||
set_object_flag(0x07, OBJFLAG_DEACTIVATED)
|
||||
set_object_flag2(0x07, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x07, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01f2, 0x07, 0x04ff, 0xff)
|
||||
object_do_animation(0x01f2, 0x07, 0x04, 0xffff)
|
||||
set_chr_chrflag(0x40, CHRCFLAG_UNPLAYABLE)
|
||||
unset_chr_chrflag(0x40, CHRCFLAG_HIDDEN)
|
||||
set_chr_hiddenflag(0x40, CHRHFLAG_00020000)
|
||||
@@ -2193,7 +2193,7 @@ u8 func1002_intro[] = {
|
||||
unset_object_flag(0x07, OBJFLAG_DEACTIVATED)
|
||||
unset_object_flag2(0x07, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x07, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01f2, 0x07, 0x01ff, 0xfe)
|
||||
object_do_animation(0x01f2, 0x07, 0x01, 0xfffe)
|
||||
goto_next(0x46)
|
||||
|
||||
label(0x45)
|
||||
|
||||
@@ -482,7 +482,7 @@ s32 path13[] = {
|
||||
show_object(object) \
|
||||
set_object_flag2(object, OBJFLAG2_04000000) \
|
||||
set_object_flag3(object, OBJFLAG3_00000010) \
|
||||
object_do_animation(animation, object, 0x04ff, 0xff)
|
||||
object_do_animation(animation, object, 0x04, 0xffff)
|
||||
|
||||
|
||||
|
||||
@@ -560,7 +560,7 @@ u8 func0403_3c74[] = {
|
||||
show_object(OBJ_CAR4)
|
||||
set_object_flag2(OBJ_CAR4, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_CAR4, OBJFLAG3_00000010)
|
||||
object_do_animation(0x00de, OBJ_CAR4, 0x04ff, 0xff)
|
||||
object_do_animation(0x00de, OBJ_CAR4, 0x04, 0xffff)
|
||||
set_chr_chrflag(CHR_CIA1, CHRCFLAG_HIDDEN)
|
||||
|
||||
set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE)
|
||||
@@ -581,7 +581,7 @@ u8 func0404_3ce0[] = {
|
||||
show_object(OBJ_WIREFENCE)
|
||||
set_object_flag2(OBJ_WIREFENCE, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_WIREFENCE, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0470, OBJ_WIREFENCE, 0x01ff, 0xff)
|
||||
object_do_animation(0x0470, OBJ_WIREFENCE, 0x01, 0xffff)
|
||||
|
||||
if_controller_button_pressed(/*goto*/ 0x00)
|
||||
camera_movement(0x00e0)
|
||||
@@ -899,7 +899,7 @@ u8 func040d_limo[] = {
|
||||
label(0x04)
|
||||
set_object_flag2(OBJ_LIMO, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_LIMO, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02d6, OBJ_LIMO, 0x04ff, 0xff)
|
||||
object_do_animation(0x02d6, OBJ_LIMO, 0x04, 0xffff)
|
||||
|
||||
assign_sound(0x01b4, CHANNEL_1)
|
||||
play_sound_from_object(CHANNEL_1, OBJ_LIMO, 0x0960, 0x0c80)
|
||||
@@ -942,7 +942,7 @@ u8 func040c_taxi[] = {
|
||||
label(0x03)
|
||||
assign_sound(0x8000, CHANNEL_0)
|
||||
play_sound_from_object(CHANNEL_0, OBJ_TAXI, 0x0960, 0x0c80)
|
||||
object_do_animation(0x0168, OBJ_TAXI, 0x04ff, 0xff)
|
||||
object_do_animation(0x0168, OBJ_TAXI, 0x04, 0xffff)
|
||||
set_object_flag2(OBJ_TAXI, OBJFLAG2_04000000)
|
||||
|
||||
// Wait for flag
|
||||
@@ -969,7 +969,7 @@ u8 func040c_taxi[] = {
|
||||
set_stage_flag(STAGEFLAG_TRIGGER_CRASH)
|
||||
yield
|
||||
mute_channel(CHANNEL_0)
|
||||
object_do_animation(0x0169, OBJ_TAXI, 0x04ff, 0xff)
|
||||
object_do_animation(0x0169, OBJ_TAXI, 0x04, 0xffff)
|
||||
label(0x0a)
|
||||
set_ailist(CHR_SELF, GAILIST_IDLE)
|
||||
endlist
|
||||
|
||||
@@ -3449,19 +3449,19 @@ u8 func0423_outro[] = {
|
||||
show_object(0x19)
|
||||
set_object_flag2(0x19, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x19, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02db, 0x19, 0x04ff, 0xff)
|
||||
object_do_animation(0x02db, 0x19, 0x04, 0xffff)
|
||||
show_object(0x1a)
|
||||
set_object_flag2(0x1a, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x1a, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02dc, 0x1a, 0x04ff, 0xff)
|
||||
object_do_animation(0x02dc, 0x1a, 0x04, 0xffff)
|
||||
show_object(0x23)
|
||||
set_object_flag2(0x23, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x23, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02dd, 0x23, 0x04ff, 0xff)
|
||||
object_do_animation(0x02dd, 0x23, 0x04, 0xffff)
|
||||
show_object(0x37)
|
||||
