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https://gitlab.com/ryandwyer/perfect-dark
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Improve documentation for object_do_animation
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@@ -95,7 +95,7 @@ u8 func0006_unalerted[] = {
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dprint 'N','O','G','U','N','2','\n',0,
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dprint 'A','N','I','M',' ','O','B','J','E','C','T',' ','N','O','W','\n',0,
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set_chr_maxdamage(CHR_SELF, 40)
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object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
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object_do_animation(0x025a, 0xff, 0x02, 0xffff)
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chr_do_animation(ANIM_STAND_UP_FROM_SITTING, 0, -1, 0x02, 0x10, CHR_SELF, 2)
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unset_self_flag_bankx(CHRFLAG1_DOINGIDLEANIMATION, BANK_1)
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set_chr_special_death_animation(CHR_SELF, 0)
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@@ -821,12 +821,12 @@ u8 func0008_wakeup[] = {
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label(0x15)
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set_chr_maxdamage(CHR_SELF, 40)
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chr_do_animation(ANIM_STAND_UP_FROM_SITTING, 0, -1, 0x02, 0x10, CHR_SELF, 2)
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object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
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object_do_animation(0x025a, 0xff, 0x02, 0xffff)
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goto_next(0x0c)
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// Unreachable - nothing jumps here
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label(0x16)
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object_do_animation(0x027b, 0xff, 0x02ff, 0xff)
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object_do_animation(0x027b, 0xff, 0x02, 0xffff)
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// Wait for stand up animation to finish
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label(0x0c)
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@@ -2710,7 +2710,7 @@ u8 func000a_do_idle_animation[] = {
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// Stand up
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label(0x13)
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chr_do_animation(ANIM_STAND_UP_FROM_SITTING, 0, -1, 0x02, 0x10, CHR_SELF, 2)
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object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
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object_do_animation(0x025a, 0xff, 0x02, 0xffff)
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beginloop(0x06)
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if_chr_stopped(/*goto*/ 0x13)
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@@ -2822,7 +2822,7 @@ u8 func000d_init_combat[] = {
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label(0x05)
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set_chr_maxdamage(CHR_SELF, 40)
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chr_do_animation(ANIM_STAND_UP_FROM_SITTING, 0, -1, 0x02, 0x10, CHR_SELF, 2)
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object_do_animation(0x025a, 0xff, 0x02ff, 0xff)
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object_do_animation(0x025a, 0xff, 0x02, 0xffff)
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beginloop(0x0c)
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if_chr_stopped(/*goto*/ 0x13)
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