Improve documentation for object_do_animation

This commit is contained in:
Ryan Dwyer
2020-02-19 23:24:36 +10:00
parent ae8e7a821d
commit e6c99d2bba
28 changed files with 182 additions and 174 deletions
+6 -6
View File
@@ -851,7 +851,7 @@ u8 func0425_outro[] = {
show_object(OBJ_PLANE)
set_object_flag2(OBJ_PLANE, OBJFLAG2_04000000)
set_object_flag3(OBJ_PLANE, OBJFLAG3_00000010)
object_do_animation(0x031c, OBJ_PLANE, 0x04ff, 0xff)
object_do_animation(0x031c, OBJ_PLANE, 0x04, 0xffff)
set_cutscene_weapon(CHR_P1P2, WEAPON_NONE, WEAPON_NONE)
yield
@@ -2141,7 +2141,7 @@ u8 func0409_office1[] = {
// Not disguised, or disguised with weapon equipped
label(0x07)
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
restart_timer
try_face_entity(0x0200, 0x0000, /*goto*/ 0x05)
@@ -2222,7 +2222,7 @@ u8 func040a_office2[] = {
label(0x72)
label(0x02)
object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
object_do_animation(0x025a, 0xff, 0x02, 0xffff)
restart_timer
try_face_entity(0x0200, 0x0000, /*goto*/ 0x05)
@@ -3623,11 +3623,11 @@ u8 func1003_intro[] = {
show_object(0x22)
set_object_flag2(0x22, OBJFLAG2_04000000)
set_object_flag3(0x22, OBJFLAG3_00000010)
object_do_animation(0x01ed, 0x22, 0x04ff, 0xff)
object_do_animation(0x01ed, 0x22, 0x04, 0xffff)
show_object(0x2f)
set_object_flag2(0x2f, OBJFLAG2_04000000)
set_object_flag3(0x2f, OBJFLAG3_00000010)
object_do_animation(0x01ee, 0x2f, 0x04ff, 0xff)
object_do_animation(0x01ee, 0x2f, 0x04, 0xffff)
restart_timer
fade_to_color(0x000000ff, 0x0000)
fade_to_color(0x00000000, 0x006e)
@@ -3844,7 +3844,7 @@ u8 func1003_intro[] = {
set_chr_hudpiece_visible(CHR_BOND, FALSE)
unset_object_flag2(0x22, OBJFLAG2_04000000)
set_object_flag3(0x22, OBJFLAG3_00000010)
object_do_animation(0x01ed, 0x22, 0x01ff, 0xfe)
object_do_animation(0x01ed, 0x22, 0x01, 0xfffe)
set_ailist(0x00, 0x0405)
set_ailist(0x01, 0x0405)
set_ailist(CHR_STEWARDESS, AILIST_STEWARDESS)