set_object_flag2(0x37, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x37, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02de, 0x37, 0x04ff, 0xff)
|
||||
object_do_animation(0x02de, 0x37, 0x04, 0xffff)
|
||||
restart_timer
|
||||
set_cutscene_weapon(CHR_TARGET, WEAPON_NONE, WEAPON_NONE)
|
||||
yield
|
||||
@@ -3571,13 +3571,13 @@ u8 func1019_midcutscene[] = {
|
||||
show_object(0x19)
|
||||
set_object_flag2(0x19, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x19, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02e0, 0x19, 0x04ff, 0xff)
|
||||
object_do_animation(0x02e0, 0x19, 0x04, 0xffff)
|
||||
set_object_part_visible(0x19, TRUE)
|
||||
|
||||
show_object(0x37)
|
||||
set_object_flag2(0x37, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x37, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02e1, 0x37, 0x04ff, 0xff)
|
||||
object_do_animation(0x02e1, 0x37, 0x04, 0xffff)
|
||||
|
||||
restart_timer
|
||||
|
||||
|
||||
@@ -1523,7 +1523,7 @@ u8 func1002_intro[] = {
|
||||
chr_do_animation(0x0477, -1, -1, 0x06, 0x00, CHR_BOND, 4)
|
||||
set_object_flag2(OBJ_TROLLEY, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_TROLLEY, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0478, OBJ_TROLLEY, 0x04ff, 0xff)
|
||||
object_do_animation(0x0478, OBJ_TROLLEY, 0x04, 0xffff)
|
||||
restart_timer
|
||||
fade_to_color(0x000000ff, 0)
|
||||
fade_to_color(0x00000000, 110)
|
||||
@@ -1567,7 +1567,7 @@ u8 func1002_intro[] = {
|
||||
chr_do_animation(0x0477, -2, -1, 0x06, 0x00, CHR_BOND, 2)
|
||||
unset_object_flag2(OBJ_TROLLEY, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_TROLLEY, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0478, OBJ_TROLLEY, 0x04ff, 0xfe)
|
||||
object_do_animation(0x0478, OBJ_TROLLEY, 0x04, 0xfffe)
|
||||
restart_default_music
|
||||
reset_ambience
|
||||
enter_firstperson
|
||||
|
||||
+14
-14
@@ -2679,7 +2679,7 @@ u8 func0c00_intro[] = {
|
||||
show_object(0x36)
|
||||
set_object_flag2(0x36, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x36, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02fa, 0x36, 0x01ff, 0xff)
|
||||
object_do_animation(0x02fa, 0x36, 0x01, 0xffff)
|
||||
set_object_part_visible(0x36, FALSE)
|
||||
|
||||
beginloop(0x0e)
|
||||
@@ -2748,7 +2748,7 @@ u8 func0c00_intro[] = {
|
||||
show_object(0x36)
|
||||
set_object_flag2(0x36, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x36, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0302, 0x36, 0x04ff, 0xff)
|
||||
object_do_animation(0x0302, 0x36, 0x04, 0xffff)
|
||||
set_object_part_visible(0x36, FALSE)
|
||||
|
||||
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
|
||||
@@ -2856,7 +2856,7 @@ u8 func0414_outro[] = {
|
||||
set_chr_hiddenflag(CHR_KING1, CHRHFLAG_00020000)
|
||||
chr_do_animation(0x044d, -1, -1, 0x06, 0x00, CHR_KING1, 4)
|
||||
|
||||
object_do_animation(0x044e, OBJ_SPIKE_T, 0x04ff, 0xff)
|
||||
object_do_animation(0x044e, OBJ_SPIKE_T, 0x04, 0xffff)
|
||||
set_stage_flag(STAGEFLAG_IN_OUTRO)
|
||||
show_nonessential_chrs(FALSE)
|
||||
|
||||
@@ -2882,37 +2882,37 @@ u8 func0414_outro[] = {
|
||||
set_chr_hiddenflag(CHR_TARGET, CHRHFLAG_00020000)
|
||||
chr_do_animation(0x0451, -1, -1, 0x06, 0x00, CHR_TARGET, 4)
|
||||
|
||||
object_do_animation(0x0452, OBJ_SPIKE_T, 0x04ff, 0xff)
|
||||
object_do_animation(0x0452, OBJ_SPIKE_T, 0x04, 0xffff)
|
||||
|
||||
show_object(0x37)
|
||||
set_object_flag2(0x37, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x37, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0453, 0x37, 0x04ff, 0xff)
|
||||
object_do_animation(0x0453, 0x37, 0x04, 0xffff)
|
||||
|
||||
show_object(0x38)
|
||||
set_object_flag2(0x38, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x38, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0454, 0x38, 0x04ff, 0xff)
|
||||
object_do_animation(0x0454, 0x38, 0x04, 0xffff)
|
||||
|
||||
show_object(0x39)
|
||||
set_object_flag2(0x39, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x39, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0455, 0x39, 0x04ff, 0xff)
|
||||
object_do_animation(0x0455, 0x39, 0x04, 0xffff)
|
||||
|
||||
show_object(0x3a)
|
||||
set_object_flag2(0x3a, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x3a, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0456, 0x3a, 0x04ff, 0xff)
|
||||
object_do_animation(0x0456, 0x3a, 0x04, 0xffff)
|
||||
|
||||
show_object(0x3b)
|
||||
set_object_flag2(0x3b, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x3b, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0457, 0x3b, 0x04ff, 0xff)
|
||||
object_do_animation(0x0457, 0x3b, 0x04, 0xffff)
|
||||
show_object(0x3c)
|
||||
|
||||
set_object_flag2(0x3c, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x3c, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0458, 0x3c, 0x04ff, 0xff)
|
||||
object_do_animation(0x0458, 0x3c, 0x04, 0xffff)
|
||||
|
||||
beginloop(0x09)
|
||||
if_camera_animating(/*goto*/ 0x2d)
|
||||
@@ -2940,22 +2940,22 @@ u8 func0414_outro[] = {
|
||||
show_object(0x23)
|
||||
set_object_flag2(0x23, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x23, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02ca, 0x23, 0x04ff, 0xff)
|
||||
object_do_animation(0x02ca, 0x23, 0x04, 0xffff)
|
||||
|
||||
show_object(0x24)
|
||||
set_object_flag2(0x24, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x24, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02cb, 0x24, 0x04ff, 0xff)
|
||||
object_do_animation(0x02cb, 0x24, 0x04, 0xffff)
|
||||
|
||||
show_object(0x25)
|
||||
set_object_flag2(0x25, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x25, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02cc, 0x25, 0x04ff, 0xff)
|
||||
object_do_animation(0x02cc, 0x25, 0x04, 0xffff)
|
||||
|
||||
show_object(0x26)
|
||||
set_object_flag2(0x26, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x26, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02cd, 0x26, 0x04ff, 0xff)
|
||||
object_do_animation(0x02cd, 0x26, 0x04, 0xffff)
|
||||
|
||||
beginloop(0x0b)
|
||||
if_camera_animating(/*goto*/ 0x2d)
|
||||
|
||||
@@ -2476,7 +2476,7 @@ u8 func1002_intro[] = {
|
||||
|
||||
set_object_flag2(0x00, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x00, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01a0, 0x00, 0x04ff, 0xff)
|
||||
object_do_animation(0x01a0, 0x00, 0x04, 0xffff)
|
||||
restart_timer
|
||||
fade_to_color(0x000000ff, 0)
|
||||
fade_to_color(0x00000000, 90)
|
||||
@@ -2765,7 +2765,7 @@ u8 func1002_intro[] = {
|
||||
|
||||
unset_object_flag2(OBJ_HOVERBED, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_HOVERBED, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01a0, OBJ_HOVERBED, 0x04ff, 0xfe)
|
||||
object_do_animation(0x01a0, OBJ_HOVERBED, 0x04, 0xfffe)
|
||||
|
||||
drop_concealed_items(0x23)
|
||||
drop_concealed_items(0x24)
|
||||
@@ -2825,7 +2825,7 @@ u8 func0c01_midcutscene[] = {
|
||||
|
||||
set_object_flag2(0x11, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x11, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01cf, 0x11, 0x04ff, 0xff)
|
||||
object_do_animation(0x01cf, 0x11, 0x04, 0xffff)
|
||||
|
||||
show_nonessential_chrs(FALSE)
|
||||
if_object_in_room(OBJ_HOVERBIKE, 0x00df, /*goto*/ 0x06)
|
||||
@@ -2965,7 +2965,7 @@ u8 func0c01_midcutscene[] = {
|
||||
|
||||
unset_object_flag2(0x11, OBJFLAG2_04000000)
|
||||
set_object_flag3(0x11, OBJFLAG3_00000010)
|
||||
object_do_animation(0x01cf, 0x11, 0x04ff, 0xfe)
|
||||
object_do_animation(0x01cf, 0x11, 0x04, 0xfffe)
|
||||
|
||||
unset_object_flag2(0x0a, OBJFLAG2_AICANNOTUSE)
|
||||
unset_chr_chrflag(CHR_ELVIS, CHRCFLAG_INVINCIBLE_TO_GUNFIRE)
|
||||
@@ -3010,7 +3010,7 @@ u8 func0c02_outro[] = {
|
||||
show_object(OBJ_UFO1)
|
||||
set_object_flag2(OBJ_UFO1, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_UFO1, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02d3, OBJ_UFO1, 0x04ff, 0xff)
|
||||
object_do_animation(0x02d3, OBJ_UFO1, 0x04, 0xffff)
|
||||
|
||||
set_stage_flag(STAGEFLAG_STARTED_OUTRO)
|
||||
remove_chr(CHR_ELVIS)
|
||||
@@ -3035,7 +3035,7 @@ u8 func0c02_outro[] = {
|
||||
show_object(OBJ_UFO1)
|
||||
set_object_flag2(OBJ_UFO1, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_UFO1, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02d5, OBJ_UFO1, 0x04ff, 0xff)
|
||||
object_do_animation(0x02d5, OBJ_UFO1, 0x04, 0xffff)
|
||||
|
||||
set_chr_chrflag(0x2b, CHRCFLAG_UNPLAYABLE)
|
||||
unset_chr_chrflag(0x2b, CHRCFLAG_HIDDEN)
|
||||
@@ -3093,7 +3093,7 @@ u8 func0415_ufo_exit[] = {
|
||||
show_object(OBJ_UFO1)
|
||||
set_object_flag2(OBJ_UFO1, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_UFO1, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02d3, OBJ_UFO1, 0x04ff, 0xff)
|
||||
object_do_animation(0x02d3, OBJ_UFO1, 0x04, 0xffff)
|
||||
set_chr_chrflag(CHR_ELVIS, CHRCFLAG_HIDDEN)
|
||||
set_chr_chrflag(CHR_JONATHAN, CHRCFLAG_HIDDEN)
|
||||
set_chr_chrflag(CHR_ELVIS, CHRCFLAG_INVINCIBLE_TO_GUNFIRE)
|
||||
@@ -3156,7 +3156,7 @@ u8 func1021_jo_escaping[] = {
|
||||
show_object(OBJ_UFO1)
|
||||
set_object_flag2(OBJ_UFO1, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_UFO1, OBJFLAG3_00000010)
|
||||
object_do_animation(0x02d5, OBJ_UFO1, 0x04ff, 0xff)
|
||||
object_do_animation(0x02d5, OBJ_UFO1, 0x04, 0xffff)
|
||||
|
||||
set_chr_chrflag(CHR_P1P2, CHRCFLAG_UNPLAYABLE)
|
||||
unset_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN)
|
||||
@@ -3513,7 +3513,7 @@ u8 func1026_ufo_spinning[] = {
|
||||
set_object_flag3(OBJ_UFO2, OBJFLAG3_00000010)
|
||||
|
||||
label(0x03)
|
||||
object_do_animation(0x0459, OBJ_UFO2, 0x04ff, 0xff)
|
||||
object_do_animation(0x0459, OBJ_UFO2, 0x04, 0xffff)
|
||||
restart_timer
|
||||
|
||||
beginloop(0x08)
|
||||
|
||||
@@ -2022,7 +2022,7 @@ u8 func0417_outro[] = {
|
||||
show_object(OBJ_SHUTTLE2)
|
||||
set_object_flag2(OBJ_SHUTTLE2, OBJFLAG2_04000000)
|
||||
set_object_flag3(OBJ_SHUTTLE2, OBJFLAG3_00000010)
|
||||
object_do_animation(0x0475, OBJ_SHUTTLE2, 0x04ff, 0xff)
|
||||
object_do_animation(0x0475, OBJ_SHUTTLE2, 0x04, 0xffff)
|
||||
show_nonessential_chrs(FALSE)
|
||||
restart_timer
|
||||
set_object_part_visible(OBJ_SHUTTLE2, FALSE)
|
||||
@@ -2122,7 +2122,7 @@ u8 func1011_shuttle_animation[] = {
|
||||
|
||||
// Some kind of animation on repeat
|
||||
beginloop(0x08)
|
||||
object_do_animation(0x0489, OBJ_SHUTTLE1, 0x08ff, -1)
|
||||
object_do_animation(0x0489, OBJ_SHUTTLE1, 0x08, 0xffff)
|
||||
endloop(0x08)
|
||||
|
||||
// Unreachable
|
||||
|
||||
@@ -4960,7 +4960,7 @@ glabel func0f0319a8
|
||||
/* f03239c: 1000000f */ beqz $zero,.L0f0323dc
|
||||
/* f0323a0: 8e180018 */ lw $t8,0x18($s0)
|
||||
.L0f0323a4:
|
||||
/* f0323a4: 0c008dda */ jal func00023768
|
||||
/* f0323a4: 0c008dda */ jal animGetNumFrames
|
||||
/* f0323a8: 84640000 */ lh $a0,0x0($v1)
|
||||
/* f0323ac: 2459ffff */ addiu $t9,$v0,-1
|
||||
/* f0323b0: 44994000 */ mtc1 $t9,$f8
|
||||
@@ -5662,7 +5662,7 @@ glabel func0f032ac4
|
||||
/* f032dc8: 1000000f */ beqz $zero,.L0f032e08
|
||||
/* f032dcc: 24080001 */ addiu $t0,$zero,0x1
|
||||
.L0f032dd0:
|
||||
/* f032dd0: 0c008dda */ jal func00023768
|
||||
/* f032dd0: 0c008dda */ jal animGetNumFrames
|
||||
/* f032dd4: 85040000 */ lh $a0,0x0($t0)
|
||||
/* f032dd8: 2449ffff */ addiu $t1,$v0,-1
|
||||
/* f032ddc: 44893000 */ mtc1 $t1,$f6
|
||||
@@ -5782,7 +5782,7 @@ glabel func0f032ac4
|
||||
/* f032f94: 1000000f */ beqz $zero,.L0f032fd4
|
||||
/* f032f98: 8fbf002c */ lw $ra,0x2c($sp)
|
||||
.L0f032f9c:
|
||||
/* f032f9c: 0c008dda */ jal func00023768
|
||||
/* f032f9c: 0c008dda */ jal animGetNumFrames
|
||||
/* f032fa0: 85040000 */ lh $a0,0x0($t0)
|
||||
/* f032fa4: 244dffff */ addiu $t5,$v0,-1
|
||||
/* f032fa8: 448d9000 */ mtc1 $t5,$f18
|
||||
@@ -15956,7 +15956,7 @@ glabel func0f03c138
|
||||
/* f03c404: e7a80010 */ swc1 $f8,0x10($sp)
|
||||
/* f03c408: 0c007733 */ jal func0001dccc
|
||||
/* f03c40c: e7aa0014 */ swc1 $f10,0x14($sp)
|
||||
/* f03c410: 0c008dda */ jal func00023768
|
||||
/* f03c410: 0c008dda */ jal animGetNumFrames
|
||||
/* f03c414: 2404006b */ addiu $a0,$zero,0x6b
|
||||
/* f03c418: 244dffff */ addiu $t5,$v0,-1
|
||||
/* f03c41c: 448d8000 */ mtc1 $t5,$f16
|
||||
@@ -15985,7 +15985,7 @@ glabel func0f03c138
|
||||
/* f03c470: e7b20010 */ swc1 $f18,0x10($sp)
|
||||
/* f03c474: 0c007733 */ jal func0001dccc
|
||||
/* f03c478: e7a40014 */ swc1 $f4,0x14($sp)
|
||||
/* f03c47c: 0c008dda */ jal func00023768
|
||||
/* f03c47c: 0c008dda */ jal animGetNumFrames
|
||||
/* f03c480: 24040028 */ addiu $a0,$zero,0x28
|
||||
/* f03c484: 2459ffff */ addiu $t9,$v0,-1
|
||||
/* f03c488: 44993000 */ mtc1 $t9,$f6
|
||||
@@ -16013,7 +16013,7 @@ glabel func0f03c138
|
||||
/* f03c4dc: e7a80010 */ swc1 $f8,0x10($sp)
|
||||
/* f03c4e0: 0c007733 */ jal func0001dccc
|
||||
/* f03c4e4: e7aa0014 */ swc1 $f10,0x14($sp)
|
||||
/* f03c4e8: 0c008dda */ jal func00023768
|
||||
/* f03c4e8: 0c008dda */ jal animGetNumFrames
|
||||
/* f03c4ec: 24040392 */ addiu $a0,$zero,0x392
|
||||
/* f03c4f0: 244bffff */ addiu $t3,$v0,-1
|
||||
/* f03c4f4: 448b8000 */ mtc1 $t3,$f16
|
||||
@@ -17278,7 +17278,7 @@ glabel func0f03d0b0
|
||||
/* f03d740: 0c007457 */ jal func0001d15c
|
||||
/* f03d744: 8fa400ac */ lw $a0,0xac($sp)
|
||||
/* f03d748: 2c500001 */ sltiu $s0,$v0,0x1
|
||||
/* f03d74c: 0c008dda */ jal func00023768
|
||||
/* f03d74c: 0c008dda */ jal animGetNumFrames
|
||||
/* f03d750: 2404003c */ addiu $a0,$zero,0x3c
|
||||
/* f03d754: 44828000 */ mtc1 $v0,$f16
|
||||
/* f03d758: 3c017f1b */ lui $at,%hi(var7f1a8f1c)
|
||||
@@ -17294,7 +17294,7 @@ glabel func0f03d0b0
|
||||
/* f03d780: e7aa0010 */ swc1 $f10,0x10($sp)
|
||||
/* f03d784: 0c007733 */ jal func0001dccc
|
||||
/* f03d788: e7a80014 */ swc1 $f8,0x14($sp)
|
||||
/* f03d78c: 0c008dda */ jal func00023768
|
||||
/* f03d78c: 0c008dda */ jal animGetNumFrames
|
||||
/* f03d790: 2404003c */ addiu $a0,$zero,0x3c
|
||||
/* f03d794: 44823000 */ mtc1 $v0,$f6
|
||||
/* f03d798: 3c01424c */ lui $at,0x424c
|
||||
|
||||
@@ -427,7 +427,7 @@ bool aiChrDoAnimation(void)
|
||||
if (startframe == 0xffff) {
|
||||
fstartframe = 0;
|
||||
} else if (startframe == 0xfffe) {
|
||||
fstartframe = func00023768(anim_id) - 1;
|
||||
fstartframe = animGetNumFrames(anim_id) - 1;
|
||||
} else {
|
||||
fstartframe = startframe;
|
||||
}
|
||||
@@ -5450,7 +5450,7 @@ bool aiObjectDoAnimation(void)
|
||||
if (startframe == 0xffff) {
|
||||
fstartframe = 0;
|
||||
} else if (startframe == 0xfffe) {
|
||||
fstartframe = func00023768(anim_id) - 2;
|
||||
fstartframe = animGetNumFrames(anim_id) - 2;
|
||||
|
||||
if (fstartframe < 0) {
|
||||
fstartframe = 0;
|
||||
|
||||
@@ -95,7 +95,7 @@ u8 func0006_unalerted[] = {
|
||||
dprint 'N','O','G','U','N','2','\n',0,
|
||||
dprint 'A','N','I','M',' ','O','B','J','E','C','T',' ','N','O','W','\n',0,
|
||||
set_chr_maxdamage(CHR_SELF, 40)
|
||||
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
|
||||
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
|
||||
chr_do_animation(ANIM_STAND_UP_FROM_SITTING, 0, -1, 0x02, 0x10, CHR_SELF, 2)
|
||||
unset_self_flag_bankx(CHRFLAG1_DOINGIDLEANIMATION, BANK_1)
|
||||
set_chr_special_death_animation(CHR_SELF, 0)
|
||||
@@ -821,12 +821,12 @@ u8 func0008_wakeup[] = {
|
||||
label(0x15)
|
||||
set_chr_maxdamage(CHR_SELF, 40)
|
||||
chr_do_animation(ANIM_STAND_UP_FROM_SITTING, 0, -1, 0x02, 0x10, CHR_SELF, 2)
|
||||
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
|
||||
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
|
||||
goto_next(0x0c)
|
||||
|
||||
// Unreachable - nothing jumps here
|
||||
label(0x16)
|
||||
object_do_animation(0x027b, 0xff, 0x02ff, 0xff)
|
||||
object_do_animation(0x027b, 0xff, 0x02, 0xffff)
|
||||
|
||||
// Wait for stand up animation to finish
|
||||
label(0x0c)
|
||||
@@ -2710,7 +2710,7 @@ u8 func000a_do_idle_animation[] = {
|
||||
// Stand up
|
||||
label(0x13)
|
||||
chr_do_animation(ANIM_STAND_UP_FROM_SITTING, 0, -1, 0x02, 0x10, CHR_SELF, 2)
|
||||
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
|
||||
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
|
||||
|
||||
beginloop(0x06)
|
||||
if_chr_stopped(/*goto*/ 0x13)
|
||||
@@ -2822,7 +2822,7 @@ u8 func000d_init_combat[] = {
|
||||
label(0x05)
|
||||
set_chr_maxdamage(CHR_SELF, 40)
|
||||
chr_do_animation(ANIM_STAND_UP_FROM_SITTING, 0, -1, 0x02, 0x10, CHR_SELF, 2)
|
||||
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
|
||||
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
|
||||
|
||||
beginloop(0x0c)
|
||||
if_chr_stopped(/*goto*/ 0x13)
|
||||
|
||||
@@ -360,14 +360,14 @@ glabel func0f0005c0
|
||||
/* f0005c0: 27bdffe0 */ addiu $sp,$sp,-32
|
||||
/* f0005c4: afbf0014 */ sw $ra,0x14($sp)
|
||||
/* f0005c8: afa40020 */ sw $a0,0x20($sp)
|
||||
/* f0005cc: 0c008dda */ jal func00023768
|
||||
/* f0005cc: 0c008dda */ jal animGetNumFrames
|
||||
/* f0005d0: 87a40022 */ lh $a0,0x22($sp)
|
||||
/* f0005d4: 87a40022 */ lh $a0,0x22($sp)
|
||||
/* f0005d8: 00002825 */ or $a1,$zero,$zero
|
||||
/* f0005dc: 0fc000d6 */ jal func0f000358
|
||||
/* f0005e0: 2446ffff */ addiu $a2,$v0,-1
|
||||
/* f0005e4: afa20018 */ sw $v0,0x18($sp)
|
||||
/* f0005e8: 0c008dda */ jal func00023768
|
||||
/* f0005e8: 0c008dda */ jal animGetNumFrames
|
||||
/* f0005ec: 87a40022 */ lh $a0,0x22($sp)
|
||||
/* f0005f0: 8fae0018 */ lw $t6,0x18($sp)
|
||||
/* f0005f4: 44824000 */ mtc1 $v0,$f8
|
||||
|
||||
@@ -4160,7 +4160,7 @@ void func0f0ba010(void)
|
||||
var8009de2c = -1;
|
||||
var80070764 = 1;
|
||||
func0f11dcb0(1);
|
||||
g_Vars.in_cutscene = g_Vars.tickmode == TICKMODE_6 && var8009de10 < func00023768(var8009de18) - 1;
|
||||
g_Vars.in_cutscene = g_Vars.tickmode == TICKMODE_6 && var8009de10 < animGetNumFrames(var8009de18) - 1;
|
||||
g_Vars.unk0004e2 = 0;
|
||||
}
|
||||
|
||||
@@ -4227,7 +4227,7 @@ glabel func0f0ba190
|
||||
/* f0ba198: ac24de2c */ sw $a0,-0x21d4($at)
|
||||
/* f0ba19c: afbf0024 */ sw $ra,0x24($sp)
|
||||
/* f0ba1a0: 3c04800a */ lui $a0,0x800a
|
||||
/* f0ba1a4: 0c008dda */ jal func00023768
|
||||
/* f0ba1a4: 0c008dda */ jal animGetNumFrames
|
||||
/* f0ba1a8: 8484de18 */ lh $a0,-0x21e8($a0)
|
||||
/* f0ba1ac: 244effff */ addiu $t6,$v0,-1
|
||||
/* f0ba1b0: 3c04800a */ lui $a0,0x800a
|
||||
@@ -4322,7 +4322,7 @@ glabel func0f0ba29c
|
||||
/* f0ba2fc: 2652de18 */ addiu $s2,$s2,%lo(var8009de18)
|
||||
/* f0ba300: 0c008f4e */ jal func00023d38
|
||||
/* f0ba304: 86440000 */ lh $a0,0x0($s2)
|
||||
/* f0ba308: 0c008dda */ jal func00023768
|
||||
/* f0ba308: 0c008dda */ jal animGetNumFrames
|
||||
/* f0ba30c: 86440000 */ lh $a0,0x0($s2)
|
||||
/* f0ba310: 8e780290 */ lw $t8,0x290($s3)
|
||||
/* f0ba314: 2444ffff */ addiu $a0,$v0,-1
|
||||
|
||||
@@ -2929,7 +2929,7 @@ glabel func0f169374
|
||||
/* f16a378: 00008025 */ or $s0,$zero,$zero
|
||||
/* f16a37c: 44800000 */ mtc1 $zero,$f0
|
||||
/* f16a380: 8484de18 */ lh $a0,-0x21e8($a0)
|
||||
/* f16a384: 0c008dda */ jal func00023768
|
||||
/* f16a384: 0c008dda */ jal animGetNumFrames
|
||||
/* f16a388: e7a000c4 */ swc1 $f0,0xc4($sp)
|
||||
/* f16a38c: 3c03800a */ lui $v1,0x800a
|
||||
/* f16a390: 8c63de10 */ lw $v1,-0x21f0($v1)
|
||||
|
||||
+13
-5
@@ -2342,14 +2342,22 @@
|
||||
mkshort(animation),
|
||||
|
||||
/**
|
||||
* Makes the given object do the given animation.
|
||||
* Makes the given object do the given animation. See the ANIM constants in
|
||||
* constants.h for known animation IDs.
|
||||
*
|
||||
* object may be the tag ID of an object, or 0xff to use the current chr's
|
||||
* myspecial object. The myspecial object is assigned during chr setup and is
|
||||
* commonly the chair that they're sitting in.
|
||||
*
|
||||
* startframe may be 0 or higher for that frame number, -1 for the first frame
|
||||
* (ie. same as 0), or -2 for the last frame.
|
||||
*/
|
||||
#define object_do_animation(u1, object, u2, u3) \
|
||||
#define object_do_animation(animation, object, u2, startframe) \
|
||||
mkshort(0x0112), \
|
||||
mkshort(u1), \
|
||||
mkshort(animation), \
|
||||
object, \
|
||||
mkshort(u2), \
|
||||
u3,
|
||||
u2, \
|
||||
mkshort(startframe),
|
||||
|
||||
/**
|
||||
* Checks if a cutscene is still running.
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
u32 func000233c0(void);
|
||||
u32 func00023640(void);
|
||||
u32 func0002373c(void);
|
||||
s32 func00023768(s16 anim_id);
|
||||
s32 animGetNumFrames(s16 anim_id);
|
||||
u32 func00023794(void);
|
||||
u32 func000237dc(void);
|
||||
u32 func000237e8(void);
|
||||
|
||||
+13
-13
@@ -3607,7 +3607,7 @@ glabel func0001d1a0
|
||||
.L0001d1d8:
|
||||
/* 1d1d8: 10800007 */ beqz $a0,.L0001d1f8
|
||||
/* 1d1dc: 00000000 */ sll $zero,$zero,0x0
|
||||
/* 1d1e0: 0c008dda */ jal func00023768
|
||||
/* 1d1e0: 0c008dda */ jal animGetNumFrames
|
||||
/* 1d1e4: 00000000 */ sll $zero,$zero,0x0
|
||||
/* 1d1e8: 244effff */ addiu $t6,$v0,-1
|
||||
/* 1d1ec: 448e2000 */ mtc1 $t6,$f4
|
||||
@@ -3638,7 +3638,7 @@ glabel func0001d218
|
||||
/* 1d234: 00000000 */ sll $zero,$zero,0x0
|
||||
/* 1d238: 00022400 */ sll $a0,$v0,0x10
|
||||
/* 1d23c: 00047c03 */ sra $t7,$a0,0x10
|
||||
/* 1d240: 0c008dda */ jal func00023768
|
||||
/* 1d240: 0c008dda */ jal animGetNumFrames
|
||||
/* 1d244: 01e02025 */ or $a0,$t7,$zero
|
||||
/* 1d248: 10000002 */ beqz $zero,.L0001d254
|
||||
/* 1d24c: 8fbf0014 */ lw $ra,0x14($sp)
|
||||
@@ -3740,13 +3740,13 @@ glabel func0001d320
|
||||
/* 1d37c: 00046403 */ sra $t4,$a0,0x10
|
||||
/* 1d380: 01802025 */ or $a0,$t4,$zero
|
||||
/* 1d384: a7a50026 */ sh $a1,0x26($sp)
|
||||
/* 1d388: 0c008dda */ jal func00023768
|
||||
/* 1d388: 0c008dda */ jal animGetNumFrames
|
||||
/* 1d38c: afa60020 */ sw $a2,0x20($sp)
|
||||
/* 1d390: 87a50026 */ lh $a1,0x26($sp)
|
||||
/* 1d394: afa2001c */ sw $v0,0x1c($sp)
|
||||
/* 1d398: 00052400 */ sll $a0,$a1,0x10
|
||||
/* 1d39c: 00046c03 */ sra $t5,$a0,0x10
|
||||
/* 1d3a0: 0c008dda */ jal func00023768
|
||||
/* 1d3a0: 0c008dda */ jal animGetNumFrames
|
||||
/* 1d3a4: 01a02025 */ or $a0,$t5,$zero
|
||||
/* 1d3a8: 8fa60020 */ lw $a2,0x20($sp)
|
||||
/* 1d3ac: 8fae001c */ lw $t6,0x1c($sp)
|
||||
@@ -3790,7 +3790,7 @@ glabel func0001d320
|
||||
/* 1d434: 00403025 */ or $a2,$v0,$zero
|
||||
/* 1d438: a7a50026 */ sh $a1,0x26($sp)
|
||||
.L0001d43c:
|
||||
/* 1d43c: 0c008dda */ jal func00023768
|
||||
/* 1d43c: 0c008dda */ jal animGetNumFrames
|
||||
/* 1d440: afa60020 */ sw $a2,0x20($sp)
|
||||
/* 1d444: 8fa60020 */ lw $a2,0x20($sp)
|
||||
/* 1d448: 87a50026 */ lh $a1,0x26($sp)
|
||||
@@ -3813,7 +3813,7 @@ glabel func0001d320
|
||||
.L0001d48c:
|
||||
/* 1d48c: 0004c403 */ sra $t8,$a0,0x10
|
||||
/* 1d490: 03002025 */ or $a0,$t8,$zero
|
||||
/* 1d494: 0c008dda */ jal func00023768
|
||||
/* 1d494: 0c008dda */ jal animGetNumFrames
|
||||
/* 1d498: afa60020 */ sw $a2,0x20($sp)
|
||||
/* 1d49c: 8fa60020 */ lw $a2,0x20($sp)
|
||||
/* 1d4a0: 00c2001a */ div $zero,$a2,$v0
|
||||
@@ -3834,7 +3834,7 @@ glabel func0001d320
|
||||
.L0001d4d4:
|
||||
/* 1d4d4: 00052400 */ sll $a0,$a1,0x10
|
||||
/* 1d4d8: 0004cc03 */ sra $t9,$a0,0x10
|
||||
/* 1d4dc: 0c008dda */ jal func00023768
|
||||
/* 1d4dc: 0c008dda */ jal animGetNumFrames
|
||||
/* 1d4e0: 03202025 */ or $a0,$t9,$zero
|
||||
/* 1d4e4: 2446ffff */ addiu $a2,$v0,-1
|
||||
.L0001d4e8:
|
||||
@@ -4494,7 +4494,7 @@ glabel func0001de1c
|
||||
/* 1de38: 50800010 */ beqzl $a0,.L0001de7c
|
||||
/* 1de3c: 3c01bf80 */ lui $at,0xbf80
|
||||
/* 1de40: afa3001c */ sw $v1,0x1c($sp)
|
||||
/* 1de44: 0c008dda */ jal func00023768
|
||||
/* 1de44: 0c008dda */ jal animGetNumFrames
|
||||
/* 1de48: e7ac0024 */ swc1 $f12,0x24($sp)
|
||||
/* 1de4c: 244effff */ addiu $t6,$v0,-1
|
||||
/* 1de50: 448e2000 */ mtc1 $t6,$f4
|
||||
@@ -4579,7 +4579,7 @@ glabel func0001df04
|
||||
/* 1df40: e7ae0028 */ swc1 $f14,0x28($sp)
|
||||
/* 1df44: e7ac0024 */ swc1 $f12,0x24($sp)
|
||||
/* 1df48: afa70020 */ sw $a3,0x20($sp)
|
||||
/* 1df4c: 0c008dda */ jal func00023768
|
||||
/* 1df4c: 0c008dda */ jal animGetNumFrames
|
||||
/* 1df50: afa3001c */ sw $v1,0x1c($sp)
|
||||
/* 1df54: 44822000 */ mtc1 $v0,$f4
|
||||
/* 1df58: 8fa3001c */ lw $v1,0x1c($sp)
|
||||
@@ -5808,7 +5808,7 @@ glabel func0001ee18
|
||||
/* 1f0a0: c6140060 */ lwc1 $f20,0x60($s0)
|
||||
/* 1f0a4: 86040000 */ lh $a0,0x0($s0)
|
||||
/* 1f0a8: e7b20088 */ swc1 $f18,0x88($sp)
|
||||
/* 1f0ac: 0c008dda */ jal func00023768
|
||||
/* 1f0ac: 0c008dda */ jal animGetNumFrames
|
||||
/* 1f0b0: e7b0008c */ swc1 $f16,0x8c($sp)
|
||||
/* 1f0b4: 2458ffff */ addiu $t8,$v0,-1
|
||||
/* 1f0b8: 44985000 */ mtc1 $t8,$f10
|
||||
@@ -5829,7 +5829,7 @@ glabel func0001ee18
|
||||
.L0001f0f4:
|
||||
/* 1f0f4: 86040000 */ lh $a0,0x0($s0)
|
||||
/* 1f0f8: e7b20088 */ swc1 $f18,0x88($sp)
|
||||
/* 1f0fc: 0c008dda */ jal func00023768
|
||||
/* 1f0fc: 0c008dda */ jal animGetNumFrames
|
||||
/* 1f100: e7b0008c */ swc1 $f16,0x8c($sp)
|
||||
/* 1f104: 2459ffff */ addiu $t9,$v0,-1
|
||||
/* 1f108: 44993000 */ mtc1 $t9,$f6
|
||||
@@ -6148,7 +6148,7 @@ glabel func0001f314
|
||||
/* 1f56c: c6140060 */ lwc1 $f20,0x60($s0)
|
||||
/* 1f570: 86040000 */ lh $a0,0x0($s0)
|
||||
/* 1f574: e7b20088 */ swc1 $f18,0x88($sp)
|
||||
/* 1f578: 0c008dda */ jal func00023768
|
||||
/* 1f578: 0c008dda */ jal animGetNumFrames
|
||||
/* 1f57c: e7b0008c */ swc1 $f16,0x8c($sp)
|
||||
/* 1f580: 2458ffff */ addiu $t8,$v0,-1
|
||||
/* 1f584: 44983000 */ mtc1 $t8,$f6
|
||||
@@ -6169,7 +6169,7 @@ glabel func0001f314
|
||||
.L0001f5c0:
|
||||
/* 1f5c0: 86040000 */ lh $a0,0x0($s0)
|
||||
/* 1f5c4: e7b20088 */ swc1 $f18,0x88($sp)
|
||||
/* 1f5c8: 0c008dda */ jal func00023768
|
||||
/* 1f5c8: 0c008dda */ jal animGetNumFrames
|
||||
/* 1f5cc: e7b0008c */ swc1 $f16,0x8c($sp)
|
||||
/* 1f5d0: 2459ffff */ addiu $t9,$v0,-1
|
||||
/* 1f5d4: 44994000 */ mtc1 $t9,$f8
|
||||
|
||||
@@ -284,7 +284,7 @@ glabel func0002373c
|
||||
);
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func00023768
|
||||
glabel animGetNumFrames
|
||||
/* 23768: 00047400 */ sll $t6,$a0,0x10
|
||||
/* 2376c: 000e7c03 */ sra $t7,$t6,0x10
|
||||
/* 23770: 3c188006 */ lui $t8,0x8006
|
||||
|
||||
Reference in New Issue
Block a user